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Roblox Game Development in 24 Hours - Roblox Corporation - Bog - Pearson Education (US) - Plusbog.dk

Beginning Programming in 24 Hours, Sams Teach Yourself - Dean Miller - Bog - Pearson Education (US) - Plusbog.dk

Coding with Roblox Lua in 24 Hours - Official Roblox Books(pearson) - Bog - Pearson Education (US) - Plusbog.dk

Godot Engine Game Development in 24 Hours, Sams Teach Yourself - George Marques - Bog - Pearson Education (US) - Plusbog.dk

Godot Engine Game Development in 24 Hours, Sams Teach Yourself - George Marques - Bog - Pearson Education (US) - Plusbog.dk

Game developers of all kinds are quickly discovering the power of the completely free, no-royalties, no-strings-attached Godot game engine. Now, in just 24 lessons of one hour or less, you can learn all the skills and techniques you’ll need to write great games with the new Godot 3 release. Each short, easy lesson builds on all that’s come before, helping you master all of Godot’s essentials, and use it to build 2D or 3D games for mobile, desktop, or HTML5 web platforms. Co-authored by Godot co-creator Ariel Manzur, Godot in 24 Hours, Sams Teach Yourself covers all this, and much more: - - Getting comfortable with the Godot Engine and its scene system - - Scripting 2D games, handling input, and creating realistic physics - - Building playable GUIs and sophisticated game flows - - Creating realistic animations - - Developing 3D games with shaders, materials, lighting, shadows, environments, and reflections - - Integrating audio into your games - - Making the most of Godot’s particle system - - Creating networked games - - Efficiently managing projects and exporting games to targeted devices - Godot in 24 Hours, Sams Teach Yourself is packed with up-to-the-minute examples and modern game development techniques. Its step-by-step instructions walk you through common questions, issues, and tasks; Q-and-As, Quizzes, and Exercises build and test your knowledge; "Did You Know?" tips offer insider advice and shortcuts; and "Watch Out!" alerts help you avoid pitfalls. By the time you’re finished, you’ll be comfortable using Godot to create virtually any game you can imagine.

DKK 292.00
1

Sams Teach Yourself Silverlight 4 in 24 Hours - Laura Nichols - Bog - Pearson Education (US) - Plusbog.dk

Sams Teach Yourself Flash Professional CS5 in 24 Hours - Lynn Beighley - Bog - Pearson Education (US) - Plusbog.dk

Sams Teach Yourself Flash Professional CS5 in 24 Hours - Lynn Beighley - Bog - Pearson Education (US) - Plusbog.dk

Learn Flash in just 24 lessons of one hour or less -- now fully updated and revised * An easy-to-read, well-organized introduction to Flash development for Flash beginners and upgraders alike: no programming experience needed * Full-color, wide-trim design makes this book exceptionally accessible and visually appealing * New interactive online learning lab * Flash can now be used to develop apps for the iPhone and iPod Touch In just 24 lessons of one hour or less, Sams Teach Yourself Adobe Flash Professional in 24 Hours will show Flash beginners and upgraders how to build high-impact vector-based graphics and animations with Adobe Flash. In this book's straightforward, step-by-step approach, each lesson builds on the previous ones -- helping you master all the essentials of Adobe's newest version of Flash from the ground up. Friendly, accessible, and conversational, this book gives Flash beginners a practical grounding in the entire package, without ever becoming overwhelming or intimidating. Coverage includes: assembling graphics for use in Flash; utilizing each leading approach to creating Flash animations; adding interactivity and advanced animation; optimizing and publishing Flash content; preparing for deployment on mobile devices; and much more. Throughout, step-by-step instructions carefully walk you through the most common Flash questions, issues, and tasks...Q and As, Quizzes, and Exercises help you build and test your knowledge..."Did You Know?" tips offer you insider advice and shortcuts...and "Watch Out!" alerts help you avoid problems. A new interactive Online Learning Lab will help you supplement the lessons in the book with step-by-step video walkthroughs of all the book's examples, detailed answers to the end-of-chapter quizzes, and all the files needed to complete the book's hands-on exercises.

DKK 274.00
1

Sams Teach Yourself ActionScript 3 in 24 Hours - Phillip Kerman - Bog - Pearson Education (US) - Plusbog.dk

Sams Teach Yourself ActionScript 3 in 24 Hours - Phillip Kerman - Bog - Pearson Education (US) - Plusbog.dk

ActionScript 3 is the foundation language for Adobe's entire Flash Platform, which can be used to build applications of unprecedented richness and power. In just 24 lessons of one hour or less, Sams Teach Yourself Adobe ActionScript 3 CS4 in 24 Hours will help ActionScript 3 beginners and upgraders gain true mastery over ActionScript 3, so they can build production applications for virtually any environment. In this book's straightforward, step-by-step approach, each lesson builds on everything that's come before, helping you learn all of ActionScript 3's core features and techniques from the ground up. Friendly, accessible, and conversational, this book gives ActionScript 3 beginners a practical grounding in the entire language, without ever becoming overwhelming or intimidating. Coverage includes: creating interactivity, working with data and multimedia, using XML, designing effective programs, troubleshooting and debugging, and much more. Throughout, step-by-step instructions carefully walk you through the most common ActionScript 3 questions, issues, and tasks...Q and As, Quizzes, and Exercises help you build and test their knowledge..."Did You Know?" tips offer you insider advice and shortcuts...and "Watch Out!" alerts help you avoid problems. By the time you've finished with these lessons, you won't just understand ActionScript 3: you'll be comfortable using it in real-world projects.

DKK 281.00
1

ASP.NET Core in 24 Hours, Sams Teach Yourself - Jeffrey T. Fritz - Bog - Pearson Education (US) - Plusbog.dk

ASP.NET Core in 24 Hours, Sams Teach Yourself - Jeffrey T. Fritz - Bog - Pearson Education (US) - Plusbog.dk

Microsoft has made the important decision to re-write ASP.NET from the ground up utilizing modern web framework techniques in order to modernize ASP.NET for today''s servers. This re-invented ASP.NET is breaking out of its Windows constraints and will be capable of running on Windows, Mac and Linux servers. In just 24 sessions of one hour or less, you’ll learn how to build complete, professional-quality web solutions with ASP.NET Core 1.0. Using this book’s straightforward, step-by-step approach, you’ll master the entire process, from site design through data collection, user management through debugging and deployment. In just 24 lessons of one hour or less, learn to create ASP.NET web sites that interact with user input and online databases - - Using a straightforward, step by step approach, each lesson builds upon the previous one, allowing you to learn the essentials of the new ASP.NET Core from the ground up - - Lessons, tips, and tricks that show you how to get the most of the new ASP.NET Core on Windows, Mac, and Linux with and without the aide of Microsoft Visual Studio. - - Get started with any personal computer and build your first web application with ASP.NET Core - - Q and As, quizzes, and exercises at the end of each chapter help you test your knowledge - - Notes and tips point out shortcuts and solutions - - Covers the major new features of ASP.NET Core -

DKK 87.00
1

SQL in 24 Hours, Sams Teach Yourself - Ryan Stephens - Bog - Pearson Education (US) - Plusbog.dk

SQL in 24 Hours, Sams Teach Yourself - Ryan Stephens - Bog - Pearson Education (US) - Plusbog.dk

In just 24 lessons of one hour or less, Sams Teach Yourself SQL in 24 Hours helps you use SQL to build effective databases, efficiently retrieve data, and manage everything from performance to security. This Seventh Edition is thoroughly revised and reorganized for faster learning and a deeper understanding of modern SQL development. Based on standardized SQL throughout, it teaches using new sample code based on the free, easy-to-use Oracle Database Express (XE). You''ll find more hands-on examples than ever, culminating in an all-new Bonus Exercises Workshop with even more real-world practice. This guide''s straightforward, step-by-step approach shows you how to work with database structures, objects, queries, tables, and more. In just hours, you will be applying advanced techniques, from transactions and joins to complex data retrieval using views and subqueries. Step-by-step instructions carefully walk you through the most common SQL tasks. Practical, hands-on examples show you how to apply what you learn. Quizzes and exercises help you test your knowledge and stretch your skills. Notes and tips point out shortcuts and solutions. Learn how to... * Master core relational database concepts, SQL concepts, and language components * Clearly understand your data * Set up databases and plan efficient database designs * Define entities and relationships, establish data structures, and create database objects * "Normalize" raw databases into logically organized tables * Edit relational data and tables and manage transactions * Write effective, well-performing queries * Categorize, summarize, sort, group, and restructure data * Work with dates and times * Join tables in queries, use subqueries, and combine multiple queries * Optimize performance with indexes and other techniques * Administer databases and manage users * Secure databases and data

DKK 291.00
1

Unity Game Development in 24 Hours, Sams Teach Yourself - Mike Geig - Bog - Pearson Education (US) - Plusbog.dk

Unity Game Development in 24 Hours, Sams Teach Yourself - Mike Geig - Bog - Pearson Education (US) - Plusbog.dk

In just 24 lessons of one hour or less, Sams Teach Yourself Unity Game Development in 24 Hours will help you master the Unity 2021 game engine at the heart of Inside , Kerbal Space Program, Subnautica , and many other sizzling-hot games! This book''s straightforward, step-by-step approach teaches you everything from the absolute basics through sophisticated game physics, animation, and mobile device deployment techniques. Every lesson builds on what you''ve already learned, giving you a rock-solid foundation for real-world success. * Step-by-step instructions carefully walk you through the most common Unity game development tasks. * Four sample game projects illustrate the topics. * Practical, hands-on examples show you how to apply what you learn. * Quizzes and exercises help you test your knowledge and stretch your skills. * Notes and Tips point out shortcuts and solutions. Learn how to... * Get up and running fast with the Unity 2021 game engine and editor * Work efficiently with Unity''s graphical asset pipeline * Make the most of lights and cameras * Sculpt stunning worlds with Unity''s terrain and environmental tools * Script tasks ranging from capturing input to building complex behaviors * Quickly create repeatable, reusable game objects with prefabs * Implement easy, intuitive game user interfaces * Control players through built-in and custom character controllers * Build realistic physical and trigger collisions * Leverage the full power of Unity''s Animation and Timeline systems * Integrate complex audio into your games * Use mobile device accelerometers and multi-touch displays * Build engaging 2D games with Unity''s 2D tools and Tilemap * Apply the "finishing touches"and deploy your games

DKK 330.00
1

Unity 2018 Game Development in 24 Hours, Sams Teach Yourself - Mike Geig - Bog - Pearson Education (US) - Plusbog.dk

Unity 2018 Game Development in 24 Hours, Sams Teach Yourself - Mike Geig - Bog - Pearson Education (US) - Plusbog.dk

In just 24 lessons of one hour or less, Sams Teach Yourself Unity Game Development in 24 Hours will help you master the Unity 2018 game engine at the heart of Ori and the Blind Forest , Firewatch , Monument Valley , and many other sizzling-hot games! This book’s straightforward, step-by-step approach teaches you everything from the absolute basics through sophisticated game physics, animation, and mobile device deploymenttechniques. Every lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success. Step-by-step instructions carefully walk you through the most common Unity game development tasks. Practical, hands-on examples show you how to apply what you learn. Quizzes and exercises help you test your knowledge and stretch your skills. Notes and Tips point out shortcuts and solutions Learn how to… - - Get up and running fast with the Unity 2018 game engine and editor - - Work efficiently with Unity’s graphical asset pipeline - - Make the most of lights and cameras - - Sculpt stunning worlds with Unity’s terrain and environmental tools - - Script tasks ranging from capturing input to building complex behaviors - - Quickly create repeatable, reusable game objects with prefabs - - Implement easy, intuitive game user interfaces - - Control players through built-in and custom character controllers - - Build realistic physical and trigger collisions - - Leverage the full power of Unity’s Animation and new Timeline systems - - Integrate complex audio into your games - - Use mobile device accelerometers and multi-touch displays - - Build engaging 2D games with Unity’s 2D tools and Tilemap - - Apply the “finishing touches” and deploy your games -

DKK 360.00
1

Bootstrap in 24 Hours, Sams Teach Yourself - Jennifer Kyrnin - Bog - Pearson Education (US) - Plusbog.dk

Bootstrap in 24 Hours, Sams Teach Yourself - Jennifer Kyrnin - Bog - Pearson Education (US) - Plusbog.dk

Learn to create great-looking responsive web sites with Bootstrap In just 24 lessons of one hour or less, Sams Teach Yourself Bootstrap in 24 Hours helps you use the free and open source Bootstrap framework to quickly build websites that automatically reflect each user’s device and experience, without complex hand crafting. This book’s straightforward, step-by-step approach shows you how to install Bootstrap and quickly build basic sites; extend them with styles, components, and JavaScript plug-ins, and even create sophisticated designs with advanced features. In just a few hours, you’ll be using Bootstrap to bring responsive design to virtually any site. Every lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success. - - Step-by-step instructions carefully walk you through the most common Bootstrap development tasks - - Practical, hands-on examples show you how to apply what you learn - - Quizzes and exercises help you test your knowledge and stretch your skills - - Notes and tips point out shortcuts and solution - Learn how to... - - Download Bootstrap and integrate it into your project - - Quickly build your first Bootstrap site with the basic template - - Create beautiful and responsive site layouts with Bootstrap’s built-in grids - - Display more interesting text with labels, badges, panels, and wells - - Style tables and forms so they’re attractive, readable, and responsive - - Use images, media, and icons, including free Glyphicons - - Quickly create navigation and buttons, including dropdowns and search fields - - Add alignment, color, and visibility with Bootstrap’s CSS utilities - - Extend your site with alerts, image carousels, and other JavaScript plugins - - Rapidly create appealing functional prototypes - - Customize Bootstrap with CSS, Less, and Sass - - Lighten Bootstrap downloads by stripping out unnecessary features - - Build accessible sites - - Create complex designs that don’t look generic - Who This Book is For - - Those who already have an understanding of the basics of HTML and CSS - - Having an understanding of JavaScript will make this book a bit easier to absorb, but it is not required because the basics of JavaScript are covered - Contents at a Glance Part I: Getting Started with Bootstrap Hour 1: What Is Bootstrap, and Why You Should Use It Hour 2: Downloading and Installing Bootstrap Hour 3: Build Your First Bootstrap Website with the Basic Template Hour 4: Understanding Normalize.CSS and the Basics of Bootstrap CSS Part II: Building and Managing Web Pages with Bootstrap Hour 5: Grids and How to Use Them Hour 6: Labels, Badges, Panels, Wells, and the Jumbotron Hour 7: Bootstrap Typography Hour 8: Styling Tables Hour 9: Styling Forms Hour 10: Images, Media Objects, and Glyphicons Hour 11: Styling and Using Buttons and Button Groups Hour 12: Creating Navigation Systems with Bootstrap Hour 13: Bootstrap Utilities Part III: Bootstrap JavaScript Plugins Hour 14: Using Bootstrap JavaScript Plugins Hour 15: Modal Windows Hour 16: Affix, Tab, and ScrollSpy Hour 17: Popovers and Tooltips Hour 18: Transitions, Buttons, Alerts, and Progress Bars Hour 19: Collapse and Accordion Hour 20: Carousels Part IV: Customizing Bootstrap Hour 21: Customizing Bootstrap and Your Bootstrap Website Hour 22: Making Bootstrap Accessible Hour 23: Using Less and Sass with Bootstrap Hour 24: Going Further with Bootstrap

DKK 251.00
1

Apache Spark in 24 Hours, Sams Teach Yourself - Jeffrey Aven - Bog - Pearson Education (US) - Plusbog.dk

Apache Spark in 24 Hours, Sams Teach Yourself - Jeffrey Aven - Bog - Pearson Education (US) - Plusbog.dk

Apache Spark is a fast, scalable, and flexible open source distributed processing engine for big data systems and is one of the most active open source big data projects to date. In just 24 lessons of one hour or less, Sams Teach Yourself Apache Spark in 24 Hours helps you build practical Big Data solutions that leverage Spark’s amazing speed, scalability, simplicity, and versatility. This book’s straightforward, step-by-step approach shows you how to deploy, program, optimise, manage, integrate, and extend Spark–now, and for years to come. You’ll discover how to create powerful solutions encompassing cloud computing, real-time stream processing, machine learning, and more. Every lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success. Whether you are a data analyst, data engineer, data scientist, or data steward, learning Spark will help you to advance your career or embark on a new career in the booming area of Big Data. Learn how to - - Discover what Apache Spark does and how it fits into the Big Data landscape - - Deploy and run Spark locally or in the cloud - - Interact with Spark from the shell - - Make the most of the Spark Cluster Architecture - - Develop Spark applications with Scala and functional Python - - Program with the Spark API, including transformations and actions - - Apply practical data engineering/analysis approaches designed for Spark - - Use Resilient Distributed Datasets (RDDs) for caching, persistence, and output - - Optimise Spark solution performance - - Use Spark with SQL (via Spark SQL) and with NoSQL (via Cassandra) - - Leverage cutting-edge functional programming techniques - - Extend Spark with streaming, R, and Sparkling Water - - Start building Spark-based machine learning and graph-processing applications - - Explore advanced messaging technologies, including Kafka - - Preview and prepare for Spark’s next generation of innovations - Instructions walk you through common questions, issues, and tasks; Q-and-As, Quizzes, and Exercises build and test your knowledge; "Did You Know?" tips offer insider advice and shortcuts; and "Watch Out!" alerts help you avoid pitfalls. By the time you''re finished, you''ll be comfortable using Apache Spark to solve a wide spectrum of Big Data problems.

DKK 322.00
1

C++ in 24 Hours, Sams Teach Yourself - Jesse Liberty - Bog - Pearson Education (US) - Plusbog.dk

C++ in 24 Hours, Sams Teach Yourself - Jesse Liberty - Bog - Pearson Education (US) - Plusbog.dk

Sams Teach Yourself C++ in 24 Hours is a hands-on guide to the C++ programming language. Readers are provided with short, practical examples that illustrate key concepts, syntax, and techniques. Using a straightforward approach, this fast and friendly tutorial teaches you everything you need to know, from installing and using a compiler, to debugging the programs you’ve created, to what’s new in C++14. - - Step-by-step instructions carefully walk you through the most common C++ programming tasks - - Quizzes and exercises at the end of each chapter help you test yourself to make sure you’re ready to go on - Learn how to... - - Install and use a C++ compiler for Windows, Mac OS X, or Linux - - Build object-oriented programs in C++ - - Master core C++ concepts such as functions and classes - - Add rich functionality with templates and lambda expressions - - Debug your programs for flawless code - - Learn exception and error-handling techniques - - Put to use the new features in C++14, the latest version of the language - - Create and use templates - - Control program flow with loops - - Store information in arrays and strings - - Declare and use pointers - - Use operator overloading - - Extend classes with inheritance - - Use polymorphism and derived classes - - Employ object-oriented analysis and design - Starter Kit See Appendix D for information on how to download a free C++ compiler for Windows.

DKK 251.00
1

Meaningful Curriculum for Young Children - Eva Moravcik - Bog - Pearson Education (US) - Plusbog.dk

Meaningful Curriculum for Young Children - Eva Moravcik - Bog - Pearson Education (US) - Plusbog.dk

Note: This is the bound book only and does not include access to the Enhanced Pearson eText. To order the Enhanced Pearson eText packaged with a bound book, use ISBN 0134479424. This child-centered approach to understanding and planning curriculum focuses on humanistic and progressive education pedagogy in preschool and primary grades. The authors stress a curriculum that is joyful, has meaning to children, is built upon children’s strengths, has intellectual integrity, uses developmentally appropriate pedagogy, and encourages teachers to be passionate learners along with children. The book’s personal tone, many practical examples, step-by-step lesson planning process, and children’s art and photographs of children bring the content to life. The new edition features updating throughout and a number of new features that add to the understanding and usefulness of the concepts, among them: Some things to say sections, end-of-section self-check digital quizzes with feedback, refreshed videos, end-of-chapter Explore and Experience sections, new children’s art and photographs of children, new improved lesson planning formats, more examples of integrated curriculum, new sections on teaching curriculum to two-year-olds, and a new connection to current national subject area standards throughout. Improve mastery and retention with the Enhanced Pearson eText* The Enhanced Pearson eText provides a rich, interactive learning environment designed to improve student mastery of content. The Enhanced Pearson eText is: - - Engaging. The new interactive, multimedia learning features were developed by the authors and other subject-matter experts to deepen and enrich the learning experience. - - Convenient. Enjoy instant online access from your computer or download the Pearson eText App to read on or offline on your iPad® and Android® tablet.* - - Affordable. Experience the advantages of the Enhanced Pearson eText along with all the benefits of print for 40% to 50% less than a print bound book. - * The Enhanced eText features are only available in the Pearson eText format. They are not available in third-party eTexts or downloads. *The Pearson eText App is available on Google Play and in the App Store. It requires Android OS 3.1-4, a 7” or 10” tablet, or iPad iOS 5.0 or later.

DKK 936.00
1

Sams Teach Yourself Windows 8 Apps with XAML and C# in 24 Hours - David Davis - Bog - Pearson Education (US) - Plusbog.dk

Sams Teach Yourself Windows 8 Apps with XAML and C# in 24 Hours - David Davis - Bog - Pearson Education (US) - Plusbog.dk

With Metro, Microsoft has reinvented Windows for a new generation -- and delivered a gorgeous, scalable, exceptionally robust platform for building tablet and smartphone apps, too. Now, there's a practical, hands-on guide to building great Metro apps with XAML and C#. One step at a time, this book covers the entire development lifecycle, from user interface planning through debugging and publishing. Pioneering Microsoft developer Noah Weinert teaches each new technique through examples that integrate into a complex, feature-rich Metro application while reinforcing today's best practices for modular development. In just 24 sessions of one hour or less, Weinert covers: * Preparing for Metro-style development and understanding Metro solutions * Navigating among views * Adding interactivity * Retrieving and storing data * Styling views, controls, and tiles * Leveraging notifications and badges * Incorporating sensor input and proximity-based functionality * Sharing data among devices and applications * Streaming media via PlayTo * Creating apps for multiple displays and resolutions * Maximizing performance and reliability * Managing the application lifecycle, and much more Friendly, accessible, and conversational, this book delivers practical grounding in Metro development without ever becoming overwhelming or intimidating. Each lesson builds on everything that's come before, helping readers learn all the essentials they'll need to create high-quality Metro solutions

DKK 244.00
1

Visual Basic 2015 in 24 Hours, Sams Teach Yourself - James Foxall - Bog - Pearson Education (US) - Plusbog.dk

Visual Basic 2015 in 24 Hours, Sams Teach Yourself - James Foxall - Bog - Pearson Education (US) - Plusbog.dk

In just 24 sessions of one hour or less, you’ll learn how to build complete, reliable, and modern Windows applications with Microsoft® Visual Basic® 2015. Using a straightforward, step-by-step approach, each lesson builds on what you’ve already learned, giving you a strong foundation for success with every aspect of VB 2015 development. Notes present interesting pieces of information. Tips offer advice or teach an easier way to do something. Cautions advise you about potential problems and help you steer clear of disaster. Learn How To - - Master VB 2015 by building a complete feature-rich application - - Navigate VB 2015 and discover its new shortcuts - - Work with objects, collections, and events - - Build attractive, highly-functional user interfaces - - Make the most of forms, controls, modules, and procedures - - Efficiently store data and program databases - - Make decisions in code - - Use powerful object-oriented techniques - - Work with graphics and text files - - Manipulate filesystems and the Registry - - Add email support - - Create efficient modules and reusable procedures - - Interact effectively with users - - Write code to preview and print documents - - Debug with VB 2015’s improved breakpoint features - - Distribute your software - Download all examples and source code presented in this book from informit.com/title/9780672337451 as they become available. Who Should Read This Book Those who have little or no programming experience or who might be picking up Visual Basic as a second language. Bug Alert Description: Changing the startup form''s name in a VB WinForms app does not update the "Startup form" #4517 Explanation: In the latest Visual Basic update on GitHub, Microsoft accidentally introduced a significant bug that you should be aware of. In the Visual Basic project properties dialog on one of the tabs (Application), is a drop down box for selecting the "startup object". This can be either a Main method or a System.Windows.Forms instance (or System.Windows.Window for WPF). When you do a rename on a form (say from the code editor in source or from the solution explorer) currently set as the startup form the rename doesn''t cascade to the startup object project property cause the project to enter an invalid state where the user must now manually reset this project property from the now nonexistent Form to the new name. This is a huge annoyance.The fix for the bug (until Microsoft addresses) can be found here: http://www.jamesfo

DKK 794.00
1

Art of Computer Programming, Volume 4, Fascicle 7, The - Donald Knuth - Bog - Pearson Education (US) - Plusbog.dk

Art of Computer Programming, Volume 4, Fascicle 7, The - Donald Knuth - Bog - Pearson Education (US) - Plusbog.dk

The Art of Computer Programming is a multivolume work on the analysis of algorithms and has long been recognized as the definitive description of classical computer science. The five volumes published to date--Volumes 1, 2, 3, 4A, and 4B--already comprise a unique and invaluable resource in programming theory and practice. Countless readers have spoken about the profound personal influence of Knuth's writings. Scientists have marveled at the beauty and elegance of his analysis, while practicing programmers have successfully applied his "cookbook" solutions to their day-to-day problems. All have admired Knuth for the breadth, clarity, accuracy, and good humor found in his books. To continue the set, and to update parts of the existing volumes, Knuth has created a series of small books called fascicles, which are published at regular intervals. Each fascicle encompasses a section or more of wholly new or revised material. Ultimately, the content of these fascicles will be rolled up into the comprehensive, final versions of each volume, and the enormous undertaking that began in 1962 will be complete. Volume 4, Fascicle 7, which is brimming with lively examples, forms the first third of what will eventually become hardcover Volume 4C. It introduces and explores an important general framework for modeling and solving combinatorial problems, called the Constraint Satisfaction Problem (CSP). The concluding sections of Volume 4B contain expositions of two analogous frameworks, namely XCC ("exact covering with colors") and SAT ("Boolean satisfiability"); the XCC solvers and SAT solvers are now joined by CSP solvers, completing a powerful trio of techniques. Each member of the trio has its own strengths, while separately helping to understand the other two. This fascicle illuminates how the CSP framework is tied to dozens of other parts of computer science: Scene analysis (computer vision); efficient algorithms that embed one graph in another; fascinating instances of "graceful graphs"; new ways to look ahead when backtracking; new heuristics to guide a search that backtracks through a massive space of possibilities; situations when backtracking isn't necessary. New sparse-set data structures are introduced, leading to a technique called "dancing cells"--which often is even better than "dancing links"! Recreational topics appear throughout, including some new takes on the classic problem of a knight's tour, as well as modern puzzles such as fillomino. Nearly 500 exercises are provided, arranged carefully for self-instruction, together with detailed answers (in fact, sometimes also with answers to the answers). All the while, the author pays significant attention to the history of the subject and its human dimensions.

DKK 295.00
1

Case Studies on Educational Administration - Theodore Kowalski - Bog - Pearson Education (US) - Plusbog.dk

Detecting, Troubleshooting, and Preventing Congestion in Storage Networks - Edward Mazurek - Bog - Pearson Education (US) - Plusbog.dk

Detecting, Troubleshooting, and Preventing Congestion in Storage Networks - Edward Mazurek - Bog - Pearson Education (US) - Plusbog.dk

The complete practical guide to architect storage networks for maximum efficiency, and to quickly troubleshoot congestion issues. Data is the most important entity in a data center. In addition to being stored securely for the long term, data must be accessible to applications with low latency so that high performance can be maintained 24/7. To meet this performance goal of applications, the storage infrastructure services must be designed accordingly. In Detecting, Troubleshooting, and Preventing Congestion in Storage Networks , leading Cisco experts take a practical approach to explaining the congestion handling mechanisms of the transport technologies like FC, FCoE, RoCE, and TCP. The authors share proven troubleshooting methodology developed through years of firsthand experience as well as analytical techniques for monitoring the storage fabrics and gaining predictive insights. Through real-world experiences and case study examples, you''ll learn what questions to ask, how to start planning, what exists today, what components still must evolve, and how to drive value in building custom applications in detecting congestion in large-scale storage networks. - - Optimize user experience with faster resolution of congestion in storage networks in production data centers - - Master congestion handling mechanisms in technologies like FC, FCoE, RoCE, and TCP - - Applicable to networks connected to all storage array types and vendors including Dell, HPE, IBM, NetApp, Hitachi - - Real-world case studies and troubleshooting methodology ensuring storage SLAs are consistently met - - Increase uptime with custom analytical tools for predicting and resolving congestion - - Boost storage infrastructure efficiency in a hybrid cloud model - - Save on employee training and reduce support ticket hassles with vendors -

DKK 442.00
1

Retrospectives Antipatterns - Aino Corry - Bog - Pearson Education (US) - Plusbog.dk

Retrospectives Antipatterns - Aino Corry - Bog - Pearson Education (US) - Plusbog.dk

Improve Every Retrospective! Real Solutions for Every Team Leader, Facilitator, and Participant “. . . Aino has shared a robust, curated list of antipatterns and how to avoid them. . . . And she has shared so much more than tips and techniques. You will find a gold mine--with precious nuggets, including her personal experiences, effective facilitation resources, and pointers for extracting yourself and your team when you''re stuck.” --From the Foreword by Diana Larsen, co-author, Agile Retrospectives: Making Good Teams Great Retrospectives are indispensable for continuous learning and improvement in Lean, Agile, DevOps, and other contexts, but most of us have suffered through at least one retrospective that was a waste of time, or worse. Now, leading agile coach Aino Vonge Corry identifies 24 reasons that retrospectives fail and shows how to overcome each of them. Using the familiar “patterns” approach, Retrospectives Antipatterns introduces antipatterns related to structure, planning, people, distributed teams, and more. Corry shares traps she''s encountered and mistakes she''s made over more than a decade of leading retrospectives and then presents proven solutions. With her insights and guidance, you can run enjoyable retrospectives that deliver concrete improvements and real value--or at the very least recognize when you are making the same mistake as the author! - - Create a common language, actionable solutions, and proven plans for solving the retrospective problems you''ll encounter most often - - Recognize symptoms, assess tradeoffs, and refactor your current situation into something better - - Plan more effectively: decide who should attend and facilitate, when to schedule your retrospective, and how much time to set aside - - Handle “people” problems: deal with negativity, silence, distrust, disillusionment, loudmouths, and cultural differences - - Facilitate better “virtual” retrospectives, with tips for online retrospectives included in each antipattern - Register your book for convenient access to downloads, updates, and/or corrections as they become available. See inside book for details.

DKK 255.00
1

Design Thinking for Tech - George Anderson - Bog - Pearson Education (US) - Plusbog.dk

Design Thinking for Tech - George Anderson - Bog - Pearson Education (US) - Plusbog.dk

In just 24 lessons of one hour or less, Design Thinking for Tech helps you inject techniques and exercises into your projects using the same systematic and creative process that designers have used for years. Anderson walks you through a simple four-phase Design Thinking model, showing how to loop back, keep learning, and continuously refine your work. You start by understanding the essential “what, how, when, why, and who” of Design Thinking. Next, you use core Design Thinking techniques to understand the big picture, focus on your most critical problems, think more creatively about them, take the "next best steps" toward problem resolution and value creation, and along the way rapidly iterate for progress. Every lesson builds on what you''ve already learned, with exercises crafted to deliver directly relevant experience. Regardless of your role in the world of technology, you''ll learn how to supercharge success for any tech-related project, business initiative, or digital transformation. Learn how to... - - Apply a simple four-phased Design Thinking model in team and individual settings - - Inject game-changing methods into the project lifecycle - - Gain crucial “big picture” insights into how a situation has evolved over time - - Build and maintain healthier, more resilient teams - - Reskill teams to deliver greater business, functional, and technical impact - - Set and manage realistic expectations through a 360° view of your stakeholders - - Connect, communicate, and empathize with the right people at the right time - - Liberate the ideas trapped in your head so you can explore them deeply with others - - Think divergently, expand creativity, and work through uncertainty - - Navigate problems to quickly arrive at potential solutions - - Deliver incremental yet real value to people who desperately need it - - Start small to deliver greater value at velocity - - Improve how you approach and manage change - Step-by-step instructions carefully walk you through the most common tasks. Practical, hands-on examples show you how to apply what you learn. Quizzes and exercises help you test your knowledge and stretch your skills. Notes and tips point out shortcuts and solutions.

DKK 370.00
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Linux Essentials for Cybersecurity - William Rothwell - Bog - Pearson Education (US) - Plusbog.dk

Linux Essentials for Cybersecurity - William Rothwell - Bog - Pearson Education (US) - Plusbog.dk

ALL YOU NEED TO KNOW TO SECURE LINUX SYSTEMS, NETWORKS, APPLICATIONS, AND DATA–IN ONE BOOK From the basics to advanced techniques: no Linux security experience necessaryRealistic examples & step-by-step activities: practice hands-on without costly equipmentThe perfect introduction to Linux-based security for all students and IT professionals Linux distributions are widely used to support mission-critical applications and manage crucial data. But safeguarding modern Linux systems is complex, and many Linux books have inadequate or outdated security coverage. Linux Essentials for Cybersecurity is your complete solution. Leading Linux certification and security experts William “Bo” Rothwell and Dr. Denise Kinsey introduce Linux with the primary goal of enforcing and troubleshooting security. Their practical approach will help you protect systems, even if one or more layers are penetrated. First, you’ll learn how to install Linux to achieve optimal security upfront, even if you have no Linux experience. Next, you’ll master best practices for securely administering accounts, devices, services, processes, data, and networks. Then, you’ll master powerful tools and automated scripting techniques for footprinting, penetration testing, threat detection, logging, auditing, software management, and more. To help you earn certification and demonstrate skills, this guide covers many key topics on CompTIA Linux+ and LPIC-1 exams. Everything is organized clearly and logically for easy understanding, effective classroom use, and rapid on-the-job training. LEARN HOW TO: - - Review Linux operating system components from the standpoint of security - - Master key commands, tools, and skills for securing Linux systems - - Troubleshoot common Linux security problems, one step at a time - - Protect user and group accounts with Pluggable Authentication - - Modules (PAM), SELinux, passwords, and policies - - Safeguard files and directories with permissions and attributes - - Create, manage, and protect storage devices: both local and networked - - Automate system security 24/7 by writing and scheduling scripts - - Maintain network services, encrypt network connections, and secure network-accessible processes - - Examine which processes are running–and which may represent a threat - - Use system logs to pinpoint potential vulnerabilities - - Keep Linux up-to-date with Red Hat or Debian software management tools - - Modify boot processes to harden security - - Master advanced techniques for gathering system information -

DKK 690.00
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Code - Charles Petzold - Bog - Pearson Education (US) - Plusbog.dk

Code - Charles Petzold - Bog - Pearson Education (US) - Plusbog.dk

The classic guide to how computers work, updated with new chapters and interactive graphics "For me, Code was a revelation. It was the first book about programming that spoke to me. It started with a story, and it built up, layer by layer, analogy by analogy, until I understood not just the Code, but the System. Code is a book that is as much about Systems Thinking and abstractions as it is about code and programming. Code teaches us how many unseen layers there are between the computer systems that we as users look at every day and the magical silicon rocks that we infused with lightning and taught to think." - Scott Hanselman, Partner Program Director, Microsoft, and host of Hanselminutes Computers are everywhere, most obviously in our laptops and smartphones, but also our cars, televisions, microwave ovens, alarm clocks, robot vacuum cleaners, and other smart appliances. Have you ever wondered what goes on inside these devices to make our lives easier but occasionally more infuriating? For more than 20 years, readers have delighted in Charles Petzold''s illuminating story of the secret inner life of computers, and now he has revised it for this new age of computing. Cleverly illustrated and easy to understand, this is the book that cracks the mystery. You''ll discover what flashlights, black cats, seesaws, and the ride of Paul Revere can teach you about computing, and how human ingenuity and our compulsion to communicate have shaped every electronic device we use. This new expanded edition explores more deeply the bit-by-bit and gate-by-gate construction of the heart of every smart device, the central processing unit that combines the simplest of basic operations to perform the most complex of feats. Petzold''s companion website, CodeHiddenLanguage.com, uses animated graphics of key circuits in the book to make computers even easier to comprehend. In addition to substantially revised and updated content, new chapters include: - - Chapter 18: Let''s Build a Clock! - - Chapter 21: The Arithmetic Logic Unit - - Chapter 22: Registers and Busses - - Chapter 23: CPU Control Signals - - Chapter 24: Jumps, Loops, and Calls - - Chapter 28: The World Brain - From the simple ticking of clocks to the worldwide hum of the internet, Code reveals the essence of the digital revolution.

DKK 270.00
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