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The Blender Girl Smoothies - Tess Masters - Bog - Random House USA Inc - Plusbog.dk

Beautiful Smoothie Bowls - Carissa Bonham - Bog - Skyhorse Publishing - Plusbog.dk

'The Complete Guide to Blender Graphics' and 'Blender 2D Animation' - John M. (toormina Blain - Bog - Taylor & Francis Ltd - Plusbog.dk

'The Complete Guide to Blender Graphics' and 'Blender 2D Animation' - John M. Blain - Bog - Taylor & Francis Ltd - Plusbog.dk

'The Complete Guide to Blender Graphics' and 'Blender 2D Animation' - John M. Blain - Bog - Taylor & Francis Ltd - Plusbog.dk

Blender (TM) is a free Open Source 3D Computer Modeling and Animation Suite incorporating Character Rigging, Particles, Real World Physics Simulation, Sculpting, Video Editing with Motion Tracking and 2D Animation within the 3D Environment. Blender is FREE to download and use by anyone for anything. The Complete Guide to Blender Graphics: Computer Modeling and Animation, Seventh Edition is a unified manual describing the operation of the program with reference to the Graphical User Interface for Blender Version 3.0.0, including nearly 100 pages of completely new content. The book introduces the program’s Graphical User Interface and shows how to implement tools for modeling and animating characters and created scenes with the application of color, texture and special lighting effects. Blender 2D Animation: The Complete Guide to the Grease Pencil describes how to access the Grease Pencil component in Blender and create 2D Animation within the Blender 3D environment. It is assumed that the reader has no previous knowledge of the Blender program and treats 2D Animation using the Grease Pencil as a standalone application. Grease Pencil is a component of the 3D modeling and animation program, Blender. Blender is a free open-source 3D Computer Graphics software toolset used for creating animated films, visual effects, art, 3D printed models, motion graphics, interactive 3D applications, virtual reality and computer games.

DKK 814.00
1

Modeling and Animation Using Blender - Ezra Thess Mendoza Guevarra - Bog - APress - Plusbog.dk

Core Blender Development - Brad E. Hollister - Bog - APress - Plusbog.dk

Core Blender Development - Brad E. Hollister - Bog - APress - Plusbog.dk

Learn the essential source code of Blender and its unique build system. This book provides the inner workings of the Blender C-based source code, and will be indispensable for those wanting to contribute to this important open-source project. Blender is an open-source 3D modeling and rendering software package used in the production of assets for animated projects, 3D printing, games, and even scientific visualization. This book goes in depth and discusses the primary modules related to the GUI and the geometric modeling work. You''ll start by learning how to reverse engineer geometric operators, and from there move on to the main features of the source code and how to apply them. When done, you''ll have the necessary foundation for exploration in other modules of the Blender source code. Lack of software engineering knowledge, such as experience with large cross-platform code base, remains insurmountable for many new developers. While the Blender site includes much useful information, it is not detailed enough. Core Blender Development breaks down the barriers to entry for open-source development in 3-D modeling. What You''ll Learn - Find the code for various functions and editors in Blender - Track down bugs, and contribute new functionality to the Blender code base - Examine the .blend file and how it stores Blender state - Understand the Blender core code base beyond the community website documentation - Review the explicit code traces and source files of descriptions of the code base Who This Book Is For Primarily for novice to intermediate level developers and programmers with an interest in Blender, graphics, and visualization, who likely don''t have experience of reverse engineering a large code base.

DKK 519.00
1

Blender 2D Animation - John M. Blain - Bog - Taylor & Francis Ltd - Plusbog.dk

Learning Blender - Oliver Villar - Bog - Pearson Education (US) - Plusbog.dk

Learning Blender - Oliver Villar - Bog - Pearson Education (US) - Plusbog.dk

Master the Newest Blender Techniques for Creating Amazing 3D Characters: From Design and Modeling to Video Compositing Now fully updated for Blender 2.83 LTS (Long-Term Support) and beyond, Learning Blender, Third Edition , walks you through every step of creating an outstanding 3D animated character with Blender, and then compositing it in a real video using a professional workflow. This edition covers the extensive interface changes of the software, as well as many improvements and some almost fully rewritten chapters to showcase more modern workflows. Still the only Blender tutorial to take you from preproduction to final result, this guide is perfect for both novices and those moving from other software to Blender (open source and free software). Author Oliver Villar provides full-color, hands-on chapters that cover every aspect of character creation: design, modeling, unwrapping, texturing, shading, rigging, animation, and rendering. He also walks you through integrating your animated character into a real-world video, using professional camera tracking, lighting, and compositing techniques. The rich companion website ( blendtuts.com/learning-blender-files ) will help you quickly master even the most complex techniques with bonus contents like video tutorials. By the time you''re done, you''ll be ready to create outstanding characters for all media -- and you''ll have up-to-date skills for any 3D project, whether it involves characters or not. - - Learn Blender''s updated user interface and navigation - - Create your first scene with Blender and the Blender Render and Cycles render engines - - Organize an efficient, step-by-step pipeline to streamline workflow in any project - - Master modeling, unwrapping, and texturing - - Bring your character to life with materials and shading in both Cycles and EEVEE (the new real-time render engine included in Blender) - - Create your character''s skeleton and make it walk - - Use Camera Tracking to mix 3D objects into a real-world video - - Transform a raw rendered scene into the final result using Blender''s compositing nodes - Register your book for convenient access to downloads, updates, and/or corrections as they become available. See inside book for details.

DKK 353.00
1

Blender Foundations - Roland Hess - Bog - Taylor & Francis Ltd - Plusbog.dk

Introduction to Blender 3.0 - Gianpiero Moioli - Bog - APress - Plusbog.dk

Introduction to Blender 3.0 - Gianpiero Moioli - Bog - APress - Plusbog.dk

Master the basics of 3D modeling for art, architecture, and design by exploring Blender 3.0. This book explains modeling, materials, lighting, painting, and more with Blender and other external tools. You will configure a 3D architectural environment and set up the workflow of an art and design project within Blender. You will use Blender''s main tools-mesh modeling and sculpting-to create virtual objects and environments. And, you will explore building materials and light scenes, followed by drawing and virtual painting. Chapters cover rendering scenes and transforming them into 2D images or videos. You will learn to use Blender 3.0 for video editing as a compositor and video sequence editor (VSE or sequencer) with a wide range of effects available through the nodal system. On completing this book, you will have the knowledge to create art, design, and architecture with this 3D modeler. What You Will Learn - Create objects and architectural buildings with different techniques of 3D modeling - Master creating an environment for your objects and how to light them - Determine how to create node materials and assign them to your Blender objects - Pick up UV unwrapping and texture painting - Get closer to painting and drawing in Blender - Render your scenes and create stunning videos Who This Book Is For Artists, designers, architects, and animation artists who want to learn Blender by tackling the challenges of building high-end computer graphics, art, design, and architecture. Ideal for readers with little-to-no experience with Blender as it starts with the basics and covers techniques to produce objects, materials, environments.

DKK 509.00
1

The Blender Python API - Chris Conlan - Bog - APress - Plusbog.dk

The Blender Python API - Chris Conlan - Bog - APress - Plusbog.dk

Understand Blender''s Python API to allow for precision 3D modeling and add-on development. Follow detailed guidance on how to create precise geometries, complex texture mappings, optimized renderings, and much more. This book is a detailed, user-friendly guide to understanding and using Blender''s Python API for programmers and 3D artists. Blender is a popular open source 3D modeling software used in advertising, animation, data visualization, physics simulation, photorealistic rendering, and more. Programmers can produce extremely complex and precise models that would be impossible to replicate by hand, while artists enjoy numerous new community-built add-ons. The Blender Python API is an unparalleled programmable visualization environment. Using the API is made difficult due to its complex object hierarchy and vast documentation. Understanding the Blender Python API clearly explains the interface. You will become familiar with data structures and low-level concepts in both modeling and rendering with special attention given to optimizing procedurally generated models. In addition, the book: - Discusses modules of the API as analogs to human input modes in Blender - Reviews low-level and data-level manipulation of 3D objects in Blender Python - Details how to deploy and extend projects with external libraries - Provides organized utilities of novel and mature API abstractions for general use in add-on development What You''ll Learn - Generate 3D data visualizations in Blender to better understand multivariate data and mathematical patterns. - Create precision object models in Blender of architectural models, procedurally generated landscapes, atomic models, etc. - Develop and distribute a Blender add-on, with special consideration given to careful development practices - Pick apart Blender''s 3D viewport and Python source code to learn about API behaviors - Develop a practical knowledge of 3D modeling and rendering concepts - Have a practical reference to an already powerful and vast API Who This Book Is For Python programmers with an interest in data science, game development, procedural generation, and open-source programming as well as programmers of all types with a need to generate precise 3D models. Also for 3D artists with an interest in programming or with programming experience and Blender artists regardless of programming experience.

DKK 593.00
1

The Healthy Smoothie Bible - Farnoosh Brock - Bog - Skyhorse Publishing - Plusbog.dk

The Healthy Smoothie Bible - Farnoosh Brock - Bog - Skyhorse Publishing - Plusbog.dk

“Love love love this book!” – one of over 300 *FIVE STAR* Amazon reviews! START YOUR BLENDERS! Whatever your fitness regimen, health goals, or daily routine, this massive book of 100+ recipes has the perfect smoothies for every occasion, including: - Zesty Berry Morning - Citrus Superload - Cacao Vanilla Shake - Better than Sex Elixir - Limy Minty Charm - Spicy Sweet Potato Shake - Matcha Doing - Blue Green Ocean In this comprehensive resource about every aspect of the wonderful world of healthy smoothies, author and healthy drink expert Farnoosh Brock shares her knowledge, discoveries, useful tips, and lessons learned from years of making smoothies and getting healthier from the powerhouse of nutrition from these drinks. She gives you the full scoop : - How to get started - How to keep it simple - How to listen to your body as you add healthy smoothies into your life - How to heal your body and return it to harmony using the magic of your blender Potassium-rich bananas, free radical-fighting blueberries, nutrient-rich spinach, succulent mango, light and sweet almond milk… every delicious natural ingredient you can think of pairs up in this smoothie book for devoted followers of the healthy smoothie revolution that''s sweeping the nation. Wondering how to stay motivated after the initial excitement wears off? How to make smoothies quickly and efficiently while still keeping it fun and fresh? Brock talks you through these situations and many more, giving you useful tips on how to manage each as you move forward with The Healthy Smoothie Bible .

DKK 134.00
1

Blender for Animation and Film-Based Production - Michelangelo Manrique - Bog - Apple Academic Press Inc. - Plusbog.dk

Blender All-in-One For Dummies - Jason Van Gumster - Bog - John Wiley & Sons Inc - Plusbog.dk

Creating Game Environments in Blender 3D - Ezra Thess Mendoza Guevarra - Bog - APress - Plusbog.dk

Creating Game Environments in Blender 3D - Ezra Thess Mendoza Guevarra - Bog - APress - Plusbog.dk

Discover how to create a simple game environment in Blender 3D, from modeling and texturing game assets, to placing them in a scene. You''ll export and import game assets as well as look at open-source game engines that will work with your game assets. Creating Game Environments in Blender 3D introduces the power of Blender 3D when creating a low poly game environment. The book starts by discussing the basics of game terminology, such as knowing the difference between low poly and high poly assets and the types of game you''re likely to work on. You''ll also take a brief look at Blender''s background and installation. The following chapters talk about the process for creating a simple game environment. This is discussed in detail along with a sample project. These chapters discuss the common tools for starting a game environment and the methods for enhancing your game environment, such as color fundamentals. The final chapter shows how you can export the game assets you created in Blender, how you can import game assets in Blender, and how to evaluate the different game engines available. This book shows you the exciting side of creating a game environment while showing the power of Blender. After reading it, you will feel confident about creating a game environment. What You Will Learn Use Blender to create low poly game environments Work with the common Blender tools for game environment design and development Discover how to use Blender features in depth Compare the Eevee and Cycles game engines Who This Book Is For Game environment artists who want to use Blender 3D to create a game environment. Some previous exposure to game design and development would be helpful, but not required.

DKK 509.00
1

BLENDER - Ditte Ingemann - Bog - People'sPress - Plusbog.dk