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Reading Charlotte Salomon - - Bog - Cornell University Press - Plusbog.dk

Reading Charlotte Salomon - - Bog - Cornell University Press - Plusbog.dk

Charlotte Salomon was born in Berlin in 1917 and was murdered at Auschwitz at the age of twenty-six. While in exile in the south of France from 1940 until her deportation in 1943, she created some 1,325 small gouaches using only the three primary colors plus white. From these she gathered nearly 800 into a work that she titled Life? or Theater?: A Play with Music, which employs images, texts, and musical and cinematic references. The narrative, informed by Salomon''s experiences as a talented, cultured, and assimilated German Jew, depicts a life lived in the shadow of Nazi persecution and a family history of suicide, but also reveals moments of intense happiness and hope. The tone of the gouaches becomes increasingly raw and urgent as Salomon is further enmeshed in grim personal as well as political events. The result is a deeply moving meditation on life, art, and death on the eve of the Holocaust. Salomon''s art, discovered after the war in the south of France where she had left it for safekeeping, was first exhibited in 1961 and has gained steadily in reputation since then. A major exhibition focused on Life? or Theater? appeared at the Royal Academy of Arts in London in 1998, subsequently at the Art Gallery of Ontario in Toronto; the Museum of Fine Arts, Boston; and the Jewish Museum in New York City. This book, lavishly illustrated with many color plates, is the first to analyze Salomon''s work critically, historically, and aesthetically. It includes a chronology of Salomon''s life and a list of exhibitions of Life? or Theater?. Featuring contributions from prominent art historians, literary and cultural critics, and historians, Reading Charlotte Salomon celebrates the genius and courage of a remarkable figure in twentieth-century art.

DKK 559.00
1

Salomon and the Burneys - Ian Woodfield - Bog - Taylor & Francis Ltd - Plusbog.dk

Mazes of the Serpent - Roger B. Salomon - Bog - Cornell University Press - Plusbog.dk

3D TV and 3D Cinema - Bernard Mendiburu - Bog - Taylor & Francis Ltd - Plusbog.dk

Beginning Design for 3D Printing - Joe Micallef - Bog - APress - Plusbog.dk

3D Integration in VLSI Circuits - - Bog - Taylor & Francis Ltd - Plusbog.dk

3D Printing - - Bog - Taylor & Francis Ltd - Plusbog.dk

3D Imaging, Analysis and Applications - - Bog - Springer Nature Switzerland AG - Plusbog.dk

3D Imaging, Analysis and Applications - - Bog - Springer Nature Switzerland AG - Plusbog.dk

This textbook is designed for postgraduate studies in the field of 3D Computer Vision. It also provides a useful reference for industrial practitioners; for example, in the areas of 3D data capture, computer-aided geometric modelling and industrial quality assurance. This second edition is a significant upgrade of existing topics with novel findings. Additionally, it has new material covering consumer-grade RGB-D cameras, 3D morphable models, deep learning on 3D datasets, as well as new applications in the 3D digitization of cultural heritage and the 3D phenotyping of crops. Overall, the book covers three main areas: ● 3D imaging, including passive 3D imaging, active triangulation 3D imaging, active time-of-flight 3D imaging, consumer RGB-D cameras, and 3D data representation and visualisation; ● 3D shape analysis, including local descriptors, registration, matching, 3D morphable models, and deep learning on 3D datasets; and ● 3D applications, including 3D face recognition, cultural heritage and 3D phenotyping of plants. 3D computer vision is a rapidly advancing area in computer science. There are many real-world applications that demand high-performance 3D imaging and analysis and, as a result, many new techniques and commercial products have been developed. However, many challenges remain on how to analyse the captured data in a way that is sufficiently fast, robust and accurate for the application. Such challenges include metrology, semantic segmentation, classification and recognition. Thus, 3D imaging, analysis and their applications remain a highly-active research field that will continue to attract intensive attention from the research community with the ultimate goal of fully automating the 3D data capture, analysis and inference pipeline.

DKK 646.00
1

3D Filmmaking - Celine (lucid Dreams Productions Tricart - Bog - Taylor & Francis Ltd - Plusbog.dk

3D Filmmaking - Celine (lucid Dreams Productions Tricart - Bog - Taylor & Francis Ltd - Plusbog.dk

A visual book for the visual artist, 3D Filmmaking: Techniques and Best Practices for Stereoscopic Filmmakers provides a comprehensive overview of the theory, language, and methods behind stereoscopic 3D filmmaking, all in one package. Celebrated 3D filmmaker Celine Tricart explores every facet of the art, from the technical to the practical, including: - 3D vision History of 3D cinema Stereoscopic basics and techniques How to shoot in 3D 3D VFXs, animation in 3D, and 2D to 3D conversion Live broadcast in 3D 3D viewing and projection 3D as a storytelling tool Screenwriting for 3D Working with a stereographer 3D storyboarding and previz 3D postproduction Sound design in-depth A must-read for any 3D filmmaker, producer, writer, or technician interested in the third dimension, 3D Filmmaking covers the history of the form, defines key 3D terms and places them into context, and offers lessons on using the medium as a visual storytelling tool, creating a perfect blend of concepts, practice, and history. Full color throughout, the book also includes a pair of 3D glasses for you to view the 3D images within, and each chapter features detailed color diagrams and examples in anaglyph 3D, as well as interviews with 3D visionaries like Jean Pierre Jeunet (Director, Amélie , Alien 4 ), Chris Sanders (Director, How to Train Your Dragon , The Croods ), Demetri Portelli (Stereographer, Hugo ), Phil McNally (Stereoscopic Supervisor, How to Train Your Dragon , Madagascar 4 ), Tim Webber (VFX supervisor, Gravity ), Scott Farrar (VFX supervisor, the Transformers franchise), and Victoria Alonso (Stereoscopic Supervisor, Marvel Studios). A companion website (www.routledge.com/cw/tricart) features links to useful resources and footage from 3D films.

DKK 488.00
1

3D Printing with MatterControl - Rich Cameron - Bog - APress - Plusbog.dk

3D Postproduction - Rick Baumgartner - Bog - Taylor & Francis Ltd - Plusbog.dk

3D Audio - - Bog - Taylor & Francis Ltd - Plusbog.dk

Physical Design for 3D Integrated Circuits - - Bog - Taylor & Francis Ltd - Plusbog.dk

3D Printing and Sustainable Product Development - - Bog - Taylor & Francis Ltd - Plusbog.dk

Photoshop 3D for Animators - Rafiq Elmansy - Bog - Taylor & Francis Ltd - Plusbog.dk

3D Cadastre in an International Context - Jantien E. Stoter - Bog - Taylor & Francis Ltd - Plusbog.dk

3D User Interfaces - Joseph J. Laviola - Bog - Pearson Education (US) - Plusbog.dk

3D User Interfaces - Joseph J. Laviola - Bog - Pearson Education (US) - Plusbog.dk

From video games to mobile augmented reality, 3D interaction is everywhere. But simply choosing to use 3D input or 3D displays isn''t enough: 3D user interfaces (3D UIs) must be carefully designed for optimal user experience. 3D User Interfaces: Theory and Practice, Second Edition is today''s most comprehensive primary reference to building outstanding 3D UIs. Four pioneers in 3D user interface research and practice have extensively expanded and updated this book, making it today''s definitive source for all things related to state-of-the-art 3D interaction. This edition goes far beyond VR, covering the full spectrum of emerging applications for 3D UIs, and presenting an extraordinary array of pioneering techniques and technologies. The authors combine theoretical foundations, analysis of devices and techniques, empirically validated design guidelines, and much more. Throughout each chapter, they illustrate key concepts with running case studies on gaming, mobile AR, and robot teleoperation. You''ll find authoritative, accessible coverage of all this, and much more: - - Essentials of HCI and human factors (for thousands of students and practitioners now entering the field) - - How 3D UIs have evolved, and the "hard problems" that remain - - 3D UIs in console gaming, VR, augmented reality (AR), robot teleoperation, mobile/wearable computers, and remote collaboration - - How 3D input/output enables users to perceive and act much as they do in the physical world - - 3D output devices, including visual, auditory, haptic, and tactile displays - - 3D input devices, including traditional, special purpose, and direct human input via biosignals (e.g., brain input) - - 3D interaction techniques for common tasks such as selection, manipulation, navigation, and system control - - Strategies for designing and developing 3D UIs, including the use of 2D interaction; "magic" vs. "natural" interaction techniques; multimodal interaction, and two-handed interaction - - Evaluating existing 3D UIs, and previewing their future -

DKK 528.00
1

Adobe Creative 3D Workflows - Joseph Labrecque - Bog - Pearson Education (US) - Plusbog.dk

3D Printing - Tyler Kerr - Bog - Springer International Publishing AG - Plusbog.dk

3D Printing - Tyler Kerr - Bog - Springer International Publishing AG - Plusbog.dk

This book is an introduction to the wide and varied world of 3D printing—an incredible technology used across an ever-growing list of industries. As 3D printing continues to skyrocket in popularity, it’s increasingly important to understand how these machines work and how to apply 3D printing technology to personal and professional interests. More important still, this book highlights how surprisingly easy 3D printers can be to use, even for readers who don’t consider themselves particularly tech-savvy. This book provides a comprehensive overview of 3D printing for first-time users. The text introduces some of the most popular types of 3D printing technology available, as well as some of the most exciting and compelling applications across industry today. The content dives deeply into one of the most popular and widely accessible 3D print technology on the market: fused deposition modeling (FDM) 3D printing. The reader will learn basic FDM 3D printer anatomy, software settings, as well as the tips and tricks to master your own FDM 3D printer. The book provides a firm understanding of what FDM 3D printing excels at, its current limitations, and how to troubleshoot and overcome some of the most common 3D printing problems. The book then provides some ‘STEAM-building’ cross-disciplinary challenges and applications for the reader to complete at home. This book is for novice readers who might be early in their 3D printing journey. For those looking to learn more about introductory 3D printing and curious about how to get started, this is an excellent place to start. By the end of the book, the reader should have all the understanding and tools necessary to start 3D printing with confidence.

DKK 426.00
1

Advances in 3D Bioprinting - - Bog - Taylor & Francis Ltd - Plusbog.dk

Contactless 3D Fingerprint Identification - Ajay Kumar - Bog - Springer Nature Switzerland AG - Plusbog.dk

Contactless 3D Fingerprint Identification - Ajay Kumar - Bog - Springer Nature Switzerland AG - Plusbog.dk

This important text/reference presents the first dedicated review of techniques for contactless 3D fingerprint identification, including novel and previously unpublished research. The text provides a systematic introduction to 3D fingerprint identification, covering the latest advancements in contactless 2D and 3D sensing technologies, and detailed discussions on each key aspect in the development of an effective 3D fingerprint identification system. Topics and features: introduces the key concepts and trends in the acquisition and identification of fingerprint images, and a range of 3D fingerprint imaging techniques; proposes a low-cost method for online 3D fingerprint image acquisition, and an efficient 3D fingerprint imaging approach using coloured photometric stereo; describes pre-processing operations on point cloud 3D fingerprint data, and explains the specialized operations for reconstructing 3D fingerprints from live finger scans; examines the representation of minutiae in 3D space, providing details on recovering these features from point cloud data, and on matching such 3D minutiae templates; reviews various 3D fingerprint matching methods, including binary surface code-based approaches and a tetrahedron-based matching approach; discusses the uniqueness of 3D fingerprints, evaluating the benefits of employing 3D fingerprint identification over conventional 2D fingerprint techniques. This unique work is a must-read for all researchers seeking to make further advances in this area, towards the exciting opportunities afforded by contactless 3D fingerprint identification for improving the hygiene, user convenience, and matching accuracy of fingerprint biometric technologies.

DKK 426.00
1