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Modeling and Animation Using Blender - Ezra Thess Mendoza Guevarra - Bog - APress - Plusbog.dk

Core Blender Development - Brad E. Hollister - Bog - APress - Plusbog.dk

Core Blender Development - Brad E. Hollister - Bog - APress - Plusbog.dk

Learn the essential source code of Blender and its unique build system. This book provides the inner workings of the Blender C-based source code, and will be indispensable for those wanting to contribute to this important open-source project. Blender is an open-source 3D modeling and rendering software package used in the production of assets for animated projects, 3D printing, games, and even scientific visualization. This book goes in depth and discusses the primary modules related to the GUI and the geometric modeling work. You''ll start by learning how to reverse engineer geometric operators, and from there move on to the main features of the source code and how to apply them. When done, you''ll have the necessary foundation for exploration in other modules of the Blender source code. Lack of software engineering knowledge, such as experience with large cross-platform code base, remains insurmountable for many new developers. While the Blender site includes much useful information, it is not detailed enough. Core Blender Development breaks down the barriers to entry for open-source development in 3-D modeling. What You''ll Learn - Find the code for various functions and editors in Blender - Track down bugs, and contribute new functionality to the Blender code base - Examine the .blend file and how it stores Blender state - Understand the Blender core code base beyond the community website documentation - Review the explicit code traces and source files of descriptions of the code base Who This Book Is For Primarily for novice to intermediate level developers and programmers with an interest in Blender, graphics, and visualization, who likely don''t have experience of reverse engineering a large code base.

DKK 519.00
1

Blender 2D Animation - John M. Blain - Bog - Taylor & Francis Ltd - Plusbog.dk

Blender Foundations - Roland Hess - Bog - Taylor & Francis Ltd - Plusbog.dk

Introduction to Blender 3.0 - Gianpiero Moioli - Bog - APress - Plusbog.dk

Introduction to Blender 3.0 - Gianpiero Moioli - Bog - APress - Plusbog.dk

Master the basics of 3D modeling for art, architecture, and design by exploring Blender 3.0. This book explains modeling, materials, lighting, painting, and more with Blender and other external tools. You will configure a 3D architectural environment and set up the workflow of an art and design project within Blender. You will use Blender''s main tools-mesh modeling and sculpting-to create virtual objects and environments. And, you will explore building materials and light scenes, followed by drawing and virtual painting. Chapters cover rendering scenes and transforming them into 2D images or videos. You will learn to use Blender 3.0 for video editing as a compositor and video sequence editor (VSE or sequencer) with a wide range of effects available through the nodal system. On completing this book, you will have the knowledge to create art, design, and architecture with this 3D modeler. What You Will Learn - Create objects and architectural buildings with different techniques of 3D modeling - Master creating an environment for your objects and how to light them - Determine how to create node materials and assign them to your Blender objects - Pick up UV unwrapping and texture painting - Get closer to painting and drawing in Blender - Render your scenes and create stunning videos Who This Book Is For Artists, designers, architects, and animation artists who want to learn Blender by tackling the challenges of building high-end computer graphics, art, design, and architecture. Ideal for readers with little-to-no experience with Blender as it starts with the basics and covers techniques to produce objects, materials, environments.

DKK 509.00
1

The Blender Python API - Chris Conlan - Bog - APress - Plusbog.dk

The Blender Python API - Chris Conlan - Bog - APress - Plusbog.dk

Understand Blender''s Python API to allow for precision 3D modeling and add-on development. Follow detailed guidance on how to create precise geometries, complex texture mappings, optimized renderings, and much more. This book is a detailed, user-friendly guide to understanding and using Blender''s Python API for programmers and 3D artists. Blender is a popular open source 3D modeling software used in advertising, animation, data visualization, physics simulation, photorealistic rendering, and more. Programmers can produce extremely complex and precise models that would be impossible to replicate by hand, while artists enjoy numerous new community-built add-ons. The Blender Python API is an unparalleled programmable visualization environment. Using the API is made difficult due to its complex object hierarchy and vast documentation. Understanding the Blender Python API clearly explains the interface. You will become familiar with data structures and low-level concepts in both modeling and rendering with special attention given to optimizing procedurally generated models. In addition, the book: - Discusses modules of the API as analogs to human input modes in Blender - Reviews low-level and data-level manipulation of 3D objects in Blender Python - Details how to deploy and extend projects with external libraries - Provides organized utilities of novel and mature API abstractions for general use in add-on development What You''ll Learn - Generate 3D data visualizations in Blender to better understand multivariate data and mathematical patterns. - Create precision object models in Blender of architectural models, procedurally generated landscapes, atomic models, etc. - Develop and distribute a Blender add-on, with special consideration given to careful development practices - Pick apart Blender''s 3D viewport and Python source code to learn about API behaviors - Develop a practical knowledge of 3D modeling and rendering concepts - Have a practical reference to an already powerful and vast API Who This Book Is For Python programmers with an interest in data science, game development, procedural generation, and open-source programming as well as programmers of all types with a need to generate precise 3D models. Also for 3D artists with an interest in programming or with programming experience and Blender artists regardless of programming experience.

DKK 593.00
1

Blender for Animation and Film-Based Production - Michelangelo Manrique - Bog - Apple Academic Press Inc. - Plusbog.dk

Creating Game Environments in Blender 3D - Ezra Thess Mendoza Guevarra - Bog - APress - Plusbog.dk

Creating Game Environments in Blender 3D - Ezra Thess Mendoza Guevarra - Bog - APress - Plusbog.dk

Discover how to create a simple game environment in Blender 3D, from modeling and texturing game assets, to placing them in a scene. You''ll export and import game assets as well as look at open-source game engines that will work with your game assets. Creating Game Environments in Blender 3D introduces the power of Blender 3D when creating a low poly game environment. The book starts by discussing the basics of game terminology, such as knowing the difference between low poly and high poly assets and the types of game you''re likely to work on. You''ll also take a brief look at Blender''s background and installation. The following chapters talk about the process for creating a simple game environment. This is discussed in detail along with a sample project. These chapters discuss the common tools for starting a game environment and the methods for enhancing your game environment, such as color fundamentals. The final chapter shows how you can export the game assets you created in Blender, how you can import game assets in Blender, and how to evaluate the different game engines available. This book shows you the exciting side of creating a game environment while showing the power of Blender. After reading it, you will feel confident about creating a game environment. What You Will Learn Use Blender to create low poly game environments Work with the common Blender tools for game environment design and development Discover how to use Blender features in depth Compare the Eevee and Cycles game engines Who This Book Is For Game environment artists who want to use Blender 3D to create a game environment. Some previous exposure to game design and development would be helpful, but not required.

DKK 509.00
1

Beginning Blender - Lance Flavell - Bog - Springer-Verlag Berlin and Heidelberg GmbH & Co. KG - Plusbog.dk

How to Cheat in Blender 2.7x - Alan (national Film & Television School Thorn - Bog - Taylor & Francis Inc - Plusbog.dk

The Complete Guide to Blender Graphics - John M. Blain - Bog - Taylor & Francis Ltd - Plusbog.dk

The Complete Guide to Blender Graphics - John M. Blain - Bog - Taylor & Francis Ltd - Plusbog.dk

Blender TM is a free Open-Source 3D Computer Modeling and Animation Suite incorporating Character Rigging, Particles, Real World Physics Simulation, Sculpting, Video Editing with Motion Tracking and 2D Animation within the 3D Environment. Blender is FREE to download and use by anyone for anything. The Complete Guide to Blender Graphics: Computer Modeling and Animation, Eighth Edition is a unified manual describing the operation of the program, updated with reference to the Graphical User Interface for Blender Version 3.2.2 , including additional material covering Blender Assets, Geometry Nodes, and Non-Linear Animation . Divided into a two-volume set , the book introduces the program’s Graphical User Interface and shows how to implement tools for modeling and animating characters and created scenes with the application of color, texture, and special lighting effects. Key Features: - The book provides instruction for New Users starting at the very beginning - Instruction is presented in a series of chapters incorporating visual reference to the program''s interface - The initial chapters are designed to instruct the user in the operation of the program while introducing and demonstrating interesting features of the program - Chapters are developed in a building block fashion providing forward and reverse reference to relevant material Both volumes are available in a discounted set , which can also be purchased together with Blender 2D Animation: The Complete Guide to the Grease Pencil .

DKK 580.00
1

The Complete Guide to Blender Graphics - John M. Blain - Bog - Taylor & Francis Ltd - Plusbog.dk

The Complete Guide to Blender Graphics - John M. Blain - Bog - Taylor & Francis Ltd - Plusbog.dk

Blender TM is a free Open-Source 3D Computer Modeling and Animation Suite incorporating Character Rigging, Particles, Real World Physics Simulation, Sculpting, Video Editing with Motion Tracking and 2D Animation within the 3D Environment. Blender is FREE to download and use by anyone for anything. The Complete Guide to Blender Graphics: Computer Modeling and Animation, Eighth Edition is a unified manual describing the operation of the program, updated with reference to the Graphical User Interface for Blender Version 3.2.2 , including additional material covering Blender Assets, Geometry Nodes, and Non-Linear Animation . Divided into a two-volume set , the book introduces the program’s Graphical User Interface and shows how to implement tools for modeling and animating characters and created scenes with the application of color, texture, and special lighting effects. Key Features: - The book provides instruction for New Users starting at the very beginning. - Instruction is presented in a series of chapters incorporating visual reference to the program''s interface. - The initial chapters are designed to instruct the user in the operation of the program while introducing and demonstrating interesting features of the program. - Chapters are developed in a building block fashion providing forward and reverse reference to relevant material. Both volumes are available in a discounted set , which can also be purchased together with Blender 2D Animation: The Complete Guide to the Grease Pencil .

DKK 580.00
1

Farming Simulator Modding with Blender - Jason Van Gumster - Bog - Taylor & Francis Ltd - Plusbog.dk

Learn Blender Simulations the Right Way - Stephen Pearson - Bog - Packt Publishing Limited - Plusbog.dk

Learn Blender Simulations the Right Way - Stephen Pearson - Bog - Packt Publishing Limited - Plusbog.dk

An in-depth guide to using the power of Mantaflow, rigid body, soft body, cloth simulations, and Dynamic Paint in Blender 3.3 to create campfires, waterfalls, explosions, flags, and much moreKey FeaturesUnderstand Mantaflow to create fire and smoke simulationsLearn to design satisfying animations using soft bodies and the cloth simulationConstruct realistic physics animations with rigid bodiesBook DescriptionBlender is a free, open source 3D software that allows you to create stunning visual graphics, animation, VFX, and much more!This book is an in-depth guide to creating realistic and eye-catching simulations, understanding the various settings and options around their creation, and learning how to troubleshoot solutions to your own Blender problems. In addition, this book can also be used to simulate the behavior of certain physics effects, such as fire, fluid, soft bodies, and rigid bodies. You’ll learn how to use Mantaflow, an open source framework within Blender software, to create fire, smoke, and fluid simulations. As you progress, you’ll understand how to easily produce satisfying rigid and soft body simulations, along with cloth simulations. Finally, you’ll use Dynamic Paint, Blender’s modifier, and the physics system to create eye-catching animations. By the end of this Blender book, you’ll have created a number of animations on your own, such as a campfire, waterfalls, and explosions. You’ll also have gained a deeper understanding of all the simulation options in Blender, which you can use to create portfolio-ready animations.What you will learnDiscover what Mantaflow is and how to use it effectivelyUnderstand domains, flows, and effectors, and why they are importantCreate realistic fire, smoke, and fluid simulationsProduce satisfying soft and rigid body simulations with easeUse the cloth simulation to bring animated fabric to lifeExplore canvas and brush objects in Dynamic Paint to create eye-catching animationsWho this book is forIf you’re a VFX artist, 3D artist, game designer, or any Blender user who wants to learn about Mantaflow and physics simulations, then this book is for you. You’re expected to have basic knowledge of the Blender interface and how to use it.

DKK 395.00
1

Tradigital Blender - Roland Hess - Bog - Taylor & Francis Ltd - Plusbog.dk

Test Drive Blender - John M. (toormina Blain - Bog - Taylor & Francis Inc - Plusbog.dk

Low Poly 3D Modeling in Blender - Samuel Sullins - Bog - Packt Publishing Limited - Plusbog.dk

Low Poly 3D Modeling in Blender - Samuel Sullins - Bog - Packt Publishing Limited - Plusbog.dk

Master the art of modeling, shading, and rendering low poly 3D creations through this part-color guide to transform into the 3D artist you've aspired to becomeKey FeaturesCreate minimalistic low poly 3D models based on reference imagesBreathe life into your creations by adding vibrant colors and appealing textures using materialsArrange your low poly models in a 3D environment, set up lighting to achieve the desired ambiance, and render the final scenePurchase of the print or Kindle book includes a free PDF eBookBook DescriptionStep into the world of low poly 3D art with Low Poly 3D Modeling in Blender—your entry point into Blender and mastering the fundamentals of 3D art. This beginner-friendly guide ensures that you’re fully prepared for the creative adventure that follows. Through a step-by-step learning process starting with the principles of low poly art, this book gradually immerses you in the intricacies of modeling. As you progress, you’ll gain hands-on experience creating diverse projects ranging from designing a simple 3D crate to rendering complete low poly scenes. The book covers a wide spectrum of topics as you navigate Blender's interface, mastering essential modeling tools and exploring both basic and advanced modeling techniques. Advancing to the final chapters, you’ll find ways to breathe life into your models with material creation and gain practical insights into modeling a variety of low poly objects. From end-to-end scene construction to configuring Blender for rendering high-quality images, you’ll be equipped with the foundational skills to propel your career in 3D modeling and explore the boundless creative possibilities that Blender offers. By the end of this book, you'll have a solid understanding of Blender, 3D modeling, low poly methodologies, material design, 3D rendering techniques, and the broader world of 3D art.What you will learnUnderstand how Blender's interface works and how to configure itGain proficiency in navigating 3D space in BlenderFamiliarize yourself with Blender's core modeling toolsGet to grips with the workflow and techniques to create low poly 3D modelsTexture your low poly models using the UV and Shader editorsConfigure Blender's Asset Browser for instant access to your modelsSet up a complete scene, adjust the lighting, and create a high-quality, portfolio-ready renderWho this book is forIf you're new to 3D modeling, low poly modeling is a great starting point. This book is an invaluable guide for 3D artists, modelers, and beginners to begin without prior knowledge of Blender or 3D modelling experience, although a basic familiarity with these topics will be beneficial.

DKK 395.00
1

Bosch. The Complete Works - Stefan Fischer - Bog - Taschen GmbH - Plusbog.dk

Bosch. The Complete Works - Stefan Fischer - Bog - Taschen GmbH - Plusbog.dk

A bird-monster devouring sinners, naked bodies in tantric contortions, a pair of ears brandishing a sharpened blade: with just 20 paintings and nine drawings to his name, Netherlandish visionary Hieronymus Bosch (c. 1450–1516) secured his place as a pillar of art history . To this day, the painter par excellence of hell and its demons continues to puzzle and enthrall scholars, artists, designers, and musicians alike.Based on the best-selling XXL edition, which saw TASCHEN commission new and exclusive photography of details and recently restored works , this large-scale monograph presents Bosch’s complete oeuvre. Texts from art historian and Bosch expert Stefan Fischer dissect the many compelling elements that populate each scene, from hybrid creatures of man and beast to Bosch’s pictorial use of proverbs and idioms. By tying together the elusive threads of his oeuvre into one exhaustive overview , this book reveals just what it was about Bosch and his painting that proved so immensely influential. Features: Impeccable full-page reproductions celebrating the artist’s staggering compositional scope Enlarged details unveiling the most intricate and bizarre scenes as much as the unsuspected technical minutiae , from subtle brush-strokes to the grain of the canvas A fold-out spread drawn from the legendary Last Judgement A special chapter focusing on Bosch’s most famous work, the mesmerizing and terrifying triptych The Garden of Earthly Delights

DKK 648.00
1

Mannerism, Spirituality and Cognition - Lynette M. F. Bosch - Bog - Taylor & Francis Ltd - Plusbog.dk

A Complete Guide to Character Rigging for Games Using Blender - Armin Halac - Bog - Taylor & Francis Ltd - Plusbog.dk

Planning Classroom Management - Karen A. Bosch - Bog - SAGE Publications Inc - Plusbog.dk

Planning Classroom Management - Karen A. Bosch - Bog - SAGE Publications Inc - Plusbog.dk

"This is a clearly written, tightly organized, well-researched book. Its strength is in the five-step process it introduces and develops." -Francisco Guajardo, Assistant Professor Department of Educational Leadership University of Texas Pan American "This book offers a wealth of concrete and specific examples, models, and directions. Any teacher or prospective teacher reading it should be able to develop a Classroom Management Plan and implement it." -Frances Fowler, Professor & Director of Graduate Studies Department of Educational Leadership Miami University "Dr. Bosch provides a very practical, step-by-step approach to developing a management plan that works! Teachers take suggestions and develop their plan to fit their beliefs and styles." -Linda Scott, Principal Oscar Smith Middle School, Chesapeake, VA Increase student learning with an effective classroom management plan! One of the most challenging tasks for teachers is classroom management that ensures high levels of achievement for all students. In this updated edition, Karen Bosch helps preservice and experienced teachers develop classroom management plans tailored to their specific needs and skills. She discusses a five-step process that includes introspection, classroom observation, plan development, implementation, and plan revision. Field-tested for more than ten years, this unique book includes: - - - Worksheets with questions to guide each step of the process - - Ample vignettes and examples - - Strategies for organization, discipline, classroom operation, and instruction - Tips for working with diverse students This excellent resource provides guidance for teachers seeking to create a positive classroom environment, plan for student-centered learning, and meet the demands of today′s classrooms.

DKK 675.00
1