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Situational Game Design

Geometric Puzzle Design

Design Techniques for Origami Tessellations

Procedural Generation in Game Design

Basics of Game Design

Level Design Processes and Experiences

Origami Polyhedra Design

Digital Design in Action Creative Solutions for Designers

Experimental Design From User Studies to Psychophysics

GPU Pro 360 Guide to 3D Engine Design

Production Volume Rendering Design and Implementation

Production Volume Rendering Design and Implementation

Due to limited publicly available software and lack of documentation those involved with production volume rendering often have to start from scratch creating the necessary elements to make their system work. Production Volume Rendering: Design and Implementation provides the first full account of volume rendering techniques used for feature animation and visual effects production. It covers the theoretical underpinnings as well as the implementation of a working renderer. The book offers two paths toward understanding production volume rendering. It describes:Modern production volume rendering techniques in a generic context explaining how the techniques fit together and how the modules are used to achieve real-world goalsImplementation of the techniques showing how to translate abstract concepts into concrete working code and how the ideas work together to create a complete systemAs an introduction to the field and an overview of current techniques and algorithms this book is a valuable source of information for programmers technical directors artists and anyone else interested in how production volume rendering works. Web ResourceThe scripts data and source code for the book’s renderer are freely available at https://github. com/pvrbook/pvr. Readers can see how the code is implemented and acquire a practical understanding of how various design considerations impact scalability extensibility generality and performance. | Production Volume Rendering Design and Implementation

GBP 46.99
1

The Art of Game Design A Book of Lenses Third Edition

Game Design Workshop A Playcentric Approach to Creating Innovative Games Fourth Edition

The New Web Typography Create a Visual Hierarchy with Responsive Web Design

Origami Design Secrets Mathematical Methods for an Ancient Art Second Edition

Making with Data Physical Design and Craft in a Data-Driven World

Educational Game Design Fundamentals A Journey to Creating Intrinsically Motivating Learning Experiences

Six Simple Twists The Pleat Pattern Approach to Origami Tessellation Design

Six Simple Twists The Pleat Pattern Approach to Origami Tessellation Design

This new edition of Six Simple Twists: The Pleat Pattern Approach to Origami Tessellation Design introduces an innovative pleat pattern technique for origami designs that is easily accessible to anyone who enjoys the geometry of paper. The book begins with six basic forms meant to ease the reader into the style and then systematically scaffolds the instructions to build a strong understanding of the techniques leading to instructions on a limitless number of patterns. It then describes a process of designing additional building blocks. At the end what emerges is a fascinating artform that will enrich folders for many years. Unlike standard project-based origami books Six Simple Twists focuses on how to design rather than construct. In this thoroughly updated second edition the book explores new techniques and example tessellations with full-page images and mathematical analysis of the patterns. A reader will through practice gain the ability to create still more complex and fascinating designs. Key Features Introduces the reader to origami tessellations and demonstrates their place in the origami community New layout and instructional approach restructure the book from the ground up Addresses common tessellation questions such as what types of paper are best to use and how this artform rose in popularity Teaches the reader how to grid a sheet of paper and the importance of the pre-creases Gives the reader the ability to create and understand tessellations through scaffolded instruction Includes exercises to test understanding Introduces a new notation system for precisely describing pleat intersections Analyzes pleat intersections mathematically using geometrically-focused models including information about Brocard points | Six Simple Twists The Pleat Pattern Approach to Origami Tessellation Design

GBP 35.99
1

Interactive Stories and Video Game Art A Storytelling Framework for Game Design

3D Origami Art

Building Science Graphics An Illustrated Guide to Communicating Science through Diagrams and Visualizations

Origami 5 Fifth International Meeting of Origami Science Mathematics and Education

Surviving Game School...and the Game Industry After That

Data Sketches A journey of imagination exploration and beautiful data visualizations

Data Sketches A journey of imagination exploration and beautiful data visualizations

In Data Sketches Nadieh Bremer and Shirley Wu document the deeply creative process behind 24 unique data visualization projects and they combine this with powerful technical insights which reveal the mindset behind coding creatively. Exploring 12 different themes – from the Olympics to Presidents & Royals and from Movies to Myths & Legends – each pair of visualizations explores different technologies and forms blurring the boundary between visualization as an exploratory tool and an artform in its own right. This beautiful book provides an intimate behind-the-scenes account of all 24 projects and shares the authors’ personal notes and drafts every step of the way. The book features: Detailed information on data gathering sketching and coding data visualizations for the web with screenshots of works-in-progress and reproductions from the authors’ notebooks Never-before-published technical write-ups with beginner-friendly explanations of core data visualization concepts Practical lessons based on the data and design challenges overcome during each project Full-color pages showcasing all 24 final data visualizations This book is perfect for anyone interested or working in data visualization and information design and especially those who want to take their work to the next level and are inspired by unique and compelling data-driven storytelling. | Data Sketches A journey of imagination exploration and beautiful data visualizations

GBP 39.99
1

HTML5 Game Development from the Ground Up with Construct 2

HTML5 Game Development from the Ground Up with Construct 2

Written for the new generation of hobbyists and aspiring game developers HTML5 Game Development from the Ground Up with Construct 2 shows you how to use the sophisticated yet user-friendly HTML5-based game engine Construct 2 to develop and release polished two-dimensional games on a multitude of different platforms. The book also covers the foundational knowledge of game analysis and design based on the author‘s research and teaching experiences at DigiPen Institute of Technology James Cook University and other institutions. The author first helps you understand what really matters in games. He guides you in becoming a better game designer from the ground up being able to play any game critically and expressing your ideas in a clear and concise format. The book then presents step-by-step tutorials on designing games. It explains how to build an arcade-style game as well as a platformer integrating some physics elements. It also shows you how to create a more complex puzzle game the author‘s own published game Turky on the Run. Lastly the book discusses different ways to deploy and monetize games across several platforms including Facebook iOS Android and web-based marketplaces. Sample Construct 2 project files for the games designed in the book are available on the author‘s website. Integrating hands-on guidance with theoretical game design concepts this book gives you a solid foundation in game development. It will help you advance in your journey as an indie game developer.

GBP 175.00
1