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3D Delineation: A modernisation of drawing methodology for field archaeology - Justin J.l. Kimball - Bog - Archaeopress - Plusbog.dk

3D Delineation: A modernisation of drawing methodology for field archaeology - Justin J.l. Kimball - Bog - Archaeopress - Plusbog.dk

A recent trend concerning archaeological research has focused on producing a real-time methodology for 3D digital models as archaeological documentation within the excavation setting. While such methodologies have now firmly been established, what remains is to examine how 3D models can be integrated more fully alongside other forms of archaeological documentation. This work explored one avenue by developing a method that combines the interpretative power of traditional archaeological drawings and the realistic visualisation capacity of 3D digital models. An experiment was initiated during archaeological excavations at Uppåkra, Sweden where photographic data was captured to produce 3D digital models through Photoscan. These models were geospatially located within ESRI’s 3D GIS ArcScene where shapefile editing tools were used to draw overtop of their surfaces in three-dimensions. All drawings closely followed the single context method of drawing, were allotted context numbers, and given descriptive geodatabase attributes. This methodology resulted in the further integration of 3D models alongside other forms of archaeological documentation. The drawings increased the communicative powers of archaeological interpretation by enabling the information to be disseminated in a 3D environment alongside other formats of data that would have otherwise been disconnected in 2D space. Finally, the database attributes permitted the drawings complete integration within the geodatabase, thereby making them available for query and other analytical procedures. Archaeological information is three-dimensional; therefore, archaeologists must begin to approach documentation bearing this in mind. This technique has demonstrated that 3D models are a fluidic form of documentation allowing for accurate preservation of archaeology while enabling new forms of data to be derived all within a limited amount of time. Archaeologists must begin to affect change towards embracing 3D models and their associated applications as a standard tool within the excavator’s toolbox.

DKK 285.00
1

Visualizing cityscapes of Classical antiquity: from early modern reconstruction drawings to digital 3D models - Chiara Piccoli - Bog - Archaeopress -

Visualizing cityscapes of Classical antiquity: from early modern reconstruction drawings to digital 3D models - Chiara Piccoli - Bog - Archaeopress -

The amount of 3D modelling applications in archaeology has increased enourmously over the last decade. 3D recording techniques allow researchers to quickly and accurately document archaeological evidence, and 3D reconstructions have created new possibilities to communicate the results to a larger public. In this latter case, however, numerous scholars have expressed their concern regarding the ethics of such digital representations, since they give prominence to a crystallized image of the past and do not account for the complexity of the archaeological record. The study presented here aims to make a practical contribution to a new understanding and use of 3D reconstructions, namely as ‘laboratories’ to test hypotheses and visualize, evaluate and discuss alternative interpretations. In order to do so, an analysis of visual reconstructions of the early and late modern period is presented first, followed by a discussion of current applications of 3D digital reconstructions, with a special focus on cityscapes. Lastly, a practical implementation of a research-driven, intellectually transparent and GIS-based 3D reconstruction is proposed for the urban site of Koroneia, in Boeotia, Central Greece. Specifically, the methodology developed in this work uses tools that are employed in geo-design and modern urban planning in an innovative way, integrating GIS with a rule-based modelling approach. With a strong focus on the automation and iteration of the reconstruction process, our 3D visualization provides an intuitive insight into hidden relationships and associations among data, and allows the creation and evaluation of alternative reconstruction hypotheses.

DKK 701.00
1

From Photography to 3D Models and Beyond - Donald H. Sanders - Bog - Archaeopress - Plusbog.dk

Fores et Fenestrae: A Computational Study of Doors and Windows in Roman Domestic Space - Lucia Michielin - Bog - Archaeopress - Plusbog.dk

Fores et Fenestrae: A Computational Study of Doors and Windows in Roman Domestic Space - Lucia Michielin - Bog - Archaeopress - Plusbog.dk

Fores et Fenestrae aims to analyse Roman doors and windows and their role as an essential part of daily life. They are the structures that connect not only rooms but also houses themselves to the outside world. They relate to privacy, security, and light in domestic spaces. Until very recently, the role of doors and windows in shaping the life and structure of Roman private dwellings has been greatly underestimated. The reason for this lies primarily in the difficulties linked to their study. The low level of preservation of walls and the widespread use of perishable and recyclable materials hinder in many cases a correct assessment of these structures. To achieve greater understanding, the author followed a computational approach. The two cores of the research are the analysis of the database and the observation of results based on new 3D models. 1855 doors and windows were surveyed across eight towns of Roman imperial Italy. The information collected has been organised in a database comprised of nine tables and mined through statistical analyses. Three 3D models of different dwelling types have been generated simulating natural materials and light conditions to observe the role of doors and windows in context.The work is subdivided into three sections. The first explains the study’s methodology and analyses previous scholarship on the topic, highlighting how the issue of doors and windows has often be ignored or only superficially considered. The second section collects typologies of complementary sources to better comprehend the results of the statistical analyses and to integrate the 3D models; literary, epigraphic, and visual sources are considered. To these are added the analysis of the archaeological sources. The third part constitutes the core of the analysis. It is composed of two chapters, the fi rst of which provides a detailed overview of the statistical analyses produced from the sample collected. The latter chapter investigates the results of the renders and analyses views and natural light in the Roman house.

DKK 570.00
1

CAA2014: 21st Century Archaeology - - Bog - Archaeopress - Plusbog.dk

The Three Dimensions of Archaeology - - Bog - Archaeopress - Plusbog.dk

The Three Dimensions of Archaeology - - Bog - Archaeopress - Plusbog.dk

This volume brings together presentations from two sessions organized for the XVII World UISPP Conference that was held from 1-7 September 2014 in Burgos (Spain). The sessions are: The scientific value of 3D archaeology, organised by Hans Kamermans, Chiara Piccoli and Roberto Scopigno, and Detecting the Landscape(s) – Remote Sensing Techniques from Research to Heritage Management, organised by Axel Posluschny and Wieke de Neef. The common thread amongst the papers presented here is the application of digital recording techniques to enhance the documentation and analysis of the spatial component intrinsically present in archaeological data. For a long time the capturing of the third dimension, the depth, the height or z-coordinate, was problematic. Traditionally, excavation plans and sections were documented in two dimensions. Objects were also recorded in two dimensions, often from different angles. Remote sensing images like aerial photographs were represented as flat surfaces. Although depth could be visualized with techniques such as stereoscopes, analysis of relief was troublesome. All this changed at the end of the last century with the introduction of computer based digitization technologies, 3D software, and digital near-surface sampling devices. The spatial properties of the multi-scale archaeological dataset can now be accurately recorded, analysed and presented. Relationships between artefacts can be clarified by visualizing the records in a three dimensional space, computer-based simulations can be made to test hypotheses on the past use of space, remote sensing techniques help in detecting previously hidden features of landscapes, thus shedding light on bygone land uses.

DKK 345.00
1

The Necropolis of Abila of the Decapolis 2019-2021 - Abdulla (professor Of Bioarchaeology Al Shorman - Bog - Archaeopress - Plusbog.dk

The Past as a Digital Playground: Archaeology, Virtual Reality and Video Games - - Bog - Archaeopress - Plusbog.dk

The Mycenaean Cemetery at Agios Vasileios, Chalandritsa, in Achaea - Konstantina Aktypi - Bog - Archaeopress - Plusbog.dk

On the Paths of Prehistory - Dario Calderone - Bog - Archaeopress - Plusbog.dk

Dana Island: The Greatest Shipyard of the Ancient Mediterranean - - Bog - Archaeopress - Plusbog.dk

Dana Island: The Greatest Shipyard of the Ancient Mediterranean - - Bog - Archaeopress - Plusbog.dk

Dana Island: The Greatest Shipyard of the Ancient Mediterranean presents the dramatic archaeological discoveries from Dana Island, off the coast of Rough Cilicia in southern Turkey, where underwater investigations and surface survey in advance of excavation have revealed nearly 300 ancient rock-cut slipways, the largest number of such naval installations discovered to date. Further slipways have been lost to erosion or await excavation. The slipways accommodated a range of different sizes of warship and are identified as ship-sheds, grouped within a shipyard area, behind which are various structures seen as workshops used in shipbuilding, as well as living spaces, military and religious buildings, managerial facilities, barn areas for animals, baths and dock areas, shops, villas, columned areas, watchtow¬ers, and many other buildings whose functions cannot yet be understood. The majority are mortarless stone structures, and some of the architectural forms show resemblances to Iron Age masonry. The volume presents and analyses the slipways, their use and possible dating. Water supply is discussed, and cisterns documented. Further chapters focus on the tombs found on the island, its geology, plant usage, and the geoarchaeology of the island’s structures. Extensive contextual sections review the island’s geographical situation and ancient naval history. Finally, computer modelling is used to produce stunning 3D visualisations of the ancient shipyard and naval base.

DKK 475.00
1

CAA2016: Oceans of Data - - Bog - Archaeopress - Plusbog.dk

CAA2016: Oceans of Data - - Bog - Archaeopress - Plusbog.dk

CAA2016: Oceans of Data gives an up-to-date overview of the field of archaeology and informatics. It presents ground-breaking technologies and best practice from various archaeological and computer science disciplines. The articles in this volume are based on the foremost presentations from the 44th Computer Applications in Archaeology Conference 2016, held in Oslo. The theme of CAA2016 was ‘Exploring Oceans of Data’, alluding to one of the greatest challenges in this field: the use and reuse of large datasets that result both from digitalisation and digital documentation of excavations and surveys. The volume contains 50 peer-reviewed and highest-ranked papers that are divided in eight parts, including an introduction and seven chapters. The introduction sets the stage with Oceans of Data (C.-E. Ore) and Theorising the Digital (S. Perry and J. S.Taylor), discussing the current status of overall CAA research. These two papers present the current developments, challenges, and potential that lies ahead from different perspectives. Ore points to the importance of common authority systems and ontologies. Common conceptual data models will ease curation and secure long-term reusability. Perry and Taylor address the need to bring together theoretical and digital archaeology. In the following chapters, different topics are presented under the headings Ontologies and Standards , Field and Laboratory Data Recording and Analysis , Archaeological Information Systems , GIS and Spatial Analysis , 3D and Visualisation , Complex Systems Simulation , and Teaching Archaeology in the Digital Age .

DKK 903.00
1

Anthropomorphic Images in Rock Art Paintings and Rock Carvings - - Bog - Archaeopress - Plusbog.dk

Agia Varvara-Almyras: An Iron Age Copper Smelting Site in Cyprus - - Bog - Archaeopress - Plusbog.dk

Agia Varvara-Almyras: An Iron Age Copper Smelting Site in Cyprus - - Bog - Archaeopress - Plusbog.dk

The Iron Age copper smelting site situated near the Cypriot village Agia Varvara is of particular importance among the ancient copper processing places in the Near East because it has revealed spatial as well as technological aspects of copper production in a hitherto rarely-seen depth of detail. Agia Varvara-Almyras: an Iron Age Copper Smelting Site in Cyprus presents the results of a comprehensive post-excavation analysis of the stratigraphy (part I), also of the geology, metallurgical materials (furnaces, tuyeres), finds (pottery, furnace lining, stone tools), as well as a synthesis of the copper smelting technology at Agia Varvara-Almyras (part II).The excavation analysis not only focuses on pyrotechnical information from individual furnaces, but also provides a detailed study of the spatial organisation as well as of the living conditions on the smelting site. An elaborate reconstruction of the features in a 3D model allows the visualisation of formerly-dispersed loci of copper production. Based on this virtual rebuilding of the hillock named Almyras, it becomes clear that archaeometallurgy must be unchained, and the idea of an ‘operational chain’ must be replaced by a more multidimensional research strategy labelled as an ‘operational web’. The present volume aims to stimulate future excavations which pay attention to the reasons behind the exploitation of the riches of the island, as well as to the needs of the markets where the final product was very likely to have been appreciated as a strategic commodity, by power players operating on the island as well as by ordinary people in need of a repair to an everyday commodity which had broken.

DKK 570.00
1

An N Irish Civil War Dugout - Robert Mulraney - Bog - Archaeopress - Plusbog.dk

An N Irish Civil War Dugout - Robert Mulraney - Bog - Archaeopress - Plusbog.dk

A brutal Civil War erupted across Ireland in June 1922. The IRA, in opposition to the development of a pro-Treaty government, returned to the familiar guerrilla tactics of the War of Independence. Hundreds of dugouts constructed in rural settings were key to the IRA campaign. These secret places offered safe shelter to men on the run, while also allowing for supplies and arms to be stored and prisoners held. Tormore Cave, high in the mountains of County Sligo, in the northwest of Ireland, was one such dugout. Over 30 Republican men sought refuge there for six weeks in September and October 1922. Like most dugouts, Tormore Cave was never mentioned in historical accounts or documentary sources, but its significance was remembered locally. Archaeological excavations conducted on the centenary of its occupation revealed the extensive modifications that had transformed this natural limestone cave into a habitable military dugout, a crucial refuge for combatants whose comrades had been executed or arrested by Government forces. The historical artefacts and environmental material recovered during the excavations, combined with detailed archaeological surveys and analyses, provide a fascinating insight into the conditions endured by those billeted there. The lives of the men and women directly associated with the cave dugout are explored, including an in-depth study of IRA General Officer Commanding Billy Pilkington – a key figure during the Irish revolutionary period who has, until now, been largely overlooked. An Irish Civil War Dugout: Tormore Cave, County Sligo adopts a multidisciplinary approach, the first of its kind in an Irish context, combining archaeology, local and military histories, family memories, community recollections, and landscape studies. This groundbreaking study – the first archaeological excavation of a Civil War site in Ireland, facilitates a wider discussion of the role of dugouts in guerrilla warfare. By focussing in detail on one site at a local level, this book provides a unique and valuable contribution to the Irish revolutionary period on a regional and national scale.

DKK 403.00
1

The late prehistory of Malta: Essays on Borg in-Nadur and other sites - - Bog - Archaeopress - Plusbog.dk

The late prehistory of Malta: Essays on Borg in-Nadur and other sites - - Bog - Archaeopress - Plusbog.dk

Borġ in-Nadur, on the south-east coast of the island of Malta, is a major multi-period site, with archaeological remains that span several thousand years. In the course of the Late Neolithic, the steep-sided ridge was occupied by a large megalithic temple complex that was re-occupied in the succeeding Bronze Age. In the course of the second millennium BC, the ridge was heavily fortified by a massive wall to protect a settlement of huts. Excavations were carried out here in 1881 and again in 1959. This volume brings together a number of contributions that report on those excavations, providing an exhaustive account of the stratigraphy, the pottery, the lithic assemblages, the bones, and the molluscs. Additional studies look at other sites in Malta and in neighbouring Sicily in an effort to throw light on the late prehistory of the south-central Mediterranean at a period when connections with regions near and far were increasing. The volume forms a companion to another monograph which concentrated on the temple remains at Borġ in-Nadur (D. Tanasi and N. C. Vella (eds), Site, artefacts and landscape: prehistoric Borġ in-Nadur, Malta. Praehistorica Mediterranea 3. Monza: Polimetrica, 2011). About the Editors: Davide Tanasi (Ph.D.) is Professor of Archaeology at Arcadia University, The College of Global Studies - Arcadia Sicily Center. His research interests include Mediterranean prehistory, island archaeology, archaeometry of ancient ceramics, computer graphics in archaeology, and digital communication of cultural heritage. He has authored a hundred scientific papers in these fields and produced 3D documentaries about Sicilian archaeology and cultural heritage. His publications include La Sicilia e l’arcipelago maltese nell’eta del Bronzo Medio (Palermo, 2008) and Site, Artefacts and Landscape: Prehistoric Borġ in-Nadur, Malta with Nicholas C. Vella (Monza, 2011). He is editor of the international scientific journal Open Archaeology (De Gruyter) and since 2012, he has been directing the Field School in Archaeology of Arcadia University in Sicily. Nicholas C. Vella is Senior Lecturer and Head of the Department of Classics and Archaeology at the University of Malta, and works on Mediterranean history and archaeology. He has co-edited another volume of essays on Malta’s late prehistory called Site, Artefacts and Landscape: Prehistoric Borġ in- Nadur, Malta with Davide Tanasi (Monza, 2011) and contributed, with him, to the Cambridge Prehistory of the Bronze and Iron Age Mediterranean edited by P. van Dommelen and B. Knapp (Cambridge, 2014). He edits the Malta Archaeological Review, and co-directs excavations at the Żejtun Roman Villa (Malta). He is also co-investigator of the FRAGSUS project, funded by the European Research Council, that is examining the environmental and cultural background of prehistoric Malta.

DKK 416.00
1