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Fragged Empire Core Book

Dungeons & Dragons 3.5 - Forgotten Realms - Anauroch the Empire of Shade (B Grade) (Genbrug)

Star Wars Edge of the Empire - Core Rulebook (B-Grade) (Genbrug)

Legend of the Five Rings Roleplaying - Emerald Empire The Essential Guide to Rokugan

Star Trek Adventures - The Klingon Empire Core Rulebook Collector's Edition - Rollespilsbog

Star Trek Adventures - The Klingon Empire Core Rulebook Collector's Edition - Rollespilsbog

Star Trek Adventures The Klingon Empire Core Rulebook Collector's Edition Star Trek Adventures rollespillet er nu klar med en Klingon udgave! og i denne lækre Star Trek Adventures - The Klingon Empire Core Rulebook Collector's Edition får du alt hvad du skal bruge til at indtage universet som Klingons! modiphüs skriver selv her om deres Star Trek Adventures - The Klingon Empire Core Rulebook Collector's Edition GLORY TO YOU AND YOUR HOUSE! “WE DO NOT FIGHT MERELY TO SPILL BLOOD, BUT TO ENRICH THE SPIRIT.” – EMPEROR KAHLESS II THE KLINGON EMPIRE core rulebook for the Star Trek Adventures Roleplaying Game takes you to the Final Frontier of the Galaxy, where new worlds and new civilizations await bold Klingon warriors hungry for glory and honor. Your duties may take you to the edges of known space, to Klingon colonies in need, to the borders of neighboring galactic powers, or into the eye of interstellar phenomena. Your warship and crew represent the best-trained and most honorable of Klingon warriors, and your cunning and abilities are needed now more than ever. A new threat looms from across the Gamma Quadrant, representing a worthy opponent for the worlds of the Alpha and Beta Quadrants. Tensions are high and it remains to be seen how the Klingon Empire will get involved. It is a volatile time for the Empire as her brave warriors and bold crews ready for battle against whatever foes present themselves. This collector's edition of the 400 page full color hardback Star Trek Adventures core rulebook is bound in a beautiful leatherette cover, stamped with the Klingon Empire insignia, and contains: Guidance on how to create your own Klingon-focused Star Trek stories of honor and glory on the final frontier. A complete and updated version of the Star Trek Adventures 2d20 game system. An extensive study of the Klingon Empire, including its history, culture, worlds, society, warships, technology, and more. Guidelines for novice and experienced gamemasters on how to run Star Trek-themed adventures and campaigns of conquest and exploration for the daring crew of a Klingon warship. A large selection of Klingon NPCs from all eras of play, as well as many antagonists, including Federation, Cardassian, Romulan, Borg, and Dominion characters and vessels. An introductory adventure designed to quickly get you and your fellow players playing brave Klingon warriors. Historical excerpts, personal logs, and intercepted communications, providing a new perspective on Star Trek lore and events. Brought to you by an expert Star Trek development team, including award-winning Star Trek novelists, editors, and game designers. Starfleet Needs a New Crew!

DKK 699.00
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BUNDLE Legend of the Five Rings 3rd Edition Revised (B Grade) (Genbrug)

BUNDLE Legend of the Five Rings 3rd Edition Revised (B Grade) (Genbrug)

Legend of the Five Rings Roleplaying Game 3rd Edition Bundle L5R Bundle contains: L5R - Core Rulebook 3rd Edition Revised L5R - Prayers and Treasures: Third Edition L5R - Creatures of Rokugan: Third Edition L5R - Art of the Duel: Third Edition L5R - The Four Winds: The Toturi Dynasty from Gold to Lotus L5R - Masters of War: The Legend of the Five Rings Companion From Legend of the Five Rings Core Rulebook: Honesty. Courage. Compassion. Courtesy. Sincerity. Duty. Honor. In Rokugan, these are more than simply words. These are the virtues of bushido, the code by which warriors live and die. In the Legend of the Five Rings Roleplaying Game - Rulebook, we invite you to step forwards into the majestic empire and assume the role of a samurai. Take up the twin swords of a fierce bushi, command the mystical powers a shugenja, or brave the tangled political webs of a courtier. The Emerald Empire is a land of conflict, danger and intrigue. Face the horrors of the malevolent Shadowlands or dare the endless internal conflicts that threaten each day to tear a fragile empire apart. This is a land where the skilled and daring win glory greater than they could ever dream. A land where honor is a force stronger than steel. The L5R 3 - RPG - Rulebook includes: A rich, intricate fantasy setting based on the myths and history of historical Japan and Asia, with a twist that makes the Emerald Empire a unique land all its own. Quick, easy rules. L5R Third Edition returns to the classic "roll and keep" ten-sided-die mechanic introduced in the classic First Edition, polished for a new generation. Though inherently simple, the system allows for as much complexity as you desire. The L5R - 3rd, Revised Edition includes updated rules on combat, spells, and more. Flexible character generation. Create a wealth of customizable characters from a number of clan and school archetypes. Over forty different schools as well as an assortment of spells, kata, advantages, disadvantages, and heritage tables ensure that your character will be unique. L5R - 3 Revised Edition includes information in the engimatic Spider Clan. A highly detailed exploration of the land of Emerald Empire. Inspired by the legendary story-driven Legend of the Five Rings Collectible Card Game, the L5R - RPG's historical material advances the story to the beginning of Lotus Edition, but also provides options to begin a campaign in a number of different Emerald Empire eras. Legend of the Five Rings 3e - Rulebook is published by AEG and is all a new player needs to begin a campaign in the Emerald Empire.

DKK 400.00
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Star Wars Saga ed. - Legacy Era Campaign Guide (B-Grade) (Genbrug)

Warhammer 40K RPG - Wrath & Glory - Core Rules

Star Wars Destiny - Convergence Booster Box Display (36 Booster Pakker)

Star Wars Saga Edition - Core Rulebook (B Grade) (Genbrug)

GURPS 4th - Traveller - Interstellar Wars (B Grade) (Genbrug)

Call Of Cthulhu - 6th ed - Cthulhu Invictus Companion - (B-Grade) (Genbrug)

Noria - Brætspil

Star Wars Destiny - Spirit of Rebellion - Display ( 36 Booster Pakker)

Warhammer Fantasy Roleplay 2nd ed. - Tome of Salvation - Hardcover (B-Grade) (Genbrug)

Warhammer Fantasy Roleplay 2nd ed. - Tome of Salvation - Hardcover (B-Grade) (Genbrug)

Warhammer Fantasy Roleplay 2nd ed. - Tome of Salvation - Hardcover Warhammer Fantasy Role-Play 2nd ed. - Tome of Salvation sourcebook is an invaluable addition for both Players and Game Masters, providing useful tools and information for characters of a religious bent and great material from which GMs can build adventures of their own design. With the information contained in Warhammer Fantasy Role-Play 2nd edition - Tome of Salvation sourcebook, you can stand strong before the gathered hordes of Chaos, emboldened by the power ot the gods! Warhammer Fantasy Role Play 2nd edition - Tome of Salvation provides a detailed look at religion in the Empiore, exploring faith's role and function within the nation's convoluted and complex society. Inside Warhammer Fantasy Role Play 2nd ed - Tome of Salvation sourcebook you will find: A detailed history of religion in the Empire Full entries on each of the gods Extensive overviews of the various expressions of faith in the Old World Details on other gods A look at festival and holy days in the Old World An examination of the lives of Old World priests, training and hierachy New petty magic and lesser magic spells like Strengthended Resolve and Vow Expanded spells for priests of the nine major gods as well as spell lists for several minor gods New rituals, relics and artefacts New careers and more! In Warhammer Fantasy Role Play 2e - Tome of Salvation you must be humble before the Might of the Gods!

DKK 400.00
1

Call Of Cthulhu - 6th edition - Cthulhu Invictus (B-Grade) (Genbrug)

Call Of Cthulhu - 6th edition - Cthulhu Invictus (B-Grade) (Genbrug)

Call Of Cthulhu - 6th edition - Cthulhu Invictus Horror Roleplaying in Ancient Rome Roman children tremble in their beds as their mothers tell them stories of Medusa, the Hundred-Handed Ones, and the War of the Titans. They pray that the Fates have woven a long skein for them, free from encounters with the Minotaur and Cerberus. Little do they know that things more horrible than the creatures of myth and legend inhabit the world. A dark god stalks the streets of Rome stealing the souls of the rich and the poor, the young and the old, to populate his empire on the other side of the wall of sleep. Thousands of miles away, on the coast of a freshly invaded island, Roman centurions huddle around campfires entertaining themselves with dice and ghost stories. They trust their fortifications to keep the barbarians at bay. But the barbarians are the least of their concerns. Outside the ramparts, small shapes scuttle through the darkness, looking for new hosts. In the midst of the largest sea the world knows, an Egyptian merchant scans the horizon looking for land—and safety. Pirates prowl the sea, avoiding the Roman navy and preying on merchant vessels. The merchant’s men are well-armed to fend off any pirates, but he won’t relax until the coast is in sight. He doesn’t notice the forms swirling under the waves, reaching up with their claws to pull the boat down. His men are ill-prepared to fight them. Greek scholars in Athens are ecstatic when they uncover scrolls relating to an African god from the deepest interior of that dark continent. They’re eager to read all they can in the cause of science. Their education hasn’t prepared them for the fact that the god is already in Athens, and they fail to notice that the city hasn’t changed for hundreds of years. Young women scurry through the streets of Herculaneum to the Temple of Vesta, shunning the advances of lecherous old men and soldiers who’ve returned from the front looking to spend their coin. Only these women know that their chastity protects the world from an unspeakable horror. Should they fail in their mission, all of Rome is doomed to fall under a depraved god’s whim. Sweat and grime cover a young Persian woman as she pulls her sword out of yet another monster that’s risen from the sand. As she glances around, several more unbury themselves and charge toward her. She casts one last look over her shoulder to make sure the families that were ambushed have escaped before she raises her sword and charges the monsters, her battle cry echoing over the dunes. This is the world of Cthulhu Invictus, horror roleplaying in the first century CE, the time of the Roman Empire. INCLUDES THESE CHAPTERS:  Welcome to Rome, Capital of the Known World Short Tour Around Mare Nostrum Character Creation Skills Equipment and Supplies Recovering Sanity Combat Roman Siege Weapons The Grimoire The Bestiary Cults and Secret Societies The Roman Legions Prophylaxis Panacea Efqa Scenario Seeds this book is Published by Chaosium  

DKK 600.00
1

Advanced Dungeons & Dragons 2nd Edition - Dark Sun - Windriders of the Jagged Cliffs - Rollespilsbog (B-Grade) (Genbrug)

Advanced Dungeons & Dragons 2nd Edition - Dark Sun - Windriders of the Jagged Cliffs - Rollespilsbog (B-Grade) (Genbrug)

Brugt AD&D 2nd - Dark Sun - Windriders of the Jagged Cliffs And so I found myself learning about a folk that I had never heard described even in rumors. These halflings are an ancient people-in fact, they gave a new definition for "ancient." Their race is older than any other on Athas. They remember times before the Warbringer, before magic, and before the advent of the Way. -The Wanderer's Journal To the west of Tyr, the proud strongholds of the Jagged Cliffs defy everything that is known about Athas. The history of the halflings who live there is as old as Athas itself. Their origins lie with the rhulisti, who were masters of the world during the Blue Age-and you caused the end of an age when a simple experiment went horribly awry. Windriders of the Jagged Cliffs details the lives of the rhul-thaun-the descendants of the rhulisti and the keepers of the ancient knowledge who practice the most unusual and arcane art under the crimson sun: the shaping of life itself. This 128-page accessory for players and Dungeon Masters alike is the first in the "Wanderer's Chronicle" series that explores new areas of Athas. This Book Features: Details of the Jagged Cliffs region, he rugged land that lies between Tyr and the Kreen Empire. Living tools left from Athas's dim past, including organic weapons, armor, and flying vehicles. Secrets of the swamp at the base of the Cliffs, and its link to all magic within the world of Athas. Details for creating these unique halfling characters. A complete adventure for existing PCs or newly created rhul-tan characters.

DKK 400.00
1

Twilight Imperium 4th Ed - Prophecy of Kings Expansion

Twilight Imperium 4th Ed - Prophecy of Kings Expansion

Twilight Imperium 4th Ed Prophecy of Kings Expansion - Brætspil Man skulle tro at Twilight Imperium var spækket med nok! og at opgraderingen af regler fra version 3 til version 4 af Twilight Imperium havde taget så meget af de forgængende udvidelser med i grundspillet at der nok ikke ville komme en udvidelse til fjerde version! men det gjorde der! Nu er Twilight Imperium 4th Ed - Prophecy of Kings Expansion her og den er crazy! Den øger blandt andet spiller antallet muligt fra 6 til 8 spillere læs mere herunder! Fantasy Flight games skriver selv her om deres udvidele til Twilight Imperium Prophecy of Kings Fantasy Flight Games is proud to announce Prophecy of Kings, a brand-new expansion for Twilight Imperium Fourth Edition! This massive expansion is packed to bursting with new content that you can add to your games of Twilight Imperium. The galaxy has grown far larger, as seven never-before-seen factions enter the game, each boasting their own unique strengths and weaknesses, from the gene-altering powers of the Mahact, to the watchful guard of the Argent Flight, to the mysterious and ancient Empyrean. And new factions aren’t the only way the galaxy grows bigger! Forty new system and hyperlane tiles add new planets and obstacles to the map, and with two new colors of player components included in the Prophecy of Kings expansion, you can play Twilight Imperium with up to eight players. But that’s only a fraction of what you’ll find in this expansion! Adding even more flavor to your chosen species, a wealth of unique leader cards arrive to support every faction in the game, giving you powers to unlock during the game. Lumbering mechs stomp onto the battlefield as powerful new ground forces with unique special abilities for every faction. As you venture into the unknown regions of space, brand-new exploration decks seed new planets and the void of space with new discoveries, including fragments you can combine to create awe-inspiring relics. With new action cards, agenda cards, objectives, technologies, promissory notes, legendary planets, and more, Prophecy of Kings is a must-have expansion for any fan of Twilight Imperium! With two new colors of player plastic, you can play Twilight Imperium with up to eight players. Kings of the Galaxy With the seven new factions introduced by this expansion, you’ll have twenty-four options to choose from in every game of Twilight Imperium—each boasting their own strategic approach and playstyle, and each bringing new dimensions to the game. One of these new factions is the legendary Mahact Gene-Sorcerers, a primal tale from ancient history. In the distant past, the Mahact dynasties terrorized the galaxy. They could warp the forms of living beings, compel eternal obedience with a gesture, and turn the biospheres of entire worlds into seething caustic hells. But in the midst of their decadent rule, a new Empire rose to challenge them. The Lazax, a young and fiery race, led the effort to destroy the Mahact and restore peace. But the shadow of the past was never truly destroyed—only locked away and hidden behind a deactivated wormhole gate. As they return to battle for control of the galaxy, the Mahact are an intimidating foe. They learn and collect the genetic sequence of their enemies during battle, represented by their Edict ability. The first time you defeat another faction in combat with the Mahact, you’ll take one of their command tokens and place it in your fleet pool. This command token increases your fleet limit, but it has other benefits as well. Most notably, claiming another faction’s command token lets you use the ability of that player’s commander—one of the new leader types that we’ll discuss below! Few alive today know of the Argent Flight. This collection of related avian subspecies were enslaved by the Mahact and forced to fight in brutal proxy wars, until they were freed by the arrival of a Lazax warlord. To pay their debt, they agreed to contribute their best warriors and scholars to create an order that would safeguard the galaxy and ensure the Mahact would never return. Though they fought their own battles in the shadows against the Mahact’s sleeper agents, with the opening of the wormhole gate and the return of the Mahact, the Argent Flight has begun to gather its forces. The time for secrecy is over, and they must finish what the Lazax started so long ago. The Argent Flight know their role in galactic politics, and their zeal can give them a real edge in shaping the new laws and directives of the galactic council. You’ll always vote first during the agenda phase, but whenever you cast at least one vote, you automatically cast an additional vote for each player in the game, including yourself, making the Argent Flight a political power to be reckoned with. This faction also boast specialized destroyers—Strike Wing Alpha—with anti-fighter

DKK 749.00
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