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Modeling and Animation Using Blender - Ezra Thess Mendoza Guevarra - Bog - APress - Booktok.dk

Core Blender Development - Brad E. Hollister - Bog - APress - Booktok.dk

Core Blender Development - Brad E. Hollister - Bog - APress - Booktok.dk

Learn the essential source code of Blender and its unique build system. This book provides the inner workings of the Blender C-based source code, and will be indispensable for those wanting to contribute to this important open-source project. Blender is an open-source 3D modeling and rendering software package used in the production of assets for animated projects, 3D printing, games, and even scientific visualization. This book goes in depth and discusses the primary modules related to the GUI and the geometric modeling work. You''ll start by learning how to reverse engineer geometric operators, and from there move on to the main features of the source code and how to apply them. When done, you''ll have the necessary foundation for exploration in other modules of the Blender source code. Lack of software engineering knowledge, such as experience with large cross-platform code base, remains insurmountable for many new developers. While the Blender site includes much useful information, it is not detailed enough. Core Blender Development breaks down the barriers to entry for open-source development in 3-D modeling. What You''ll Learn - Find the code for various functions and editors in Blender - Track down bugs, and contribute new functionality to the Blender code base - Examine the .blend file and how it stores Blender state - Understand the Blender core code base beyond the community website documentation - Review the explicit code traces and source files of descriptions of the code base Who This Book Is For Primarily for novice to intermediate level developers and programmers with an interest in Blender, graphics, and visualization, who likely don''t have experience of reverse engineering a large code base.

DKK 512.00
1

Introduction to Blender 3.0 - Gianpiero Moioli - Bog - APress - Booktok.dk

Introduction to Blender 3.0 - Gianpiero Moioli - Bog - APress - Booktok.dk

Master the basics of 3D modeling for art, architecture, and design by exploring Blender 3.0. This book explains modeling, materials, lighting, painting, and more with Blender and other external tools. You will configure a 3D architectural environment and set up the workflow of an art and design project within Blender. You will use Blender''s main tools-mesh modeling and sculpting-to create virtual objects and environments. And, you will explore building materials and light scenes, followed by drawing and virtual painting. Chapters cover rendering scenes and transforming them into 2D images or videos. You will learn to use Blender 3.0 for video editing as a compositor and video sequence editor (VSE or sequencer) with a wide range of effects available through the nodal system. On completing this book, you will have the knowledge to create art, design, and architecture with this 3D modeler. What You Will Learn - Create objects and architectural buildings with different techniques of 3D modeling - Master creating an environment for your objects and how to light them - Determine how to create node materials and assign them to your Blender objects - Pick up UV unwrapping and texture painting - Get closer to painting and drawing in Blender - Render your scenes and create stunning videos Who This Book Is For Artists, designers, architects, and animation artists who want to learn Blender by tackling the challenges of building high-end computer graphics, art, design, and architecture. Ideal for readers with little-to-no experience with Blender as it starts with the basics and covers techniques to produce objects, materials, environments.

DKK 512.00
1

The Blender Python API - Chris Conlan - Bog - APress - Booktok.dk

The Blender Python API - Chris Conlan - Bog - APress - Booktok.dk

Understand Blender''s Python API to allow for precision 3D modeling and add-on development. Follow detailed guidance on how to create precise geometries, complex texture mappings, optimized renderings, and much more. This book is a detailed, user-friendly guide to understanding and using Blender''s Python API for programmers and 3D artists. Blender is a popular open source 3D modeling software used in advertising, animation, data visualization, physics simulation, photorealistic rendering, and more. Programmers can produce extremely complex and precise models that would be impossible to replicate by hand, while artists enjoy numerous new community-built add-ons. The Blender Python API is an unparalleled programmable visualization environment. Using the API is made difficult due to its complex object hierarchy and vast documentation. Understanding the Blender Python API clearly explains the interface. You will become familiar with data structures and low-level concepts in both modeling and rendering with special attention given to optimizing procedurally generated models. In addition, the book: - Discusses modules of the API as analogs to human input modes in Blender - Reviews low-level and data-level manipulation of 3D objects in Blender Python - Details how to deploy and extend projects with external libraries - Provides organized utilities of novel and mature API abstractions for general use in add-on development What You''ll Learn - Generate 3D data visualizations in Blender to better understand multivariate data and mathematical patterns. - Create precision object models in Blender of architectural models, procedurally generated landscapes, atomic models, etc. - Develop and distribute a Blender add-on, with special consideration given to careful development practices - Pick apart Blender''s 3D viewport and Python source code to learn about API behaviors - Develop a practical knowledge of 3D modeling and rendering concepts - Have a practical reference to an already powerful and vast API Who This Book Is For Python programmers with an interest in data science, game development, procedural generation, and open-source programming as well as programmers of all types with a need to generate precise 3D models. Also for 3D artists with an interest in programming or with programming experience and Blender artists regardless of programming experience.

DKK 596.00
1

Creating Game Environments in Blender 3D - Ezra Thess Mendoza Guevarra - Bog - APress - Booktok.dk

Creating Game Environments in Blender 3D - Ezra Thess Mendoza Guevarra - Bog - APress - Booktok.dk

Discover how to create a simple game environment in Blender 3D, from modeling and texturing game assets, to placing them in a scene. You''ll export and import game assets as well as look at open-source game engines that will work with your game assets. Creating Game Environments in Blender 3D introduces the power of Blender 3D when creating a low poly game environment. The book starts by discussing the basics of game terminology, such as knowing the difference between low poly and high poly assets and the types of game you''re likely to work on. You''ll also take a brief look at Blender''s background and installation. The following chapters talk about the process for creating a simple game environment. This is discussed in detail along with a sample project. These chapters discuss the common tools for starting a game environment and the methods for enhancing your game environment, such as color fundamentals. The final chapter shows how you can export the game assets you created in Blender, how you can import game assets in Blender, and how to evaluate the different game engines available. This book shows you the exciting side of creating a game environment while showing the power of Blender. After reading it, you will feel confident about creating a game environment. What You Will Learn Use Blender to create low poly game environments Work with the common Blender tools for game environment design and development Discover how to use Blender features in depth Compare the Eevee and Cycles game engines Who This Book Is For Game environment artists who want to use Blender 3D to create a game environment. Some previous exposure to game design and development would be helpful, but not required.

DKK 512.00
1

Beginning Blender - Lance Flavell - Bog - Springer-Verlag Berlin and Heidelberg GmbH & Co. KG - Booktok.dk

Farming Simulator Modding with Blender - Stefan Maurus - Bog - Taylor & Francis Ltd - Booktok.dk

Automotive Handbook - Robert Bosch Gmbh - Bog - John Wiley & Sons Inc - Booktok.dk

Automotive Handbook - Robert Bosch Gmbh - Bog - John Wiley & Sons Inc - Booktok.dk

The latest edition of the leading automotive engineering reference In the newly revised Eleventh Edition of the Bosch Automotive Handbook, a team of accomplished automotive experts delivers a comprehensive and authoritative resource for automotive engineers, designers, technicians, and students alike. Since 1936, the Bosch Automotive Handbook has been providing readers with of-the-moment coverage of the latest mechanical and research developments in automotive technology, from detailed technical analysis to the newest types of vehicles. This newest edition is packed with over 2,000 pages of up-to-date automotive info, making it the go-to reference for both engineers and technicians. It includes detailed and simple explanations of automotive technologies and offers over 1,000 diagrams, illustrations, sectional drawings, and tables. Readers will also find: 200 pages of new content, including the electrification of the powertrainAdditional coverage on new driver assistance systems and the automated detection of vehicles’ surroundingsUpdates on the on-board power supply for commercial vehiclesNew discussions of autonomous vehicles, as well as additional contributions from experts at automotive manufacturers, universities, and Bosch GmbH Perfect for design engineers, mechanics and technicians, and other automotive professionals, the latest edition of the Bosch Automotive Handbook will also earn a place on the bookshelves of car enthusiasts seeking a quick and up-to-date guide to all things automotive.

DKK 670.00
1

Bosch. The Complete Works - Stefan Fischer - Bog - Taschen GmbH - Booktok.dk

Bosch. The Complete Works - Stefan Fischer - Bog - Taschen GmbH - Booktok.dk

A bird-monster devouring sinners, naked bodies in tantric contortions, a pair of ears brandishing a sharpened blade: with just 20 paintings and nine drawings to his name, Netherlandish visionary Hieronymus Bosch (c. 1450–1516) secured his place as a pillar of art history . To this day, the painter par excellence of hell and its demons continues to puzzle and enthrall scholars, artists, designers, and musicians alike.Based on the best-selling XXL edition, which saw TASCHEN commission new and exclusive photography of details and recently restored works , this large-scale monograph presents Bosch’s complete oeuvre. Texts from art historian and Bosch expert Stefan Fischer dissect the many compelling elements that populate each scene, from hybrid creatures of man and beast to Bosch’s pictorial use of proverbs and idioms. By tying together the elusive threads of his oeuvre into one exhaustive overview , this book reveals just what it was about Bosch and his painting that proved so immensely influential. Features: Impeccable full-page reproductions celebrating the artist’s staggering compositional scope Enlarged details unveiling the most intricate and bizarre scenes as much as the unsuspected technical minutiae , from subtle brush-strokes to the grain of the canvas A fold-out spread drawn from the legendary Last Judgement A special chapter focusing on Bosch’s most famous work, the mesmerizing and terrifying triptych The Garden of Earthly Delights

DKK 648.00
1

A Complete Guide to Character Rigging for Games Using Blender - Armin Halac - Bog - Taylor & Francis Ltd - Booktok.dk

The Crime World of Michael Connelly - David Geherin - Bog - McFarland & Co Inc - Booktok.dk

Bring the Funny - Greg Depaul - Bog - Taylor & Francis Ltd - Booktok.dk

A History Shared and Divided - Frank Bosch - Bog - Berghahn Books - Booktok.dk