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Total War: Rome II - Nomadic Tribes Culture Pack DLC DLC - (PC) Steam EUROPE Digital Key

Total War: Rome II - Nomadic Tribes Culture Pack DLC DLC - (PC) Steam EUROPE Digital Key

About the DLC: The Nomadic Tribes Culture Pack adds a new playable culture comprising three new playable Factions to Total War: ROME II, for use in Single or Multiplayer Campaign modes and Custom and Multiplayer battles. The Nomadic Tribes Culture Pack enables ROME II players to take on the ancient world as the ruthless Roxolani, the independent Massagetae and the proud Royal Scythians. Accomplished raiders and legendary horsemen, the Nomadic Tribes are poised to sweep from the steppes and strike at the soft, sedentary targets of more established empires. Defined by their independence, their excellence on horseback and their ability to swiftly assemble large armies, The Nomadic Tribes bring an entirely new cultural flavour to ROME II. New Playable Factions – The Roxolani, Massagetae and Royal Scythians each offer a unique new way to experience the campaign, with their own rosters of powerful military units, distinct traits and play styles. The Roxolani gain wealth from their skills as migrant traders, and as committed conquerors, fight harder when in enemy territory; the Royal Scythians are experts with the bow, and enjoy increased wealth through their high degree of craftsmanship; and the fierce independence of the Massagetae leads them to fight harder when defending their territory, while their expertise in animal husbandry means increased income from livestock. Saka Noble Armoured Lancers Few can withstand a charge by these skilled and heavily-armoured noblemen. Sarmatian Royal Lancers Deadly lances make these heavy cavalrymen a frightening – and deadly – force. Royal Horse Archers There are few more terrifying sights than Scythian horse-archers preparing to fire. The Royal Scythians The Royal Scythians are the social and tribal elite of nomad society, their skills in war matched only by their love of gold and ostentatious personal finery. Any who mistake this golden luxury for decadence usually die on the points of Royal Scythian spears well before they can change their misguided opinion. The Massagetae The Massagetae are a confederation of tribes, and fierce steppe warriors all. Cyrus the Great, the founder of the Achaemenid Empire, fell in battle against them while leading a Persian army deep into the steppes. They have remained a dangerous people ever since, feared and respected by their neighbours. The Roxolani

EUR 3.28
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A Total War Saga: TROY - Amazons DLC DLC - (PC) Steam EUROPE Digital Key

HUMANKIND - Cultures of Oceania Pack DLC - (PC) Steam EUROPE Digital Key

HUMANKIND - Cultures of Oceania Pack DLC - (PC) Steam EUROPE Digital Key

Set sail for new horizons with the HUMANKIND Cultures of Oceania DLC!The HUMANKIND Cultures of Oceania DLC includes:- 6 New Cultures - 6 New Wonders - 7 Independent Peoples - 15 Narrative Events - New in-game themed music tracks composed by Arnaud Roy6 NEW CULTURES Era 1 – Pama-Nyungan (Aesthete) Pama-Nyungan languages were spoken by groups who spread across most of Australia’s territory from the mid-Holocene era onward. Pama-Nyungan speakers brought not only their languages and social organization, but also new cultural and artistic practices as they set down roots. Era 2 – Polynesians (Expansionist) During the first millennium BCE’s final centuries, the triangle formed by the islands of Tonga, Samoa, and Uvea was the birthplace of Polynesian culture. In this vast expanse of ocean, the Polynesians developed innovative navigation techniques—with which they set out to conquer the Pacific. Era 3 – Rapa Nui (Builder) The Rapa Nui colonized Easter Island around the 1100s. On this isolated territory, they managed to overcome difficult conditions to survive, make use of the land’s mineral resources, and cover their ground with monumental statues and ceremonial structures. Era 4 – Māori (Militarist) Māori populations mainly settled on Te Ika-a-Māui, the North Island. Here, they built a thriving and complex society, structured into clans and extended families, whose bonds of solidarity were maintained through conflicts and wars. Era 5 – Hawaiians (Agrarian) Starting in the late 1700s, Hawaiian society entered a period of deep changes. Political unification and increased contact with foreign cultures transformed their highly stratified systems, even as Hawaiians continued to steward the bounty of both land and sea. Era 6 – New Zealanders (Scientist) In the 1940s and 1950s, New Zealand accelerated its movement away from the British imperial framework. Over the following decades, its leaders widened the social model inherited from the Seddon and Savage governments, while also investing in technologies to ensure the country’s energy independence.6 NEW WONDERS - Uluṟu - Aitutaki Lagoon - Bungle Bungle Range - Whakaari Volcano - The Royal Palace of Papeʻete - Mauna Kea Observatory PLUS 7 INDEPENDENT PEOPLES, 15 NEW NARRATIVE EVENTS & NEW IN-GAME THEMED MUSIC TRACKS COMPOSED BY ARNAUD ROY.

EUR 3.28
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Total War: Rome II - Desert Kingdoms Culture Pack DLC - (PC) Steam EUROPE Digital Key

Total War: Rome II - Desert Kingdoms Culture Pack DLC - (PC) Steam EUROPE Digital Key

The Desert Kingdoms Culture Pack introduces four new playable factions to Total War: ROME II. The Kingdoms of Kush, Saba and Nabatea fall under the African/Arabian subculture, while the Masaesyli are of Numidian origin. These factions are native to the deserts of Africa and Arabia. Surviving these harsh environmental conditions has forged them into hardy warriors who use the shifting desert sands to their advantage in battle. While culturally similar, each faction boasts unique new unit rosters which offer different military strengths. Each faction also has new building chains and technology trees, playing to their strengths and further differentiating their playstyles. Alongside their individual Faction Traits, the Desert Kingdoms all share the following Cultural Traits: Desert Warriors: +10℅ morale for all units during battles in the desert Deep-rooted Traditions: Penalty to research rate MEROE (THE KINGDOM OF KUSH) A major regional power with vast resources derived from its trade in gold, jewels and exotic hides, Kush has been overshadowed by its more powerful and famous northern neighbour, Egypt. In the early 3rd century BC, king Ergamenes decided to wrest power away from the priests of Amun, and moved the capital from Napata to Meroe. The priests would no longer decide the fate of the kings and queens. The shift of capital also marked something of a break from Egyptian culture with Hellenistic, Indian, Persian and African influences making their way through the trade routes. The kings and warrior queens would sit on the throne and rule with authority and conviction to protect the riches of Nubia. Even the Romans could not conquer Meroe, and preferred to trade instead. A regional powerhouse with a surfeit of natural treasures and fertile land, Kush is well equipped to prosper and once again vie for power against the mightiest empires in the world. Key Features: * Affinity for Egyptian/Hellenistic culture * Higher probability of female characters in politics * Trading kingdom (ivory, exotic hides, iron, gold) Faction Traits: * Disciplined Workforce: Bonus income from slaves, reduction in slave decline, Reduced Public Order penalty from slaves. * The Land of the Bow: cheaper, better archer units. Kush Unit Roster: MELEE INFANTRY: T1: Slave Infantry T2: Swordsmen T2: Kushite Slave Infantry T3: Shotel Warriors T4: Armoured Shotel Warriors T4: Disciples of Apedemak SPEAR INFANTRY: T1: Nubian Spearmen T2: Kushite Slave Spearmen T3: Leopard Warriors PIKE INFANTRY: T2: Kushite Pikes MISSILE INFANTRY: T1: Tribesmen T1: Slave Slingers T2: Nubian Bowmen T2: Archers T3: Kushite Archers T4: Royal Kushite Archers MELEE CAVALRY: T2: Aethiopian Cavalry T2: Desert Cavalry T3: Armoured Desert Cavalry T4: Kushite Royal Guard SPECIAL: T2: Desert Chariots T3: African Elephants T4: African War Elephants T4: Scythed Chariots NABATAE The Nabataeans were great builders and pioneers of advanced construction techniques. They were the first civilization to use cement extensively, and built remarkable watertight reservoirs, ensuring a plentiful supply of potable water. Even when under threat from powerful foes like the Seleucids and Judeans, their progressive society enabled them to flourish and prosper. The Nabataeans were very literate and had a remarkable degree of gender equality for an ancient civilization, with women participating in both political and religious matters. Nabatae was an important crossroad for the spice trade, serving as a conduit between the southern kingdoms that produced frankincense and myrrh, and the wealthy eastern and western empires who were its primary buyers. Preserving all this wealth at such a geographically strategic location demanded a well-trained military and a strong navy. Nabatae had both, bolstered by excellent engineering and exploitation of the surrounding environment, making their capital city of Petra a nigh-impregnable bastion. Key Features: * Hellenic influence: may recruit Hellenic-themed units for battle * Silk road traders: Bonus to trade and diplomacy * Skilled masons: bonuses to construction and fortification * Friends of Rome: diplomatic bonus with Roman factions/allies * Roman tactics: some native units may use Roman army formations/abilities Faction Traits: * Stonecutters: Faster, cheaper construction of main settlement-chain buildings * Incense Traders: Bonus income from incense trade Nabatae Unit Roster: MELEE INFANTRY: T1: Desert Levy T2: Nabataean Swordsmen T2: Nabataean Axe Warriors T3: Noble Swordsmen SPEAR INFANTRY: T1: Levy Spearmen T2: Caravan Guard T2: Desert Hoplites T3: Armoured Desert Hoplites T3: Heavy Desert Spearmen T4: Rekem Palace Guard PIKE INFANTRY: T2: Desert Pikemen T3: Nabataean Thorax Pike MISSILE INFANTRY: T1: Slingers T1: Levy Skirmishers T2: Tribespeople T3 Nabataean Light Peltasts T3: Nabataean Heavy Archers SHOCK CAVALRY: T3: Desert Heavy L

EUR 3.28
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