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GPU Pro 360 Guide to 3D Engine Design - Wolfgang Engel - Bog - Taylor & Francis Inc - Plusbog.dk

Aston Martin: the V8 Legacy - Matthew Vale - Bog - David & Charles - Plusbog.dk

Aston Martin: the V8 Legacy - Matthew Vale - Bog - David & Charles - Plusbog.dk

This book charts the origins, design and development of the most iconic British supercar of the 1970s and 1980s - the Aston Martin V8. It traces the car''s origins from the introductory model of 1967, the DBS through the various iterations of the V8 versions and ends with the final models of the range, the spectacular Vantage Zagato. While the car started life with Aston Martin''s ageing six-cylinder engine, it quickly received the engine the car was originally designed to be fitted with; Aston Martin''s mighty quad cam V8. The V8 would would power the car through the 70s and 80s, and with various tweaks and tunes, described in the book, would keep Aston Martin''s reputation as a vendor of fast, high-performance coupes alive through some very troubling times.The book covers the whole family of standard production cars produced by Aston Martin, along with various special versions, including the Ogle-designed ''Sotheby Special'', the Siva S350 and the ''Bulldog'' which recently broke the 200mph barrier. Alongside the specials the book also looks at the racing variants, including the Le Mans Lola of 1967, the spectacular V8 production racer run by Robin Hamilton (which was nicknamed ''the muncher'' thanks to its spectacular performance meaning it would eat is brakes for breakfast) and the Nimrod, which saw Aston Martin return to Le Mans in the 1980s. It also looks at the car in film and on the small screen, with James Bond looming large (''On Her Majesty''s Secret Service'' and ''The Living Daylights'') and with Roger Moore cavorting about Europe with Tony Curtis in the popular TV series ''The Persuaders!'' polishing the cars celebrity credentials.With some 70,000 words and 250+ pictures, many never seen before, this book pays a heartfelt tribute to the The Aston Martin V8. The V8 was the poster car for the patriotic British teenager of the 1970s and 1980s, providing a glimmer of hope that Britain could produce a world beating performance car that was the match of Italian exotica and American muscle. The Aston Martin V8 was that world beater, a car with superlative looks, amazing performance, unparalleled luxury and tough, reliable underpinnings. This book is a heartfelt tribute to the car, the car that kept Aston Martin''s hopes and British automotive dreams alive, a car that is now starting to be recognised for the true British supercar it always has been.

DKK 488.00
1

Al Gore - Tracey Baptiste - Bog - Facts On File Inc - Plusbog.dk

3D TV and 3D Cinema - Bernard Mendiburu - Bog - Taylor & Francis Ltd - Plusbog.dk

Beginning Design for 3D Printing - Joe Micallef - Bog - APress - Plusbog.dk

3D Integration in VLSI Circuits - - Bog - Taylor & Francis Ltd - Plusbog.dk

Gore On Stage - - Bog - Taylor & Francis Ltd - Plusbog.dk

3D Printing - - Bog - Taylor & Francis Ltd - Plusbog.dk

3D Imaging, Analysis and Applications - - Bog - Springer Nature Switzerland AG - Plusbog.dk

3D Imaging, Analysis and Applications - - Bog - Springer Nature Switzerland AG - Plusbog.dk

This textbook is designed for postgraduate studies in the field of 3D Computer Vision. It also provides a useful reference for industrial practitioners; for example, in the areas of 3D data capture, computer-aided geometric modelling and industrial quality assurance. This second edition is a significant upgrade of existing topics with novel findings. Additionally, it has new material covering consumer-grade RGB-D cameras, 3D morphable models, deep learning on 3D datasets, as well as new applications in the 3D digitization of cultural heritage and the 3D phenotyping of crops. Overall, the book covers three main areas: ● 3D imaging, including passive 3D imaging, active triangulation 3D imaging, active time-of-flight 3D imaging, consumer RGB-D cameras, and 3D data representation and visualisation; ● 3D shape analysis, including local descriptors, registration, matching, 3D morphable models, and deep learning on 3D datasets; and ● 3D applications, including 3D face recognition, cultural heritage and 3D phenotyping of plants. 3D computer vision is a rapidly advancing area in computer science. There are many real-world applications that demand high-performance 3D imaging and analysis and, as a result, many new techniques and commercial products have been developed. However, many challenges remain on how to analyse the captured data in a way that is sufficiently fast, robust and accurate for the application. Such challenges include metrology, semantic segmentation, classification and recognition. Thus, 3D imaging, analysis and their applications remain a highly-active research field that will continue to attract intensive attention from the research community with the ultimate goal of fully automating the 3D data capture, analysis and inference pipeline.

DKK 646.00
1

3D Filmmaking - Celine (lucid Dreams Productions Tricart - Bog - Taylor & Francis Ltd - Plusbog.dk

3D Filmmaking - Celine (lucid Dreams Productions Tricart - Bog - Taylor & Francis Ltd - Plusbog.dk

A visual book for the visual artist, 3D Filmmaking: Techniques and Best Practices for Stereoscopic Filmmakers provides a comprehensive overview of the theory, language, and methods behind stereoscopic 3D filmmaking, all in one package. Celebrated 3D filmmaker Celine Tricart explores every facet of the art, from the technical to the practical, including: - - 3D vision - - - History of 3D cinema - - - Stereoscopic basics and techniques - - - How to shoot in 3D - - - 3D VFXs, animation in 3D, and 2D to 3D conversion - - - Live broadcast in 3D - - - 3D viewing and projection - - - 3D as a storytelling tool - - - Screenwriting for 3D - - - Working with a stereographer - - - 3D storyboarding and previz - - - 3D postproduction - - - Sound design in-depth - A must-read for any 3D filmmaker, producer, writer, or technician interested in the third dimension, 3D Filmmaking covers the history of the form, defines key 3D terms and places them into context, and offers lessons on using the medium as a visual storytelling tool, creating a perfect blend of concepts, practice, and history. Full color throughout, the book also includes a pair of 3D glasses for you to view the 3D images within, and each chapter features detailed color diagrams and examples in anaglyph 3D, as well as interviews with 3D visionaries like Jean Pierre Jeunet (Director, Amélie , Alien 4 ), Chris Sanders (Director, How to Train Your Dragon , The Croods ), Demetri Portelli (Stereographer, Hugo ), Phil McNally (Stereoscopic Supervisor, How to Train Your Dragon , Madagascar 4 ), Tim Webber (VFX supervisor, Gravity ), Scott Farrar (VFX supervisor, the Transformers franchise), and Victoria Alonso (Stereoscopic Supervisor, Marvel Studios). A companion website (www.routledge.com/cw/tricart) features links to useful resources and footage from 3D films.

DKK 476.00
1

3D Printing with MatterControl - Rich Cameron - Bog - APress - Plusbog.dk

3D Postproduction - Rick Baumgartner - Bog - Taylor & Francis Ltd - Plusbog.dk

3D Audio - - Bog - Taylor & Francis Ltd - Plusbog.dk

Physical Design for 3D Integrated Circuits - - Bog - Taylor & Francis Ltd - Plusbog.dk

3D Printing and Sustainable Product Development - - Bog - Taylor & Francis Ltd - Plusbog.dk

Photoshop 3D for Animators - Rafiq Elmansy - Bog - Taylor & Francis Ltd - Plusbog.dk

3D Cadastre in an International Context - Jantien E. Stoter - Bog - Taylor & Francis Ltd - Plusbog.dk

3D User Interfaces - Joseph J. Laviola - Bog - Pearson Education (US) - Plusbog.dk

3D User Interfaces - Joseph J. Laviola - Bog - Pearson Education (US) - Plusbog.dk

From video games to mobile augmented reality, 3D interaction is everywhere. But simply choosing to use 3D input or 3D displays isn''t enough: 3D user interfaces (3D UIs) must be carefully designed for optimal user experience. 3D User Interfaces: Theory and Practice, Second Edition is today''s most comprehensive primary reference to building outstanding 3D UIs. Four pioneers in 3D user interface research and practice have extensively expanded and updated this book, making it today''s definitive source for all things related to state-of-the-art 3D interaction. This edition goes far beyond VR, covering the full spectrum of emerging applications for 3D UIs, and presenting an extraordinary array of pioneering techniques and technologies. The authors combine theoretical foundations, analysis of devices and techniques, empirically validated design guidelines, and much more. Throughout each chapter, they illustrate key concepts with running case studies on gaming, mobile AR, and robot teleoperation. You''ll find authoritative, accessible coverage of all this, and much more: - - Essentials of HCI and human factors (for thousands of students and practitioners now entering the field) - - How 3D UIs have evolved, and the "hard problems" that remain - - 3D UIs in console gaming, VR, augmented reality (AR), robot teleoperation, mobile/wearable computers, and remote collaboration - - How 3D input/output enables users to perceive and act much as they do in the physical world - - 3D output devices, including visual, auditory, haptic, and tactile displays - - 3D input devices, including traditional, special purpose, and direct human input via biosignals (e.g., brain input) - - 3D interaction techniques for common tasks such as selection, manipulation, navigation, and system control - - Strategies for designing and developing 3D UIs, including the use of 2D interaction; "magic" vs. "natural" interaction techniques; multimodal interaction, and two-handed interaction - - Evaluating existing 3D UIs, and previewing their future -

DKK 528.00
1

Adobe Creative 3D Workflows - Joseph Labrecque - Bog - Pearson Education (US) - Plusbog.dk

Advances in 3D Bioprinting - - Bog - Taylor & Francis Ltd - Plusbog.dk

Mastering 3D Printing - Rich Cameron - Bog - APress - Plusbog.dk

Mastering 3D Printing - Rich Cameron - Bog - APress - Plusbog.dk

Get the most out of your printer, including how to design models, choose materials, work with different printers, and integrate 3D printing with traditional prototyping to make techniques like sand casting more efficient.This book is for new 3D printer owners, makers of all kinds, entrepreneurs, technology educators, and anyone curious about what you can do with a 3D printer. In this revised and expanded new edition of Mastering 3D Printing , which has been a trusted resource through five years of evolution in the 3D printing industry, you''ll gain a comprehensive understanding of 3D printing. This book presumes no foreknowledge and describes what you need to know about how printers work, how to decide which type of printer (filament, resin, or powder) makes the most sense for you, and then how to go forward in the case of filament and resin printers. This new edition now includes material about consumer resin printing, the evolution of lower-cost metal printing, and the plethora of both materials and applications. What You''ll Learn - Choose among the different 3D printing technologies - Create or find 3D models to print - Make both easy and challenging prints come out as you imagined - Assess whether your business, factory, home or classroom will benefit from 3D printing - Work with applications that are good candidates for first projects in home and industrial applications Who This Book Is For People who are encountering 3D printing for the first time, or for those who want to level up their skills. It is designed for the nontechnical adult and minimizes jargon. However more sophisticated users will still find tips and insights of value.

DKK 519.00
1