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Wondrous One Sheet Origami

The Complete Guide to Blender Graphics Computer Modeling and Animation: Volume One

The Complete Guide to Blender Graphics Computer Modeling and Animation: Volume One

BlenderTM is a free Open-Source 3D Computer Modeling and Animation Suite incorporating Character Rigging Particles Real World Physics Simulation Sculpting Video Editing with Motion Tracking and 2D Animation within the 3D Environment. Blender is FREE to download and use by anyone for anything. The Complete Guide to Blender Graphics: Computer Modeling and Animation Eighth Edition is a unified manual describing the operation of the program updated with reference to the Graphical User Interface for Blender Version 3. 2. 2 including additional material covering Blender Assets Geometry Nodes and Non-Linear Animation. Divided into a two-volume set the book introduces the program’s Graphical User Interface and shows how to implement tools for modeling and animating characters and created scenes with the application of color texture and special lighting effects. Key Features: The book provides instruction for New Users starting at the very beginning Instruction is presented in a series of chapters incorporating visual reference to the program's interface The initial chapters are designed to instruct the user in the operation of the program while introducing and demonstrating interesting features of the program Chapters are developed in a building block fashion providing forward and reverse reference to relevant material Both volumes are available in a discounted set which can also be purchased together with Blender 2D Animation: The Complete Guide to the Grease Pencil. | The Complete Guide to Blender Graphics Computer Modeling and Animation: Volume One

GBP 52.99
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Song of Two Worlds

Excursions into Mathematics The Millennium Edition

Digital Creature Rigging The Art and Science of CG Creature Setup in 3ds Max

Algebra Groups Rings and Fields

Complex Dynamics Families and Friends

The Art of Fluid Animation

The New Web Typography Create a Visual Hierarchy with Responsive Web Design

Origami 5 Fifth International Meeting of Origami Science Mathematics and Education

Origami Design Secrets Mathematical Methods for an Ancient Art Second Edition

Student Handbook for Discrete Mathematics with Ducks SRRSLEH

Ordinary and Partial Differential Equations

3D Game Environments Create Professional 3D Game Worlds

Joyful Infographics A Friendly Human Approach to Data

Game Development and Simulation with Unreal Technology Second Edition

GBP 59.99
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Aaron Marks' Complete Guide to Game Audio For Composers Sound Designers Musicians and Game Developers

Aaron Marks' Complete Guide to Game Audio For Composers Sound Designers Musicians and Game Developers

Whether trying to land that first big gig or working to perfect the necessary skills to fill a game world with sound Aaron Marks’ Complete Guide to Game Audio 3rd edition will teach the reader everything they need to know about the audio side of the multi-million dollar video game industry. This book builds upon the success of the second edition with even more expert advice from masters in the field and notes current changes within the growing video game industry. The tools of the trade excerpts will showcase what professionals like Marty O’Donnell Richard Jacques and Tom Salta use to create their work and to help newcomers in the field prepare their own sound studios. Sample contracts are reviewed within the text as well as helpful advice about contractual terms and negotiable points. These sample contracts can also be found as a downloadable zip for the reader’s convenience. Aaron Marks also explores how to set your financial terms and network efficiently along with examples of how projects can go completely awry and achieving the best results in often complicated situations. Aaron Marks’ Complete Guide to Game Audio serves as the ultimate survival guide to navigating an audio career in the video game industry. Key Features New full color edition with a complete update of information. Added and expanded coverage of field recording for games creating voiceovers adaptive and interactive audio and other cutting edge sound creation and implementation techniques used within games. Update/Replacement of interviews. Include interviews/features on international game audio professionals New and expanded interview features from game composers and sound designers of every experience level such as Keith Arem Bradley Meyer Christopher Tin and Rodney Gates including many international professionals like Pasi Pitkanen Henning Nugel and Christos Panayides. Expanded and updated game console coverage of the Wii Wii U Xbox 360 Xbox One PS3 and PS4. Includes new scripting and middleware concepts and techniques and review of powerful tools such as FMOD and Wwise. | Aaron Marks' Complete Guide to Game Audio For Composers Sound Designers Musicians and Game Developers

GBP 46.99
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Real-Time Rendering Fourth Edition

Real-Time Rendering Fourth Edition

Real-Time Rendering combines fundamental principles with guidance on the latest techniques to provide a complete reference on three-dimensional interactive computer graphics. It will help you increase speed and improve image quality and learn the features and limitations of acceleration algorithms and graphics APIs. This latest fourth edition has been updated to include a chapter on virtual reality and augmented reality and covers new topics such as visual appearance global illumination and curves and curved surfaces. It is for anyone serious about computer graphics who wants to learn about algorithms that create synthetic images fast enough that the viewer can interact with a virtual environment. Reviews This is the book I recommend to everyone starting out in the industry. Not only is it a great reference on so many topics each topic is covered in impressive depth with great references for further exploration. — Alex Vlachos Valve Real-Time Rendering condenses literally thousands of cutting-edge papers talks and blogs into a single easy-to-read volume presenting today's best practices open problems and promising state-of-the-art research. A key reference for beginners and experts! — Chris Wyman Principal Research Scientist NVIDIA Since it was first published Real-Time Rendering has been an invaluable companion to anyone who wants to keep up with this dynamic field. It combines rigorous coverage of the fundamentals with up-to-date discussion of the latest techniques. The fourth edition is required reading for anyone serious about computer graphics. — Matt Pharr co-author of Physically Based Rendering: From Theory to Implementation I built our rendering engine and my career on what I learned in previous editions of Real-Time Rendering. This new edition is carefully updated to represent the current state of our field and will remain the first resource I check when tackling a new challenge. — Patrick Cozzi Principal Graphics Architect Cesium and co-editor of OpenGL Insights Real-Time Rendering is the first book I recommend reading to anyone who wants to learn real-time graphics. All the relevant knowledge in one place and a joy to read too! — Aras Pranckevičius Unity Technologies About the Cover: The cover shows an example of advanced real-time rendering technology used in the 2018 Star Wars™ short Reflections which includes real-time ray tracing of reflections and area light shadows computed on the GPU. The short was produced by Epic Games and built in Unreal Engine in collaboration with ILMxLAB and NVIDIA. | Real-Time Rendering Fourth Edition

GBP 82.99
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