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Total War: WARHAMMER II - The Hunter & The Beast DLC - (PC) Steam EUROPE Digital Key

Total War: WARHAMMER II - The Hunter & The Beast DLC - (PC) Steam EUROPE Digital Key

The Hunter & The Beast is the latest Lords Pack for Total War: WARHAMMER II. Introducing two rival Legendary Lords from the world of Warhammer Fantasy Battles, each with their own objectives, mechanics, units and playstyle, for use in both the Eye of the Vortex and Mortal Empires campaigns, and custom/multiplayer battles. * Two richly themed new Legendary Lords lead their own factions: Markus Wulfhart leads the Huntsmarshal’s Expedition (Empire), and Nakai The Wanderer leads the Spirit of the Jungle * Each Legendary Lord brings their own unique faction mechanics, quest-chains, legendary items, skill-trees and campaign narrative * Devastating new ranged units, mobile gunpowder batteries and fabled Hunter Heroes for the Huntsmarshal’s Expedition * Towering new Dread Saurians, the largest beasts to walk the world of Total War: WARHAMMER, plus new Kroxigors, Razordons and Rites for Spirit of the Jungle * New Regiments of Renown to unlock, recruit and field BACKGROUND Fearless, charismatic, daring: these are but a few of the epithets bestowed upon Markus Wulfhart, the Huntsmarshal of Emperor Karl Franz. With his band of ruthless trackers, scouts, hunters and sharpshooters, who better to dispatch to the steaming jungles of Lustria, in order to plant the flag and further Imperial interests? And if some Big Game should wander into the crosshairs, why, all the better… But the jungle does not sleep. Nakai The Wanderer, revered Kroxigor of the first-spawning, is a living legend among the Lizardmen. Wandering the jungles of Lustria since the destruction of his home-city of Tlanxla during the Great Catastrophe, he follows where the Great Plan wills him. Now Lustria is at threat from usurpers once more. Nakai will rally the Sacred Kroxigors, and rouse the Dread Saurians from their ageless slumber – the Old Ones demand it! MARKUS WULFHART (THE HUNTSMARSHAL’S EXPEDITION) UNIQUE FACTION MECHANICS: Emperor’s Mandate As Markus Wulfhart expands Imperial interests in Lustria, his stature in the eyes of the Emperor grows. As a result, he receives a broadening range of increasingly advanced Empire units to aid in his expedition. As new territory is captured, his building options also diversify. In the Eye of the Vortex campaign, Markus will ultimately face the Spirit of the Jungle himself, Nakai the Wanderer, to decide who holds dominion over the jungles of Lustria. Wulfhart’s campaign progress is measured by how effectively he fulfils the Emperor’s Mandate. Expansion, successful military operations and other campaign activities increase his acclaim, which is tracked on the Emperor’s Mandate bar. The Emperor’s Mandate also dictates the quality of units available to Wulfhart via the Imperial Supplies system, which dispatches better units for him to recruit from time to time. As the Mandate bar fills, he will also unlock bonuses to further improve these units, plus new recruitment buildings. In the Eye of the Vortex campaign, filling the Emperor’s Mandate bar will cause Nakai the Wanderer to issue a final, do-or-die challenge to Markus Wulfhart – a call to battle that will become the stuff of legend! Hostility The lands beyond the Empire are inimical to man, and Wulfhart’s actions will not go unnoticed. While defeating the local inhabitants improves Wulfhart’s Imperial standing and increases his supply of fresh troops, it also enrages Lustria’s native denizens… Wulfhart’s Hostility rating reflects the current level of Lustria’s retaliation against his military activities. Aggressive activities, such as military actions and raiding, can raise Hostility through five levels. Conversely, a more passive approach to the campaign will cause Hostility to fall. Each Hostility level has a negative effect on Wulfhart’s campaign, but is also a measure of his aggression against the Lizardmen. As he ascends through the Hostility levels, reinforcements are dispatched more frequently via the Imperial Supplies system. The strength of these reinforcements is still dictated by the Emperor’s Mandate bar. When peak Hostility is reached, a Lizardmen task-force is dispatched with the aim of defeating Wulfhart. He will instantly receive an Imperial Supplies drop and will need to survive sustained assault for a number of turns before the hostility bar resets. Wulfhart’s Hunters Scattered throughout Lustria are four of the finest Hunters that ever lived. Wulfhart may attempt to track them down and acquire their services to aid in the expedition’s success, and subsequently developing each Hunter’s unique attributes and learning the tales of their past deeds. Wulfhart can search for the four Hunters in the Jungles of Lustria by completing special missions. The Hunters each have bespoke stories which are uncovered through unique missions. Completing these missions will reward them with new traits and powerful abilities. The Hunters are not required to complete Wulfhart's narrative Vortex campaign, but bring major b

EUR 4.68
1

Total War: Three Kingdoms- Mandate of Heaven DLC DLC - (PC) Steam EUROPE Digital Key

Total War: Three Kingdoms- Mandate of Heaven DLC DLC - (PC) Steam EUROPE Digital Key

* The largest and most detailed Total War: THREE KINGDOMS DLC to date * Begin a campaign in 182 CE just before the Yellow Turban rebellion… * …Then play through the conflict and deep into the Three Kingdoms period * New characters and six new playable warlords including the Zhang brothers and Emperor Ling * Unique new campaign mechanics, events and objectives * 40 new battlefield units and new unit abilities * Play the origin stories of legendary characters such as Cao Cao and Liu Bei The year is 182CE. The Han Empire is in turmoil, and China is slipping towards chaos. The Emperor’s court is paralysed by corruption, and a great famine has ravaged the north. In the eyes of the people, Emperor Ling has lost the Mandate of Heaven – and with it, the right to rule. Across the land, the people band together in opposition. Led by the three Taoist brothers Zhang Jue, Zhang Liang and Zhang Bao, they don yellow turbans and take up arms. Their aim: to tear down the unjust Han and replace it with their own dynasty of harmony and peace. They are thousands strong, with more flocking to their cause by the day. Warlords sworn to the emperor rally to his banner; warriors of great influence and fierce ability. Yet the wiser, more ambitious of them harbour their own desires… if the Han becomes too weak, who then will take the reins of power? The Total War: THREE KINGDOMS – Mandate of Heaven Chapter Pack depicts the events of the Yellow Turban Rebellion, enabling players to engage in the conflict from either rebel or loyalist perspectives. Introducing a number of new characters and playable faction leaders, the campaign begins in 182CE, but players can choose to continue well into the Three Kingdoms period, with familiar characters entering the campaign as the timeline progresses. THE HAN DYNASTY As part of the free Total War: THREE KINGDOMS game update for all players which activates when Mandate of Heaven launches, Han Chinese factions may adopt the new Empire government style (Emperor Ling of course has this from the outset of the campaign). The Emperor and his allies are in an alliance where the Emperor holds total power. The Emperor has mandated powers to prevent his allies from voting on diplomatic deals such as war and peace. However, as this is effectively an abuse of power, such actions may cause schisms in the alliance… In Mandate of Heaven, Liu Hong (Emperor Ling) has a unique form of this Empire government style, in that he must request these mandated powers from his imperial allies in order to battle the Yellow Turban threat. In addition, he may also construct the Imperial Palace, a grand undertaking in both time and resources, which delivers powerful factionwide bonuses to the Emperor, and houses the single most powerful garrison in the game! Victory Conditions The victory conditions of all Han factions match those of the 190CE campaign. Timing in this period is crucial however, given the power-blocs in play. It’s very much about picking your moment to start your race for the throne and finding rebel-held commanderies to attack opportunistically. The only exception is Liu Hong (Emperor Ling), whose victory conditions will change depending on how he reforms his government. HAN FACTIONS LIU HONG (EMPEROR LING) Liu Hong is Emperor of the Han Empire, and presides over a swiftly deteriorating situation. Rebellions are rising and there is discontent amongst his own vassal warlords. His court is controlled by corrupt and self-serving eunuchs who are quick to silence any who question them. The formidable Empress, his wife, fights tooth-and-nail against the eunuchs’ power-grab, but her efforts are hindered by the Emperor's inaction. The vast Han vassal lands are Liu Hong’s to maintain, but the situation is rapidly falling apart, and controlling all of them may be impossible as discontent and open warfare erupt… Unique Faction Mechanic: The Imperial Court Within the Imperial Court, three factions vie for supremacy. * The Bureaucrats: Led by the eunuchs, their supporters seek to centralise power into the hands of the politicians. * The Warlords: Supporters of this group seek a decentralised government where each local leader controls their own lands, answering only to the emperor. * The Dynasts: This group seeks all power to come from the imperial family itself. The Emperor sits in the middle, trying to balance these power blocks. He can wield his Political Influence to enact changes within a court that has been all but crippled by the eunuchs’ power-grab… * Political influence grows over time and is generated by administrative court buildings within the player’s major settlements * Political influence can be used to remove corrupt ministers from the court * Very high levels of political influence can be expended to annex entire factions within the Empire. LIU CHONG Liu Chong is the Emperor's kin, but not heir to the throne. Unl

EUR 3.74
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Sudden Strike 4 - The Pacific War DLC - (PC) Steam EUROPE Digital Key

HUMANKIND - Para Bellum Wonders Pack DLC - (PC) Steam EUROPE Digital Key

HUMANKIND - Para Bellum Wonders Pack DLC - (PC) Steam EUROPE Digital Key

Fire up a whole new approach to conflicts with these iconic marvels and explore the path of war in HUMANKIND with the Para Bellum Wonders Pack! The HUMANKIND Para Bellum Wonders Pack includes: Stables of Pi Ramesses Colosseum Citadel of Alamut Hôtel des Invalides Kaiserliche Werft The Pentagon Stables of Pi-Ramesses The city of Pi-Ramesses became the capital of Egypt during Ramesses’ II reign in the 14th century BCE. The Pharaoh’s stables, built at the same time as the city’s great buildings, were the headquarters of the Chariot Troops of the King and could accommodate and train up to 460 horses. Colosseum The Amphitheatrum Flavium remained the biggest Roman construction until the Empire’s end. The Colosseum was surrounded by gladiator schools and their inauguration games, held over more than a hundred days and featuring hunts, animal and gladiatorial combats. Citadel of Alamut Built in the ninth century on a dramatic mountain overhang, the Citadel of Alamut was taken over by Hassan as-Sabbah in 1090. Under his rule, this isolated stronghold became the center of the Nizari Ismaili state and the headquarters of its struggle against the Seljuk state. Hôtel des Invalides The Hôtel des Invalides was built in the late 17th century on the orders of France’s Louis XIV. Designed to host some of the many injured soldiers and veterans in need, it included rooms, refectories, and a dedicated hospital for its residents. Kaiserliche Werft Founded in 1869, Wilhelmshaven Imperial Shipyard was the biggest German shipyard specialized in building warships. At the turn of the 20th century, the site’s nearly 20,000 workers produced some of the era’s largest warships. The Pentagon Constructed during the Second World War, the Pentagon is an administrative building that houses the United States Department of Defense. It employs more than 20,000 people on-site to coordinate the missions of the 1.3 million active-duty service members working for the country’s military forces. HOW FAR WILL YOU PUSH HUMANKIND?

EUR 1.51
1

HUMANKIND - Cultures of Oceania Pack DLC - (PC) Steam EUROPE Digital Key

HUMANKIND - Cultures of Oceania Pack DLC - (PC) Steam EUROPE Digital Key

Set sail for new horizons with the HUMANKIND Cultures of Oceania DLC!The HUMANKIND Cultures of Oceania DLC includes:- 6 New Cultures - 6 New Wonders - 7 Independent Peoples - 15 Narrative Events - New in-game themed music tracks composed by Arnaud Roy6 NEW CULTURES Era 1 – Pama-Nyungan (Aesthete) Pama-Nyungan languages were spoken by groups who spread across most of Australia’s territory from the mid-Holocene era onward. Pama-Nyungan speakers brought not only their languages and social organization, but also new cultural and artistic practices as they set down roots. Era 2 – Polynesians (Expansionist) During the first millennium BCE’s final centuries, the triangle formed by the islands of Tonga, Samoa, and Uvea was the birthplace of Polynesian culture. In this vast expanse of ocean, the Polynesians developed innovative navigation techniques—with which they set out to conquer the Pacific. Era 3 – Rapa Nui (Builder) The Rapa Nui colonized Easter Island around the 1100s. On this isolated territory, they managed to overcome difficult conditions to survive, make use of the land’s mineral resources, and cover their ground with monumental statues and ceremonial structures. Era 4 – Māori (Militarist) Māori populations mainly settled on Te Ika-a-Māui, the North Island. Here, they built a thriving and complex society, structured into clans and extended families, whose bonds of solidarity were maintained through conflicts and wars. Era 5 – Hawaiians (Agrarian) Starting in the late 1700s, Hawaiian society entered a period of deep changes. Political unification and increased contact with foreign cultures transformed their highly stratified systems, even as Hawaiians continued to steward the bounty of both land and sea. Era 6 – New Zealanders (Scientist) In the 1940s and 1950s, New Zealand accelerated its movement away from the British imperial framework. Over the following decades, its leaders widened the social model inherited from the Seddon and Savage governments, while also investing in technologies to ensure the country’s energy independence.6 NEW WONDERS - Uluṟu - Aitutaki Lagoon - Bungle Bungle Range - Whakaari Volcano - The Royal Palace of Papeʻete - Mauna Kea Observatory PLUS 7 INDEPENDENT PEOPLES, 15 NEW NARRATIVE EVENTS & NEW IN-GAME THEMED MUSIC TRACKS COMPOSED BY ARNAUD ROY.

EUR 3.28
1

Sid Meier's Civilization VI: Gathering Storm DLC - (PC) Steam EUROPE Digital Key

Sid Meier's Civilization VI: Gathering Storm DLC - (PC) Steam EUROPE Digital Key

In Gathering Storm, the second expansion to Civilization VI, the world around you is more alive than ever before. Chart a path to victory for your people by developing new advanced technologies and engineering projects and negotiating with the global community in the World Congress on critical issues. The choices you make in the game will influence the world ecosystem and could impact the future of the entire planet. Natural disasters like floods, storms, and volcanoes can pillage or destroy your Improvements and Districts – but they may also refresh and enrich the lands after they pass. In addition to these new systems, Civilization VI: Gathering Storm introduces eight new civilizations and nine new leaders. Seven new world wonders can be constructed, as well as a variety of new units, districts, buildings, and improvements.ENVIRONMENTAL EFFECTSVolcanoes, storms (blizzards, sand storms, tornados, hurricanes), climate change, floods, and droughts.POWER AND CONSUMABLE RESOURCESStrategic resources play an additional role in Gathering Storm. These resources are now consumed in power plants to generate electricity for your cities. Initially you’ll be powering your most advanced buildings by burning carbon-based resources like Coal and Oil, but renewable energy sources also unlock as you progress to current-day technologies. Your choices about resource usage will directly affect the world’s temperature and can cause melting ice caps and rising sea levels.ENGINEERING PROJECTSShape the world around your empire to overcome unfavorable land conditions by making improvements like canals, dams, tunnels and railroads. When settling cities, consider the flood risk to coastal lowland areas, but keep in mind that in the late-game, new technologies like Flood Barriers can be used to protect these tiles.WORLD CONGRESSMake your voice heard among the other leaders of the world. Earn Diplomatic Favor through Alliances, influencing city-states, competing in World Games, and more. Use Diplomatic Favor to extract promises from other leaders, vote on Resolutions, call a Special Session to address an emergency, and increase the weight of your votes in your quest to achieve the new Diplomatic Victory.21st CENTURY TECHNOLOGIES & CIVICSA new era has been added to the Technology and Civics trees. Combat new environmental effects with speculative ideas such as relocating your population out to seasteads and developing technologies to recapture carbon emissions.NEW LEADERS AND CIVSNine new leaders from eight new civilizations are introduced. Each brings unique bonuses and gameplay, as well as a total of nine unique units, four unique buildings, three unique improvements, two unique districts and one unique governor.NEW SCENARIOSThe Black Death: The Black Death ravaged Europe and western Asia in the mid-14th century, killing a greater share of the population than any other event in world history. The pandemic killed millions, ruined economies, upended political dynasties and transformed the face of the Western world. Your task is to lead your nation through the calamity: keep your population alive, your economy strong, and your faith unshaken amidst a world of terror and desperation. War Machine: At the outset of WWI, the German Imperial Army had a daring plan: invade neutral Belgium and then rush the French heartland before they could mobilize to resist. If successful, the German forces would capture Paris within a month and end their resistance forever. In counter, the French command prepared Plan 17, an all-out onslaught designed to meet and stop a German offensive. When war was declared, both armies swung into motion and set up one of the most incredible and shocking military campaigns in world history. In this multiplayer scenario, players take the side of one of these two great powers at this same precipice. As Germany, your task is to capture Paris. As France, your task is to prevent its capture. The clock is ticking, and the enemy is moving. Advance!MORE NEW CONTENTSeven new world wonders, seven natural wonders, 18 new units, 15 new improvements, 9 new buildings, 5 new districts, 2 new city sets, 9 new techs and 10 new civics have been added.IMPROVED GAMEPLAY SYSTEMSThe Espionage system has been enhanced with new options, the Culture and Science Victories have been updated, new Historic Moments have been added, and additional improvements have been made to other existing systems.

EUR 3.69
1

Total War: Three Kingdoms - Eight Princes DLC DLC - (PC) Steam EUROPE Digital Key

Total War: Three Kingdoms - Eight Princes DLC DLC - (PC) Steam EUROPE Digital Key

TOTAL WAR: THREE KINGDOMS – EIGHT PRINCES CHAPTER PACK * New campaign set 100 years after the Three Kingdoms period began * Eight new playable princes with substantially different playstyles… * Supported by unique buildings, assignments and court options * New elite units: pummel your foe with mighty cataphracts! * Shape your faction development with four new alignments: Wealth, Spirit, Might, and Mind * Key public order and faction-rank changes to reflect this unique conflict The year is 291 CE, and a generation has passed since the tumultuous events of the Three Kingdoms period began. Despite the tripartite division of power which brought the conflict to a stalemate, and the brief unification of the kingdoms under the Jin dynasty, civil war is no more than a heartbeat away. For the Jin is a dynasty divided. Its many ruling princes are hungry for greater power, each with ambitions – and methods – of their own. Eight stand above all others… will they rally to their emperor and empress? Or carve a legacy for themselves that will echo through the ages? The Eight Princes Chapter Pack is set 100 years after the events of Total War: THREE KINGDOMS, and features a new cast of playable factions led by the foremost princes of the Jin Dynasty. These Eight Princes offer feature substantially different campaign mechanics, focussing their playstyles in fascinating and unique ways PLAYABLE PRINCES Each of the eight playable princes adhere to the five core character classes of the base game, and have their own sets of campaign mechanics which strongly focus their gameplay style. Sima Yong: the shrewd defender Class: Vanguard Playstyle focus: defence and infrastructure Unique units: * Xianbei Horse Archers (harassers, high rate of fire and mobility) * Xianbei Riders (shock cav, excellent charge bonuses) Sima Yong has a particular focus on defence and infrastructure. All garrisoned armies increase reserves and faction support, and help to decrease construction costs in his settlements. His unique Military Security building chain improves noble support, income from all sources, boosts prestige and provides additional garrisons. His unique Military Supervision assignment further boosts income from all sources, but at the cost of noble support. Known for his talent at identifying capable people, Sima Yong has an increased chance for Man Of The Hour events triggering after battles. Sima Jiong: the imperious regent Class: Commander Playstyle focus: centralised government Unique units: * Qi Guardsmen (polearm infantry, good vs cav, excellent armour) * Qi Crossbowmen (armoured crossbowmen, excellent vs armoured units) Sima Jiong’s unique resource is Control, which increases noble support and decreases corruption. Control is generated by the faction leader, and through military successes, but is lost through military losses and the assignment of ministers at court. To combat the latter and increase control, Sima Jiong has a unique court action enabling him to cast out powerful characters from ministerial positions. Sima Jiong’s unique administration building chain generates further control while reducing corruption, and his commanderies have access to a unique Micromanage Commandery assignment, boosting income from all sources and reducing corruption, at the cost of some control. Sima Yue: the imperial overseer Class: Sentinel Playstyle focus: politics and internal government Unique units: * Xu Raiders (assault, shock infantry, good charge) * Warriors of Xu (Frontline axe infantry, high health, good missile defence) Sima Yue’s unique resource, Influence, decreases construction costs and time and increases his faction’s research rate. It is generated through special assignments in his commanderies, and lost through military defeats. It also decays naturally over time. His unique Labour economic building chain boosts population growth and reduces construction costs. His court also features two unique ministerial positions: the military emissary which reduces recruitment costs and enables the Military Interference assignment, and the Provincial Advisor, which reduces corruption and enables the Provincial Inspection assignment. Sima Ai: the principled administrator Class: Champion Playstyle focus: internal development Unique units: * Infantry of Jing (polearm infantry, anti-cav, good morale and armour) * Archers of Jing (excellent ranged damage, high ammunition) Sima Ai’s unique resource is Reformation, which improves trade influence and research speed, while reducing corruption. Reformation is generated by settlement development, as Sima Ai’s unique Reformed Infrastructure trait means that buildings in commandery capitals influence the increase – and decrease – of Reformation. To further enhance Reformation, Sima Ai’s faction also has access to two unique commandery assignments. Restructure Administration boosts Reformation gain and any Refo

EUR 3.28
1

Total War: Napoleon Definitive Edition - (PC) Steam EUROPE Digital Key

Total War: Napoleon Definitive Edition - (PC) Steam EUROPE Digital Key

Complete your Total War collection with this Definitive Edition of Total War: NAPOLEON, which includes all DLC and feature updates since the game’s release: Take on the Peninsular Campaign, based on the intense conflict that raged over the Spanish Peninsula between 1811 and 1814. Choose one of the three nations at war - France, Great Britain or Spain – and lead your campaign across an independent map featuring 32 new controllable regions. Turn the tide of war with the Coalition Battle Pack, which introduces the Battle of Friedland, the pivotal moment when Napoleon crushed Russia’s attempt to contain him. Build an unstoppable force with Heroes of the Napoleonic Wars and the Imperial Eagle Pack, which together add over 20 legendary and elite new units. Total War: NAPOLEON Definitive Edition offers hundreds and hundreds of hours of absorbing gameplay and every bit of content made for the game. See below for full details. History is as yet unwritten From the early Italian campaign to the battle of Waterloo, Total War: NAPOLEON covers two decades of relentless battles, a backdrop of a world in flames against which the story of an extraordinary military career unfolds. Whether you play as the legendary general or against him, the outcome of war can never be guaranteed. The course of history relies on your ability to lead your troops through the most intense battles as never seen before in a Total War game. ABOUT THE PENINSULAR CAMPAIGN The Peninsular Campaign is an independent campaign based on the conflict in the Spanish Peninsula between 1811 and 1814. It was during this era that the Spanish resistance gave their style of fighting its name: Guerrilla, or the “little war”. Play the campaign from three different perspectives, each with a unique feel: • The French fight to keep resistance at bay while converting regions to their political alignment. • The British are very limited for regions at the start but receive enough income from Northern Europe and North America that they can afford to liberate regions back to the Spanish in return for Guerrilla aid. • The Spanish also have a limited starting position but have permanent access to Guerrillas for effective battlefield use against the French. Choose one of the three nations involved - France, Great Britain or Spain - and experience one of the most intense conflicts of the Napoleonic era. KEY FEATURES: • A new and independent Iberian Peninsula campaign map featuring 32 controllable regions. • 5 new Guerrilla unit types, recruitable by all nations, adept at battlefield stealth and with the added ability to deploy outside of their faction's deployment zones: Tiradores (Skirmisher Infantry), Cazadores, Lanceros (Lancer Cavalry), Husares (Light Cavalry), Leader (General). • 28 new units in total, spread across the three playable nations including the British 95th Rifles, the French Vistula Uhlans and the Spanish Coraceros Espanoles. • Two new agents to enforce political conversion: • Provocateurs (French and British nations only) have the ability to promote anti-opposition sentiment in regions, incite unrest, decreases turn time for research and passively spy. • Priests (Spanish and Portuguese nations only) have the ability to promote anti-opposition sentiment in regions and incite unrest. • A new Guerrillero agent for the Spanish nation: similar to a Spy but with the new ability to Harass enemy armies - lock them in place for a turn and cause them attrition. • Political Alignment system which sees the French battle to increase pro-French sentiment throughout the peninsula. ABOUT COALITION BATTLE PACK The Coalition Battle Pack features 6 brand new units and contains the Battle of Friedland fought between France and Russia. The Battle of Friedland (14 June, 1807) with Napoleon's empire at its height, he took a chance and defeated Russia in detail, knocking them out of the war and bringing the Fourth Coalition to an end. Unit Descriptions: • Lifeguard Hussars: This fast light cavalry unit is best used for dealing with skirmishers and artillery who can attack from long range. • Coldstream Guards: Disciplined, well-trained and respected, these elite foot guards inspire nearby troops in battle. • Archduke Charles' Legion: This highly-disciplined line infantry regiment excels at weapons drill and accuracy. • Luetzow's Freikorps: Swift light cavalry, the riders of Luetzow’s Freikorps are excellent in melee and on the charge. • Life Hussars: Sabre-armed light cavalry, the Life Hussars are powerful on the charge and effective in melee combat. • Semenovski Lifeguard: Immaculately turned out, these elite guards have excellent morale and are superb when used against skirmish troops and artillery. ABOUT HEROES OF THE NAPOLEONIC WARS These exclusive elite units become available on the campaign map once you have made a specific technological advancement or own the relevant territory. They will appear in both single and multiplayer game modes. • 7th Lancers

EUR 4.73
1

Total War: Three Kingdoms: Yellow Turban Rebellion Warlord DLC DLC - (PC) Steam EUROPE Digital Key

Total War: Three Kingdoms: Yellow Turban Rebellion Warlord DLC DLC - (PC) Steam EUROPE Digital Key

TOTAL WAR: THREE KINGDOMS – YELLOW TURBAN REBELLION WARLORD PACK * A brand-new sub-culture to play as: rekindle the Yellow Turban Rebellion, lead their struggle against the corrupt Han and bring about the Era of Great Peace * Three new playable Warlords; He Yi, Gong Du, and Huang Shao * Three new hero classes: Healer, Scholar, and Veteran * A unique and versatile unit roster composed of a cross-section of society: Militias formed from the forgotten and downtrodden masses fight side by side with disgruntled soldiers, religious zealots and former officials, united in a common cause * Brand new approach to technology focusing on interpreting the ‘Three Books of Great Peace’ * New character skills focused on the three virtues of Taoism: Frugality, Compassion, and Humility * New weapons and armour suitable for the new heroes. We are the poor and the oppressed. We are the common-folk; the farmers and the soldiers; the Han Dynasty’s forgotten multitude. Oh Emperor, we are your people. And yet you languish in the imperial palace, eunuchs and nobles whispering falsehoods in your ear. You do their bidding. You are their puppet. Even as we starve, you tax us ever harder, that they may continue to live in luxury. When we rose in opposition, you slaughtered us in our millions. Many more were slain by your agents on suspicion alone. It is clear to us now: you have lost the Mandate of Heaven. We are the poor and the oppressed. But we are also the many. We are the very backbone of China. We wear the yellow turban with pride. And we bring great change. The Blue Sky is dead; the Yellow Sky will soon rise. In the year of Jiazi, there will be prosperity under Heaven! OVERVIEW The Yellow Turbans were a rebel movement of the common people, founded on spiritual beliefs. Tired of oppression, starvation and injustice at the hands of the Han Dynasty, they rose up against the corrupt nobility. Prior to the start of this campaign, a massive Yellow Turban rebellion had swept through China led by the Zhang brothers, who used Taoist divination to predict the fall of the Han dynasty. However, this initial rebellion was ruthlessly crushed and millions of civilians suspected of being sympathisers were slaughtered without mercy. As the campaign begins, the Zhang brothers are already dead, and only three significant enclaves of Yellow Turbans remain. Playing as one of these factions, you can change history, rekindling the movement and uniting China under a rightful, virtuous and just Emperor. YELLOW TURBAN FACTIONS The Yellow Turbans’ beliefs blend Taoism and shamanistic principles, and these spiritual aspects are a recurring theme throughout their faction gameplay. Many of their features relate to the three Taoist domains of Land, People and Heaven, or the Three Treasures (or virtues) of Taoism: Frugality, Compassion, and Humility. Reflecting these concepts, the playable Yellow Turban factions are led by the characters He Yi (People), Gong Du (Land) and Huang Shao (Heaven). Each has their own playstyle and unique bonuses. Yellow Turban factions construct a mix of adapted Han buildings and their own unique structures. Their technology tree is divided into three scrolls from the Book of Great Peace, each of which references the three Taoist domains and contains verses of Taoist scripture. It is structurally and mechanically very different from the default tech trees used by other factions. Playable Yellow Turban factions improve their Faction Rank as their campaigns progress. These represent the journey to enlightenment, the achievement of The Great Peace, regaining the Mandate of Heaven, and appointing a just Emperor. Progression requires the player to study the verses in the Book of Great Peace, construct religious building in their settlements and improve the virtuous characteristics of the characters under their control. CHARACTERS The Yellow Turbans have three playable heroes representing their factions. Each has their own playstyle, unique building chain and faction bonuses: * He Yi is a Yellow Turban commander from Yu province. Like the original founders of the Yellow Turban movement, he is a Healer, and empathises with the suffering of the common people. He is able to rally vast masses to the cause of the rebellion. Representing the domain of People, He Yi espouses Compassion. He fields veteran Yellow Turban warriors and strong berserkers in battle, and has access to the Healer’s Lodge unique building chain, a multifunctional building boosting population growth and replenishment and generating a small income from the sale of medicine. * Gong Du is a Veteran. Originally a bandit leader in the Changsha area, he aided Ou Xing in his rebellion against Sun Jian. He is a former military commander, and something of a charming brigand: well-liked and popular with the troops. He is dedicated to claiming the spoils from the tyrants he overthrows.

EUR 3.28
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