Vores kunder ligger øverst på Google

Google Ads Specialister fra Vestjylland

Vi er 100% dedikerede til Google Annoncering – Vi har mange års erfaring med Google Ads og den bruger vi på at opsætte, optimere & vedligeholde vores fantastiske kunders konti.

100% Specialiseret i Google Ads
Vi har mange års erfaring fra +300 konti
Ingen lange bindinger & evighedskontrakter
Jævnlig opfølgning med hver enkelt kunde
Vi tager din virksomhed seriøst

13 resultater (0,25292 sekunder)

Mærke

Butik

Pris (EUR)

Nulstil filter

Produkter
Fra
Butikker

Realistic Asset Creation with Adobe Substance 3D - Zeeshan Jawed Shah - Bog - Packt Publishing Limited - Plusbog.dk

Realistic Asset Creation with Adobe Substance 3D - Zeeshan Jawed Shah - Bog - Packt Publishing Limited - Plusbog.dk

Gain extensive, practical knowledge of 3D design with Adobe Substance 3D and learn to build a comprehensive portfolio of work with this illustrated guideKey FeaturesFind out how to use Adobe Substance 3D swiftly and with little prior knowledgeUse a variety of interactive projects to get familiar with the fundamentalsCreate better career prospects for yourself by mastering 3D design with a single comprehensive guideBook DescriptionAdobe Substance 3D is a comprehensive suite complete with everything an artist needs to create stunning 3D digital materials. Getting a grip on the ecosystem of apps can be challenging for beginners, which is where Realistic Asset Creation with Adobe Substance 3D comes in!This practical guide doesn't bombard you with reams of textual information. Instead, you get an interactive, project-based book that’ll help you gain sound knowledge of Adobe Substance 3D and set you on the right path toward a career in 3D design. You’ll start off with the rudiments of Adobe Substance 3D Painter, which will enable you to acquire the skills needed to work with layers, masks, shelves, textures, and more. Next, you’ll move on to Adobe Substance 3D Designer and become well-acquainted with this node-based design tool as you progress through the chapters. The final section is devoted to Adobe Substance 3D Stager, which teaches you to build complex 3D scenes and visualize your edits in real time. By the end of this Adobe book, you’ll have gained a solid understanding of Adobe Substance 3D and developed the skills to build a comprehensive portfolio of work, setting you up for a lucrative career in 3D design.What you will learnDiscover Substance 3D Painter, Designer, and Stager through easy projectsAssemble 3D scenes and set up assets, materials, lights, and camerasExplore the innovative 3D assets library and learn how to digitize your 3D assetsTexture your 3D assets with advanced brushes and Smart MaterialsUse and blend a variety of nodes in Adobe Substance 3D DesignerCreate and export materials using Adobe Substance 3D SamplerWho this book is forThis book is for game designers, 3D generalists, and design students. If you're looking to get started in your 3D career or planning to join 3D generation, then you'll find this book useful. The book assumes very little to no 3D design knowledge. A bit of understanding of the history, functionality, and purpose of the Adobe Substance 3D package is presumed but is not mandatory; however, you must know how to work with Adobe Photoshop.

DKK 645.00
1

Low Poly 3D Modeling in Blender - Samuel Sullins - Bog - Packt Publishing Limited - Plusbog.dk

Low Poly 3D Modeling in Blender - Samuel Sullins - Bog - Packt Publishing Limited - Plusbog.dk

Master the art of modeling, shading, and rendering low poly 3D creations through this part-color guide to transform into the 3D artist you've aspired to becomeKey FeaturesCreate minimalistic low poly 3D models based on reference imagesBreathe life into your creations by adding vibrant colors and appealing textures using materialsArrange your low poly models in a 3D environment, set up lighting to achieve the desired ambiance, and render the final scenePurchase of the print or Kindle book includes a free PDF eBookBook DescriptionStep into the world of low poly 3D art with Low Poly 3D Modeling in Blender—your entry point into Blender and mastering the fundamentals of 3D art. This beginner-friendly guide ensures that you’re fully prepared for the creative adventure that follows. Through a step-by-step learning process starting with the principles of low poly art, this book gradually immerses you in the intricacies of modeling. As you progress, you’ll gain hands-on experience creating diverse projects ranging from designing a simple 3D crate to rendering complete low poly scenes. The book covers a wide spectrum of topics as you navigate Blender's interface, mastering essential modeling tools and exploring both basic and advanced modeling techniques. Advancing to the final chapters, you’ll find ways to breathe life into your models with material creation and gain practical insights into modeling a variety of low poly objects. From end-to-end scene construction to configuring Blender for rendering high-quality images, you’ll be equipped with the foundational skills to propel your career in 3D modeling and explore the boundless creative possibilities that Blender offers. By the end of this book, you'll have a solid understanding of Blender, 3D modeling, low poly methodologies, material design, 3D rendering techniques, and the broader world of 3D art.What you will learnUnderstand how Blender's interface works and how to configure itGain proficiency in navigating 3D space in BlenderFamiliarize yourself with Blender's core modeling toolsGet to grips with the workflow and techniques to create low poly 3D modelsTexture your low poly models using the UV and Shader editorsConfigure Blender's Asset Browser for instant access to your modelsSet up a complete scene, adjust the lighting, and create a high-quality, portfolio-ready renderWho this book is forIf you're new to 3D modeling, low poly modeling is a great starting point. This book is an invaluable guide for 3D artists, modelers, and beginners to begin without prior knowledge of Blender or 3D modelling experience, although a basic familiarity with these topics will be beneficial.

DKK 395.00
1

The Pro Tools 2023 Post-Audio Cookbook - Emiliano Paternostro - Bog - Packt Publishing Limited - Plusbog.dk

The Pro Tools 2023 Post-Audio Cookbook - Emiliano Paternostro - Bog - Packt Publishing Limited - Plusbog.dk

Take your projects from vision to victory with Avid Pro Tools in this part-color guide by delivering high-quality results with perfect recipes for every challengeKey FeaturesLearn to edit audio quickly and efficiently using different techniquesDiscover advanced automation techniques used during a mix sessionUnlock Pro Tools' most powerful features and explore their usesPurchase of the print or Kindle book includes a free PDF eBookBook DescriptionPro Tools has long been an industry-standard Digital Audio Workstation (DAW) for audio professionals, but it can often be overwhelming for new and experienced users alike. The Pro Tools 2023 Post-Audio Cookbook acts as a reference guide to the software and breaks down each stage of a project into manageable phases. From planning a session, editing a sequence, performing a mix to printing the final masters, you can approach this book either sequentially or peruse the self-contained recipes. You’ll come to grips with workflows for music production, motion picture, and spoken word production, helping you gain expertise in the area of your choice. You'll learn aspects of music mixing like side chain processing to keep instruments from overshadowing each other and conforming for motion picture. The author’s expertise with Pro Tools will help you discover and incorporate different techniques into your workflows. You’ll also learn to build consistent and replicable workflows and templates by understanding what happens behind the scenes in Pro Tools. With this cookbook, you’ll be able to focus on the creative aspects of your audio production and not get mired by the technical hurdles. By the end of this book, you’ll be well-equipped to handle even the most complex features of Pro Tools to deliver immaculate results for your clients.What you will learnExplore the inner workings of Pro ToolsPlan and organize projects effectivelyEdit audio quickly and efficientlyUnderstand and explore the usage of audio routingBuild effective mix templatesDeliver custom solutions for varied service requirementsUse advanced mixing techniques to enhance sound tracksPick appropriate use cases for different audio effects and pluginsWho this book is forThe book is for audio professionals, sound designers/editors, music engineers, podcast producers, re-recordist mixers, and students looking to learn about Pro Tools and its features. A basic understanding of Digital Audio Workstations and its operations such as import, edit, mix and bounce is a must.

DKK 354.00
1

Unreal Engine 5 Character Creation, Animation, and Cinematics - Wilhelm Ogterop - Bog - Packt Publishing Limited - Plusbog.dk

Unreal Engine 5 Character Creation, Animation, and Cinematics - Wilhelm Ogterop - Bog - Packt Publishing Limited - Plusbog.dk

Get to grips with the base workflow and create your own cinematic scenes in UE5 by learning to develop the main elements, animate, and combine them into a complete rendered movie scene with the help of key images printed in colorKey FeaturesPerform your entire rigging and animation workflow inside Unreal Engine 5 using Control Rig toolsCreate hand-keyed animations and clean up motion capture natively in Unreal EngineLearn the basics of creating 3D assets and customizing a MetaHuman for your movie needsBook DescriptionUnreal Engine 5 (UE5) offers beginners and seasoned professionals the ability to create detailed movie scenes with realistic human characters using MetaHuman and combine it with custom props and environments. It also comes with built-in industry standard animation tools to develop such scenes in a fraction of the time compared to old methods. This book takes you through the entire 3D movie production pipeline using free (open - source) software. By following the step-by-step, beginner-friendly tutorials in this book, you'll learn how to create your own custom 3D assets in Blender and texture these 3D assets in Quixel Mixer. Next, you'll take these completed 3D assets into Unreal Engine 5 and use them to build a virtual 3D movie set for your 3D movie. You'll also populate your 3D movie set by using Quixel MegaScans assets and create and customize your own photorealistic human character using MetaHuman Creator and UE5. As you advance, you'll discover how to rig, skin, and animate these 3D assets and characters using Blender and UE5's new Control Rig. Finally, you'll explore the process of setting up your movie cameras and animation sequences and rendering your 3D movie using UE5's Sequencer. By the end of this Unreal Engine book, you'll have learned how to combine different elements in UE5 to make your own movies and cinematics.What you will learnCreate, customize, and use a MetaHuman in a cinematic scene in UE5Model and texture custom 3D assets for your movie using Blender and Quixel MixerUse Nanite with Quixel Megascans assets to build 3D movie setsRig and animate characters and 3D assets inside UE5 using Control Rig toolsCombine your 3D assets in Sequencer, include the final effects, and render out a high-quality movie sceneLight your 3D movie set using Lumen lighting in UE5Who this book is forThis book is for beginners to Unreal Engine or 3D animation and art in general who want to learn the entire process of creating 3D movies with Unreal Engine 5. Experienced 3D artists and animators new to UE5 will also find this book invaluable as it covers cutting-edge techniques for making real-time 3D movies using Unreal Engine, Blender, Quixel Mixer, and Quixel Bridge. Although prior experience with 3D software is not necessary, it will be helpful in understanding the concepts more easily.

DKK 728.00
1

Mathematics for Game Programming and Computer Graphics - Penny De Byl - Bog - Packt Publishing Limited - Plusbog.dk

Mathematics for Game Programming and Computer Graphics - Penny De Byl - Bog - Packt Publishing Limited - Plusbog.dk

A comprehensive guide to learning fundamental 3D mathematical principles used in games and computer graphics by exampleKey FeaturesGet acquainted with the essential mathematics needed to describe, simulate, and render 3D creationsConstruct and manipulate 3D animated environments using Python, Pygame, and PyOpenGLDevelop vertex and fragment shaders in OpenGL shader language to speed up renderingBook DescriptionMathematics is an essential skill when it comes to graphics and game development, particularly if you want to understand the generation of real-time computer graphics and the manipulation of objects and environments in a detailed way. Python, together with Pygame and PyOpenGL, provides you with the opportunity to explore these features under the hood, revealing how computers generate and manipulate 3D environments. Mathematics for Game Programming and Computer Graphics is an exhaustive guide to getting “back to the basics” of mathematics, using a series of problem-based, practical exercises to explore ideas around drawing graphic lines and shapes, applying vectors and vertices, constructing and rendering meshes, and working with vertex shaders. By leveraging Python, Pygame, and PyOpenGL, you’ll be able to create your own mathematics-based engine and API that will be used throughout to build applications. By the end of this graphics focussed book, you’ll have gained a thorough understanding of how essential mathematics is for creating, rendering, and manipulating 3D virtual environments and know the secrets behind today’s top graphics and game engines.What you will learnGet up and running with Python, Pycharm, Pygame, and PyOpenGLExperiment with different graphics API drawing commandsReview basic trigonometry and how it’s important in 3D environmentsApply vectors and matrices to move, orient, and scale 3D objectsRender 3D objects with textures, colors, shading, and lightingWork with vertex shaders for faster GPU-based renderingWho this book is forThis book is for programmers who want to enhance their 3D mathematics skills relating to computer graphics and computer games. Knowledge of high school–level mathematics and a working understanding in an object-orientated language is needed to grasp the contents present in this book.

DKK 503.00
1

Making Your CAM Journey Easier with Fusion 360 - Fabrizio Cimo - Bog - Packt Publishing Limited - Plusbog.dk

Making Your CAM Journey Easier with Fusion 360 - Fabrizio Cimo - Bog - Packt Publishing Limited - Plusbog.dk

Turn your design ideas into 3D models using Fusion 360 by honing your design skills and learning the best practices of common production technologiesPurchase of the print or Kindle book includes a free PDF eBookKey FeaturesGet familiar with Fusion 360 CAM Module and its machining potential with hands-on exercisesExplore major production technologies like turning, milling, laser cutting, and additive manufacturingLearn how to setup your program and simulate stock removalBook DescriptionDownloading a piece of 3D software and shaping concepts and ideas is quite easy. However, designing feasible and cost-effective real parts from 3D models can be challenging with traditional production technologies, or even additive manufacturing. This book will give you the know-how and skills to develop your projects from ideas to physical products, and overcome these obstacles. In ‘Making Your CAM Journey Easier with Fusion 360’, you'll discover how to set up a CAM program, pick the right tool, and optimize production. You'll learn the pros and cons of different production technologies, including turning, milling, laser cutting, and 3D printing, and understand how to choose the best option based on your needs. You’ll also explore the important computer-aided manufacturing tools that Fusion 360 offers through the use of examples and best practices. By the end of this book, you’ll understand the potential issues and drawbacks of different design components and apply workarounds to avoid design flaws.What you will learnChoose the best approach for different parts and shapesAvoid design flaws from a manufacturing perspectiveDiscover the different machining strategiesUnderstand how different tool geometries can influence machining resultsDiscover how to check the tool simulation for errorsUnderstand possible fixtures for raw material blocksBecome proficient in optimizing parameters for your machineExplore machining theory and formulas to evaluate cutting parametersWho this book is forThis book is for 3D enthusiasts or mechanical designers looking to turn their design ideas into 3D models, and their 3D models into final products. Familiarity with any CAD software or Fusion 360 design module is recommended; the book will then teach you the rest.

DKK 395.00
1

Canvas Cookbook - Bhushan Purushottam Joshi - Bog - Packt Publishing Limited - Plusbog.dk

Canvas Cookbook - Bhushan Purushottam Joshi - Bog - Packt Publishing Limited - Plusbog.dk

Over 80 simple but creative and structured recipes to explore the capabilities of HTML5 CanvasAbout This Book* Develop simple to advanced recipes of your own, and ultimately produce a great application* Discover a better way to use HTML5 Canvas, JavaScript, and CSS* Put your creative instincts to use in your day-to-day interface developmentsWho This Book Is ForThe book is intended for readers with a preliminary knowledge of JavaScript and CSS. Whether you're a beginner or expert in this technology, the book provides recipes to help you build your own application, presentation, or game. What You Will Learn* Draw basic shapes such as lines, arcs, curves, and text using the coordinate system* Learn about the animation cycle and use it to animate shapes* Grasp the knowledge required to create particles and use them* Give various effects to images and videos and also use them in animations* Discover the use of event listeners to make recipes interactive and to handle events through event handlers* Create good presentation graphics with graphs and charts* Learn all about 3D development, from building 3D objects to animating them* Convert your knowledge into a complete working game* Understand the interoperability and deployment of recipes on different browsers and on different devicesIn DetailWith the growing popularity of HTML5 Canvas, this book offers tailored recipes to help you develop portable applications, presentations, and games. The recipes are simple yet creative and build on each other. At every step, the book inspires the reader to develop his/her own recipe. From basic to advanced, every aspect of Canvas API has been covered to guide readers to develop their own application, presentation, or game. Style and approachAll the recipes are sequential and cover the basic and advanced concepts of Canvas. Every recipe is as simple as possible without compromising creativity

DKK 325.00
1

Learn Blender Simulations the Right Way - Stephen Pearson - Bog - Packt Publishing Limited - Plusbog.dk

Learn Blender Simulations the Right Way - Stephen Pearson - Bog - Packt Publishing Limited - Plusbog.dk

An in-depth guide to using the power of Mantaflow, rigid body, soft body, cloth simulations, and Dynamic Paint in Blender 3.3 to create campfires, waterfalls, explosions, flags, and much moreKey FeaturesUnderstand Mantaflow to create fire and smoke simulationsLearn to design satisfying animations using soft bodies and the cloth simulationConstruct realistic physics animations with rigid bodiesBook DescriptionBlender is a free, open source 3D software that allows you to create stunning visual graphics, animation, VFX, and much more!This book is an in-depth guide to creating realistic and eye-catching simulations, understanding the various settings and options around their creation, and learning how to troubleshoot solutions to your own Blender problems. In addition, this book can also be used to simulate the behavior of certain physics effects, such as fire, fluid, soft bodies, and rigid bodies. You’ll learn how to use Mantaflow, an open source framework within Blender software, to create fire, smoke, and fluid simulations. As you progress, you’ll understand how to easily produce satisfying rigid and soft body simulations, along with cloth simulations. Finally, you’ll use Dynamic Paint, Blender’s modifier, and the physics system to create eye-catching animations. By the end of this Blender book, you’ll have created a number of animations on your own, such as a campfire, waterfalls, and explosions. You’ll also have gained a deeper understanding of all the simulation options in Blender, which you can use to create portfolio-ready animations.What you will learnDiscover what Mantaflow is and how to use it effectivelyUnderstand domains, flows, and effectors, and why they are importantCreate realistic fire, smoke, and fluid simulationsProduce satisfying soft and rigid body simulations with easeUse the cloth simulation to bring animated fabric to lifeExplore canvas and brush objects in Dynamic Paint to create eye-catching animationsWho this book is forIf you’re a VFX artist, 3D artist, game designer, or any Blender user who wants to learn about Mantaflow and physics simulations, then this book is for you. You’re expected to have basic knowledge of the Blender interface and how to use it.

DKK 395.00
1

Automate Testing for Power Apps - Carlos De Huerta - Bog - Packt Publishing Limited - Plusbog.dk

Automate Testing for Power Apps - Carlos De Huerta - Bog - Packt Publishing Limited - Plusbog.dk

Improve your Power Apps' quality and business value with efficient automation testing tools such as Test Studio and Test EngineKey FeaturesUnderstand the basics of low-code testing automation and how it applies to Power AppsMaster the use of Test Studio and Test Engine for Canvas apps’ testingExtend testing automation for PCF, ALM, Mocks, Telemetry, and model-driven appsPurchase of the print or Kindle book includes a free PDF eBookBook DescriptionLow-code testing helps build better applications, freeing developers from frustrating problems faced while enhancing app features. Automate Testing for Power Apps will help you use automation testing to build better Canvas apps. You’ll start by understanding the fundamentals of automation testing, different approaches for low-code testing, and its application to Power Apps. Next, you’ll learn how to use Test Studio, Power Automate Desktop, and other tools to automate testing for your Canvas apps. You'll find out how to incorporate testing into your deployment processes for faster and more reliable releases. Additionally, this book covers advanced topics such as PCF components testing and model-driven apps. You’ll discover the new open-source project, Power Apps Test Engine, that’ll provide you with a single automated testing platform for all Power Apps. You'll learn how to test these more complex components to ensure the highest quality and business value for your Power Apps. By the end of this book, you'll have become a pro at using automation testing to build better Power Apps, reduce app release times, and increase the quality of your applications.What you will learnExplore the basics of automation testing and how it applies to Power AppsUnderstand the basics of Power Fx and how to use it in app testingFind out how to use Test Studio, Test Engine, and other tools for Canvas app testingDiscover advanced topics such as PCF components and model-driven app testingIncorporate testing into your deployment processesEmploy best practices for using testing automation to enhance the quality of your appsWho this book is forWhether you are a citizen developer, pro Power App maker, or IT generalist interested in learning about testing automation to improve the business value and quality of your Power Apps, this book will help you to accomplish your goal. Working knowledge of Power Apps with a basic understanding of Power platform is required to get the most out of this book.

DKK 376.00
1

Mastering Graphics Programming with Vulkan - Gabriel Sassone - Bog - Packt Publishing Limited - Plusbog.dk

Mastering Graphics Programming with Vulkan - Gabriel Sassone - Bog - Packt Publishing Limited - Plusbog.dk

Develop a rendering framework in this part-color guide by implementing next-generation 3D graphics, leveraging advanced Vulkan features, and getting familiar with efficient real-time ray tracing techniques uncovered by leading industry veterans, Marco Castorina and Gabriel SassoneKey FeaturesUse a pre-built "Raptor" engine to abstract tedious aspects like file systems, memory allocation, and utility functionsDelve into advanced graphics programming by taking advantage of Vulkan's cutting-edge features, including mesh shaders and ray tracingOptimize your engine without reinventing the wheelPurchase of the print or Kindle book includes a free PDF eBookBook DescriptionVulkan is now an established and flexible multi-platform graphics API. It has been adopted in many industries, including game development, medical imaging, movie productions, and media playback but learning it can be a daunting challenge due to its low-level, complex nature. Mastering Graphics Programming with Vulkan is designed to help you overcome this difficulty, providing a practical approach to learning one of the most advanced graphics APIs. In Mastering Graphics Programming with Vulkan, you’ll focus on building a high-performance rendering engine from the ground up. You’ll explore Vulkan’s advanced features, such as pipeline layouts, resource barriers, and GPU-driven rendering, to automate tedious tasks and create efficient workflows. Additionally, you'll delve into cutting-edge techniques like mesh shaders and real-time ray tracing, elevating your graphics programming to the next level. By the end of this book, you’ll have a thorough understanding of modern rendering engines to confidently handle large-scale projects. Whether you're developing games, simulations, or visual effects, this guide will equip you with the skills and knowledge to harness Vulkan’s full potential.What you will learnUnderstand resources management and modern bindless techniquesGet comfortable with how a frame graph works and know its advantagesExplore how to render efficiently with many light sourcesDiscover how to integrate variable rate shadingUnderstand the benefits and limitations of temporal anti-aliasingGet to grips with how GPU-driven rendering worksExplore and leverage ray tracing to improve render qualityWho this book is forThis book is for professional graphics and game developers who want to gain in-depth knowledge about how to write a modern and performant rendering engine in Vulkan. Familiarity with basic concepts of graphics programming (i.e. matrices, vectors, etc.) and fundamental knowledge of Vulkan are required.

DKK 418.00
1