Secret Government - (PC) Steam RU/CIS Digital Key
Secret Government is a global strategy game about secret societies where you
won’t rule countries as a king but as a kingmaker. You’ll lead the Brotherhood -
an organization that juggles the whole world. The key feature of the game is the
manipulation of powers. Instead of giving direct orders, the Brotherhood
provokes countries into doing what the Brothers want.
Secret Government is a global strategy game about a secret society that has been
discreetly ruling humanity for hundreds of years. You won’t lead any particular
country, but the Brotherhood - an organization that manipulates the whole world.
The ultimate goal of the Brotherhood is a new world order. At the start of the
game, you’ll choose the image of the world that you want to create as a Grand
Master.
You will be sending your agents to various countries, looking for a way to
recruit public servants and infiltrate power institutions.
You can manipulate one country or several at the same time using different
combinations. You will be able to change the ruling power of the countries,
their ideology, the well-being of estates, push countries to start wars or stop
them.
All masters have their own unique features and abilities. You can choose what
traits to develop, the way you want to develop them, and select the best
brothers for a particular task.
Besides you, there is another global brotherhood that wants to change the world
their way. This brotherhood recruits members of the government and manipulates
countries too. You’ll often run into brothers in red robes, but don’t rush to
attack them. Sometimes their actions can come in handy depending on the
situation.
Act discreetly and carefully, otherwise, the government or another brotherhood
will expose you.
You can’t attack a country in the game, but you can provoke war, peace, or
alliance.
The well-being of the population and how wealthy the country can be depend on
the economy. You can influence production, resource consumption by different
estates or industries, and trade between countries.
Countries and people are alike. They are divided by estates, they have their own
role in society, their own values and needs. They can be born, die, migrate and
move from estate to estate. As long as you influence people, you’ll affect the
country and its role in the world.
Everything is all connected in the game. For example, the shortage of steel for
the production of weapons affects the combat power of the country. An attempt to
increase the army to compensate for the decrease in combat power leads to the
mobilization of peasants. A decrease in the number of peasants reduces the
volume of food production, and this affects the extinction or migration of other
estates, such as artisans. Artisans work in industries and produce luxury goods
for export that replenish the country's treasury. As a result, any decision made
triggers a chain of consequences. The art of the Grand Master lies in his
ability to change the world in the right direction, balancing on the edge and
taking into account all the connections.
You won’t be playing for a country, but juggling the whole world. There are two
historical periods available in the game: 1685 and 1775, including the political
and territorial division of those years.
If you’re still not ready to build your new world order in a free play, then you
can try on the role of the Grand Master in story campaigns. There are two
campaigns in the game at the moment: the glorious revolution in England and the
struggle of the thirteen colonies for independence in the New World. In each
game mission, you’ll interfere in the main conflict of the period and move the
world in the same direction as it happened in real life or change the story in
your own way.
YOU CAN CARRY OUT A CUNNING PLAN IN THE GAME
You won’t be playing for a country, but juggling the whole world. Define the
role of different countries in the new world order, infiltrate their governments
and start changing laws. Like puppets, countries will fulfill your will.
INDIRECT IMPACT ON THE COUNTRIES
Countries act depending on the laws adopted in the country, the ideology of the
ruling political party, its form of government, as well as military, public and
economic policies. By manipulating them you will change the behavior of the
country.