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Total War: Warhammer II - The Shadow & The Blade DLC - (PC) Steam EUROPE Digital Key

Total War: Warhammer II - The Shadow & The Blade DLC - (PC) Steam EUROPE Digital Key

The Shadow & The Blade is the latest Legendary Lords Pack for Total War: WARHAMMER II. Introducing Malus Darkblade and Deathmaster Snikch both with their own objectives, mechanics, units and playstyle. * Two richly themed and unique Legendary Lords lead their own factions: Malus Darkblade leads Hag Graef - for the Dark Elves, and Deathmaster Snikch leads Clan Eshin for the Skaven. * Each Legendary Lord brings their own unique faction mechanics, quest-chains, legendary items, skill-trees and campaign narrative. * Adds new powerful units and heroes for both Dark Elves and the Skaven. * Lethal chariots and pain-wracked Medusae for the sadistic warmongers of Hag Graef. * Cunning stealth magic, warp-infused weapon teams and deadly covert infantry for the assassin-inspired units of Clan Eshin. * Features new elite Regiments of Renown to lay catastrophic waste to your enemies across the New and Old Worlds. * Both Lords can be used in campaign, custom and battle modes. And are also playable in Mortal Empires, the massive free campaign available to owners of both Total War: WARHAMMER and Total War: WARHAMMER II. Tz’arkan, the Drinker of Worlds, escaped from his eternal prison within the Chaos Wastes, only to end up bound inseparably with the with the very being who freed him, the violent and cruel Malus Darkblade. Sensing the potential of this Daemonic entity, the Nightlord of Clan Eshin has dispatched his most trusted assassin, Deathmaster Snikch, to track down the Daemon and uncover its true power. POSSESSION IN ORDER TO COUNTERACT HIS POSSESSION BY TZ’ARKAN, MALUS MUST CONTINUALLY DRINK AN ELIXIR THAT SLOWS THE DAEMON’S INFLUENCE OVER HIS MIND. WHILE THE ELIXIR IS COSTLY TO CONSUME, HIS MASTER MALEKITH WILL GLADLY PROVIDE HIM WITH THE RECIPE, BUT ONLY IF HE HELPS HIM IN HIS BID TO CONTROL THE VORTEX. DESPITE THE OBVIOUS DANGER IN ALLOWING THE DRINKER OF WORLDS TO TAKE CONTROL OF HIS MIND, THERE ARE SITUATIONS IN BATTLE WHEN MALUS MIGHT BENEFIT FROM LETTING THE POSSESSION OVERCOME HIM MOMENTARILY; GREATLY AMPLIFYING EVEN HIS LEGENDARY VICIOUSNESS. HOWEVER, MANAGING SUCH AN ADDICTION TO SEEMINGLY ENDLESS POWER, CONFRONTS MALUS WITH DESPERATE CHALLENGES THROUGHOUT HIS CAMPAIGN, AS HE SEEKS TO WRESTLE BACK CONTROL OF HIS VERY SOUL. MALUS DARKBLADE (LEGENDARY LORD) IN BATTLE, MALUS IS A HEAVILY ARMOURED CLOSE-QUARTERS COMBATANT WHO EXCELS AT DEALING ARMOUR PIERCING DAMAGE THANKS TO HIS POWERFUL WARPSWORD OF KHAINE. HE RIDES A FEROCIOUS COLD ONE, CALLED SPITE, INTO BATTLE AND INSTILS FEAR UPON HIS ENEMIES, MAKING HIM A TERRIFYING OPPONENT ON THE BATTLEFIELD. MALUS HAS THE UNIQUE YET COSTLY ABILITY TO TRANSFORM INTO THE DAEMON TZ’ARKAN, THE DRINKER OF WORLDS.THIS ABILITY REFILLS HIS HEALTH, AUGMENTS HIS STATS AND SIGNIFICANTLY ALTERS HIS ABILITIES IN BATTLE. SHADOWY DEALINGS DEATHMASTER SNIKCH AND HIS AGENTS ARE THE MOST FEARED SECRET OPERATIVES IN THE WORLD, CAPABLE OF SUBTERFUGE ACTIONS THAT FEW OTHERS POSSESS. USING ANY OF THEIR ESHIN CHARACTERS, CLAN ESHIN CAN PERFORM NUMEROUS SHADOWY DEALING ACTIONS AGAINST THEIR RIVALS ON THE CAMPAIGN MAP, WITH 100℅ SUCCESS. ACTIONS HAVE A WIDE RANGE OF OUTCOMES INCLUDING THE SIMPLE THEFT OF ITEMS OR MONEY, ALL THE WAY TO SPYING, INCITING REBELLIONS, AND ASSASSINATION,. THE DEATHMASTER HIMSELF IS EVEN ABLE TO BURN DOWN ENTIRE CITIES! DEATHMASTER SNIKCH (LEGENDARY LORD) WITH UNMATCHED STEALTH ABILITIES AND IMMENSE DUELLING PROWESS, DEATHMASTER SNIKCH EXCELS AT FIGHTING OTHER CHARACTERS, ESPECIALLY WHEN THEY ARE VULNERABLE AND HAVE ALREADY TAKEN DAMAGE. ARMED WITH HIS DEADLY WEEPING BLADES, HE CAN INSTANTLY REDUCE A TARGET’S ARMOUR BY 50℅ ON CONTACT. SNIKCH ALSO HAS THE VANGUARD DEPLOYMENT AND STALK ABILITIES, FURTHER CEMENTING HIS ROLE AS THE FOREMOST MASTER ASSASSIN OF THE SKAVEN. MASTER ASSASSIN (LORD) FOLLOWING IN SNIKCH’S EXAMPLE, THE MASTER ASSASSIN EXCELS AT BATTLING OPPOSITION CHARACTERS IN CLOSE COMBAT BUT CAN ALSO RELY ON THEIR RANGED SHURIKEN ATTACK TO TAKE ENEMIES OUT FROM A DISTANCE. THEIR WIDE RANGE OF ABILITIES SUCH AS VANGUARD DEPLOYMENT, STALK AND CONCEALMENT BOMBS MAKE THEM LETHAL AMBUSH COMMANDERS TO UNLEASH UPON YOUR ENEMY. ESHIN SORCERER (HERO) MASTERS IN THE ART OF SILENT DEATH, ESHIN SORCERERS USE THE LORE OF STEALTH TO SUPPORT THEIR ALLIES FROM THE REAR OF THE BATTLEFIELD. THIS NEW MAGIC LORE HAS A FOCUS ON SNEAKINESS AND CONTROLLING THE BATTLEFIELD, MEANING THEY CAN DICTATE THE TEMPO AND FLOW OF THE BATTLE TO THEIR ADVANTAGE. ESHIN TRIADS ONLY THE MOST DEVOUT APPRENTICE ASSASSINS ASCEND TO THE RANK OF TRIAD. WELL-DRILLED AND DEADLY, THESE WARRIORS ARE A VERSATILE ALTERNATIVE TO THEIR CLANRAT AND STORMVERMIN BRETHREN AND ARE BEST UTILISED BEHIND THE FRONT RANKS, EXCELLING AT EXPLOITING GAPS AND WEAKNESSES IN THE ENEMY LINES. WHILST THEIR ARMOR ISN’T THE STRONGEST, THEY MAKE UP FOR IT WITH THEIR VANGUARD DEPLOYMENT AND STALK ABILITIES. CAPABILITIES WHICH ENHANCE THEIR SNEAKINESS ON THE

EUR 4.68
1

Lawn Mowing Simulator - (PC) Steam EUROPE Digital Key

EUR 1.66
1

Total War: Three Kingdoms - A World Betrayed DLC - (PC) Steam EUROPE Digital Key

Total War: Three Kingdoms - A World Betrayed DLC - (PC) Steam EUROPE Digital Key

A World Betrayed portrays a seminal moment in the history of the Three Kingdoms. Many of the iconic warlords of Total War: THREE KINGDOMS have now passed on, a catalyst that has spurred a new generation of warlords into making a play for their own dynasties. As well as adding in more factions to the South, A World Betrayed includes: * Two new factions led by fan favourites Lü Bu and Sun Ce 13 playable factions * New unique battlefield units * New faction mechanics New events and story missions New legendary characters * New story events * A brand-new 194 CE start date All sons are born in the shadow of their fathers. It’s how they move beyond that defines them. The year is 194CE and Dong Zhuo, the seemingly unstoppable tyrant, has been dead for two years. But his death blow did not come from an enemy hand; the blade belonged to Lü Bu, his adoptive son. Since Dong Zhuo’s death, Lü Bu has flirted with a number of allegiances, swiftly falling in (and out) with the warlords he finds around him. Having found further opportunities by taking Cao Cao’s land while he was away avenging the death of his father, he now flees from Cao Cao and his allies, seeking further means to prove his battle prowess and defeat the supposed heroes of China. Meanwhile in the South, Sun Ce mourns his own father’s death, Sun Jian. Vowing to defend his legacy, he seeks expansion into the South, but can he keep his people safe and prove his worth beyond his father’s legacy? With the world in turmoil, it’s up to you to carve out a path for your hero, and lay waste to anyone that stands in your way. LÜ BU The legendary warrior Lü Bu may be fearsome in battle, but he is hasty when it comes to the intricacies of rule. At the start of his campaign players will find themselves locked in combat with Cao Cao’s main army. Fight your way out of Chen to survive and rally your forces for the next inevitable showdown. This is the only DLC in which Lü Bu and his faction become playable. Unique Faction Mechanics: * Momentum: Lü Bu’s faction centres around Lü Bu himself defeating enemies as faction leader. Defeating enemy characters grants momentum points which enable a variety of powerful actions and bonuses. * Greatest Warrior Panel: Lü Bu’s faction has access to the ‘Greatest Warriors’ panel, featuring legendary warriors from the Three Kingdoms period. Defeating these legendary warriors with Lü Bu unlocks various permanent bonuses for the faction. Unique Story Events: * Experience the historic conflict between Cao Cao and Lü Bu * Lü Bu’s shifting allegiances: will you join Liu Bei, and later betray him? Lü Bu’s fractured faction: Will your generals betray you? * When playing as Lü Bu you also have access to two new units; * Camp Crushers (two-handed sword infantry) * Flying Riders (armoured shock cavalry) SUN CE The military general Sun Ce is a vassal of Yuan Shu at the start of this campaign, as his father Sun Jian was before him. In Sun Ce’s campaign the player must grapple with decisions around the overlord; should Sun Ce stay loyal or should he rebel? With a desire to push South and conquer his homelands, Sun Ce has a fraught journey ahead of him. Unique Faction Mechanic: * Legacy Of Wu: Sun Ce has a list of ‘ambitions’ and completing these goals grants permanent bonuses to his faction. This includes tasks such as conquering lands in the south, gathering high-level characters into his court and getting vengeance for his father’s murder. * Reckless Luck: Sun Ce’s reckless behaviour lets him expand his kingdom with unmatched speed and ease. But the luck that keeps him alive can’t be sustained forever. If his luck runs out, Sun Ce dies. By completing his ambitions, his death can be delayed and, perhaps, avoided. Unique Story Events: * Guide Sun Ce’s unbridled ambition and reckless confidence into conquering the South. * Experience Sun Ce’s conflict with Yan Baihu and Yuan Shu. * Prove your worth, and Sun Jian’s old generals will flock to your faction. When playing as Sun Ce you also have access to two new units and his father’s mercenary units. * Tiger Guard (heavy spear infantry) * Handmaid Guard (medium sword cavalry) Mercenary Archers (light bow infantry) * Mercenary Infantry (medium axe infantry) * Mercenary Cavalry (medium spear cavalry) RETURNING HEROES As well as our two new factions, A World Betrayed sees a brand-new start date and brand-new challenges for the following returning factions: * Cao Cao * Liu Bei * Yuan Shao * Yuan Shu * Liu Biao * Zhang Yan * Zheng Jiang * Gongsun Zan * Kong Rong * Ma Teng

EUR 3.74
1

Orcs Must Die! 3 - (PC) Steam EUROPE | NORTH AMERICA Digital Key

Orcs Must Die! 3 - (PC) Steam EUROPE | NORTH AMERICA Digital Key

Orcs Must Die! 3 for PC is an action game heavily involving tower defence. The game is the fourth in the Orcs Must Die! Series and is the direct sequel to Orcs Must Die! 2, picking up the action 20 years after Orcs Must Die! 2 ends. The full series is: Orcs Must Die!; Orcs Must Die! 2, Orcs Must Die: Unchained (perhaps the least successful of the series), and now this one, which aims to return the game to its heyday. And in that it succeeds nicely. ABOUT THE GAME You play the character of one of several apprentice mages, who are part of The Order. The Order is a group of wizards and warriors who must use all the weapons and special skills and traps they can to defeat the hordes of orcs that endlessly try to access Rifts. Rifts are openings or portals between this (the human) world and Dead World which is a source of magical energy upon which wizards (and the general population ultimately) rely. You must lay out a series of traps in your newly purchased dungeon (or a field, if your fancy takes you that way), aiming to take out as many orcs as you can with the traps. You are aided in this by the flow of ‘ghost orcs’ which show you which way the real orcs will go when they arrive. This helps you to position the traps, so you can aim them to an area where they will do the most damage. But don’t make your traps too lethal! Not straight away at least. Getting the orcs to trigger the whole series of traps boosts your combo points nicely and the more traps they trigger, the better for your score card in the long run. There is also a level of slapstick hilarity to the orcs triggering of the traps – including overkill types like the brightly coloured acid geyser trap and the saw blade launcher (which can be aimed once you learn the way the bouncing saw blades will ricochet) – they are flung high in the air in a cartoonish way that is quite blood-thirstily satisfying. There is some good banter to be overheard between the war mages (of which one tends to be obliviously daft, while the other one is sassy)! Consideration must be given to the way you want to play as your trap inventory and weapons inventory use up the same slots, so you have to choose what to take with you and find the right balance between in person firepower and passive trap setting. THE NITTY GRITTY Work through the original 18 levels of story mode, play in endless mode to see how long you can last, or amuse yourself with the Weekly Challenges. In this game, there is an oversized arena, where everything is scaled up to war-like proportions – appropriately, it is called War Scenarios. You will face up to 1,000 orcs advancing on you, use and fear immense siege weapons and oversized traps (called War Machines) and generally see if you can cope with everything being supersized! There are five maps set aside for War Scenarios. Scramble is a new (semi rogue-like/ lite mode), which was released after the main game’s release. It is a great way to challenge yourself as you must beat five levels of increasing difficulty. As if that wasn’t hard enough, in between levels, you will find yourself under attack, will lose random buffs and may even find yourself being chased rather than needing to defend a Rift! However, as much as you are dealt random active penalties, there are also new and exciting buffs that boost your existing powers (aka random active bonuses). Scramble only unlocks along with the second story campaign, after you have progressed some way into the main game, so you will have to at least start the main game. Firing into the crowd is great fun, especially if you set yourself specific targets, or you can use freeze bombs and knockbacks to take out swathes of orcs. There is no real skill needed, just adrenaline boosting button mashing which is really satisfying when you are in the mood for it. Most orcs are green, and come in a range of sizes, but watch out for purple orcs – these are Fire Fiends who are impervious to freezing and to flames. Another nasty creature to look out for are gnoll hunters who would rather get hold of you than get to the Rift. As you play, aim for the perfect five-skull score on each map. Mix up your play between traps and combat, letting the traps take out most orcs and then you take care of the rest. The best way to play is with 2 players in co-operative mode, as this allows you to tag team each other, and gives you two pairs of eyes and hands – which can result in double the chance of success! TRAPS, TRAPS, TRAPS Types of traps to lay out follow. Remember, you get more points for more damage, so avoid the high intensity quick kills in favour of lengthy drawn-out low damage series of traps, boosting the yield for when you do dispatch them. Arrow attacks – when the trap is triggered a flight of arrows fly out from the walls Spike pits – open up under the orcs’ feet Shock traps – blitz the orcs with lightning/ electricity from above, this has the cool effect of showing the orc’s skeleton while the blast

EUR 4.21
1