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Starship Troopers: Terran Command - Raising Hell Steam CD Key

Starship Troopers: Terran Command - Raising Hell Steam CD Key

A series of 7 new campaign missions and 3 new challenge missions tell the story of the struggle on planet Gehenna - an unforgiving hellscape engulfed in molten lava, volcanic eruptions, and hordes of Arachnids.Human interest in the sector is centered on Vilon Station, a majestic space station orbiting just above the planet’s atmosphere. A stream of massive freighters feed the station’s endless thirst for fuel, extracted and refined through industrial facilities on Gehenna’s surface.Being located in the center of profitable trade routes between the planets Earth, Kwalasha and other Federation colonies, Vilon Station serves a vital nexus for commerce, refueling and resupply.Until now, the protection of personnel on Gehenna has been in the hands of contracted mercenary groups, composed of gritty veterans and adventurers. With the expanding fronts of the Bug War however, Arachnid hostility has been sharply escalating. In light of this perilous situation, Vilon Station’s director has implored the Sky Marshal to dispatch the Mobile Infantry to Gehenna. Their mission: to take over from the mercenaries and safeguard humanity against the ravenous Bug hordes!ADDITIONAL TOOLS & FIREPOWERNew Mercenary and Vilon Station units:Engineering BipedWhile not initially designed for combat, the solid structure of this bipedal vehicle has proven effective as an improvised frontline defense against Arachnid attacks. Its drilling arm can screw up any Bug that dares to come near, and through creative use of the machine's fuel system it can lay down screens of smog and fire.Frag MercsThese mercenaries specialize with a weapon that can fire both fragmentation shells for devastating close range barrages and contact grenades for medium range, indirect fire support. Experienced “Frag Mercs” are often skilled in the deployment of various types of landmines.Shredder MercsCarried by the biggest, toughest mercenaries, the “Shredder” portable minigun can effectively mow down swaths of Bugs and can even rip through the armor of the larger Arachnids. The heavy weapon can also be mounted on a tripod for increased accuracy and rate of fire.New Mobile Infantry units:Powered Suit IncineratorsAching for more firepower, these experimental squads of Powered Suit Troopers have been equipped with powerful flamethrowers. Useful whenever you need to wipe a room of Bugs!Powered Suit OfficerThese officers wear the same advanced exoskeleton armor as the elite powered suit troopers. It provides them with excellent mobility and protection to direct fire missions and call in reinforcements in the hottest of battlegrounds.EVOLVED ARACHNIDSThe Arachnids on Gehenna have evolved into several distinct subspecies that are especially adapted to the infernal environment. Federal Intelligence has publicly released intel report about these new Bug threats:StingerA small, fragile Bug that launches heated projectiles. They may not appear very threatening individually but are often encountered in numbers, especially around their towering nests.ImmolatorThese monstrosities eject an incendiary substance that burns everything it touches. Battlefield reports have shown the Bug to burst into flames when mortally wounded, causing it to charge forward before exploding in a big ball of fire.PyroflyA flying bug that can hover and spray an area with a burning substance. Due to its thick exoskeleton, the Bug is difficult to destroy with standard rifle fire.BomberbeeSmall flying Bugs who will dive into their enemy and explode on impact. The violent explosion can rip a man in half and punch through armor plating.

CZK 181.32
1

Warhammer 40,000: Gladius - Specialist Pack Steam CD Key

Warhammer 40,000: Gladius - Specialist Pack Steam CD Key

Astra Militarum - Ratlings Sniper infantry unit that can move after shooting. Though less resilient than their human comrades, Ratlings are naturally excellent shots. It is said that Ratling marksmen can take the head off a heretic from over a kilometre away. Coupled with their knack for staying out of harm’s way, this makes Ratlings formidable snipers who can take a surprising toll upon superior enemy forces. Chaos Space Marines - Dark Disciples Infantry unit that increases the defenses of Chaos units. Dark Disciples carry profane accoutrements of their masters’ worship and parrot the fell words spoken in his baleful prayers. Many such disciples have been augmented to better serve in their role–their skin stretched out and inked with grim litanies, or their mouths fitted with Daemon-touched vox-grilles to project their voices into the warp. Amidst the din of combat they join their Dark Apostle’s chants, crying out for the Chaos Gods to manifest their blessings. Craftworld Aeldari - Warlock Psyker infantry unit that can teleport around the battlefield and cleanse their foes. When the Warlocks of the craftworlds join their minds, the fate of worlds can hinge upon their actions. As true sons of Khaine, these militant psykers will plunge into combat at the slightest provocation. Witchblades and singing spears are swung in graceful arcs, leaving coruscating webs of energy behind them as the Conclave carves through the ranks of their adversaries. They do so with joy in their souls, for of all the seers of the Eldar hosts, the Warlocks are the fiercest and most violent of all. Necrons - Canoptek Wraiths Extremely mobile infantry unit that passes through terrain and enemies with equal ease. Canoptek Wraiths flit across the battlefield like the spectres of the restless dead. Using their dimensional destabilisation matrices, these strange constructs are able to phase in and out of reality at will. This unique technology means that, though no more than mindless drones, Canoptek Wraiths have manifold uses in war. Fortifications are no obstacle to a Wraith, and they are able to pass more or less undetected even through the midst of the foe, making them exceptional spies and assassins both. Furthermore, Canoptek Wraiths make effective terror- troops, appearing as if from nowhere to strike at vital targets in the enemy’s midst. Here, swirling through the panicked gunfire of the foe, the Wraiths flicker rapidly in and out of phase with reality, shots and blades passing harmlessly through their indistinct forms. Orks - Kill Bursta Super-heavy vehicle with a big kannon and transport assault capacity. Kill tanks are an Ork heavy tank design based around the twin Ork loves of speed and extreme violence. The Kill Bursta's main gun is an immense, wide-bore siege mortar mounted in the centre of its forward hull, much in the manner of a Space Marine Vindicator, only much, much larger! The huge rocket-boosted ordnance launched by the bursta gun, while appallingly short ranged, is powerful enough to blast a hardened bunker or defensive bastion to smithereens, and has been observed in direct fire shattering Imperial super-heavy tanks in a single shot, based as much on luck as good judgement by its gunners. Space Marines - Devastator Centurion Very bulky infantry unit with massive armaments. Devastator Centurions pound their enemies with a remorseless, relentless rain of fire. Bloody havoc is wrought upon anything that falls within the Centurions’ targeting reticules. The pilots’ marksmanship is augmented by the grim machine spirits of their warsuits, decimator protocols guiding servo-assisted recoil absorption and oracular auto-targeting to ensure the Centurions maintain a punishing rate of fire. Return fire is a futile gesture, akin to flinging stones at a fortress, for should the enemy launch an assault in an attempt to silence the Devastator Centurions’ guns they must contend with the suits’ massive strength and the pilots’ skill at arms. T

CZK 112.66
1