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Gamification with Moodle - Natalie Denmeade - Bog - Packt Publishing Limited - Plusbog.dk

Gamification with Moodle - Natalie Denmeade - Bog - Packt Publishing Limited - Plusbog.dk

Use game elements in Moodle courses to build learner resilience and motivationAbout This Book• Formulate a Moodle course that acts as a flexible framework ready for your own content• Keep learners engrossed and create opportunities for motivation through the concepts of status, access, and power• A resourceful guide to innovative learning using automatic reports, assessments, and conditional release of activitiesWho This Book Is ForThis book has been designed for teachers who to use technology to create more engaging learning experiences for both online learning and in face-to-face sessions. This book will especially appeal to people who are interested in the underlying mechanics of play and games and want to know more about applying these concepts in an educational context. It is assumed that you are a teacher and expert in your field, have basic computer skills, and have access to the Internet. What You Will Learn• Set up a scoring system using Moodle Gradebook• Enable communication and collaboration in your class as a Learning Community using forums• Assess your learners' abilities by setting up challenges and quests• Configure gateways to check and ensure progress before new content or activities are released• Create Moodle assignments to provide effective feedback through a comment bank and custom scale• Issue Open Badges to recognize achievements and set up an online backpack to share digital badges• Reduce anxiety for learners by using the game-like concept of “Levelling Up”In DetailThis book describes how teachers can use Gamification design within the Moodle Learning Management System. Game elements can be included in course design by using, badges, rubrics, custom grading scales, forums, and conditional activities. Moodle courses do not have to be solo-learning experiences that replicate Distance Education models. The Gamification design process starts by profiling players and creating levels of achievement towards meeting learning outcomes. Each task is defined, valued, and sequenced. Motivation loops are devised to keep the momentum going. In a gaming studio, this approach would require a team of specialists with a large budget and time frames. Preparing for a class rarely has these optimal conditions. The approach used in this book is to introduce game elements into the course design gradually. First, apply gamification to just one lesson and then build up to gamifying a series of lessons over a term. Each example will indicate the difficulty level and time investment. Try it out to see what is most effective with your learners and choose wisely in your use of technology. By the end of this book, you will be able to create Moodle courses that incorporate choice, communication, challenge, and creativity. Style and approachAn easy-to-follow guide full of screenshots and step-by-step instructions with estimated time frames required to accomplish numerous tasks. Tips are offered for new Moodlers and plugin extensions are suggested for advanced Moodlers. The focus of the book is on why you would want to use each activity rather than detailed technical descriptions.

DKK 242.00
2

Automate Testing for Power Apps - Carlos De Huerta - Bog - Packt Publishing Limited - Plusbog.dk

Automate Testing for Power Apps - Carlos De Huerta - Bog - Packt Publishing Limited - Plusbog.dk

Improve your Power Apps' quality and business value with efficient automation testing tools such as Test Studio and Test EngineKey FeaturesUnderstand the basics of low-code testing automation and how it applies to Power AppsMaster the use of Test Studio and Test Engine for Canvas apps’ testingExtend testing automation for PCF, ALM, Mocks, Telemetry, and model-driven appsPurchase of the print or Kindle book includes a free PDF eBookBook DescriptionLow-code testing helps build better applications, freeing developers from frustrating problems faced while enhancing app features. Automate Testing for Power Apps will help you use automation testing to build better Canvas apps. You’ll start by understanding the fundamentals of automation testing, different approaches for low-code testing, and its application to Power Apps. Next, you’ll learn how to use Test Studio, Power Automate Desktop, and other tools to automate testing for your Canvas apps. You'll find out how to incorporate testing into your deployment processes for faster and more reliable releases. Additionally, this book covers advanced topics such as PCF components testing and model-driven apps. You’ll discover the new open-source project, Power Apps Test Engine, that’ll provide you with a single automated testing platform for all Power Apps. You'll learn how to test these more complex components to ensure the highest quality and business value for your Power Apps. By the end of this book, you'll have become a pro at using automation testing to build better Power Apps, reduce app release times, and increase the quality of your applications.What you will learnExplore the basics of automation testing and how it applies to Power AppsUnderstand the basics of Power Fx and how to use it in app testingFind out how to use Test Studio, Test Engine, and other tools for Canvas app testingDiscover advanced topics such as PCF components and model-driven app testingIncorporate testing into your deployment processesEmploy best practices for using testing automation to enhance the quality of your appsWho this book is forWhether you are a citizen developer, pro Power App maker, or IT generalist interested in learning about testing automation to improve the business value and quality of your Power Apps, this book will help you to accomplish your goal. Working knowledge of Power Apps with a basic understanding of Power platform is required to get the most out of this book.

DKK 376.00
1

Software Architecture with Kotlin - Jason Chow - Bog - Packt Publishing Limited - Plusbog.dk

Software Architecture with Kotlin - Jason Chow - Bog - Packt Publishing Limited - Plusbog.dk

Develop innovative architectural styles by analyzing and merging various approaches, focusing on making trade-offs and mitigating risks to solve real-world problemsKey FeaturesLearn how to analyze and dissect various architectural styles into building blocksCombine existing ideas with your own to create custom solutionsMake informed decisions by navigating trade-offs and compromisesPurchase of the print or Kindle book includes a free PDF eBookBook DescriptionSoftware Architecture with Kotlin explores the various styles of software architecture with a focus on using the Kotlin programming language. The author draws on their 20+ years of industry experience in developing large-scale enterprise distributed systems to help you grasp the principles, practices, and patterns that shape the architectural landscape of modern software systems. The book establishes a strong foundation in software architecture, explaining key concepts such as architectural qualities and principles, before teaching you how architectural decisions impact the quality of a system, such as scalability, reliability, and extendability. The chapters address modern architecture topics such as microservices, serverless, and event-driven architectures, providing insights into the challenges and trade-offs involved in adopting these architectural styles. You’ll also discover practical tools that’ll help you make informed decisions and mitigate risks. All architectural patterns in this book are demonstrated using Kotlin. By the end of this book, you’ll have gained practical expertise by using real-world examples, along with a solid understanding of Kotlin, to become a more proficient and impactful software architect.What you will learnMaster the fundamental principles of architecture and designExplore common architectural styles and their applicable scenariosAnalyze, break down, compare, and design architectural styles to solve practical problemsReason, negotiate, and make difficult choices in the absence of ideal solutionsMitigate risks when making compromises and trade-offsCreate scalable, sustainable, maintainable, and extendable software systemsUse the Kotlin programming language to achieve your architectural goalsWho this book is forThis book is for developers with basic Kotlin knowledge seeking a deeper understanding of architecture, Kotlin Android developers who are starting to get involved in backend development, and Java developers transitioning to Kotlin. It's also ideal for software architects who are less experienced in Kotlin and want to enhance their skills, as well as those who enjoy discussing and exploring unique architectural concepts.

DKK 376.00
1

The Pro Tools 2023 Post-Audio Cookbook - Emiliano Paternostro - Bog - Packt Publishing Limited - Plusbog.dk

The Pro Tools 2023 Post-Audio Cookbook - Emiliano Paternostro - Bog - Packt Publishing Limited - Plusbog.dk

Take your projects from vision to victory with Avid Pro Tools in this part-color guide by delivering high-quality results with perfect recipes for every challengeKey FeaturesLearn to edit audio quickly and efficiently using different techniquesDiscover advanced automation techniques used during a mix sessionUnlock Pro Tools' most powerful features and explore their usesPurchase of the print or Kindle book includes a free PDF eBookBook DescriptionPro Tools has long been an industry-standard Digital Audio Workstation (DAW) for audio professionals, but it can often be overwhelming for new and experienced users alike. The Pro Tools 2023 Post-Audio Cookbook acts as a reference guide to the software and breaks down each stage of a project into manageable phases. From planning a session, editing a sequence, performing a mix to printing the final masters, you can approach this book either sequentially or peruse the self-contained recipes. You’ll come to grips with workflows for music production, motion picture, and spoken word production, helping you gain expertise in the area of your choice. You'll learn aspects of music mixing like side chain processing to keep instruments from overshadowing each other and conforming for motion picture. The author’s expertise with Pro Tools will help you discover and incorporate different techniques into your workflows. You’ll also learn to build consistent and replicable workflows and templates by understanding what happens behind the scenes in Pro Tools. With this cookbook, you’ll be able to focus on the creative aspects of your audio production and not get mired by the technical hurdles. By the end of this book, you’ll be well-equipped to handle even the most complex features of Pro Tools to deliver immaculate results for your clients.What you will learnExplore the inner workings of Pro ToolsPlan and organize projects effectivelyEdit audio quickly and efficientlyUnderstand and explore the usage of audio routingBuild effective mix templatesDeliver custom solutions for varied service requirementsUse advanced mixing techniques to enhance sound tracksPick appropriate use cases for different audio effects and pluginsWho this book is forThe book is for audio professionals, sound designers/editors, music engineers, podcast producers, re-recordist mixers, and students looking to learn about Pro Tools and its features. A basic understanding of Digital Audio Workstations and its operations such as import, edit, mix and bounce is a must.

DKK 354.00
1

Learning C# by Developing Games with Unity - Harrison Ferrone - Bog - Packt Publishing Limited - Plusbog.dk

Learning C# by Developing Games with Unity - Harrison Ferrone - Bog - Packt Publishing Limited - Plusbog.dk

Learn C# programming from scratch using Unity as a fun and accessible entry point with this updated edition of the bestselling series. Includes invitation to join the online Unity Game Development community to read the book alongside peers, Unity developers/C# programmers and Harrison Ferrone. Key FeaturesDevelop a strong foundation of programming concepts and the C# languageBecome confident with Unity fundamentals and features in line with Unity 2023Build a playable game prototype in Unity—a working first-person shooter game prototypeBook DescriptionIt's the ability to write custom C# scripts for behaviors and game mechanics that really takes Unity the extra mile. That's where this book can help you as a new programmer!Harrison Ferrone, in this seventh edition of the bestselling series will take you through the building blocks of programming and the C# language from scratch while building a fun and playable game prototype in Unity. This book will teach you the fundamentals of OOPs, basic concepts of C#, and Unity engine with lots of code samples, exercises and tips to go beyond the book with your work. You will write C# scripts for simple game mechanics, perform procedural programming, and add complexity to your games by introducing intelligent enemies and damage-dealing projectiles. You will explore the fundamentals of Unity game development, including game design, lighting basics, player movement, camera controls, collisions, and more with every passing chapter. Note: The screenshots in the book display the Unity editor in full-screen mode for a comprehensive view. Users can easily reference color versions of images by downloading them from the GitHub repository or the graphics bundle linked in the book. What you will learnUnderstanding programming fundamentals by breaking them down into their basic partsComprehensive explanations with sample codes of object-oriented programming and how it applies to C#Follow simple steps and examples to create and implement C# scripts in UnityDivide your code into pluggable building blocks using interfaces, abstract classes, and class extensionsGrasp the basics of a game design document and then move on to blocking out your level geometry, adding lighting and a simple object animationCreate basic game mechanics such as player controllers and shooting projectiles using C#Become familiar with stacks, queues, exceptions, error handling, and other core C# conceptsLearn how to handle text, XML, and JSON data to save and load your game dataWho this book is forIf you're a developer, programmer, hobbyist, or anyone who wants to get started with Unity and C# programming in a fun and engaging manner, this book is for you. You'll still be able to follow along if you don't have programming experience, but knowing the basics will help you get the most out of this book.

DKK 377.00
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