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Total War: WARHAMMER II - The Hunter & The Beast DLC - (PC) Steam EUROPE Digital Key

Total War: WARHAMMER II - The Hunter & The Beast DLC - (PC) Steam EUROPE Digital Key

The Hunter & The Beast is the latest Lords Pack for Total War: WARHAMMER II. Introducing two rival Legendary Lords from the world of Warhammer Fantasy Battles, each with their own objectives, mechanics, units and playstyle, for use in both the Eye of the Vortex and Mortal Empires campaigns, and custom/multiplayer battles. * Two richly themed new Legendary Lords lead their own factions: Markus Wulfhart leads the Huntsmarshal’s Expedition (Empire), and Nakai The Wanderer leads the Spirit of the Jungle * Each Legendary Lord brings their own unique faction mechanics, quest-chains, legendary items, skill-trees and campaign narrative * Devastating new ranged units, mobile gunpowder batteries and fabled Hunter Heroes for the Huntsmarshal’s Expedition * Towering new Dread Saurians, the largest beasts to walk the world of Total War: WARHAMMER, plus new Kroxigors, Razordons and Rites for Spirit of the Jungle * New Regiments of Renown to unlock, recruit and field BACKGROUND Fearless, charismatic, daring: these are but a few of the epithets bestowed upon Markus Wulfhart, the Huntsmarshal of Emperor Karl Franz. With his band of ruthless trackers, scouts, hunters and sharpshooters, who better to dispatch to the steaming jungles of Lustria, in order to plant the flag and further Imperial interests? And if some Big Game should wander into the crosshairs, why, all the better… But the jungle does not sleep. Nakai The Wanderer, revered Kroxigor of the first-spawning, is a living legend among the Lizardmen. Wandering the jungles of Lustria since the destruction of his home-city of Tlanxla during the Great Catastrophe, he follows where the Great Plan wills him. Now Lustria is at threat from usurpers once more. Nakai will rally the Sacred Kroxigors, and rouse the Dread Saurians from their ageless slumber – the Old Ones demand it! MARKUS WULFHART (THE HUNTSMARSHAL’S EXPEDITION) UNIQUE FACTION MECHANICS: Emperor’s Mandate As Markus Wulfhart expands Imperial interests in Lustria, his stature in the eyes of the Emperor grows. As a result, he receives a broadening range of increasingly advanced Empire units to aid in his expedition. As new territory is captured, his building options also diversify. In the Eye of the Vortex campaign, Markus will ultimately face the Spirit of the Jungle himself, Nakai the Wanderer, to decide who holds dominion over the jungles of Lustria. Wulfhart’s campaign progress is measured by how effectively he fulfils the Emperor’s Mandate. Expansion, successful military operations and other campaign activities increase his acclaim, which is tracked on the Emperor’s Mandate bar. The Emperor’s Mandate also dictates the quality of units available to Wulfhart via the Imperial Supplies system, which dispatches better units for him to recruit from time to time. As the Mandate bar fills, he will also unlock bonuses to further improve these units, plus new recruitment buildings. In the Eye of the Vortex campaign, filling the Emperor’s Mandate bar will cause Nakai the Wanderer to issue a final, do-or-die challenge to Markus Wulfhart – a call to battle that will become the stuff of legend! Hostility The lands beyond the Empire are inimical to man, and Wulfhart’s actions will not go unnoticed. While defeating the local inhabitants improves Wulfhart’s Imperial standing and increases his supply of fresh troops, it also enrages Lustria’s native denizens… Wulfhart’s Hostility rating reflects the current level of Lustria’s retaliation against his military activities. Aggressive activities, such as military actions and raiding, can raise Hostility through five levels. Conversely, a more passive approach to the campaign will cause Hostility to fall. Each Hostility level has a negative effect on Wulfhart’s campaign, but is also a measure of his aggression against the Lizardmen. As he ascends through the Hostility levels, reinforcements are dispatched more frequently via the Imperial Supplies system. The strength of these reinforcements is still dictated by the Emperor’s Mandate bar. When peak Hostility is reached, a Lizardmen task-force is dispatched with the aim of defeating Wulfhart. He will instantly receive an Imperial Supplies drop and will need to survive sustained assault for a number of turns before the hostility bar resets. Wulfhart’s Hunters Scattered throughout Lustria are four of the finest Hunters that ever lived. Wulfhart may attempt to track them down and acquire their services to aid in the expedition’s success, and subsequently developing each Hunter’s unique attributes and learning the tales of their past deeds. Wulfhart can search for the four Hunters in the Jungles of Lustria by completing special missions. The Hunters each have bespoke stories which are uncovered through unique missions. Completing these missions will reward them with new traits and powerful abilities. The Hunters are not required to complete Wulfhart's narrative Vortex campaign, but bring major b

EUR 4.68
1

Euro Fishing - (PC) Steam EUROPE Digital Key

Euro Fishing - (PC) Steam EUROPE Digital Key

NOW WITH BASIC CAST CONTROL AND FLOAT FISHING Euro Fishing immerses you deep into the adrenaline-packed action, fun and beauty of Europe’s most famous lakes. Master your rod, line and tactics, and refine your technique to become a top angler. This is the closest you can get to real fishing from the comfort of your own sofa. Welcome to the Great Indoors! Whether you’re a fishing beginner or angling pro, Euro Fishing accurately and authentically replicates the feeling of actual fishing using our unique physics-based casting and reeling system, ‘Total Cast Control’. Start by learning the basics of casting with in-game tutorials, or dive straight into one of the five unique European locations included, such as Digger Lakes and the famous St John’s Lake at Linear Fisheries, each posing their own unique challenge to land the big catch. Using advanced AI and customisable environment effects, fish respond to water temperature, time of day, weather conditions and baits as they do in real life. Spot fish ‘shows’ before casting into the right area from a pre-set peg or the lake bank, and customise your angling equipment for the best chance of landing a catch. In Euro Fishing, you can fish by yourself, or compete against friends and opponents in single player or hosted multiplayer tournaments, tracking and comparing catches in real time. Euro Fishing – Cast, Catch, Compete! BASIC CAST CONTROL An entry level (power bar style) casting system for new users to experience the game before trying to master "Total Cast Control" TOTAL CAST CONTROL A full physics based casting system. For the first time in a fishing game, experience the feeling of casting with real fishing rods from your own PC. INTELLIGENT FISH AI The battle of wits between fish and angler come to life with intelligent AI COMPETITION AND TOURNAMENTS Challenge your friends in a multiplayer tournament and compare catches in real time, or compete against AI in our hosted tournaments STUNNING LOCATIONS Five unique European venues await every fisherman, including real venues such as Digger Lakes and the famous St John’s Lake at Linear Fisheries, all recreated in magnificent detail DYNAMIC WEATHER AND TIME OF DAY Set weather conditions to reflect real world settings or create your own preferences to affect how fish behave TACKLE BOX Select the right angling equipment for the best chance of landing the big catch; choose from a wide range of rods, reels, rigs and bait in thousands of possible combinations WATERCRAFT Read the water and its features, predict what the fish are going to be doing and cast from the bank or a peg for the best chance of a catch FULL STEAM CONTROLLER SUPPORT Immerse yourself in Euro Fishing with the new Steam Controller, now with full integration CUTTING EDGE TECHNOLOGY Using the latest Unreal Engine 4 graphics technology, Euro Fishing looks and feels as close to the real thing CREATED BY EXPERTS Working with carp angling experts, including Korda and Simon Scott, Euro Fishing replicates the experience of real fishing

EUR 1.72
1

Rising Storm 2: Vietnam - (PC) Steam EUROPE Digital Key

Rising Storm 2: Vietnam - (PC) Steam EUROPE Digital Key

Rising Storm 2: Vietnam is the next in the series that has twice been PC Gamer’s ‘Multiplayer Game of the Year’, bringing the franchise into the era of automatic rifles, man-portable grenade launchers and more modern weapons systems. Still with the authentic look and feel and realistic weapon handling that the series is known for. Continuing the Tripwire tradition of providing strong support for games post-launch, Vietnam has already been updated multiple times, providing the player with: * 64-player battles * 6 different armies to play, each with their own weapons and abilities: * United States Army and Marine Corps * North Vietnamese Army (PAVN) and National Liberation Front (Viet Cong) * Australian Army * Army of the Republic of Vietnam (ARVN) * Over 50 weapons, covering everything from rifles and pistols to flamethrowers and rocket launchers * 4 flyable helicopters - Huey, Cobra, Loach and Bushranger * Asymmetric warfare - VC traps and tunnels vs. US napalm and choppers * More than 20 maps * 3 distinct game-modes * Proximity VOIP * And hundreds of character customization options. Rising Storm 2: Vietnam offers intense action for up to 64 players in battles between the forces of South Vietnam (the US and their Allies) and those of the North - the regular, main-force units of North Vietnamese Army, plus the guerilla fighters of the National Liberation Front (or Viet Cong). SOUTHERN FORCES - US, AUSTRALIAN AND ARVN The Southern forces have firepower and mobility on their side, with each army having its own unique supporting arms: * US Army/Marine Corps - airburst artillery, the Spooky gunship and napalm strikes * Australian Army - Pair of Canberra bombers and heavy artillery * ARVN - medium mortar barrage and napalm strikes from older A-1 Skyraiders For mobility, they have access to full helicopter support: * UH-1 “Huey”: provides rapid transport for a squad across the map * OH-6 “Loach”: acts as both a spotter and airborne command post, as well as a fast gunship, with its miniguns * AH-1G “Cobra”: heavily-armed gunship with massive firepower for a pilot and weapons officer * Australian “Bushranger”: a Huey, with dual M60 machine guns, minigun and rockets Tactically, the Southern squad leaders become important - so long as the squad leader is alive and in a smart location, the rest of his squad can spawn in on his location. So keep your squad leaders alive at critical moments! As for weapons, the Southern forces had a wide range of the best weaponry of Western nations, ranging from older, WWII-era leftovers, through to the latest technology of the time: * M1 Garand, M2 Carbine, M3 “grease gun”, BAR and M1919 .30-cal LMG * M14 Battle Rifle, M40 and XM21 sniper rifles * M60 LMG and M16 automatic rifle * For heavier support - the M79 grenade launcher and M9A1-7 flamethrower * Explosives - M61 frag grenade, M8 smoke, C4 explosives and M18 Claymore NORTHERN FORCES - NVA AND VC The Northern forces offer a broader mix, with the People’s Army of Vietnam (PAVN - or NVA) as the regular, disciplined and better-equipped main fighting force, in comparison to the National Liberation Front (NLF) guerrilla fighters, equipped with whatever weaponry was passed down the chain to them from Russia and China - known as the Viet Cong. For supporting weapons each has: * PAVN/NVA - heavy artillery, surface-to-air missile defenses and rapid reinforcement from the Ho Chi Minh trail * NLF/VC - a mix of ordnances (mortars, rockets, white phosphorous) used in a heavy barrage To compete with the Southern forces’ mobility, the Northern forces have their own mobility - and stealth: * NVA and VC squad leaders can place spawn tunnels widely across the maps, allowing themselves and their squads to spawn much closer to the action - or even behind the lines * Given their “home field advantage”, any NVA or VC crouching or prone in cover can’t be spotted by Southern helicopters or aircraft * SA-2 Missiles - the quick way to counter Southern air assets is by calling on surface-to-air missiles, if the commander can time it right * “Ho Chi Minh Trail” ability - the NVA/VC commander can activate this ability to accelerate his team’s spawning rate, when times get desperate * “Ambush Spawn” ability - the NVA/VC commander can also cause anyone on his team who is waiting, to spawn on his location for potentially devastating ambushes. The weaponry for the Northern forces is wide-ranging - the PAVN well-equipped with modern weapons delivered from Russia and China, while the VC have to work with a wide variety of weapons: * AK-47 and Type 56 Assault rifles * Russian SKS-45 and US M1 Carbines and Mosin Nagant 91/30 rifle * MN 91/30 and SVD sniper rifles * PPSh-41 and French MAT-49 SMGs * IZh-58 double-barrelled shotgun * DP-28 and RPD LMGs * RPG-7 rocket launcher * MD-82 toe-popper mines, Tripwires and Punji traps

EUR 2.60
1