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Warhammer 40,000: Armageddon - Imperium Complete Steam CD Key

Warhammer 40,000: Armageddon - Imperium Complete Steam CD Key

IncludesBase GameWarhammer 40,000: Armageddon - Vulkan's Wrath Warhammer 40,000: Armageddon - Angels of DeathWarhammer 40,000: Armageddon - Glory of MacraggeWarhammer 40,000: Armageddon - Ork HuntersWarhammer 40,000: Armageddon - SoundtrackWarhammer 40,000: Armageddon - GolgothaWarhammer 40,000: Armageddon - Da OrksImperium Complete is a bundle including Warhammer 40,000: Armageddon and all its 6 expansions. Complete your collection by buying only those DLCs which you don’t own yet and save money with a discount of 29% on the total price!Play as the mighty Imperium of Man in its struggle against the invading Orks in the second war for Armageddon. Lead the Imperial Guard, the Steel Legion, or three mighty chapters of the Space Marines: Salamanders, Blood Angels and Ultramarines!FeaturesLarge branching campaign with 30 major scenarios, plus additional 5 tutorial scenarios that explore the story in detail.Hundreds of hours of gameplay fun with huge replay value and several difficulty settings.The game portrays the Second War for Armageddon in great detail, from the initial Ork landings to the final liberation of the planet.Fight alongside Commissar Yarrick and Commander Dante against the cunning Ork Warboss Ghazghkull Thraka.A complex plot, which can develop during a mission, right in the middle of battle, creating an engaging story line with unexpected twists.Meet several iconic characters like Inquisitor Horst, Governor Von Strab and many more, who will guide you through an epic scenario based adventure all with their unique voice-overs.Players lead Imperial troops of the Armageddon Steel Legion, with supporting assets from a number of Space Marine chapters against the ferocious Orks.Carry over battle-hardened veterans from scenario to scenario, using their experience and upgrading their equipment and weaponry.Detailed combat model with custom terrain, cover and morale effects.Guide your troops on Armageddon`s hostile ash wastes, through treacherous volcanic canyons, over acid polluted rivers, through dense jungles and through massive Hive cities.300+ unit types representing Armageddon Steel Legion, the Orks, Blood Angels, Ultramarines and Salamanders Space Marine chapters and even Titans!Multiple weapon systems per unit, each with their unique stats and graphical effects.20 different unit stats plus many unique special traits and abilities.Toggle options to set the game to your own liking like to enable/disable: Fog Of War & Undo Moves.A separate set of maps are designed and balanced specifically for asynchronous multiplayer via Slitherine's PBEM++ system.Play as either Orks or the Imperial forces in multiplayer.Includes a Hotseat mode.Extensive modding options delivered through a powerful and easy-to-use game editor.Design and build your own unique scenarios and share them with the Warhammer 40,000: Armageddon community.

DKK 290.58
1

Field of Glory II: Legions Triumphant Steam CD Key

Field of Glory II: Legions Triumphant Steam CD Key

Legions Triumphant expands Field of Glory II forwards five centuries from the first Emperor, Augustus, until 476 AD when the last Emperor of the Western Roman Empire, Romulus Augustulus, was deposed by his barbarian troops. You can take part in the final conquests of the Roman Empire in Britain, Germany and Dacia, and then the Pax Romana when the legions on the frontier mostly kept at bay the barbarians to the north and first the Parthians, then the Sassanid Persians, in the east. You can also witness the final disintegration of Western Roman power under pressure from the Germans and Goths (themselves attempting to outdistance the rising power of the Huns), and the desperate attempts of 5th century leaders to hold at bay the barbarian tide, using armies at least partly consisting of barbarian troops. Legions Triumphant follows the development of the Roman Imperial Army through its heyday, its late 3rd century AD reorganisation to deal with new threats, and subsequent decline. It also follows the rise of its various enemies, the Germans and Goths, the Sassanid Persians and the dreaded Huns. Features 10 new factions: Alans, Anglo-Saxons, Caledonians, Goths, Hephthalites, Huns, Palmyrans, Picts, Romano-British and Sassanid Persians. 17 new units: Early Imperial Legionaries, Early Imperial Auxiliaries, Auxiliary Archers, Veteran auxiliary cavalry, Roman Lancers, Late Roman Lancers, Legio Palatina, Legio Comitatensis, Auxilia Palatina, Limitanii, Armoured Horse Archers, Expert Armoured Horse Archers, Fierce Nomad Horse Archers (Huns), Fierce Nomad Light Horse Archers (Huns), Irregular Foot (trousered), Pictish Spearmen and Jewish Zealots. Also the following that were available in the base game, but not used: Roman auxiliary cavalry, Sassanid levy spearmen. 22 new army lists (which together with 2 in the free patch, expands the total number of army lists to 132). 10 new Epic Battles: Watling Street 61 AD, Adamclisi 102 AD, Hormozdgan 224 AD, Emesa 272 AD, Argentoratum 357 AD, Maranga 363 AD, Adrianople 378 AD, Frigidus 394 AD, Chalons 451 AD, Nedao 454 AD (each playable from either side). 36 new Quick Battles (each playable from either side). With Legions Triumphant (together with the base game and Immortal Fire) the Custom Battles and the Sandbox Campaigns modules now include 132 army lists. 4 new historically-based campaigns: Third Century Crisis King of Kings (Sassanid Persia) Stilicho Empire of the Huns The free patch accompanying the release of Legions Triumphant includes major improvements to the campaign system. Ability to fight on after a lost battle. Maximum number of battles in sandbox campaigns increased, with more decision points and new possible decisions and events. Additional enemies in sandbox campaigns. You will need to fend off attacks by other enemies and at the same time

DKK 12.03
1

Warhammer 40,000: Armageddon Steam CD Key

Warhammer 40,000: Armageddon Steam CD Key

"Armageddon, a world whose name has become a byword for war and destruction on a massive scale…" -Lord Commander Solar Eugenian There is no peace amongst the stars... It is the 41st millennium and there is only war!We live in the Imperium of Mankind, the greatest empire the galaxy has ever known. Millions of planets united in their adoration for the Emperor.But we are not alone…A massive space hulk is drifting towards Armageddon, and the planet is threatened by the war hungry brutal Orks. Welcome to the battlefield!ARMAGEDDON MUST NOT BE LOSTWarhammer 40,000: Armageddon is a fantasy war game set in the Second War of Armageddon. You take the role of defending the planet as the Imperium of Man against the Ork invaders. Throughout the campaign you will also be joined by three chapters of Space Marines: the Salamanders, Blood Angels and the Ultramarines.In this hex-based, turn-based strategy game, players will lead the Imperial forces of the Armageddon Steel Legion and Space Marines from a variety of Chapters against the Ork invasion through over 30 scenarios, on the hostile terrain of the planet and its gigantic Hive Cities.FeaturesLarge branching campaign with 30 major scenarios, plus additional 5 tutorial scenarios that explore the story in detail.Hundreds of hours of gameplay fun with huge replay value and several difficulty settings.The game portrays the Second War for Armageddon in great detail, from the initial Ork landings to the final liberation of the planet.Fight alongside Commissar Yarrick and Commander Dante against the cunning Ork Warboss Ghazghkull Thraka.A complex plot, which can develop during a mission, right in the middle of battle, creating an engaging story line with unexpected twists.Meet several iconic characters like Inquisitor Horst, Governor Von Strab and many more, who will guide you through an epic scenario based adventure all with their unique voice-overs.Players lead Imperial troops of the Armageddon Steel Legion, with supporting assets from a number of Space Marine chapters against the ferocious Orks.Carry over battle-hardened veterans from scenario to scenario, using their experience and upgrading their equipment and weaponry.Detailed combat model with custom terrain, cover and morale effects.Guide your troops on Armageddon`s hostile ash wastes, through treacherous volcanic canyons, over acid polluted rivers, through dense jungles and through massive Hive cities.300+ unit types representing Armageddon Steel Legion, the Orks, Blood Angels, Ultramarines and Salamanders Space Marine chapters and even Titans!Multiple weapon systems per unit, each with their unique stats and graphical effects.20 different unit stats plus many unique special traits and abilities.Toggle options to set the game to your own liking like to enable/disable: Fog Of War & Undo Moves.A separate set of maps are designed and balanced specifically for asynchronous multiplayer via Slitherine's PBEM++ system.Play as either Orks or the Imperial forces in multiplayer.Includes a Hotseat mode.Extensive modding options delivered through a powerful and easy-to-use game editor.Design and build your own unique scenarios and share them with the Warhammer 40,000: Armageddon community.

DKK 41.11
1

Warhammer 40,000: Armageddon - Da Orks Steam CD Key

Warhammer 40,000: Armageddon - Da Orks Steam CD Key

The year is 941.M41, and a massive Space Hulk appears in the Armageddon star system. It is believed uninhabited, and the citizens of Armageddon wonder what riches they will discover when salvage companies survey it. Little do they know that a huge Ork invasion force is hidden within, ready to bring death and destruction upon the unsuspecting Imperial world... The fate of Armageddon hangs in the balance, and your actions will determine the outcome. As Ghazghkull Thraka's most trusted Nob, take command of the Ork hordes and unleash the greatest WAAAGH! in history upon the imperial world of Armageddon. Prove once again that “humies is all weak scum that deserve ta get stomped”. Make sure that even the Space Marines will not save the day, against the great green tide. Warhammer 40,000: Armageddon - Da Orks is the second installment in the series of wargames about the wars for Armageddon, one of the most iconic conflicts in Warhammer 40,000 universe. In this hex-based, turn-based strategy game, players will lead the Orks against the Imperial forces of the Armageddon Steel Legion and Space Marines from a variety of Chapters, under a scorching sun, through hostile ash wastes, and in the shadows of gigantic Hive Cities. The game features an engaging dynamic campaign which can end with the historic defeat or an epic victory. While advancing through the campaign, the player will have the ability to carry over battle-hardened veterans from scenario to scenario, using their experience and upgrading their equipment. Multiplayer battles can be played on a variety of predesigned or skirmish maps, on PC or iPad, using Slitherine's award-winning PBEM2++ system. Players can choose any of the five available factions: Steel Legion, the Orks, Ultramarines, Salamanders and Blood Angels, with a huge variety of units available to each faction. On top all this extensive modding options are available through a powerful and easy-to-use game editor. FeaturesLarge campaign divided into 3 acts and 18 separate scenarios, portraying the Second War for Armageddon from the Orks perspective. Any scenario can also be played individually. A bonus tutorial campaign showing Ghazghkull Thraka's rise to power. Fight alongside Ghazghkull Thraka, Mad Dok Grotsnik and other voiced legends of the war. Carry over battle-hardened veterans from scenario to scenario, using their experience and upgrading their equipment and weaponry. Detailed combat model with 20 different units stats, custom terrain, cover and morale effects. Fight through hostile ash wastes, treacherous volcanic canyons, acid polluted rivers, dense jungles, the outside and inside of massive Hive cities. 400+ unit types divided into 7 classes, representing the Orks, Armageddon Steel Legion, Blood Angels, Ultramarines and Salamanders and even gigantic Gargants and Titans! 200+ weapons, each with their unique stats and graphical effects, with up to 3 different weapon systems per unit 10 hand crafted Multiplayer maps, and infinite replay in multiplayer skirmish mode. Powerful and easy-to-use game editor

DKK 15.30
1

Fantasy General II: Empire Aflame Steam CD Key

Fantasy General II: Empire Aflame Steam CD Key

A Civil War is ravaging the Empire, laying waste to the once proud realm. Keep the Imperial Peace in the Northern Provinces and fight Frost Trolls, Harpies and Barbarian raiders as the young transmuter Moira and the Imperial noble Filos and discover a dark secret at work in the Shadows. Summon undead to your side or conscript villagers into your ranks, cast powerful draining magic or direct your army into different formations to adapt them to your needs.You will decide the fate of the fallen Empire and all of Keldonia. Join the forces of the Shadowlord or resist him and seek to stem the tide of his minions.In this next chapter of the Keldonia campaign, you fight as the Empire facing a new type of enemy, born from the Shadowlord’s realm and spreading like a dark plague.- A branching story campaign: Combining the best of the first two campaign systems, Empire Aflame provides an intense story following the young Transmuter Moira in her rise to power while offering a wealth of map choices and completely different ways to play. Will you fight the new threat to Keldonia’s very existence or join the Shadow forces and plunge the world into darkness forever? Over 40 maps allow you to play completely different campaigns. Key features:Shadow Forces: A swarm of demonic creatures that can infect settlements and transform them into shadows portalsNew Faction: Play as the Empire and experience a very different style of campaign with new faction rules.New environments: Winter has come to Keldonia with two new map themesNew units: 5 new Frost Trolls and 5 different types of Shadow Creatures roam the land. New secondary heroes such as Szzlag the Devourer and Ocram, the Transmuter each with their own skill tree.New Main Heroes, New Skills: Moira, the young Transmuter and Filos, the haughty general, all with new faction abilities and skill trees. These will also be added to the Onslaught campaign roster!New Vendors: make use of various merchants and vendorsNew Training: your heroes offer new training to your units from the start of the campaign.

DKK 75.98
1

Warhammer 40,000: Sanctus Reach - Sons of Cadia Steam CD Key

Warhammer 40,000: Sanctus Reach - Sons of Cadia Steam CD Key

The Red Waaagh seems unstoppable: Grukk Face-Rippa and his orks rampage through the Sanctus Reach system and planet after planet fall to the greenskins. Billions die, and there doesn’t seem to be an end to the xenos offensive.It is on the planet of Alaric Prime that Castellan Jakren Stein mounts his last stand. This proud son of Cadia knows that there will be no retreat, no surrender. It will be victory or death.The men and women he leads are exceptional individuals, forged in the flames of war and ready for the ultimate sacrifice. They are brave soldiers, utterly loyal and fierce, and will obey any order without hesitation. They know that it’s only their bravery and valour that protect the light from the darkness. They are the first, last and often only line of defense of the Imperium. They are the Astra Militarum!Sons of Cadia adds for the first time a whole new faction to Warhammer 40.000: Sanctus Reach: the Astra Militarum, also known as the Imperial Guard! The mighty army of the Imperium is now yours to command with 27 new units, including 4 heroes and special characters!The Astra Militarum is the focus of the new long single player campaign. Play through 9 story scenarios and develop your own Astra Militarum battalion by levelling up units with the new abilities (more than 70!).Employ new tactics adapted to this new army, from waves of massed infantry supported by a heavy artillery barrage to armored spearheads of assault tanks piercing through enemy defenses alongside highly trained specialists. And should morale falter, remember to send a commissar to remind your soldiers of their duty…Features :A brand-new faction, the Astra Militarum, with its own unique playstyle!27 new units! New troops, elite infantry, vehicles, tanks, flyers, new Imperial Knights and even a Morkanaut!4 new heroes and special characters with new skills!A new abilities progression tree!A new 9 story scenarios long campaign played from the Astra Militarum point of view!A new battlefield type and new map objects! Spill blood on the snowy fields of Alaric Prime!

DKK 11.11
1

Warhammer 40,000: Gladius - Assault Pack Steam CD Key

Warhammer 40,000: Gladius - Assault Pack Steam CD Key

The Assault Pack greatly expands your tactical options by introducing a new unit for each faction!These new units are entirely focused on offensive power and mobility. Enact new tactics and bold new aggressive strategies by fielding them on the wartorn surface of Gladius.Features:Astra Militarum - ChimeraAmphibious transport unit with manned weaponry and communication equipment.The Chimera is the most prolific and popular armoured transport used by the Imperial Guard. It is rugged, versatile, and easy to produce in huge numbers. For thousands of years it has been accepted wisdom that the Chimera punches well above its weight in a firefight; the tank itself mounts a variety of punishing anti-personnel weaponry, while passengers can lay down additional fire from its spacious top hatch and flank-mounted lasgun arrays.Tyranids - Scythed HieroduleAgile gargantuan creature unit that shreds entire armies.The Scythed Hierodule was first recorded during the invasion of Hamman's World, a small Imperial colony close to one of the tendrils of Hive Fleet Kraken. Hamman's World was attacked soon after Kraken's defeat on Ichar IV as the hive fleet began to splinter. Nothing like the Hierodule has ever been reported before. It is armed with four huge razor-sharp claws, each capable of slicing clean through a battle tank, and heavily protected by chitin plates, in places up to 30 cm thick. A Hierodule is far larger than a Carnifex and is a monstrous-killing machine, even by Tyranid standards.T'au - Tidewall GunrigHeavily armed fortification that can be moved by transporting troops.With its in-built rail weaponry, the Tidewall Gunrig provides the firepower to deal with heavy enemy assault units or advancing ranks of armour. Manned by hard-eyed Fire Warriors, these mobile turrets mount devastating railguns that are more than capable of ripping apart enemy tanks or monstrous beasts with volleys of hyper-sonic rounds.Orks - WarbikerFast skirmish unit with high fire power.Mobs of Ork Warbikers race into battle at suicidal speeds, exhausts belching greasy clouds of smoke. As they hurtle toward the enemy ranks, the Warbikers fill the air with a murderous storm of shots from their blazing dakkaguns. Surrounded by billowing clouds of smoke and dust, the Warbikers are protected from the worst of the enemy’s return fire – by the time the bikeboyz thunder out of this swirling cloud, they are all but on top of the foe.Necrons - Flayed OneClose combat infantry unit that ignores enemy overwatch.Flayed Ones can materialise at any time, lured from their bleak dimension by the scent of blood and carnage, and will commonly stalk their prey before attacking with little regard for strategy. When the moment to strike comes, Flayed Ones scramble madly into battle, slashing at their prey with twisted talons and draping themselves in the mangled body parts of their quarry.Chaos Space Marines - Chaos Land RaiderMassively armoured and heavily armed transport unit.The Chaos Land Raider is among the mightiest ground vehicles in a Chaos Space Marine army. Its adamantine and ceramite plates can withstand all but the deadliest anti-tank weaponry, and the blessings of the Warpsmiths keep it at peak efficiency. The twin lascannons mounted in each sponson make short work of other vehicles that would dare to attempt to stop its rampage.Space Marines - RazorbackTank unit that transports infantry.The Razorback rolls into battle with its weapons charged and ready to fire. Its determined crew slam their vehicle through obstacles and over wreckage, keeping pace with the Adeptus Astartes’ advance. Meanwhile, inside the vehicle’s transport bay, its passengers ready themselves for the battle ahead.

DKK 17.81
1

Warhammer 40,000: Gladius - Relics of War Steam Account

Warhammer 40,000: Gladius - Relics of War Steam Account

Warhammer 40,000: Gladius - Relics of War for PC is a classic turn-based strategy game that uses the 4X formula popularized by the Civilization series. The game was developed by the German studio Proxy, which already has two similar titles (Pandora: Eclipse of Nashira and Pandora: First Contact). Story Warhammer 40,000: Gladius - Relics of War takes place in the science fiction universe Warhammer 40,000, created by the British company Games Workshop for the purpose of the figurative battle system. The production takes players to the eponymous planet Gladius Prime, hiding many forgotten secrets and ancient artifacts on its surface. Four factions are fighting for control of these treasures - Orcs, Necrons, Space Marines and Astra Militarum (Imperial Guard). Each of the factions received a unique storyline and special missions. Gameplay The gameplay in Warhammer 40,000: Gladius - Relics of War takes place in turns and does not differ from the standards adopted by the canon of the genre. Each party has unique units, technological development trees, as well as a development and combat strategy. Players gradually expand their territory by building cities, forts, and discovering new technologies. All these activities are financed thanks to the resources being mined. Various combat units are at our disposal. During the skirmishes, they gain experience and new abilities. We fight not only with competing factions, but also with various types of monsters inhabiting Gladius Prime. Key features 4x game - explore, expand, exploit, exterminate. Strategy in isometric view. Large selection of factions with unique units. Huge tactical possibilities of fighting in a turn-based system. Great story, riveting to the computer.  

DKK 2.05
1

Warhammer 40,000: Gladius - Relics of War Steam CD Key

Warhammer 40,000: Gladius - Relics of War Steam CD Key

Warhammer 40,000: Gladius - Relics of War for PC is a classic turn-based strategy game that uses the 4X formula popularized by the Civilization series. The game was developed by the German studio Proxy, which already has two similar titles (Pandora: Eclipse of Nashira and Pandora: First Contact). Story Warhammer 40,000: Gladius - Relics of War takes place in the science fiction universe Warhammer 40,000, created by the British company Games Workshop for the purpose of the figurative battle system. The production takes players to the eponymous planet Gladius Prime, hiding many forgotten secrets and ancient artifacts on its surface. Four factions are fighting for control of these treasures - Orcs, Necrons, Space Marines and Astra Militarum (Imperial Guard). Each of the factions received a unique storyline and special missions. Gameplay The gameplay in Warhammer 40,000: Gladius - Relics of War takes place in turns and does not differ from the standards adopted by the canon of the genre. Each party has unique units, technological development trees, as well as a development and combat strategy. Players gradually expand their territory by building cities, forts, and discovering new technologies. All these activities are financed thanks to the resources being mined. Various combat units are at our disposal. During the skirmishes, they gain experience and new abilities. We fight not only with competing factions, but also with various types of monsters inhabiting Gladius Prime. Key features 4x game - explore, expand, exploit, exterminate. Strategy in isometric view. Large selection of factions with unique units. Huge tactical possibilities of fighting in a turn-based system. Great story, riveting to the computer.  

DKK 17.36
1

Warhammer 40,000: Gladius - Relics of War Europe Steam CD Key

Warhammer 40,000: Gladius - Relics of War Europe Steam CD Key

Warhammer 40,000: Gladius - Relics of War for PC is a classic turn-based strategy game that uses the 4X formula popularized by the Civilization series. The game was developed by the German studio Proxy, which already has two similar titles (Pandora: Eclipse of Nashira and Pandora: First Contact). Story Warhammer 40,000: Gladius - Relics of War takes place in the science fiction universe Warhammer 40,000, created by the British company Games Workshop for the purpose of the figurative battle system. The production takes players to the eponymous planet Gladius Prime, hiding many forgotten secrets and ancient artifacts on its surface. Four factions are fighting for control of these treasures - Orcs, Necrons, Space Marines and Astra Militarum (Imperial Guard). Each of the factions received a unique storyline and special missions. Gameplay The gameplay in Warhammer 40,000: Gladius - Relics of War takes place in turns and does not differ from the standards adopted by the canon of the genre. Each party has unique units, technological development trees, as well as a development and combat strategy. Players gradually expand their territory by building cities, forts, and discovering new technologies. All these activities are financed thanks to the resources being mined. Various combat units are at our disposal. During the skirmishes, they gain experience and new abilities. We fight not only with competing factions, but also with various types of monsters inhabiting Gladius Prime. Key features 4x game - explore, expand, exploit, exterminate. Strategy in isometric view. Large selection of factions with unique units. Huge tactical possibilities of fighting in a turn-based system. Great story, riveting to the computer.  

DKK 21.70
1

Warhammer 40,000: Gladius - Tyranids Steam CD Key

Warhammer 40,000: Gladius - Tyranids Steam CD Key

On Gladius Prime, where there were once cities and agriculture... now there is only war. Orks, Necrons, Space Marines and the Astra Militarum vie for control of a dying world. But something worse lurks in the shadows. Feral Tyranids now roam the planet's surface, escapees from an Imperial research facility. All life on Gladius will shudder in fear.For the Great Devourer comes.Warhammer 40,000: Gladius - Tyranids introduces a new playable race, which joins the fight for Gladius Prime! Thanks to their multiple new gameplay mechanics and features, they are a radically different faction, unlike any other in the game. The distinctive traits of the Tyranids are represented in the way they play. They are a ravenous, hungry swarm. They will consume Gladius Prime!The Tyranid race travels the stars, systematically consuming anything that enables its quick evolution and reproduction... so it may consume even more. On Gladius, the Tyranid faction specialises in reclaiming biomass from enemies, its own units and even by stripping tiles back down to the bedrock.To the Tyranids, to stay still is to die. They consume and they move on. When an organism has served its purpose, from the smallest Ripper to the mightiest Tyrant, they walk willingly into the reclamation pool, so their biomass may be re-used.The Hive Mind is the gestalt consciousness of the Tyranid race, controlling its creations through a pervasive psychic shadow generated by alpha creatures like Hive Tyrants and Warriors. But should its troops fall outside of this control, they become wild beasts, running feral, attacking Tyranid and enemy alike.Tyranid units are monstrosities, adapted by the controlling Norn Queens by devouring the DNA of their opponents. Many of their units - from the mighty Tervigons and Trygons to the man-sized Hormagaunts and Termagants - can adapt to their current foes by gaining toxin sacs, acid blood, adrenal glands or other inhuman creations.

DKK 38.37
1

Battlestar Galactica Deadlock: Sin and Sacrifice Steam CD Key

Battlestar Galactica Deadlock: Sin and Sacrifice Steam CD Key

Battlestar Galactica Deadlock is back with a new expansion! In Sin and Sacrifice, the epic story of Deadlock continues, and brings with it an exciting conclusion to the Season One storyline.New CampaignA brand-new story campaign with 11 story missions set after the original Deadlock campaign and Operation Anabasis. Loyalties will be questioned. Resolves will be tested. And for Lucinda Cain, Admiral of Colonial Fleet, not all threats come from outside. Sin and Sacrifice writes new pages in the lore of the Battlestar Galactica universe and tells the story of one of the most critical junctures of the First Cylon war.New Radio ChatterColonial Fleet radio chatter voice pack. A new radio chatter system featuring over 1100 unique recordings injects more drama and tension into the combats of Battlestar Galactica Deadlock, bringing your knife-edge encounters to life. Radio chatter is present both in combat, and during your cinematic replays, making your Battlestar Galactica fleet experience even more immersive.New ShipsColonial Heracles - Heavy GunshipAn Imperial Wars era gunship of Leonid descent. The Heracles is a heavy warship that emphasizes power over finesse. Where it isn't covered in layers of armor plating, it's lined with point defense turrets capable of sustaining high volume flak fields. Its spine is lined with heavy artillery and features a set of "doorkickers" at its fore for direct head-to-head assaults. The Heracles brings a heavy toolset of firepower to level any battle field.Cylon Gorgon – Squadron SupportA mobile support carrier with advanced squadron repair and support functions. The Gorgon is an advanced repair platform that enables rapid turnaround repairs for squadrons from any ship in the fleet. Complex comm arrays house a sophisticated Machine Learning Matrix, which tracks the risk profile of a single squadron, and dynamically updates the squadron's evasive programming in response to threats. A sophisticated support ship perfect for Cylon squadron tactics. 

DKK 31.36
1

Warhammer 40,000: Gladius – Escalation Pack Steam CD Key

Warhammer 40,000: Gladius – Escalation Pack Steam CD Key

 New unit types for all factions enter the fray with the Escalation Pack.Each of the new units brings something new to their faction, from exceptional abilities to overwhelming firepower.Chaos Space Marines - ForgefiendFast walker unit with twin rotary guns.The Forgefiend Daemon Engine was originally devised to sow death amongst enemy forces from afar. Roughly centauroid in form, the torso of the Forgefiend boasts twin weapon-mounts that carry hell-forged parodies of Imperial armaments. The most common Forgefiends are created with pairs of hades autocannons in place of their primary limbs, rotary gun-clusters that allow them to scythe down masses of enemy troops and even lightly armoured vehicles with contemptuous ease.Tyranids - Hive GuardsRanged tough infantry unit.Hive Guard are heavily armoured gun-beasts bound to extremely powerful symbiotic bio-weapons. Though they have no eyes, Hive Guard possess a weak telepathic ability that allows them to perceive through the senses of other Tyranids, giving them access to a wealth of targeting information that would overwhelm even the most sophisticated technological cogitator. The scant mental capacity apportioned to the Hive Guard means that, without the direction of the Hive Mind, they have been known to stand motionless, waiting for prey to come within range instead of moving forwards to engage.Adeptus Mechanicus - Skitarii RangersDoctrina Imperatives infantry unit with a sniper weapon and move through cover.Where the Tech-Priests are hunters of knowledge, their Skitarii Rangers are hunters of sentient creatures – the enemies of the Omnissiah in particular. These unstoppable cyborgs do not rest until the bloody deed is done, for they are driven ever onward by the imperative to locate their foes and ensure their destruction. They do this not in Drop Pod strikes launched from above, nor by sudden teleportation into the midst of the enemy, but by stalking their quarry over the course of weeks or even months until it can run no more. Once the designated target is in their crosshairs the air fills with the thump and crackle of galvanic weaponry, even as the Skitarii continue their relentless advance. The stink of electrocuted corpses is never far behind.Space Marines – ScoutsInfantry unit specializing in reconnaissance and infiltration.The first the enemy knows of a Scout Squad’s presence is when its advance is brought to a sudden, violent halt. Heads snap back and warriors crumple to the floor, neat holes drilled through their skulls by sniper fire. The sudden boom of shotguns sees foes thrown from their feet with bloody craters blasted in their chests and backs. Bolt pistols bark, counterpointed by the thump of heavy bolter fire and the screams of the dying as enemies caught in the crossfire are torn apart by mass-reactive shells. Even artillery and heavy weapons troopers are not safe, as ambushing Scouts burst from concealment to wreak havoc on the enemy’s rear lines. However a Scout Squad chooses to attack its foes, it will be with total surprise and from an unexpected quarter, their stealth and cunning proving to be just as deadly as bolter and blade.Astra Militarum – Devil DogFast tank unit with a deadly armour-melting cannon.Acquiring its name from the high-pitched howl this weapon makes upon firing, the Devil Dog is capable of punching far above its weight in armoured combat. Indeed, many Devil Dog crews style themselves as big game hunters or monster slayers, excelling in the eradication of enemy armour and exceptionally heavy infantry assets. A foe forced to fight protracted campaigns in dense terrain against the Imperial Guard soon learns to dread the hunched silhouette of the Devil Dog – those who don’t soon find their vehicles reduced to molten slag by this aggressive and fast moving tank hunter.Necrons – Ghost ArkTransport vehicle with healing abilities.Ghost Arks are tasked with trawling for remnants of Necrons unable to self-repair. Recovered components are set upon by swarms of constructor scarabs that return the fallen Necrons to full function. Repaired warriors are then locked in stasis until the Ghost Ark is at capacity, at which point it will either return its cargo to their tomb world or else deploy them directly into battle. Ghost Arks are often used as conventional transports that ferry reinforcements into battle – however, they truly come into their own once their grim cargo has disembarked. Drifting behind the ranks of Necrons, the Arks flicker with emerald energies as they repair one fallen foot soldier after another. The enemy can only watch with dawning horror as their best efforts to slay the Necrons are undone.Craftworld Aeldari – Hornets

DKK 30.60
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Battlestar Galactica Deadlock: Reinforcement Pack Steam CD Key

Battlestar Galactica Deadlock: Reinforcement Pack Steam CD Key

War rages in the quaternary system of Cyrannus. It all started with a devastating surprise Cylon attack, and the Twelve Colonies recoiled. But the Colonials struck back with all they had. Years of war followed, years of sacrifice, heroism and massive bloodshed.Victory is still beyond the grasp of each side. Both the Cylons and the Colonials develop powerful new weapons and ships in an attempt to break this deadlock. New weapons and new strategies can turn the tide. He who wants to survive will need to learn. It is the way of war, there is no other option. Adapt or die.The Reinforcement Pack DLC brings new content to Battlestar Galactica Deadlock! With four new ships, new types of ammo and some surprises, the Reinforcement Pack is a must for every Colonial or Cylon admiral!New ships!Berzerk (Colonial) – A pocket-sized Assault Carrier, the Berzerk class carrier brings additional heavy artillery to the Colonial ranks and is an effective force multiplier in Colonial Fleet strike groups.The carrier is not designed to survive prolonged engagements by itself. However, when attached to a Battlestar fleet or strike group, it provides powerful complementary firepower and squadron support.Janus (Colonial) – A Heavy Cruiser, with high staying power and heavy armor plating. A really tough ship for heavy firepower battles.The Janus heavy cruiser is an old Gemenese ship, made popular during the later stages of the imperial wars between Virgon and Leonis. Heavy armor playing provides it with enough staying power to remain relevant in modern warfare, although its older fire control systems are considered outdated compared to more modern cruisers.Phobos (Cylon) – A High Impact Tech Cruiser specialized in Hacking; it possesses the unique ability to perform high-accuracy, short-range Tactical FTL Jumps mid-battle!The Phobos class tech cruiser has highly sophisticated DRADIS systems integrated into its FTL drives, allowing it to make tactical-range jumps while engaged with the enemy. An array of missile tubes, a forward-facing hangar and a powerful electronic warfare suite rounds out this high threat cruiser.Cerastes (Cylon) – A Defensive Gunship, this small and fast vessel was created as a response to the rapid escalation of Colonial Viper design.The Cerastes is fitted with high RoF point-defence turrets similar to those found on the flightpods of Battlestars, and specialises in softening hostile fighter squadrons.Mines!Proximity mine – Standard proximity munition, DRADIS IFF and occlusion sensors determine when a hostile unit breaches proximity, at which point the munition releases an explosive shrapnel payload, damaging all ships within the blast area.EMP mine – Colonial Fleet’s attempt at brute-forcing an advantage in electronic warfare. These mines release an EMP pulse when an enemy IFF comes within proximity. It does high subsystem damage to all ships in pulse range, but no physical damage.Homing Cluster mine – Cylon smart proxy mines use a combination of DRADIS and guidance systems to lock onto any hostile ship that comes within range of its detectors. The mine then uses reactive control jets to propel itself towards its target. The mine detonates on impact causing substantial damage.

DKK 14.62
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Fantasy General II Hero Edition Steam CD Key

Fantasy General II Hero Edition Steam CD Key

Three hundred years have passed since the Shadow Wars have ravaged Keldonia and the world of Aer, and the struggles of the past have long since faded into legends. In the Highlands of Fareach, Clans of Barbarian warriors have eked out a living in the harsh northern climate, constantly feuding with each other and raiding the wealthier Borderland towns. Fed up with these constant attacks, the Borderland Clans called on the Empire for help – a powerful realm controlling the land from the Scarlett Mountains to Cynehelm Valley and the Hoarwood. The Western Imperial Legion was sent to face the highland raiders, and with the help of the Borderland clans Iseal and Machnar, killed High King Brendan in the battle of Wyrm’s Pass. A treaty was signed that forbade any clan from crossing into the Borderlands in return for peace. Since then, there has been no High King to unite the Clans, and they fell into quarrelling and raiding amongst themselves. In these dark times your clan has been led by Falir One-Eye, a warrior of great renown. You are his son and designated heir, and you are eager to prove your mettle to the Clan Council and your father… The Legacy Fantasy General II: Invasion is the reimagination of the strategy game classic from the 90s! Armies once again draw battle-lines on the war-torn land of Keldonia, and a new generation of commanders will test their bravery and tactics against each other. Fantasy wargaming is back! The Battles True to the tradition of the original game, Fantasy General II is all about turn-based battles. Lead over 75 different unique unit types, including powerful heroes. Take into consideration terrain, weapons and armour, magical effects, morale, and the balance of forces, make a plan, execute it, and vanquish your enemy, forging your reputation as a savage war-leader. The Campaign Battle after battle, you will need to make decisions and develop your army. The young clan members will need to be trained, and as they gain enough experience, even the greenest recruits can be turned into champions. But beware: costly victories can be worse than a defeat… when battle-hardened units perish, so does their progression and experience.Each unit comes with their specific abilities, arms and armour, and they can be equipped with magic artefacts you find during battle and upgraded with gold and resources that you need to plunder from your enemy. The Clans A confederation of autonomous hill-land tribes, who value their independence and will fight fiercely for it. Field axemen, berserkers, spearmaidens, trolls and shamans, summon ancestor spirits and mighty elementals or train nimble stag riders and deadly werebears or recruit mercenaries from longbowmen to centaurs. The Empire The most powerful realm on the face of Aer.Face the mighty Legions of the Empire and their magical creations from dragon cannons to golems as well as the Undead hordes they bring to battle, or fight harpies, lizard people and great dragons on your way. The World The world of Aer is filled with beauty and wonders. From the cold, magic-rich highlands of Fareach, home to the player’s Barbarian Clans, to the Borderlands with their fertile river valleys and deep woods where witches and monsters still roam free; from the Sunken Land, submerged through a great Cataclysm and filled with treacherous swamp and Lizardfolk, to the refined and temperate Empire to the South, home to wondrous cities and built upon undead labour. Your campaign will see you fight across very different battlefields, requiring variable

DKK 53.21
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Warhammer 40,000: Gladius - Demolition Pack Steam CD Key

Warhammer 40,000: Gladius - Demolition Pack Steam CD Key

New units join the fight!11 new units are ready to enter the battle for Gladius Prime with the Demolition Pack!These new units are ready to demolish all the enemies’ defenses and they will give you more new strategic options.Sydonian Dragoon - Adeptus MechanicusFast close-combat walker unitDragoons are tried and tested Skitarii warriors of the Adeptus Mechanicus who are given the honour of riding to war atop venerated, stilt-legged Ironstrider Engines. These fearless cavaliers thunder through enemy fire to plunge lance-first into the thick of the enemy's ranks, the pent-up energies of their taser weaponry blasting the foe back in a blazing storm of sparks. Those foolish enough to mount a counter-assault are stamped unceremoniously into the dirt.Field Ordnance Battery - Astra MilitarumLarge man-portable artillery pieces able to shell out enemy units at long rangeOrdnance teams crew some of the largest human-maneuverable weapons fielded by the Astra Militarum. On Gladius Prime, the imperial regiments exclusively use anti-infantry Bombast Cannons. This is less down to any particular military plan and more due to an Adeptus Administratum counting error in an ancient shipping manifest.Chaos Terminator - Chaos Space MarinesElite heavily armoured infantry that excels against all targets and can use powerful combi-weaponsChaos Terminators form the elite of their masters' Heretic Astartes warbands, for though they are ponderous compared to their standard Power Armour-clad comrades, nothing short of a dedicated anti-tank laser can stop a Terminator in full stride. These seasoned killers often act as the personal guards of an esteemed Champion of Chaos, enforcing the commands of their leader with pitiless efficiency and taking their pick of the spoils after each victory.Talos - DrukhariHeavy assault creature with powerful close-range weaponsThe Talos Pain Engine is a ghoulish melding of stitch-puckered flesh and armoured artifice, boasting tremendous resilience and a nightmarish array of weaponry. Each is the proud creation of the Drukhari Haemonculi, who employ their Talos as torture devices, surgical assistants and armoured murder machines with equal delight.\Wraithlord - Craftworld AeldariVersatile monstrous creature equipped with a vast array of weapons and able to perform powerful melee attacksEach Wraithlord is a precious component of its craftworld’s forces. Body and animating spirit alike are revered relics of a vanished age, for only the souls of the strongest Eldar heroes have the psychic presence to give life to these wraithbone shells. These long-departed nobility fight as they did in life – if they favored the press of close combat or the art of killing from afar, this will be reflected in the Wraithlord’s choice of weapon.Skorpekh Destroyer - NecronsElite armoured close-range infantry unitNot all of the Necron Destroyer cult favour ranged weaponry or hover modifications. Rushing forward like ungainly tripods, their hyperphase limbs sweeping in a whirlwind of gore, Skorpekh Destroyers feed their need to kill whenever they are unleashed upon the battlefield. Nothing else can override the hard-wired desire to destroy all organic life that empowers these deranged Necrons.Burna Boy - OrksAnti-infantry unit equipped with a versatile flamethrowerBurna Boyz are dedicated arsonists all, advancing on the foe amid gouts of billowing flame. They love nothing more than burning other peoples’ stuff, and the owners too if they can get them. These lunatics will set light to anything or anyone for the simple joy of watching them ‘do the burny dance’. They can prove utterly lethal to tightly packed or lightly armoured infantry, the roiling blasts of their burnas flushing their victims out of cover amid the sizzle of cooking flesh. Faced with more heavily armoured enemies, the Burna Boyz simply

DKK 37.68
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Fantasy General II Standard Edition Steam CD Key

Fantasy General II Standard Edition Steam CD Key

Three hundred years have passed since the Shadow Wars have ravaged Keldonia and the world of Aer, and the struggles of the past have long since faded into legends. In the Highlands of Fareach, Clans of Barbarian warriors have eked out a living in the harsh northern climate, constantly feuding with each other and raiding the wealthier Borderland towns. Fed up with these constant attacks, the Borderland Clans called on the Empire for help – a powerful realm controlling the land from the Scarlett Mountains to Cynehelm Valley and the Hoarwood. The Western Imperial Legion was sent to face the highland raiders, and with the help of the Borderland clans Iseal and Machnar, killed High King Brendan in the battle of Wyrm’s Pass. A treaty was signed that forbade any clan from crossing into the Borderlands in return for peace. Since then, there has been no High King to unite the Clans, and they fell into quarrelling and raiding amongst themselves. In these dark times your clan has been led by Falir One-Eye, a warrior of great renown. You are his son and designated heir, and you are eager to prove your mettle to the Clan Council and your father… The Legacy Fantasy General II: Invasion is the reimagination of the strategy game classic from the 90s! Armies once again draw battle-lines on the war-torn land of Keldonia, and a new generation of commanders will test their bravery and tactics against each other. Fantasy wargaming is back! The Battles True to the tradition of the original game, Fantasy General II is all about turn-based battles. Lead over 75 different unique unit types, including powerful heroes. Take into consideration terrain, weapons and armour, magical effects, morale, and the balance of forces, make a plan, execute it, and vanquish your enemy, forging your reputation as a savage war-leader. The Campaign Battle after battle, you will need to make decisions and develop your army. The young clan members will need to be trained, and as they gain enough experience, even the greenest recruits can be turned into champions. But beware: costly victories can be worse than a defeat… when battle-hardened units perish, so does their progression and experience.Each unit comes with their specific abilities, arms and armour, and they can be equipped with magic artefacts you find during battle and upgraded with gold and resources that you need to plunder from your enemy. The Clans A confederation of autonomous hill-land tribes, who value their independence and will fight fiercely for it. Field axemen, berserkers, spearmaidens, trolls and shamans, summon ancestor spirits and mighty elementals or train nimble stag riders and deadly werebears or recruit mercenaries from longbowmen to centaurs. The Empire The most powerful realm on the face of Aer.Face the mighty Legions of the Empire and their magical creations from dragon cannons to golems as well as the Undead hordes they bring to battle, or fight harpies, lizard people and great dragons on your way. The World The world of Aer is filled with beauty and wonders. From the cold, magic-rich highlands of Fareach, home to the player’s Barbarian Clans, to the Borderlands with their fertile river valleys and deep woods where witches and monsters still roam free; from the Sunken Land, submerged through a great Cataclysm and filled with treacherous swamp and Lizardfolk, to the refined and temperate Empire to the South, home to wondrous cities and built upon undead labour. Your campaign will see you fight across very different battlefields, requiring variable

DKK 43.47
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Warhammer 40,000: Gladius - Specialist Pack Steam CD Key

Warhammer 40,000: Gladius - Specialist Pack Steam CD Key

Astra Militarum - Ratlings Sniper infantry unit that can move after shooting. Though less resilient than their human comrades, Ratlings are naturally excellent shots. It is said that Ratling marksmen can take the head off a heretic from over a kilometre away. Coupled with their knack for staying out of harm’s way, this makes Ratlings formidable snipers who can take a surprising toll upon superior enemy forces. Chaos Space Marines - Dark Disciples Infantry unit that increases the defenses of Chaos units. Dark Disciples carry profane accoutrements of their masters’ worship and parrot the fell words spoken in his baleful prayers. Many such disciples have been augmented to better serve in their role–their skin stretched out and inked with grim litanies, or their mouths fitted with Daemon-touched vox-grilles to project their voices into the warp. Amidst the din of combat they join their Dark Apostle’s chants, crying out for the Chaos Gods to manifest their blessings. Craftworld Aeldari - Warlock Psyker infantry unit that can teleport around the battlefield and cleanse their foes. When the Warlocks of the craftworlds join their minds, the fate of worlds can hinge upon their actions. As true sons of Khaine, these militant psykers will plunge into combat at the slightest provocation. Witchblades and singing spears are swung in graceful arcs, leaving coruscating webs of energy behind them as the Conclave carves through the ranks of their adversaries. They do so with joy in their souls, for of all the seers of the Eldar hosts, the Warlocks are the fiercest and most violent of all. Necrons - Canoptek Wraiths Extremely mobile infantry unit that passes through terrain and enemies with equal ease. Canoptek Wraiths flit across the battlefield like the spectres of the restless dead. Using their dimensional destabilisation matrices, these strange constructs are able to phase in and out of reality at will. This unique technology means that, though no more than mindless drones, Canoptek Wraiths have manifold uses in war. Fortifications are no obstacle to a Wraith, and they are able to pass more or less undetected even through the midst of the foe, making them exceptional spies and assassins both. Furthermore, Canoptek Wraiths make effective terror- troops, appearing as if from nowhere to strike at vital targets in the enemy’s midst. Here, swirling through the panicked gunfire of the foe, the Wraiths flicker rapidly in and out of phase with reality, shots and blades passing harmlessly through their indistinct forms. Orks - Kill Bursta Super-heavy vehicle with a big kannon and transport assault capacity. Kill tanks are an Ork heavy tank design based around the twin Ork loves of speed and extreme violence. The Kill Bursta's main gun is an immense, wide-bore siege mortar mounted in the centre of its forward hull, much in the manner of a Space Marine Vindicator, only much, much larger! The huge rocket-boosted ordnance launched by the bursta gun, while appallingly short ranged, is powerful enough to blast a hardened bunker or defensive bastion to smithereens, and has been observed in direct fire shattering Imperial super-heavy tanks in a single shot, based as much on luck as good judgement by its gunners. Space Marines - Devastator Centurion Very bulky infantry unit with massive armaments. Devastator Centurions pound their enemies with a remorseless, relentless rain of fire. Bloody havoc is wrought upon anything that falls within the Centurions’ targeting reticules. The pilots’ marksmanship is augmented by the grim machine spirits of their warsuits, decimator protocols guiding servo-assisted recoil absorption and oracular auto-targeting to ensure the Centurions maintain a punishing rate of fire. Return fire is a futile gesture, akin to flinging stones at a fortress, for should the enemy launch an assault in an attempt to silence the Devastator Centurions’ guns they must contend with the suits’ massive strength and the pilots’ skill at arms. T

DKK 28.47
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Field of Glory II: Medieval - Rise of the Swiss Steam CD Key

Field of Glory II: Medieval - Rise of the Swiss Steam CD Key

From the late 1300s some Swiss started to carry the long pike, at first as a minority weapon, the bulk of their soldiers still carrying the halberd. In 1422, a small Swiss army was beaten at Arbedo by a Milanese army containing a large number of men-at-arms, who dismounted after their initial mounted charge failed. It was noticed that the pikemen fared better in combat against dismounted men-at-arms than the halberdiers, due to the longer reach of their weapons.From that time onwards the proportion of pikemen in Swiss armies was evenly increased, so that by the end of the fifteenth century it had become the dominant weapon. The halberd was only retained by a small number of experienced soldiers to defend the banners, and to break up an enemy's formation if the pike advance was halted.The new Swiss system proved an astonishing success on the battlefield: victorious in the Burgundian Wars, defeating the Holy Roman Empire in the Swabian War, and as mercenaries they were a key component of French King Charles VIII's armies in Italy. Soon pike formations were adopted in many western European countries, notably in Germany by the famous 'landsknechts'.In Bohemia, war had broken out between the followers of Jan Hus, a Proto-Protestant religious reformer, and the Catholic royalists. The Hussites were mostly common people, and they had few nobles to provide heavily armoured men-at-arms. To counter the royalists’ advantage in heavy cavalry, they adapted simple agricultural wagons into the 'Wagenburg', a mobile fortress, from within which the Hussite soldiers could fight. This was mainly a defensive weapon, although at the Battle of Kutna Hora in 1421 it was used to break through a royalist army.In Spain, the Reconquista was finally completed when the Kingdom of Granada was conquered in 1492. Here, the armies of Castile and Aragon had also adopted the pike, but Castile had in addition revived the use of sword and buckler men, in imitation of the ancient Roman legionaries.England saw a series of wars between the Lancastrian and Yorkist branches of the Plantagenet royal family. Today these are known as the Wars of the Roses. Here the battlefield was still dominated by the longbow and dismounted men-at-arms, although a few mercenary pikemen were recruited for some campaigns.Another backwater was Scandinavia, where Sweden fought to break free from the Kalmar Union, which was dominated by Denmark.FeaturesAdditional coverage for the following nations and factions from the introduction of Swiss-style pike tactics or Hussite war wagons by themselves or their opponents until 1500 AD: Aragonese, Berber (Wattasid), Bohemian (Catholic), Burgundian, Castilian, Danish, English (Lancastrian, Yorkist and Tudor), Florentine, French, German (Imperial, Feudal and City armies), Granadine, Hungarian, Hussite (Taborite and Utraquist), Low Countries, Milanese, Neapolitan, Papal, Polish, Rus, Scots, Swiss, Venetian. Each of these has their own historically-based banner. (Several European nations are already covered up to 1500 AD by previous DLC).22 new units.60 more army lists allowing historically realistic armies for each of the above factions and their allies at different dates during the period, and bringing the total number of Medieval army lists to 303. In addition armies can include contingents from historical allies. This gives over three hundred thousand permutations. You will never run out of new matchups to try.8 more historical scenarios covering key engagements of the period on an epic scale: Kutna Hora 1421, Towton 1461, Brunkeberg 1471, Grandson 1476, Loja 1482, Bosworth 1485, Fornovo 1495, Dornach 1499.41 more historical matchups added to Quick Battle mode, increasing the total to 239, most playable from either side.4 more historically-based campaigns covering major leaders and conflicts of the era: Rise of the Swiss, Hussite Wars, Charles the Bold, Louis XI.Sandbox campaign expanded to include all the new army lists, allowing you to lead any nation (and their historical allies) against any other nation (and their allies) – giving over eighty thousand permutations.Time Warp modules expanded to include the new army lists.

DKK 26.19
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Field of Glory II: Medieval - Reconquista Steam CD Key

Field of Glory II: Medieval - Reconquista Steam CD Key

SettingFeudalism did not have such a dominant impact in Spain and Italy as it had in North West Europe. Both these lands had unique factors which affected the conduct of warfare.In 1050, more than half of the Iberian peninsula was under the rule of Islamic states, an area known as Andalusia. After the demise of the Umayyad Caliphate in 1031, Andalusia was divided into several small Muslim states, known as the Taifa emirates. The Taifas often fought amongst themselves, leaving them unable to match the larger Christian Kingdom of Castile that was created in 1037 with the absorption of the Kingdom of Leon.This was the true start of the Christian Reconquista that would not be completed until 1492. To help stem the Christian onslaught, in 1086 the Taifa Emir of Seville invited the Murabit Berbers of North Africa to enter Spain. This did not work as planned for the Taifas, for after defeating the Castilians at the Battle of Sagrajas, the Murabits quickly incorporated most of the Taifa emirates into their empire.The Murabit empire was taken over in 1147 by a rival Berber sect, the Almohads. These events were a severe setback for the Spanish Christian kingdoms, but they recovered to win a great victory over the Almohads at Las Navas De Tolosa in 1212, which broke the power of the Muslims in Spain forever. Soon only the emirate of Granada was left, but as a vassal of Castile. Throughout the period there was also frequent fighting between states of the same religion, and Muslim and Christian warriors often had few qualms about serving princes of a different religion.In Northern Italy the big cities had always tried to maintain a degree of independence, and often fought vigorously against the attempts of the Holy Roman Emperor to enforce his authority over them. They grew increasingly wealthy on trade, and by the end of the 11th century their city militias had become the mainstay of Italian armies, eclipsing the role of the feudal knights. In 1176 the northern Italian cities formed the Lombard League, and won a great victory over Emperor Frederick I Barbarossa at the Battle of Legnano.This was a part of the Wars of the Guelfs and Ghibellines. The Papacy and the Empire had initially quarrelled over who had the right to appoint church officials, this was known as the “Investiture Controversy”. The Ghibellines were those who supported the Holy Roman Emperor, while the Guelfs were the party supporting the Pope. Even though the Investiture Controversy was resolved in 1122, the conflict between the Papacy and the Empire, and the Guelfs and Ghibellines, carried on for hundreds of years.In Southern Italy, the Normans rose from humble mercenaries to conquer the whole of southern Italy and establish the great kingdom of Sicily, after conquering the island from the Arabs. After the line of Norman kings ended, when William II died without male heirs, the throne passed to the Imperial German Hohenstaufen dynasty. In 1266, the Pope encouraged Charles of Anjou to attack the Hohenstaufens, and after victory at the battle of Benevento he seized the kingdom for himself.Features:20 more nations and factions covering Spain, Italy and North Africa from 1040 AD to 1270 AD. These include Andalusians, Almohads, Arabs, Aragonese, Byzantine Catapanate of Italy, Castilians/Leónese, Catalans, Granadines, Hafsids, Italian Guelfs, Italian Ghibellines, Italo-Normans, Lombards, Marinids, Murabits, Navarrese, Papal, Portuguese, the Kingdom of Sicily and Tuaregs. Each of these has their own historically accurate banner.41 more units, allowing the troops of all of the new factions to be accurately represented.45 more army lists allowing historically realistic armies for each of the above factions and their allies at different dates during the period, and bringing the total number of Medieval army lists to 103. In addition armies can include contingents from historical allies. This gives more than fifty thousand permutations. You will never run out of new matchups to try.8 more historical scenarios covering key engagements of the period on an epic scale. These include Monte Maggiore 1041, Civitate 1053, Cabra 1079, Sagrajas 1086, Legnano 1176, Las Navas De Tolosa 1212, Montaperti 1260 and Benevento 1266.33 more historical matchups added to Quick Battle mode, increasing the total to 98, playable from either side.4 more historically-based campaigns covering major leaders and conflicts of the era: El Cid, Muhammad II of Granada, Normans in the South and Frederick II Hohenstaufen.Sandbox campaign expanded to include all the new army lists, allowing you to lead any nation (and their historical allies) against any other nation (and their allies) – giving thousands of permutations.

DKK 18.96
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