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My Big Sister - (PC) Steam EUROPE | NORTH AMERICA Digital Key

My Time at Sandrock Deluxe Edition - (PC) Steam EUROPE Digital Key

My Time at Sandrock - (PC) Steam EUROPE Digital Key

My Time at Sandrock - (PC) Steam EUROPE Digital Key

Want a bigger discount? Wishlist and follow us. My Time at Sandrock-Just like My Time at Portia, My Time at Sandrock takes place in a wholesome post-apocalyptic world 330 years after the Day of Calamity destroyed most modern technologies. After accepting a job offer to become Sandrock’s newest Builder, you’ll arrive in the wild and rugged city-state, where it’s up to you and your trusty tools to restore the community to its former glory. Gather resources to build machines, befriend locals, and defend Sandrock from monsters — all while saving the town from economic ruin! KEY FEATURES Transform a run-down workshop into a well-oiled production facility! Use an intricate set of machines to process materials and produce parts of huge structures before assembling them piece by piece to help Sandrock flourish. Create hundreds of unique items at the worktable to decorate your homestead, give gifts to Sandrock’s residents, or assist with community requests. Explore vast deserts surrounding the city-state of Sandrock. Dive into ruins to dig for Old World relics, seek our materials in hard-to-reach locations, or spend time relaxing in Sandrock with your neighbors. Experience a detailed story complete with hundreds of sidequests and over 30 all-new characters. Spend time getting to know Sandrock’s residents, uncovering backstories, and making meaningful connections along the way. Quickly shift between melee combat and third-person shooting mechanics in dynamic action battles.Use the new weapons and defense break mechanic to your tactical advantage, or boost your stats to simply smash through battles! A diversity of mini-games allow you and local Sandrock residents to stay entertained in the desert town. Explore, build, and battle with up to 4 players. Together, shape the dynamic town, construct towering structures, engage in battles, share romantic moments, and dive into mini-games. Every move counts, earning points and unlocking new dimensions for your evolving character. * Use your workshop’s profits to turn the empty prairie into farmable land; * Grow crops for extra cash or transform them into delicious dishes; * Attend festivals with Sandrock’s residents; * Find secrets and much more! Both Portians and brand-new Builders who have never set foot in Portia will find a fun new world with lots to explore at their own pace, along with divergent NPC stories to enhance replayability. Experienced Builders will find everything you enjoyed about My Time at Portia and more, and you will feel right at home in the delightful life-sim RPG that is My Time at Sandrock.

EUR 19.28
1

Two Point Hospital: Close Encounters DLC - (PC) Steam EUROPE Digital Key

Two Point Hospital: Close Encounters DLC - (PC) Steam EUROPE Digital Key

Down in the town of Goldpan, rumours persist of an out of this world encounter. A fireball, witnessed streaking above the sandy climes of Two Point County’s Eastern reaches, is chief suspect after a range of unusual illnesses have caused strife, commotion and general unrest amongst the inhabitants of this oft-forgotten town. As an all-round medical supremo with a knack for tackling the unreal, your administration has operational access to some key locations in the area… including some areas the public really don’t need to know about. The Two Point Squabbler, the County’s finest journalistic institution, wants to know what’s going on… and you’re their ticket in. What’s included? * 3 mysterious new locations * 3 new, fully animated cure machines * 11 new visual illnesses * 34 new illnesses in total * New gameplay * New music, DJ and tannoy lines NEW HOSPITALS Take in the unredacted sights of Goldpan, followed by a top security trip to the ever-so-quaint Camoflage Falls, a town that most definitely does exist! Beyond that? Well we’re talking pure conspiracy and pure intrigue. Harrison Wolff, Two Point County’s finest radio DJ, has oft speculated of another hidden location, with late-night meandering ramblings about a place called Chasm 24. Are his fears of robots walking the corridors just baloney? Or is he truly the sanest of us all? NEW ILLNESSES 34 new illnesses have afflicted the denizens of this area of Two Point County, with some of the most serious of all including: * Lack of Humanity * Flat-Packed * Frogborne * Science Friction * Highly Ill-Suited * Aller-Gs … and plenty more! NEW ITEMS Of course, it wouldn’t be a new area of Two Point County without a new series of delightful corridor-based accoutrements. Place the finest trappings of inter-planetary society in your hospitals and make them look truly otherworldly.

EUR 4.58
1

VOIN - (PC) Steam EUROPE Digital Key

VOIN - (PC) Steam EUROPE Digital Key

In this shadowed world, secrets lie buried deep, and dangers wait in silence. Hordes rise against me, yet I cleave through them with elemental fury. I master the primal forces, bending chaos to my will. In this moment of convergence, I discover my true self, a being forged in both fury and beauty. This is my dominion now. I am the essence of ancient storms, summoned by a force beyond mortal comprehension. Born of the will of a faceless mage, I exist for one purpose alone: to become the weapon that reshapes a world ravaged by plague. My creators remain hidden, shrouded in mystery, yet I feel their command burn within me. This world is broken, and I am its reckoning. For I am VOIN. Every strike I make is a hymn to destruction. My movements are a sacred dance within the heart of chaos. My blade sings as I sever through their ranks, executing perfect strikes, untouchable. I walk this path with purpose—will I remain unscathed? The wind bends to my will. I leap across the ruins of once-grand castles with ease and soar above rivers raging far below. My fury rains down on them from the sky, leaving nothing but silence in my wake. I was never meant to crawl—I was born to be unbound and untethered. I dive into the abyss, seeking the power that lies within. I claim weapons forged in the depths of darkness, gear that pulls me closer to my truest self. Yet this is only the beginning. I return to the Master’s Citadel, cleansing what I’ve gathered, sharpening the edge of my soul. And once more, I plunge back into the fray, unbroken, stronger than ever. This cycle defines me—the unyielding, ever-reborn. They stand before me—titans of flesh and fury, living monuments to annihilation. Their eyes gleam with malice, their tactics ruthless. They believe they will break me. But I face them without fear. For I am no mere mortal standing in their shadow—I am the force destined to shatter their dominion. I walk among gods and monsters, and I do not tremble.

EUR 8.05
1

Total War: Warhammer II - The Shadow & The Blade DLC - (PC) Steam EUROPE Digital Key

Total War: Warhammer II - The Shadow & The Blade DLC - (PC) Steam EUROPE Digital Key

The Shadow & The Blade is the latest Legendary Lords Pack for Total War: WARHAMMER II. Introducing Malus Darkblade and Deathmaster Snikch both with their own objectives, mechanics, units and playstyle. * Two richly themed and unique Legendary Lords lead their own factions: Malus Darkblade leads Hag Graef - for the Dark Elves, and Deathmaster Snikch leads Clan Eshin for the Skaven. * Each Legendary Lord brings their own unique faction mechanics, quest-chains, legendary items, skill-trees and campaign narrative. * Adds new powerful units and heroes for both Dark Elves and the Skaven. * Lethal chariots and pain-wracked Medusae for the sadistic warmongers of Hag Graef. * Cunning stealth magic, warp-infused weapon teams and deadly covert infantry for the assassin-inspired units of Clan Eshin. * Features new elite Regiments of Renown to lay catastrophic waste to your enemies across the New and Old Worlds. * Both Lords can be used in campaign, custom and battle modes. And are also playable in Mortal Empires, the massive free campaign available to owners of both Total War: WARHAMMER and Total War: WARHAMMER II. Tz’arkan, the Drinker of Worlds, escaped from his eternal prison within the Chaos Wastes, only to end up bound inseparably with the with the very being who freed him, the violent and cruel Malus Darkblade. Sensing the potential of this Daemonic entity, the Nightlord of Clan Eshin has dispatched his most trusted assassin, Deathmaster Snikch, to track down the Daemon and uncover its true power. POSSESSION IN ORDER TO COUNTERACT HIS POSSESSION BY TZ’ARKAN, MALUS MUST CONTINUALLY DRINK AN ELIXIR THAT SLOWS THE DAEMON’S INFLUENCE OVER HIS MIND. WHILE THE ELIXIR IS COSTLY TO CONSUME, HIS MASTER MALEKITH WILL GLADLY PROVIDE HIM WITH THE RECIPE, BUT ONLY IF HE HELPS HIM IN HIS BID TO CONTROL THE VORTEX. DESPITE THE OBVIOUS DANGER IN ALLOWING THE DRINKER OF WORLDS TO TAKE CONTROL OF HIS MIND, THERE ARE SITUATIONS IN BATTLE WHEN MALUS MIGHT BENEFIT FROM LETTING THE POSSESSION OVERCOME HIM MOMENTARILY; GREATLY AMPLIFYING EVEN HIS LEGENDARY VICIOUSNESS. HOWEVER, MANAGING SUCH AN ADDICTION TO SEEMINGLY ENDLESS POWER, CONFRONTS MALUS WITH DESPERATE CHALLENGES THROUGHOUT HIS CAMPAIGN, AS HE SEEKS TO WRESTLE BACK CONTROL OF HIS VERY SOUL. MALUS DARKBLADE (LEGENDARY LORD) IN BATTLE, MALUS IS A HEAVILY ARMOURED CLOSE-QUARTERS COMBATANT WHO EXCELS AT DEALING ARMOUR PIERCING DAMAGE THANKS TO HIS POWERFUL WARPSWORD OF KHAINE. HE RIDES A FEROCIOUS COLD ONE, CALLED SPITE, INTO BATTLE AND INSTILS FEAR UPON HIS ENEMIES, MAKING HIM A TERRIFYING OPPONENT ON THE BATTLEFIELD. MALUS HAS THE UNIQUE YET COSTLY ABILITY TO TRANSFORM INTO THE DAEMON TZ’ARKAN, THE DRINKER OF WORLDS.THIS ABILITY REFILLS HIS HEALTH, AUGMENTS HIS STATS AND SIGNIFICANTLY ALTERS HIS ABILITIES IN BATTLE. SHADOWY DEALINGS DEATHMASTER SNIKCH AND HIS AGENTS ARE THE MOST FEARED SECRET OPERATIVES IN THE WORLD, CAPABLE OF SUBTERFUGE ACTIONS THAT FEW OTHERS POSSESS. USING ANY OF THEIR ESHIN CHARACTERS, CLAN ESHIN CAN PERFORM NUMEROUS SHADOWY DEALING ACTIONS AGAINST THEIR RIVALS ON THE CAMPAIGN MAP, WITH 100℅ SUCCESS. ACTIONS HAVE A WIDE RANGE OF OUTCOMES INCLUDING THE SIMPLE THEFT OF ITEMS OR MONEY, ALL THE WAY TO SPYING, INCITING REBELLIONS, AND ASSASSINATION,. THE DEATHMASTER HIMSELF IS EVEN ABLE TO BURN DOWN ENTIRE CITIES! DEATHMASTER SNIKCH (LEGENDARY LORD) WITH UNMATCHED STEALTH ABILITIES AND IMMENSE DUELLING PROWESS, DEATHMASTER SNIKCH EXCELS AT FIGHTING OTHER CHARACTERS, ESPECIALLY WHEN THEY ARE VULNERABLE AND HAVE ALREADY TAKEN DAMAGE. ARMED WITH HIS DEADLY WEEPING BLADES, HE CAN INSTANTLY REDUCE A TARGET’S ARMOUR BY 50℅ ON CONTACT. SNIKCH ALSO HAS THE VANGUARD DEPLOYMENT AND STALK ABILITIES, FURTHER CEMENTING HIS ROLE AS THE FOREMOST MASTER ASSASSIN OF THE SKAVEN. MASTER ASSASSIN (LORD) FOLLOWING IN SNIKCH’S EXAMPLE, THE MASTER ASSASSIN EXCELS AT BATTLING OPPOSITION CHARACTERS IN CLOSE COMBAT BUT CAN ALSO RELY ON THEIR RANGED SHURIKEN ATTACK TO TAKE ENEMIES OUT FROM A DISTANCE. THEIR WIDE RANGE OF ABILITIES SUCH AS VANGUARD DEPLOYMENT, STALK AND CONCEALMENT BOMBS MAKE THEM LETHAL AMBUSH COMMANDERS TO UNLEASH UPON YOUR ENEMY. ESHIN SORCERER (HERO) MASTERS IN THE ART OF SILENT DEATH, ESHIN SORCERERS USE THE LORE OF STEALTH TO SUPPORT THEIR ALLIES FROM THE REAR OF THE BATTLEFIELD. THIS NEW MAGIC LORE HAS A FOCUS ON SNEAKINESS AND CONTROLLING THE BATTLEFIELD, MEANING THEY CAN DICTATE THE TEMPO AND FLOW OF THE BATTLE TO THEIR ADVANTAGE. ESHIN TRIADS ONLY THE MOST DEVOUT APPRENTICE ASSASSINS ASCEND TO THE RANK OF TRIAD. WELL-DRILLED AND DEADLY, THESE WARRIORS ARE A VERSATILE ALTERNATIVE TO THEIR CLANRAT AND STORMVERMIN BRETHREN AND ARE BEST UTILISED BEHIND THE FRONT RANKS, EXCELLING AT EXPLOITING GAPS AND WEAKNESSES IN THE ENEMY LINES. WHILST THEIR ARMOR ISN’T THE STRONGEST, THEY MAKE UP FOR IT WITH THEIR VANGUARD DEPLOYMENT AND STALK ABILITIES. CAPABILITIES WHICH ENHANCE THEIR SNEAKINESS ON THE

EUR 4.68
1

The Evil Within 2 - Last Chance Pack DLC - (PC) Steam EUROPE Digital Key

The Outer Worlds: Peril on Gorgon DLC - Epic Games EUROPE Digital Key

The Outer Worlds: Peril on Gorgon DLC - Epic Games EUROPE Digital Key

The Outer Worlds: Peril on Gorgon is the first narrative expansion to the award-winning RPG from Obsidian Entertainment and Private Division. A severed arm and a mysterious message lead the crew of the Unreliable to the Gorgon Asteroid, formerly the site of one of Halcyon’s most ambitious and disastrous scientific undertakings, now a lawless den of monsters and marauders. Wealthy recluse Minnie Ambrose tasks the crew with finding answers about Dr. Olivia Ambrose, her mother and the doomed project’s disgraced director, but they are soon ensnared in an intrigue that will change the colony forever. KEY FEATURES INTRIGUE AND DANGER Search an abandoned Spacer’s Choice facility and encounter a cast of new characters as you uncover the mystery behind the sudden cancellation of the Gorgon Project. NEW LOCATIONS Explore the treacherous canyons of the Gorgon Asteroid and encounter enemies that have been warped by science. MORE SCIENCE WEAPONS Discover three outlandish new science weapons, including the P.E.T. (Pest Extermination Tool), an exciting new melee weapon that draws in enemies for close-range attacks. EXPANDED CHARACTER CUSTOMIZATION AND LORE An increased level cap, additional perks and flaws, wholly new armor sets, and several variants for existing gear. Plus, dig into the story of the Gorgon Asteroid with new Portable Phonograph audio logs that reveal the salacious secrets of a scientific experiment gone wrong. The Outer Worlds: Peril on Gorgon is the first of two narrative expansions that can be purchased individually or bundled at a discount in The Outer Worlds Expansion Pass. Copy of The Outer Worlds required to play expansion.

EUR 3.54
1

The Ascent - Cyber Heist DLC - (PC) Steam EUROPE Digital Key

The Ascent - Cyber Heist DLC - (PC) Steam EUROPE Digital Key

Completed The Ascent but are itching for more? Cyber Heist is for you! Solo or in co-op with your friends, take on new challenging missions, explore brand new environments, fight your way against new enemies, and experience new ways of fighting using melee weapons! The Ascent: Cyber Heist is set after The Ascent’s main story and is accessible for those who’ve completed the main campaign and want to take on a new contract! Kira, your former employer, has a new top-secret job, and as a newly independent contractor how could you refuse? Venture outside of your familiar arcology into a brand new arcology owned by the Malhorst-Gelb Group. There’s some new ground-breaking tech ripe for the taking, but you’re not the only one with sights on the prize. Put your skills to the test as you take on this new challenging job. Explore brand new environments, fight your way against new enemies and experience new ways of fighting using melee weapons! KEY FEATURES • CONTINUE THE STORY – SOLO OR IN CO-OP The Ascent: Cyber Heist can be accessed once you’ve completed the base game campaign. Bring your friends with you to take on this new challenging contract. Your squad has not caught up with you yet? No problem, as long as you as the host has completed the main campaign, your squad can join up and help! (We know you’ll be carrying them anyway...) • NEW WEAPONS Speaking of carrying, hope you have room to hold onto more weapons! Experiment with all-new weapons, including for the first time in The Ascent – Melee weapons! So now you can get up close and personal with the new Rock Crusher and Guillotine! • NEW OVERWORLD LOCATIONS Discover and explore a brand new arcology owned by the Malhorst-Gelb group with breathtaking new locations and environments. • NEW MAIN & SIDE MISSIONS Continue the story of The Ascent by completing new challenging main and side missions. Encounter colorful new characters like Ontario and Zell along the way, and fight against new enemies.

EUR 3.40
1

The Lord of the Rings: Gollum - (PC) Steam EUROPE Digital Key

The Lord of the Rings: Gollum - (PC) Steam EUROPE Digital Key

The Lord of the Rings: Gollum for PC is a third-person action-adventure game that follows the character of everyone’s favourite split-personality villain, Gollum. The game is set before the events depicted in the Lords of the Rings trilogy – and can be seen as Gollum/ Smeagol’s origin story, if you will. ABOUT THE GAME You will play as Gollum, enjoying yourself as you pick up skills that he has mastered and honed over the last 500 years or so. There are plenty of favourite Middle-Earth locations to explore, each playing an important part in the shaping of Gollum into the crazed being who half creeps us out, half captures our sympathies. Play through Mirkwood; Cirith Ungol and Barad-Dur Tower – see more about these below. Gandalf and the elven king of the time, Thranduil (who just happens to be Legolas’s future dad) make appearances, as do both sides of Gollum’s split personality. And, just in case blood-thirsty orcs aren’t scary enough for you, Shelob, the immense and terrifyingly hungry spider, appears in the game too. Gollum – and his kinder Hobbit side, Smeagol – have fabulous climbing and parkouring skills, but the character doesn’t start out like the Gollum we all know and love – he starts out as a normal Hobbit and it is, in part, your decisions that cause the Gollum mutations away from the Smeagol norm. You could always make the morally correct choices: but this isn’t always wise as you will see below. THE NITTY GRITTY Gollum’s skills include stealth, with Gollum creeping about, using the shadows to his advantage. The game’s narrative arc is not completely spent in the darkness, protecting his precious from all and sundry – Gollum’s time as a slave under the dark tower is covered as is his time as a captive with the elves of Mirkwood. As Gollum is small and frail, he must use guile and cunning along with stealth and his superb climbing skills to best his enemies, rather than facing them with a swinging sword. The section of the game based in Mordor includes the tutorial, so you will always start there, seeing and avoiding Orcs and learning your way around Gollum’s controls and seeing the dual options when the Smeagol and Gollum sides battle one another. Gollum can lure unwary travellers to a quiet place to dispatch them, but this drains his stamina metre, so keep an eye on it, and – where possible – do your killing with stealth and distraction instead. There is no skill tree to master: Gollum has been waiting for you for 500 years and already has all the fully mastered skills he needs to win: it is you who must quickly learn to keep up! LOCATIONS IN THE GAME The game developers are obviously fans of the Lord of the Rings trilogy and The Hobbit before it, as they have included plenty of Tolkienesque locations in Middle Earth: Barad-Dur Tower: Being ‘soft’ or weak in Sauron’s home base, a place oozing with evil: also known as the Dark Tower with good reason, could get you killed so playing up the evil Gollum side might be to your advantage here, no matter how much you want to resist the lure of the Ring Mirkwood: Populated by elves, Mirkwood is the opposite of Barad-Dur Tower, and responds better to ‘good’ choices by Gollum’s softer side so you will get to experience both sides of Gollum’s psyche. Mirkwood is a kinder place, with far fewer enemies to strike down and much more of a puzzle platformer vibe to it Cirith Ungol: the dark orc-populated path through the mountains of Mordor which also plays home to the giant arachnid, Shelob, is the place where Frodo comes across Gollum in later years

EUR 8.31
1

Resident Evil 7 Biohazard - (PC) Steam EUROPE Digital Key

Resident Evil 7 Biohazard - (PC) Steam ROW Digital Key

Total War: WARHAMMER II - The Hunter & The Beast DLC - (PC) Steam EUROPE Digital Key

Total War: WARHAMMER II - The Hunter & The Beast DLC - (PC) Steam EUROPE Digital Key

The Hunter & The Beast is the latest Lords Pack for Total War: WARHAMMER II. Introducing two rival Legendary Lords from the world of Warhammer Fantasy Battles, each with their own objectives, mechanics, units and playstyle, for use in both the Eye of the Vortex and Mortal Empires campaigns, and custom/multiplayer battles. * Two richly themed new Legendary Lords lead their own factions: Markus Wulfhart leads the Huntsmarshal’s Expedition (Empire), and Nakai The Wanderer leads the Spirit of the Jungle * Each Legendary Lord brings their own unique faction mechanics, quest-chains, legendary items, skill-trees and campaign narrative * Devastating new ranged units, mobile gunpowder batteries and fabled Hunter Heroes for the Huntsmarshal’s Expedition * Towering new Dread Saurians, the largest beasts to walk the world of Total War: WARHAMMER, plus new Kroxigors, Razordons and Rites for Spirit of the Jungle * New Regiments of Renown to unlock, recruit and field BACKGROUND Fearless, charismatic, daring: these are but a few of the epithets bestowed upon Markus Wulfhart, the Huntsmarshal of Emperor Karl Franz. With his band of ruthless trackers, scouts, hunters and sharpshooters, who better to dispatch to the steaming jungles of Lustria, in order to plant the flag and further Imperial interests? And if some Big Game should wander into the crosshairs, why, all the better… But the jungle does not sleep. Nakai The Wanderer, revered Kroxigor of the first-spawning, is a living legend among the Lizardmen. Wandering the jungles of Lustria since the destruction of his home-city of Tlanxla during the Great Catastrophe, he follows where the Great Plan wills him. Now Lustria is at threat from usurpers once more. Nakai will rally the Sacred Kroxigors, and rouse the Dread Saurians from their ageless slumber – the Old Ones demand it! MARKUS WULFHART (THE HUNTSMARSHAL’S EXPEDITION) UNIQUE FACTION MECHANICS: Emperor’s Mandate As Markus Wulfhart expands Imperial interests in Lustria, his stature in the eyes of the Emperor grows. As a result, he receives a broadening range of increasingly advanced Empire units to aid in his expedition. As new territory is captured, his building options also diversify. In the Eye of the Vortex campaign, Markus will ultimately face the Spirit of the Jungle himself, Nakai the Wanderer, to decide who holds dominion over the jungles of Lustria. Wulfhart’s campaign progress is measured by how effectively he fulfils the Emperor’s Mandate. Expansion, successful military operations and other campaign activities increase his acclaim, which is tracked on the Emperor’s Mandate bar. The Emperor’s Mandate also dictates the quality of units available to Wulfhart via the Imperial Supplies system, which dispatches better units for him to recruit from time to time. As the Mandate bar fills, he will also unlock bonuses to further improve these units, plus new recruitment buildings. In the Eye of the Vortex campaign, filling the Emperor’s Mandate bar will cause Nakai the Wanderer to issue a final, do-or-die challenge to Markus Wulfhart – a call to battle that will become the stuff of legend! Hostility The lands beyond the Empire are inimical to man, and Wulfhart’s actions will not go unnoticed. While defeating the local inhabitants improves Wulfhart’s Imperial standing and increases his supply of fresh troops, it also enrages Lustria’s native denizens… Wulfhart’s Hostility rating reflects the current level of Lustria’s retaliation against his military activities. Aggressive activities, such as military actions and raiding, can raise Hostility through five levels. Conversely, a more passive approach to the campaign will cause Hostility to fall. Each Hostility level has a negative effect on Wulfhart’s campaign, but is also a measure of his aggression against the Lizardmen. As he ascends through the Hostility levels, reinforcements are dispatched more frequently via the Imperial Supplies system. The strength of these reinforcements is still dictated by the Emperor’s Mandate bar. When peak Hostility is reached, a Lizardmen task-force is dispatched with the aim of defeating Wulfhart. He will instantly receive an Imperial Supplies drop and will need to survive sustained assault for a number of turns before the hostility bar resets. Wulfhart’s Hunters Scattered throughout Lustria are four of the finest Hunters that ever lived. Wulfhart may attempt to track them down and acquire their services to aid in the expedition’s success, and subsequently developing each Hunter’s unique attributes and learning the tales of their past deeds. Wulfhart can search for the four Hunters in the Jungles of Lustria by completing special missions. The Hunters each have bespoke stories which are uncovered through unique missions. Completing these missions will reward them with new traits and powerful abilities. The Hunters are not required to complete Wulfhart's narrative Vortex campaign, but bring major b

EUR 4.68
1

My Hero one's Justice - Nintendo eShop EUROPE Digital Key

Luigi's Mansion 3 Multiplayer Pack DLC - Nintendo eShop EUROPE Digital Key

The Outer Worlds: Non-Mandatory Corporate-Sponsored Bundle - Epic Games EUROPE Digital Key

The Outer Worlds: Non-Mandatory Corporate-Sponsored Bundle - Epic Games EUROPE Digital Key

For fans who want it all, The Outer Worlds: Non-Mandatory Corporate-Sponsored Bundle includes: • The Outer Worlds • The Outer Worlds: Expansion Pass, featuring the story-based expansions Peril on Gorgon and Murder on Eridanos. • The Outer Worlds (Original Soundtrack), featuring 43 original tracks from the game THE OUTER WORLDS The Outer Worlds is the award-winning single-player first-person sci-fi RPG from Obsidian Entertainment and Private Division. Lost in transit while on a colonist ship bound for the furthest edge of the galaxy, you awake decades later only to find yourself in the midst of a deep conspiracy threatening to destroy the Halcyon colony. As you explore the furthest reaches of space and encounter various factions, all vying for power, the character you decide to become will determine how this player-driven story unfolds. In the corporate equation for the colony, you are the unplanned variable. The player-driven story RPG: In keeping with the Obsidian tradition, how you approach The Outer Worlds is up to you. Your choices affect not only the way the story develops; but your character build, companion stories, and end game scenarios. You can be flawed, in a good way: New to The Outer Worlds is the idea of flaws. A compelling hero is made by the flaws they carry with them. While playing The Outer Worlds, the game tracks your experience to find what you aren't particularly good at. Keep getting attacked by Raptidons? Taking the Raptiphobia flaw gives you a debuff when confronting the vicious creatures, but rewards you with an additional character perk immediately. This optional approach to the game helps you build the character you want while exploring Halcyon. Lead your companions: During your journey through the furthest colony, you will meet a host of characters who will want to join your crew. Armed with unique abilities, these companions all have their own missions, motivations, and ideals. It's up to you to help them achieve their goals, or turn them to your own ends. Explore the corporate colony: Halcyon is a colony at the edge of the galaxy owned and operated by a corporate board. They control everything... except for the alien monsters left behind when the terraforming of the colony’s two planets didn’t exactly go according to plan. Find your ship, build your crew, and explore the settlements, space stations, and other intriguing locations throughout Halcyon. THE OUTER WORLDS: EXPANSION PASS The Outer Worlds Expansion Pass includes two story expansions. Experience mysterious new conflicts, intriguing quests, strange new locations, outlandish weapons, devious characters, and additional ways to aid or defy the Board of Halcyon in two additional narrative expansions for the darkly-humorous, critically-acclaimed, and award-winning sci-fi RPG from Obsidian Entertainment and Private Division. • The Outer Worlds: Peril on Gorgon. Investigate the dark secrets of one of the most ambitious scientific undertakings in Halcyon: the development and synthesis of Adrena-Time, a drug intended to improve the productivity of workers across the colony. • The Outer Worlds: Murder on Eridanos. Venture to the skies of Eridanos and unravel the grandest murder mystery in the Halcyon colony! Everyone is a suspect in this peculiar whodunit after Rizzo’s hired spokesperson, the famous Halcyon Helen, winds up dead. A copy of The Outer Worlds on the same platform is required to play expansion pass content. THE OUTER WORLDS (ORIGINAL SOUNDTRACK) Experience the thrill and emotion of The Outer Worlds with the dramatic score from composer Justin E. Bell. The Outer Worlds (Original Soundtrack) features 43 songs that highlight the brilliant locales, unforgettable characters, and thrilling moments players experience in the critically acclaimed RPG.

EUR 14.84
1

TramSim Munich - The Tram Simulator - (PC) Steam EUROPE Digital Key

TramSim Munich - The Tram Simulator - (PC) Steam EUROPE Digital Key

Discover with TramSim Munich a new city with numerous landmarks as well as the low-floor tram model R2.2.b! Transport your passengers on three detailed tram lines in full length through the centre of the Bavarian capital. Historic buildings, squares and museums have been displayed close to reality and authentic AI traffic as well as dynamic passenger and pedestrian behaviour bring the city to life. Each of the three lines has it’s highlights: the line 23, for example, starts at the Münchner Freiheit and the line 27 is not only in use during the day, but also at night. The type R2.2b tram is a highly detailed reconstruction of the model and convinces with its special driving dynamic and high quality. The vehicle is completely repaintable and can thus appear in other cities’ designs as well. Original announcements and true to the original line alternating operation round up the tram experience. TramSim Munich offers realistic operating procedures and equipment as well as a detailed track model. The Munich route network with countless hours of fun awaits you! * Line 23 (Münchner Freiheit – Schwabing Nord) * Line 27 (Petuelring – Sendlinger Tor) * Line 28 (Scheidplatz – Sendlinger Tor) * Highly detailed reconstruction and model quality * Great functionality * Special driving dynamics * Widely used vehicle series in Germany → fully repaintable for other cities * Authentic line alternating operation * Original announcements * Realistic operating procedures and operating equipment (signal system, stop equipment, catenary system) * Detailed track model * Dynamic passenger and pedestrian behaviour * Authentic AI traffic (individual traffic and AI tram) The type R2.2b is part of the R series, the very first low-floor trams of the MVG. The vehicles of the type R2.2 were, after 15 years of usage, modernized from the ground up and are in operation since 2011, known as series R2.2b. Interior and exterior are in the modernised design, consisting of blue and white-aluminum. New support bars, extended passenger information, and sliding doors are marks of the redesign. Reconstructed with a focus on detail and quality, Munich's R2.2b is driven through the virtual city. The vehicle is styled in the modern redesign of the MVG and provided with diverse functionality and it's unqiue behavior of movement. Since this model is used in many cities in Germany, the tram is fully repaintable to be able to style it in any design you want to. The R2.2b is known for its unique and sometimes unintuitive driving dynamics. Because of the way the tram is built, the individual tram-bodies influence each other. At the end of a curve, this behavior leads the train to sway into the other direction. Even some curbs in the city have been cut out to accommodate this! As can be expected from TramSim Vienna, the tram in Munich is realised with realistic, and true-to-detail functionality. Discover the R2.2b with it’s authentic driving dynamics. Wether Open World or scheduled service with timetable, the full TramSim experience is waiting for you in Munich! All features you know and love from TramSim Vienna, will as well be found in TramSim Munich. Even more than that! A dynamic weathersystem, handicapped people, e.g. people in wheelchairs, and a lot more new features await you in the beautiful city. The route 23 runs from the Münchner Freiheit, over the Schwabinger Tor, and finally to Schwabing Nord. It is a special route in the city, as it starts in a specially built station-building at the Münchner Freiheit and operates on an independent track body and its own bridge structure. Time of travel for those 7 stops is about 8 minutes and therefore suits itself for short playing sessions, as a complete tour can be finished in 25 minutes. The route 27 runs in the heart of Munich, starting from the Sendlinger Tor over Karlsplatz, Karolinenplatz, Kurfürstenplatz, and Hohenzollernplatz, to the Petuelring. This route is not just operating by day, it is also used by night. Time of travel for those 15 stops along the route is about 20 minutes. Going past so many known attractions, like the Pinakotheken or the Alte Börse, time will just fly! The route 28 starts from the Sendlinger Tor as well and runs over Karlsplatz and Karolinenplatz to the Kurfürstenplatz. There it splits from the shared route with route 27 and travels to the Scheidplatz. Time of travel for the 12 stops along the route is about 16 minutes. Try it yourself! Become a tram-driver and drive our route network through the beautiful Munich.

EUR 10.97
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Total War: Warhammer II - The Prophet & The Warlock DLC - (PC) Steam EUROPE Digital Key

Total War: Warhammer II - The Prophet & The Warlock DLC - (PC) Steam EUROPE Digital Key

The Prophet & The Warlock is the latest Lords Pack for Total War: WARHAMMER II. Introducing two rival Legendary Lords from the world of Warhammer Fantasy Battles, each with their own objectives, mechanics, units and playstyle, for use in both the Eye of the Vortex and Mortal Empires campaigns, and custom/multiplayer battles. * Two powerful new Legendary Lords with new quest-chains, legendary items and skills trees * Play as Clan Skryre (Skaven) or the Cult of Sotek (Lizardmen) with unique new campaign mechanics * Two new additional Lord types * Nine new battlefield units and variants including the bullet-spewing Ratling Gun Weapon Teams and the fearsome Ripperdactyls * Unleash ultimate devastation with the Clan Skryre Doomrocket, or summon an aspect of the very serpent god himself into battle with the Invocation of Sotek! * New Regiments of Renown to unlock, recruit and field Background The great serpent-god Sotek may sleep, but Tehenauin – his most devoted prophet – does not. The time has come for the foul Skaven to pay the butcher’s bill for their plague-spreading acts, and pay they will – with their very lives! Tehenauin marshals his fellow Red-Crested Skinks: there will be a sacrifice. A vast, crimson sacrifice. Only when the temple-city altars are drenched with Skaven blood will the serpent god become manifest and enact his divine wrath… But the Skaven do not sit idly by while Tehenauin plans his crusade. Scenting great Warpstone deposits in the jungles of Lustria, the arch Warlock-Engineer Ikit Claw has claimed The Star Tower in the name of Clan Skryre: a staging-post from which to delve deep into the continental interior. With the Forbidden Workshop at his disposal, Ikit Claw will bend the raw stuff of chaos to his twisted designs, forging ever-more ingenious and cataclysmic weapons… and placing the Warlock-Engineer on a collision course with the Prophet of Sotek! NEW LEGENDARY LORDS AND FACTIONS IKIT CLAW, THE WARLOCK ENGINEER (SKAVEN, CLAN SKRYRE) Ikit Claw – like all of Skavenkind – is naturally suspicious, untrusting, untrustworthy and treacherous. His aptitude for science and invention is unrivalled, but as well as being the greatest Skaven Warlock Engineer of all time, Ikit Claw has also developed an awesome command of the Winds of Magic. His exceptional scientific knowledge and magical powers have made him indispensable to the Council of Thirteen. In his quest for destruction, Ikit seeks to realise his grandest design – the mighty Doomsphere – and he will stop at nothing to unleash it upon the world… Clan Skryre brings several unique faction features and mechanics to Total War: WARHAMMER II: Clan Skryre Forbidden Workshop With access to the infamous Forbidden Workshop, Clan Skryre players can spend resources to upgrade various units such as Doomwheels, Doom-flayers and Weapons Teams with powerful new stat-boosts and attributes. As the player upgrades in each category, they will unlock further ancillaries and, eventually, new regiments of renown unique to the Forbidden workshop. Workshop progress requires food and Warp Fuel, a new resource gathered after battles. New research tiers in the Workshop may be unlocked by completing unique missions. But the deadliest invention by far that the Workshop offers is the Warpstorm Doomrocket. Warpstorm Doomrockets Doomrockets are outlandishly powerful weapons, deployed in battle as an Army Ability. They are crafted in the Forbidden Workshop, and can be stockpiled for use, though only one Doomrocket from the stockpile may be launched per battle. Perhaps the most powerful weapon wielded by any of the Races of WARHAMMER II, a single Doomrocket is capable of wiping out multiple units in a single strike, sending dust and debris skywards in an incinerating mushroom-cloud! Doomsphere While the Under-Empire is a feature newly-available to Skaven factions (see the Doomsayer Update Notes for more details), only Clan Skryre can build the Doomsphere within the Under-Cities they establish. This immense Warpstone bomb is powerful enough to completely destroy any settlement it is constructed below. Unique Lord – Warlock Master The Warlock Master is a caster Lord who uses the Lore of Ruin in battle. Warlock Masters have unique skills which grant further bonuses to Doom Flayers, Doomwheels and Weapons Teams. They may be upgraded to ride a Doom Flayer or Doomwheel in battle. Unique Units * Ratling Gun Weapons Team: Specialist anti-infantry gun teams bearing the rotating, rapid-fire Ratling Gun. Ratling Guns are heavy damage-dealers which also Supress their targets, slowing their movement. * Warplock Jezzails: Long-range, armour-piercing sniper infantry. These sharpshooters have the highest-quality shields, and their projectiles confer the Shieldbreaker contact effect. * Doom-Flayers: Smaller than the Doomwheel (and twice as messy!), Doom-Flayers are designed to punch through enemy lines and deal powerful armour-pi

EUR 4.78
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Total War: Warhammer II - The Warden & The Paunch DLC - (PC) Steam EUROPE Digital Key

Total War: Warhammer II - The Warden & The Paunch DLC - (PC) Steam EUROPE Digital Key

The Warden & the Paunch is the latest Lords Pack for Total War: WARHAMMER II. Introducing two rival Legendary Lords from the world of Warhammer Fantasy Battles, each with their own factions, objectives, mechanics, units and playstyle, for use in both the Eye of the Vortex and Mortal Empires campaigns, and custom/multiplayer battles. Eltharion the Grim commands Yvresse (High Elves) while Grom the Paunch leads the Broken Axe Tribe (Greenskins). Neither Yvresse nor the Broken Axe tribe are involved in the Vortex race, but are pitted against one another as eternal nemeses, on a collision course to a final climactic encounter where only one can emerge the victor. Long has Eltharion the Warden of Tor Yvresse stood sentinel, ever-watchful for signs of Greenskin incursion. While he campaigned overseas against the Druchii of Naggarond in ages past, Tor Yvresse nearly fell as the green tsunami of Grom the Paunch’s legendary Waaagh! roared through Ulthuan. After defeating Grom and scattering his hordes, Eltharion swore that no Orc or Goblin filth would ever set foot in his lands again. But Grom has other designs. His cavernous belly aches for a rematch, and his hunger for vengeance is matched only by his titanic appetite. As his gobbos tend to the bubbling cauldron, delighting him with each tasty new morsel, his plans begin to set. He’ll gather them all, the bosses and the boys, wind them up to a fever pitch, and lead them on a Waaagh! the likes of which the world has never seen. This time, Tor Yvresse will fall, and its snooty Warden will kneel before the mighty Paunch! HIGH ELVES - ELTHARION THE GRIM (YVRESSE) Unique faction mechanics: Athel Tamarha In a secluded Yvresse mountainside lies Athel Tamarha, Eltharion’s base of operations. It lies in ruins, untouched since Grom’s previous Waaagh!, but Eltharion seeks to rebuild it in Tor Yvresse’s defence. In Eltharion's campaign, Athel Tamarha is represented by a new panel where the player rebuilds structures to gain numerous unique benefits. In addition, Eltharion can use his unique Warden’s Cage ability against enemy Heroes and Lords in battle. Should they fall while under its influence, they will be imprisoned in Athel Tamarha for interrogation… Athel Tamarha has a number of structures across two unique chains which can be rebuilt. Each enhances Tor Yvresse’s defence rating and grants the following: * The Silent Sentinels chain can increase Tor Yvresse’s defence rating and enable the recruitment and upgrading of elite Mistwalker units, plus increasing recruitment capacities for several unique elite unit types available to Eltharion. * The Watchers of Yvresse chain enable the interrogation of captured Heroes and Lords, improvements to the Mist of Yvresse, and bonuses to Eltharion’s Influence. * Through the questioning, vanquishing and indoctrination of captives, Eltharion can gain useful information and other benefits. Mist of Yvresse Tor Yvresse will become progressively shrouded by an enchanted mist, enhancing all of Eltharion's troops and disrupting enemies caught within it. * Provides the unique Army Ability ‘Envelop in Mist’ which enhances your troops’ performance when fighting within its influence * Athel Tamarha upgrades grant additional effects as the Mist become stronger. * Increasing the strength of the Mist of Yvresse will eventually cause it to cover all of Ulthuan as a protective aid. Defence of Yvresse Eltharion will gradually build up defensive power at Tor Yvresse, as Eltharion's homeland becomes increasingly fortified against invasion. * At the campaign outset, the city of Tor Yvresse will begin in a damaged state until upgrades are completed, progressing the city into rebuilt then fortified states. This is reflected in any battles fought over Tor Yvresse, affording increasingly stronger defensive abilities and options for Eltharion. * The Yvresse defence level also expands the Mist of Yvresse to cover further regions of Ulthuan, enhancing Eltharion’s forces and weakening interlopers. Rite: Invocation of Ladrielle For Eltharion, the Invocation of Isha is replaced by the Invocation of Ladrielle, which empowers the Mists of Yvresse. NEW UNITS AND CHARACTERS: Eltharion (Legendary Lord) Eltharion the Grim is the unflinching warden of Tor Yvresse. Atop his mighty Griffon, Stormwing, he swoops into battle with peerless conviction. Eltharion wields a spear and a sword, as well as being a caster of High Magic. This offers him the flexibility to alter his role in battle based on the circumstances at hand. His defence-focused abilities also make him excellent at holding firm battle lines. Archmage (Lord) The High Elven Archmages are amongst the greatest practitioners of Magic within the mortal realms. With the introduction of the Archmage, High Elf players now have access to all 8 core Winds of Magic and the Lore of High Magic to choose from, ideal for those who pref

EUR 4.78
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Total War: Warhammer II - The Silence & The Fury DLC - (PC) Steam EUROPE Digital Key

Total War: Warhammer II - The Silence & The Fury DLC - (PC) Steam EUROPE Digital Key

This Lords Pack for Total War: WARHAMMER II introduces two new Legendary Lords for the Lizardmen and the Beastmen. Each leads their own faction and features new characters, units, unique gameplay mechanics and narrative objectives. Formed of living bronze, the rage-filled Doombull Taurox is nigh-on invincible – save for one area on his gargantuan neck. The Chaos gods whisper to him of a ritual that can eliminate this weakness, but the promises of the ruinous powers are seldom what they seem… Meanwhile, Oxyotl, the revered Chameleon Skink and master of stealth, scents the machinations of Chaos and rallies his cohorts. Taurox must be stopped at all costs, lest a new tide of Chaos sweeps the world. When the Silence meets the Fury in a final confrontation, who will prevail? BEASTMEN: TAUROX After embarking on a bloody rampage through Talabecland, Taurox was rewarded by the dark gods with a body of brass… and still, he thirsts for slaughter! As he wins battles, Taurox gains Momentum, and his army can replenish action points to fight and fight again. The longer his kill-streak continues, the greater the gifts bestowed upon him by the ruinous powers. He and his Beastmen hordes will ultimately need to locate the Heart of the Dark, where he will face Oxyotl in a final, decisive battle. NEW BEASTMEN UNITS Doombull Lord: Doombulls are the most powerful of the Minotaurs. Only the most ferocious ascend to the rank of general to lead armies of their own into battle. Wargor Hero: Brutal melee warriors in their own right, Wargor Heroes can be recruited to buff other Beastmen units in battle with their support abilities. Tuskgor Chariot: high-mass chariots drawn by ravening Tuskgors, these vehicles cause massive impact damage and disrupt enemy units they crash into. Ghorgon: These four-armed, ox-headed creatures have evolved to become monstrous in size. They are adept at fighting other large units and can regenerate health in battle. Jabberslythe: A sickening fusion of toad, sludge-drake and many-limbed insect, the Jabberslythe is a top-tier anti-infantry monster with powerful AoE damage vortex, poison attacks and a passive leadership debuff. NEW REGIMENTS OF RENOWN The Groghooves of Wolf’s Run: Centigors with throwing axes which come with poison attacks as well as health regeneration via their Drunken Bravado passive ability. The Vorbergland Broodmother: A legendary Jabberslythe that can sunder armour with regular attacks as well as via a powerful armour-piercing vortex. The Bloodbrute Behemoth: A legendary Ghorgon which deals more damage the lower an enemy’s health is, making it the perfect monster-slayer. LIZARDMEN: OXYOTL A chameleon Skink of high renown, Oxyotl has a long history of fighting – and succeeding against – the otherworldly forces of Chaos. His prescience enables him to detect where the forces of chaos will strike next and, utilising the network of lost Silent Sanctums across the world only he can capture and develop, Oxyotl can choose which threats to tackle, and reap the rewards of victory. Oxyotl can instantly travel between his capitol, his unique mission areas, and any Silent Sanctums he has rediscovered. Ultimately, he must travel to the Heart of the Dark and face the hordes of Taurox in a final, desperate battle. NEW LIZARDMEN UNITS Skink Oracle Hero: Mounted atop a mighty Troglodon, the Skink Oracle wades into battle wielding a hybrid mix of the lores of Beasts, Life, Fire and Heavens. Chameleon Stalkers: These aggressive and stealthy shock infantry are adept at moving unseen around the battlefield before striking viciously from the shadows. Coatl: A highly intelligent flying monster, the Coatl can cast destructive bombardment and vortex spells, and grants stalk to any friendly units below it. Feral Troglodon: Hailing from the caves of Lustria, the Troglodon has a powerful venom-spit ranged attack which causes a range of damage types and is effective against other large creatures. NEW REGIMENTS OF RENOWN The Pale Death: A Feral Troglodon of great renown which grants itself and nearby friendlies melee buffs whenever it uses its fearsome Primeval Roar ability. Geltblöm’s Terror: This Feral Carnosaur of legend will never rampage, and has the vanguard and strider abilities, making it the ultimate first-strike monster hunter. Spirit of Tepok: A legendary Coatl which can cast the Shield of Thorns and Banishment spells.

EUR 4.68
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The Legend of Zelda: Breath of the Wild Expansion Pass DLC - Nintendo eShop EUROPE Digital Key