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Modeling and Animation Using Blender - Ezra Thess Mendoza Guevarra - Bog - APress - Plusbog.dk

Core Blender Development - Brad E. Hollister - Bog - APress - Plusbog.dk

Core Blender Development - Brad E. Hollister - Bog - APress - Plusbog.dk

Learn the essential source code of Blender and its unique build system. This book provides the inner workings of the Blender C-based source code, and will be indispensable for those wanting to contribute to this important open-source project. Blender is an open-source 3D modeling and rendering software package used in the production of assets for animated projects, 3D printing, games, and even scientific visualization. This book goes in depth and discusses the primary modules related to the GUI and the geometric modeling work. You''ll start by learning how to reverse engineer geometric operators, and from there move on to the main features of the source code and how to apply them. When done, you''ll have the necessary foundation for exploration in other modules of the Blender source code. Lack of software engineering knowledge, such as experience with large cross-platform code base, remains insurmountable for many new developers. While the Blender site includes much useful information, it is not detailed enough. Core Blender Development breaks down the barriers to entry for open-source development in 3-D modeling. What You''ll Learn - Find the code for various functions and editors in Blender - Track down bugs, and contribute new functionality to the Blender code base - Examine the .blend file and how it stores Blender state - Understand the Blender core code base beyond the community website documentation - Review the explicit code traces and source files of descriptions of the code base Who This Book Is For Primarily for novice to intermediate level developers and programmers with an interest in Blender, graphics, and visualization, who likely don''t have experience of reverse engineering a large code base.

DKK 519.00
1

Blender 2D Animation - John M. Blain - Bog - Taylor & Francis Ltd - Plusbog.dk

Blender Foundations - Roland Hess - Bog - Taylor & Francis Ltd - Plusbog.dk

Blender for Animation and Film-Based Production - Michelangelo Manrique - Bog - Apple Academic Press Inc. - Plusbog.dk

Blender Production - Roland Hess - Bog - Taylor & Francis Ltd - Plusbog.dk

How to Cheat in Blender 2.7x - Alan (national Film & Television School Thorn - Bog - Taylor & Francis Inc - Plusbog.dk

The Complete Guide to Blender Graphics - John M. Blain - Bog - Taylor & Francis Ltd - Plusbog.dk

The Complete Guide to Blender Graphics - John M. Blain - Bog - Taylor & Francis Ltd - Plusbog.dk

Blender TM is a free Open-Source 3D Computer Modeling and Animation Suite incorporating Character Rigging, Particles, Real World Physics Simulation, Sculpting, Video Editing with Motion Tracking and 2D Animation within the 3D Environment. Blender is FREE to download and use by anyone for anything. The Complete Guide to Blender Graphics: Computer Modeling and Animation, Eighth Edition is a unified manual describing the operation of the program, updated with reference to the Graphical User Interface for Blender Version 3.2.2 , including additional material covering Blender Assets, Geometry Nodes, and Non-Linear Animation . Divided into a two-volume set , the book introduces the program’s Graphical User Interface and shows how to implement tools for modeling and animating characters and created scenes with the application of color, texture, and special lighting effects. Key Features: - The book provides instruction for New Users starting at the very beginning. - Instruction is presented in a series of chapters incorporating visual reference to the program''s interface. - The initial chapters are designed to instruct the user in the operation of the program while introducing and demonstrating interesting features of the program. - Chapters are developed in a building block fashion providing forward and reverse reference to relevant material. Both volumes are available in a discounted set , which can also be purchased together with Blender 2D Animation: The Complete Guide to the Grease Pencil .

DKK 580.00
1

The Complete Guide to Blender Graphics - John M. Blain - Bog - Taylor & Francis Ltd - Plusbog.dk

The Complete Guide to Blender Graphics - John M. Blain - Bog - Taylor & Francis Ltd - Plusbog.dk

Blender TM is a free Open-Source 3D Computer Modeling and Animation Suite incorporating Character Rigging, Particles, Real World Physics Simulation, Sculpting, Video Editing with Motion Tracking and 2D Animation within the 3D Environment. Blender is FREE to download and use by anyone for anything. The Complete Guide to Blender Graphics: Computer Modeling and Animation, Eighth Edition is a unified manual describing the operation of the program, updated with reference to the Graphical User Interface for Blender Version 3.2.2 , including additional material covering Blender Assets, Geometry Nodes, and Non-Linear Animation . Divided into a two-volume set , the book introduces the program’s Graphical User Interface and shows how to implement tools for modeling and animating characters and created scenes with the application of color, texture, and special lighting effects. Key Features: - The book provides instruction for New Users starting at the very beginning - Instruction is presented in a series of chapters incorporating visual reference to the program''s interface - The initial chapters are designed to instruct the user in the operation of the program while introducing and demonstrating interesting features of the program - Chapters are developed in a building block fashion providing forward and reverse reference to relevant material Both volumes are available in a discounted set , which can also be purchased together with Blender 2D Animation: The Complete Guide to the Grease Pencil .

DKK 580.00
1

Farming Simulator Modding with Blender - Jason Van Gumster - Bog - Taylor & Francis Ltd - Plusbog.dk

Learn Blender Simulations the Right Way - Stephen Pearson - Bog - Packt Publishing Limited - Plusbog.dk

Learn Blender Simulations the Right Way - Stephen Pearson - Bog - Packt Publishing Limited - Plusbog.dk

An in-depth guide to using the power of Mantaflow, rigid body, soft body, cloth simulations, and Dynamic Paint in Blender 3.3 to create campfires, waterfalls, explosions, flags, and much moreKey FeaturesUnderstand Mantaflow to create fire and smoke simulationsLearn to design satisfying animations using soft bodies and the cloth simulationConstruct realistic physics animations with rigid bodiesBook DescriptionBlender is a free, open source 3D software that allows you to create stunning visual graphics, animation, VFX, and much more!This book is an in-depth guide to creating realistic and eye-catching simulations, understanding the various settings and options around their creation, and learning how to troubleshoot solutions to your own Blender problems. In addition, this book can also be used to simulate the behavior of certain physics effects, such as fire, fluid, soft bodies, and rigid bodies. You’ll learn how to use Mantaflow, an open source framework within Blender software, to create fire, smoke, and fluid simulations. As you progress, you’ll understand how to easily produce satisfying rigid and soft body simulations, along with cloth simulations. Finally, you’ll use Dynamic Paint, Blender’s modifier, and the physics system to create eye-catching animations. By the end of this Blender book, you’ll have created a number of animations on your own, such as a campfire, waterfalls, and explosions. You’ll also have gained a deeper understanding of all the simulation options in Blender, which you can use to create portfolio-ready animations.What you will learnDiscover what Mantaflow is and how to use it effectivelyUnderstand domains, flows, and effectors, and why they are importantCreate realistic fire, smoke, and fluid simulationsProduce satisfying soft and rigid body simulations with easeUse the cloth simulation to bring animated fabric to lifeExplore canvas and brush objects in Dynamic Paint to create eye-catching animationsWho this book is forIf you’re a VFX artist, 3D artist, game designer, or any Blender user who wants to learn about Mantaflow and physics simulations, then this book is for you. You’re expected to have basic knowledge of the Blender interface and how to use it.

DKK 395.00
1

Tradigital Blender - Roland Hess - Bog - Taylor & Francis Ltd - Plusbog.dk

A Complete Guide to Character Rigging for Games Using Blender - Armin Halac - Bog - Taylor & Francis Ltd - Plusbog.dk

Rig it Right! - Tina O'hailey - Bog - Taylor & Francis Ltd - Plusbog.dk

Rig it Right! - Tina O'hailey - Bog - Taylor & Francis Ltd - Plusbog.dk

Rig It Right! breaks down rigging so that you can achieve a fundamental understanding of the concept. The author will get you up and rigging with step-by-step tutorials covering multiple animation control types, connection methods, interactive skinning, BlendShapes, edgeloops, and joint placement, to name a few. The concept of a biped is explored as a human compared to a bird character allowing you to see that a biped is a biped and how to problem solve for the limbs at hand. Rig It Right! will take you to a more advanced level where you will learn how to create stretchy rigs with invisible control systems and use that to create your own types of rigs. This highly anticipated Third Edition features updated chapters and images, including new chapters on modeling with proper edgeloop (Rule #1!), how to Rig It Right then Rig it Fast with parallel processing, and new helpful scripts for evaluating your rig with the profiler tools. Key Features - Hone your skills every step of the way with short tutorials and editable rigs that accompany each chapter (17+ rigs!!) - Read "Tina’s 10 Rules of Rigging" and build the foundational knowledge needed to successfully rig your characters - New content: Edgeloops for Good Deformation and Rigging for a Parallel World - New scripts for evaluating your rigs’ performance - Access the Support Materials and expand your newfound knowledge with editable rigs, exercises, and videos that elaborate on techniques covered in the book

DKK 449.00
1

Tuning the Rig - Fred Herron - Bog - University Press of America - Plusbog.dk

Test Drive Blender - John M. (toormina Blain - Bog - Taylor & Francis Inc - Plusbog.dk

Low Poly 3D Modeling in Blender - Samuel Sullins - Bog - Packt Publishing Limited - Plusbog.dk

Low Poly 3D Modeling in Blender - Samuel Sullins - Bog - Packt Publishing Limited - Plusbog.dk

Master the art of modeling, shading, and rendering low poly 3D creations through this part-color guide to transform into the 3D artist you've aspired to becomeKey FeaturesCreate minimalistic low poly 3D models based on reference imagesBreathe life into your creations by adding vibrant colors and appealing textures using materialsArrange your low poly models in a 3D environment, set up lighting to achieve the desired ambiance, and render the final scenePurchase of the print or Kindle book includes a free PDF eBookBook DescriptionStep into the world of low poly 3D art with Low Poly 3D Modeling in Blender—your entry point into Blender and mastering the fundamentals of 3D art. This beginner-friendly guide ensures that you’re fully prepared for the creative adventure that follows. Through a step-by-step learning process starting with the principles of low poly art, this book gradually immerses you in the intricacies of modeling. As you progress, you’ll gain hands-on experience creating diverse projects ranging from designing a simple 3D crate to rendering complete low poly scenes. The book covers a wide spectrum of topics as you navigate Blender's interface, mastering essential modeling tools and exploring both basic and advanced modeling techniques. Advancing to the final chapters, you’ll find ways to breathe life into your models with material creation and gain practical insights into modeling a variety of low poly objects. From end-to-end scene construction to configuring Blender for rendering high-quality images, you’ll be equipped with the foundational skills to propel your career in 3D modeling and explore the boundless creative possibilities that Blender offers. By the end of this book, you'll have a solid understanding of Blender, 3D modeling, low poly methodologies, material design, 3D rendering techniques, and the broader world of 3D art.What you will learnUnderstand how Blender's interface works and how to configure itGain proficiency in navigating 3D space in BlenderFamiliarize yourself with Blender's core modeling toolsGet to grips with the workflow and techniques to create low poly 3D modelsTexture your low poly models using the UV and Shader editorsConfigure Blender's Asset Browser for instant access to your modelsSet up a complete scene, adjust the lighting, and create a high-quality, portfolio-ready renderWho this book is forIf you're new to 3D modeling, low poly modeling is a great starting point. This book is an invaluable guide for 3D artists, modelers, and beginners to begin without prior knowledge of Blender or 3D modelling experience, although a basic familiarity with these topics will be beneficial.

DKK 395.00
1

Blender for Visual Effects - Sam Vila - Bog - Taylor & Francis Inc - Plusbog.dk

Blender for Visual Effects - Sam Vila - Bog - Taylor & Francis Inc - Plusbog.dk

Bringing concrete examples from industry to light, this book explains how to use Blender to create visual effects for video/film production. It supplies readers with a practical way to learn how to use Blender’s tools across a wide range of scenarios in video/film production, including setting up cameras on a stage, lighting, and other production processes. Maintaining a focus on composition, the book not only explains how to use the most common tools, such as tracking, rendering, and compositing, but also explains how to deal with software limitations and sort out problems. Since the best way to learn something is with a practical example, this book follows one of the author’s own projects, starting with how to prepare the elements that will be needed later on. The example illustrates how to use Blender tools and features for scene tracking, setup, rendering, masking, and other post-production functions—from start to finish in a professional workflow. The book examines all the compositing nodes that can be used in Blender. It details time-saving tips, features such as the motion tracker, and rendering techniques so readers will have enough information to accomplish the most common tasks encountered in the creation of a professional visual effects composition. By following the example project presented in the book, you will gain the practical understanding required to use Blender’s tools in the most common scenarios in video/film production. You will also gain industry insights into the limitations of the software and how to sort out the problematic scenarios that may come up through the various stages of your project.

DKK 476.00
1

A Beginner's Guide to Virtual Reality (VR) Modeling in Healthcare Applications with Blender - Yuk Ming Tang - Bog - Nova Science Publishers Inc -

Unreal Engine 5 Character Creation, Animation, and Cinematics - Wilhelm Ogterop - Bog - Packt Publishing Limited - Plusbog.dk

Unreal Engine 5 Character Creation, Animation, and Cinematics - Wilhelm Ogterop - Bog - Packt Publishing Limited - Plusbog.dk

Get to grips with the base workflow and create your own cinematic scenes in UE5 by learning to develop the main elements, animate, and combine them into a complete rendered movie scene with the help of key images printed in colorKey FeaturesPerform your entire rigging and animation workflow inside Unreal Engine 5 using Control Rig toolsCreate hand-keyed animations and clean up motion capture natively in Unreal EngineLearn the basics of creating 3D assets and customizing a MetaHuman for your movie needsBook DescriptionUnreal Engine 5 (UE5) offers beginners and seasoned professionals the ability to create detailed movie scenes with realistic human characters using MetaHuman and combine it with custom props and environments. It also comes with built-in industry standard animation tools to develop such scenes in a fraction of the time compared to old methods. This book takes you through the entire 3D movie production pipeline using free (open - source) software. By following the step-by-step, beginner-friendly tutorials in this book, you'll learn how to create your own custom 3D assets in Blender and texture these 3D assets in Quixel Mixer. Next, you'll take these completed 3D assets into Unreal Engine 5 and use them to build a virtual 3D movie set for your 3D movie. You'll also populate your 3D movie set by using Quixel MegaScans assets and create and customize your own photorealistic human character using MetaHuman Creator and UE5. As you advance, you'll discover how to rig, skin, and animate these 3D assets and characters using Blender and UE5's new Control Rig. Finally, you'll explore the process of setting up your movie cameras and animation sequences and rendering your 3D movie using UE5's Sequencer. By the end of this Unreal Engine book, you'll have learned how to combine different elements in UE5 to make your own movies and cinematics.What you will learnCreate, customize, and use a MetaHuman in a cinematic scene in UE5Model and texture custom 3D assets for your movie using Blender and Quixel MixerUse Nanite with Quixel Megascans assets to build 3D movie setsRig and animate characters and 3D assets inside UE5 using Control Rig toolsCombine your 3D assets in Sequencer, include the final effects, and render out a high-quality movie sceneLight your 3D movie set using Lumen lighting in UE5Who this book is forThis book is for beginners to Unreal Engine or 3D animation and art in general who want to learn the entire process of creating 3D movies with Unreal Engine 5. Experienced 3D artists and animators new to UE5 will also find this book invaluable as it covers cutting-edge techniques for making real-time 3D movies using Unreal Engine, Blender, Quixel Mixer, and Quixel Bridge. Although prior experience with 3D software is not necessary, it will be helpful in understanding the concepts more easily.

DKK 728.00
1