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Handbook of 3D Machine Vision - - Bog - Taylor & Francis Ltd - Plusbog.dk

Handbook of 3D Machine Vision - - Bog - Taylor & Francis Ltd - Plusbog.dk

With the ongoing release of 3D movies and the emergence of 3D TVs, 3D imaging technologies have penetrated our daily lives. Yet choosing from the numerous 3D vision methods available can be frustrating for scientists and engineers, especially without a comprehensive resource to consult. Filling this gap, Handbook of 3D Machine Vision: Optical Metrology and Imaging gives an extensive, in-depth look at the most popular 3D imaging techniques. It focuses on noninvasive, noncontact optical methods (optical metrology and imaging). The handbook begins with the well-studied method of stereo vision and explains how random speckle patterns or space-time varying patterns substantially improve the results of stereo vision. It then discusses stereo particle image velocimetry as a major experimental means in fluid dynamics, the robust and easy-to-implement structured-light technique for computer science applications, digital holography for performing micro- to nanoscale measurements, and grating, interferometry, and fringe projection techniques for precisely measuring dynamically deformable natural objects. The book goes on to describe techniques that do not require triangulation to recover a 3D shape, including time-of-flight techniques and uniaxial 3D shape measurement, as well as 3D measurement techniques that are not restricted to surface capture, such as 3D ultrasound, optical coherence tomography, and 3D endoscopy. The book also explores how novel 3D imaging techniques are being applied in the promising field of biometrics—which may prove essential to security and public safety. Written by key players in the field and inventors of important imaging technologies, this authoritative, state-of-the-art handbook helps you understand the core of 3D imaging technology and choose the proper 3D imaging technique for your needs. For each technique, the book provides its mathematical foundations, summarizes its successful applications, and discusses its limitations.

DKK 791.00
1

3D Printing - Sara Russell Gonzalez - Bog - Rowman & Littlefield - Plusbog.dk

3D Shape Analysis - Robert B. Fisher - Bog - John Wiley & Sons Inc - Plusbog.dk

3D Shape Analysis - Robert B. Fisher - Bog - John Wiley & Sons Inc - Plusbog.dk

An in-depth description of the state-of-the-art of 3D shape analysis techniques and their applications This book discusses the different topics that come under the title of "3D shape analysis". It covers the theoretical foundations and the major solutions that have been presented in the literature. It also establishes links between solutions proposed by different communities that studied 3D shape, such as mathematics and statistics, medical imaging, computer vision, and computer graphics. The first part of 3D Shape Analysis: Fundamentals, Theory, and Applications provides a review of the background concepts such as methods for the acquisition and representation of 3D geometries, and the fundamentals of geometry and topology. It specifically covers stereo matching, structured light, and intrinsic vs. extrinsic properties of shape. Parts 2 and 3 present a range of mathematical and algorithmic tools (which are used for e.g., global descriptors, keypoint detectors, local feature descriptors, and algorithms) that are commonly used for the detection, registration, recognition, classification, and retrieval of 3D objects. Both also place strong emphasis on recent techniques motivated by the spread of commodity devices for 3D acquisition. Part 4 demonstrates the use of these techniques in a selection of 3D shape analysis applications. It covers 3D face recognition, object recognition in 3D scenes, and 3D shape retrieval. It also discusses examples of semantic applications and cross domain 3D retrieval, i.e. how to retrieve 3D models using various types of modalities, e.g. sketches and/or images. The book concludes with a summary of the main ideas and discussions of the future trends. 3D Shape Analysis: Fundamentals, Theory, and Applications is an excellent reference for graduate students, researchers, and professionals in different fields of mathematics, computer science, and engineering. It is also ideal for courses in computer vision and computer graphics, as well as for those seeking 3D industrial/commercial solutions.

DKK 971.00
1

3D Rotations - Kenichi Kanatani - Bog - Taylor & Francis Ltd - Plusbog.dk

3D Printing in Medical Libraries - Jennifer Herron - Bog - Rowman & Littlefield - Plusbog.dk

3D Printing in Medical Libraries - Jennifer Herron - Bog - Rowman & Littlefield - Plusbog.dk

Supporting tomorrow’s doctors involves preparing them for the technologies that will be available to them. 3D printing is one such technology that is becoming more abundant in health care settings and is similarly a technology libraries are embracing as a new service offering for their communities. 3D Printing in Medical Libraries: A Crash Course in Supporting Innovation in Health Care will provide librarians interested in starting or enhancing a 3D printing service an overview of 3D printing, highlight legal concerns, discuss 3D printing in libraries through a literature review, review survey results on 3D printing services in health sciences and medical libraries, and offer case studies of health sciences and medical libraries currently 3D printing. Additionally, resources for finding medically related models for printing and tips of how to search for models online is also provided, along with resources for creating 3D models from DICOM. Common print problems and troubleshooting tips are also highlighted and lastly, marketing and outreach opportunities are discussed. Herron presents the nitty-gritty of 3D printing without getting too technical, and a wealth of recommended resources is provided to support librarians wishing to delve further into 3D printing. Design thinking and the Maker Movement is also discussed to promote a holistic service offering that supports users not only with the service but the skills to best use the service. Readers will finish the book with a better sense of direction for 3D printing in health sciences and medical libraries and have a guide to establishing or enhancing a 3D printing in their library.This book appeals to health sciences libraries and librarians looking to start a 3D printing service or understand the 3D printing space as it relates to medical education, practice, and research. It serves as:·a field guide for starting a new library service·a primer for meeting the information needs of medical faculty, staff, and students·a useful reference for a deep dive into this space by librarians who are already actively carrying out some of the kinds of work described herein

DKK 980.00
1

Manual of 3D Echocardiography - V Amuthan - Bog - Jaypee Brothers Medical Publishers - Plusbog.dk

Getting to Know ArcGIS Pro 3.2 - Amy Collins - Bog - ESRI Press - Plusbog.dk

Getting to Know ArcGIS Pro 3.2 - Amy Collins - Bog - ESRI Press - Plusbog.dk

Learn to use ArcGIS Pro confidently, quickly, and effectively with the newest edition in this best-selling series. Getting to Know ArcGIS Pro 3.2 introduces readers to ArcGIS Pro, the world’s most powerful desktop GIS. Geographic information system (GIS) software provides mapping and analytic capabilities that give people and organizations powerful location intelligence. Getting to Know ArcGIS Pro 3.2 walks readers through exploring ArcGIS Online, using 3D GIS, building a geodatabase, creating maps for web and physical presentations, and more. With more than 300 full-color images, Getting to Know ArcGIS Pro 3.2 clarifies complicated processes, such as developing a geoprocessing model, using Python to write a script tool, and creating space-time cubes for analysis in easy-to-follow workflows. Throughout the book, short sidebars about real-world GIS scenarios in specific industries help readers understand how ArcGIS Pro can be used widely to solve problems. At the end of each chapter, a summary and glossary help reinforce the skills learned. This edition has been completely updated for use with ArcGIS Pro 3.2. The Getting to Know series has been teaching readers about GIS for more than 20 years. Ideal for students, self-learners, and professionals who want to learn the premier GIS desktop application, Getting to Know ArcGIS Pro 3.2 is a textbook and desk reference designed to show users how to use ArcGIS Pro successfully.

DKK 1009.00
1

3D Game Environments - Luke Ahearn - Bog - Taylor & Francis Ltd - Plusbog.dk

3D Game Programming All in One, Third Edition - Kenneth Finney - Bog - Cengage Learning, Inc - Plusbog.dk

Getting to Know ArcGIS Pro 2.8 - Michael Law - Bog - ESRI Press - Plusbog.dk

Getting to Know ArcGIS Pro 2.8 - Michael Law - Bog - ESRI Press - Plusbog.dk

Learn the latest version of ArcGIS Pro with the newest edition of this bestselling series. Getting to Know ArcGIS Pro 2.8 introduces the tools and functions of ArcGIS Pro, the powerful desktop GIS application. Geographic information system (GIS) software is making a huge impact in businesses and organizations with mapping and analytic capabilities. Getting to Know ArcGIS Pro 2.8 uses practical project workflows to teach best practices to readers of all skill levels. Readers will explore data visualizations, build a geodatabase, discover 3D GIS, create maps for web and physical presentations, and more. With more than 300 full-color images, Getting to Know ArcGIS Pro 2.8 clarifies complicated processes such as developing a geoprocessing model, using Python to write a script tool, and creating space-time cubes for analysis. Throughout the book, short sidebars about real-world GIS scenarios in specific industries help readers understand how ArcGIS Pro can be applied widely to solve problems. At the end of each chapter, a summary and glossary help reinforce the skills learned. This edition has been completely updated for use with ArcGIS Pro 2.8. Other updates include new chapters on ArcGIS Online and geocoding. The Getting to Know series has been teaching readers about GIS for more than twenty years. Ideal for students, self-learners, and professionals who want to learn the premier GIS desktop application, Getting to Know ArcGIS Pro 2.8 is a textbook and desk reference designed to show users how they can use ArcGIS Pro successfully on their own.

DKK 920.00
1

Single-Shot 3D Sensing Close to Physical Limits and Information Limits - Florian Willomitzer - Bog - Springer Nature Switzerland AG - Plusbog.dk

Practical Algorithms for 3D Computer Graphics - R. Stuart Ferguson - Bog - Taylor & Francis Inc - Plusbog.dk

Practical Algorithms for 3D Computer Graphics - R. Stuart Ferguson - Bog - Taylor & Francis Inc - Plusbog.dk

Practical Algorithms for 3D Computer Graphics, Second Edition covers the fundamental algorithms that are the core of all 3D computer graphics software packages. Using Core OpenGL and OpenGL ES, the book enables you to create a complete suite of programs for 3D computer animation, modeling, and image synthesis. Since the publication of the first edition, implementation aspects have changed significantly, including advances in graphics technology that are enhancing immersive experiences with virtual reality. Reflecting these considerable developments, this second edition presents up-to-date algorithms for each stage in the creative process. It takes you from the construction of polygonal models of real and imaginary objects to rigid body animation and hierarchical character animation to the rendering pipeline for the synthesis of realistic images. New to the Second Edition - - New chapter on the modern approach to real-time 3D programming using OpenGL - New chapter that introduces 3D graphics for mobile devices - New chapter on OpenFX, a comprehensive open source 3D tools suite for modeling and animation - Discussions of new topics, such as particle modeling, marching cubes, and techniques for rendering hair and fur - More web-only content, including source code for the algorithms, video transformations, comprehensive examples, and documentation for OpenFX - The book is suitable for newcomers to graphics research and 3D computer games as well as more experienced software developers who wish to write plug-in modules for any 3D application program or shader code for a commercial games engine.

DKK 856.00
1

Engineering 3D Tissue Test Systems - - Bog - Taylor & Francis Ltd - Plusbog.dk

3D Cell Culture - Ranjna C. Dutta - Bog - Pan Stanford Publishing Pte Ltd - Plusbog.dk