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Citrouille: Sweet Witches Steam CD Key

Citadale: The Legends Trilogy Steam CD Key

Citadale - The Ancestral Strain Steam CD Key

Momonga Pinball Adventures Steam CD Key

Truck Racer Steam CD Key

Hyperspace Invaders II: Pixel Edition Steam CD Key

Zarya-1: Mystery on the Moon Steam CD Key

Yrminsul Steam CD Key

Yrminsul Steam CD Key

YRMINSUL is a strategy game in a persistent universe where each combat is held in the form of a Tower Defence. Crush the forces of good! Features: +30 unique levels; +30 different enemies; 12 towers; 15 spells; A huge campaign; 100 unlockable interactive comic pages. Tower Defense: You love the frenzy of the tower defenses? Yrminsul is a fast paced tower defense in full 3D with a lot of content: +30 enemies, three types of enemy armies (Goblins, Monsters and Elves), 15 upgradable turrets, 16 spells and +30 levels with unique moods and design... Tactics: Before each attack, you have to select carefully 4 turrets and 4 spells to use while defending. Knowing the enemies' strength is important as you can go for single target damage or area of effect havoc; magic or physic damage; slow, stuns and other forms or control... Each army attacking you has its own strenghts and weaknesses, you have to know them to succeed! Strategy: Choose carefully which Island you want to invade, spy on the enemy to evaluate his forces. In Yrminsul, the opponents try to reclaim the islands you control. You will have to defend your territory from your enemies' sneaky attacks. At the same time, you will invade their islands. You can go back and forth between the islands because the universe is persistent: when you build a turret, it will stay on its island unless the opponents gain control of the island. Resource management: In Yrminsul, you have to manage one main resource: Infamy. The infamy is your potential evilness and allows you to build defenses, to research new towers and spells, to spy on your enemies.... You have to manage carefully your infamy because you need to unlock new powers to face the strongest opponents. But doing so, would you have sufficient resources to defend your territory? Universe and backstory: As a RTS campaign, Yrminsul has a storyline and a universe you can explore. Each of the +30 levels has its own details and secrets, and more than 10 interactive comics unveil the story of Yrminsul!

HUF 325.56
1

Wurm Unlimited Steam CD Key

Wurm Unlimited Steam CD Key

Wurm Unlimited is the full standalone version of the fantasy sandbox world Wurm Online, the MMORPG in which the players are in charge! A pioneer in the ideas of player influence, crafting and adventure, it is now one of the most deep and feature packed sandbox experiences available. Whether you enjoy building your home, conquering kingdoms or hunting dragons, Wurm will let you! In Wurm Unlimited, gamers can explore an elaborate fantasy sandbox world in the predefined Creative or Adventure modes as well as set up their own game server and invite friends to live and experience the Wurm universe. Features: Host your own Virtual World! The Server Management GUI hels you change settings such as skillrate gains, action timers or creature count. Explore huge, diverse landmasses with creatures and mysteries! Modify the terrain; dig, raise, flatten and sculpt the land around you! Craft and use thousands of unique items. Wage war on other kingdoms, and lead yours to victory. Discover and fight over religious artifacts on a PvP server. Capture and breed animals from the environment. Train 133 Skills, 10 Player Characteristics, and 3 Religion Characteristics. Follow one of four unique deities and religions. Or attempt to become a Deity yourself and join the existing ones on the moon of Valrei! Hunt creatures such as the unique red dragon, forest giant, kyklops, troll king and others! Become a priest or champion of your religion and learn powerful spells and enchantments. Choose one of five meditation paths and take advantage of special meditation abilities. Earn as many of our 200+ skill and achievement titles as you have time for! Mount various creatures, from horses and carts to unicorns, bears and even dragons! Construct, crew or even captain six different ship types with other players, from small rowing boats to impressive caravels. Build a variety of structures, from guard towers to stone houses to fences, bridges and statues. Found your own settlement wherever you desire; own land, build a farm, a castle, or perhaps an entire village! Pave roads to connect settlements and plant signs to improve local infrastructure. Live off the land by creating fields to farm a variety of crops including potatoes, garlic, cotton, wheat, strawberries, pumpkins and more! Cook nutrious food using a huge range of ingredients.

HUF 1412.13
1

Shape of the World Steam CD Key

Magibot Steam CD Key

Limouzik Steam CD Key

MotoGP 14 Steam CD Key

Legends Of Persia Steam CD Key

Legends Of Persia Steam CD Key

Legends of Persia is a highly ambitious Action RPG Adventure in style of diablo incorporating bloody battles, item usage, character building, and storyline incorporation. The storyline revolves around Keykhosro, the son of the Persian prince Siavosh, who in the name of his father’s blood seeks to take revenge upon Afrasiab, the king of Tooran. Throughout the game, the character will face difficult challenges to overcome, such as defeating massive waves of enemies, encountering difficult bosses, and finally dealing with Afriasiab, his father’s killer. Featuring more than 8 hours of single-player action in addition to 5 attractive locations and more than 200 weapons and items to use, ‘Legends Of Persia’ is packed full of features! The game will also include many unique types of magic for each class,3 different hero characters, fully customizable, and lots of unique challenging enemies. Already a thriving and popular game on Steam Greenlight, prepare to get blown away with the addictive gameplay and fantastic graphics! Customize to your heart’s content with a multitude of choices in armors, swords, spells, ranged weapons and more. Charge into combat in beautifully crafted fantasy environments that silhouette the action. Read your opponent and try to psych them out in tactical blade duelling. Wield spells such as fireball, freeze and invisibility that will fit tightly in tandem with your strengths in swordsmanship. Key featuresWide Range of Magic spells and abilities to use Hundreds of items Menacing boss battles 3 characers to choose from. Experience the dramatic events between seasons through a brand new original story! Built from the ground up to support modding 

HUF 382.54
1

Nekuia Steam CD Key

MXGP - The Official Motocross Videogame Steam CD Key

Smoots Tennis Survival Zombie Steam CD Key

tiny & Tall: Gleipnir Steam CD Key

Red Barton and The Sky Pirates Steam CD Key

DinoSystem Steam CD Key

DinoSystem Steam CD Key

DinoSystem is a 2D, top-down ecosystem and survival simulation that allows players to either manage the ecology of an evolving island (inhabited by dinosaurs), or survive in it as a human, dealing with realistic survival mechanics, and with a deep character progression system that tracks how your character's body adapts over time.An emergent, living world:Everything on the island is subject to biological and physical rules, and nothing comes from nothing: will you hunt the last dinosaur of its species for a steak, or will you protect it from extinction and make sure its eggs hatch? These are the dilemmas you'll face in the game, as long as YOU don't get extinct.Development:To see all the features planned for the full release and the ideas we are considering, please check the development roadmap, and feel free to join the discussion and make suggestions!Game Modes:God: Manage the island ecology, change the weather, trigger devastating events, and see how the ecosystem adapts.Survival: Join the island as a stranded human, see how long you can survive as part of it, and how your body changes in the process.World Features:Ecology simulation: the game simulates a Cretaceous ecosystem populated mainly by dinosaurs. Animals and plants don't "spawn"; they are born, grow, reproduce and die.DinoSystem uses a seasonal model that calculates day/night length, relative position of the sun, and influences the weather; seasons transition is totally gradual.Realistic weather model that takes into account variables like time of day, humidity, temperature, and pressure; generating weather conditions like rain, snow, wind, sand/snowstorms, thunderstorm and fog.Thunders can trigger wildfires, which can burn down entire forests.Realistic water cycle: rain creates puddles that can either evaporate or grow into ponds and lakes. Evaporation takes into account air humidity, temperature and sun exposure.Terrain changes according to factors like presence of water, weather, vegetation, and location. Any area can become fertile or arid, new forest or grasslands may form or disappear over time.Fire (from torches to campfires and wildfires) consumes available fuel, releasing heat and light, and it's influenced by air humidity and wind; you body and all objects near a fire are heated up. Fire can spread to nearby vegetation and trigger a wildfire, if ambient conditions are favourable.Animals AI allows them to survive in their world and adapt; they'll reproduce, care for their youngs, look for protection or compete for food and mating.Each new island is generated at game start, based on parameters set by the player.Everything, from dead animals to branches, decomposes based on factors like temperature, humidity, and location. There is no "timer" after which an item or a carcass disappears.Survival Features:Deep, complex and rewarding character progression system: metabolism, body muscles and fat change according to your lifestyle, and your character's sprite changes in appearance to reflect this. Get fat to survive winter, get slim to be lighter and swifter, or get muscular to be stronger in combat and more capable of hard work, but make sure to eat enough proteins.Needs like thirst and hunger are not just bars that drop at a constant rate: everything, from performing actions to metabolism and body weight, influence the rate at which you burn calories, consume water or get tired. For example, high temperature or intense activity make you sweat, requiring you to drink more water. Also, you won't die directly by malnutrition, but as you starve you lose fat, until you become too weak and eventually die from the elements.Dozens of skills, both mental and physical, that raise as you perform the related action; but can also decay if you don't practice them for a long time.Crafting/Building system allowing you to create items, clothing, weapons, as well as build your own shelter (unless you find a cave..).Foods with different nutrition values: meat is valuable because of proteins, but make sure you cook it...

HUF 1082.50
1

Fleet Commander: Pacific Steam Account

Fleet Commander: Pacific Steam Account

The game is a turn-based game, I GO U GO system with alternating phases. You can play hot seat, against the AI, or in multiplayer mode. The game contains:a turn-based sequence of play, with the US having the slight advantage to play second as they broke the enemy code, allowing for interesting counter-moves,all main battleships, carriers, and heavy cruisers as individual units, and minor ships, marines or air units regrouped in groups and flotillas,a simple (but not simplistic) set of game mechanisms, focusing on taking control of key sea areas,straightforward battle mechanisms, handling the various aspects of naval warfare: gunnery exchanges, submarines and airborne attacks,the game features day or night battles, island bases invasions, air raids against ports, reinforcements from other theaters of war,a challenging set of decisions each turn for the selection of which areas to keep under your control, seize from the enemy or harass,an AI that will attempt to foil your grand strategic plans or your local actions,a very accurate database with faithful ships sketches, 3D models, and actual historical photos,a streamlined UI and easy controls, and a wealth of in-game information,many scenarios of variable length and difficulty.MOVEMENT OF SHIPS:Depending on their missions (patrol or raid) and their speed. On patrol, a ship may move to an adjacent sea and, possibly, one sea further on if speed allows. Most fast ships will automatically succeed, while the slower ones must pass speed tests and, if they fail, stay in the first sea entered. Admirals provide bonuses for such tests.While raiding, ships are allowed one extra sea: they can move up to two sea zones without test and must pass speed checks for the third one.Crossing through an enemy-controlled sea area to another sea is forbidden.MOVEMENT OF LAND-BASE PLANES:Those units do not actually move but are ‘placed’ from the plane pool into sea areas adjacent to their sides’ bases or ports. Therefore no such planes can be placed in a sea area where the side holds no bases or ports. Each side places one land-based plane into one sea area, alternating one by one till both run out of planes. Those planes can take and keep control of a sea area. If during a battle planes lose all bases adjacent to the sea where the battle takes place, the said plane immediately returns to the plane poolCONTROL OF THE SEAS:Only ships on patrol and land-based planes currently at sea are used to determine control. Ships on raids have returned to port before such control check. The side keeping or gaining control of a sea area earns as many VP as that sea area provides to that side.CAPTURE OF BASES AND PORTS:Bases can be captured by direct amphibious assault or via isolation. Ports can only be captured via isolation. Isolation is when a base or port has all its adjacent seas under enemy control for two consecutive turns.REPAIR OF SHIPS:According to the game’s scale and duration, if allowed, it will depend on the port where the ships end the turn. Each port has a different allocation of repairs and each point of the same removes one point of damage to the ships in that port. Unused repairs are lost, they cannot accumulate. Usually, also according to the game’s scale, planes and Marines are repaired for free.REINFORCEMENTS:They will arrive at the start of each turn in specified ports. If such a port is not available or unfriendly, a default port is usually selected in its place. On certain turns, some ships must be picked up and removed, as they are sent to other theaters of operations. Those not removed shall be replaced by possibly equivalent ships if the mandated ships have been sunk already. Land-based planes and Marines destroyed before may automatically return to play in the pool (depends on scenario scale and duration).MARINES AND OTHER LAND FORCES:Those units, if present in the game, are used to capture enemy bases, or defend your own. They have their own movement phase and can move up to two sea areas (with or without escort, as players desire). When in a battle, they can opt for landing or amphibious assault at the end of any round they have survived. If not in a battle, landing or assault takes place in a specific phase after all battles.When assaulting, Marines automatically capture undefended enemy bases and are destroyed in the process, and the base becomes yours. If defended by an enemy Marines, each of the Marines units eliminates one enemy Marines, till all are destroyed and, if possible, the base captured. Marines cannot assault enemy ports.

HUF 5237.49
1

Fleet Commander: Pacific Steam CD Key

Fleet Commander: Pacific Steam CD Key

The game is a turn-based game, I GO U GO system with alternating phases. You can play hot seat, against the AI, or in multiplayer mode. The game contains:a turn-based sequence of play, with the US having the slight advantage to play second as they broke the enemy code, allowing for interesting counter-moves,all main battleships, carriers, and heavy cruisers as individual units, and minor ships, marines or air units regrouped in groups and flotillas,a simple (but not simplistic) set of game mechanisms, focusing on taking control of key sea areas,straightforward battle mechanisms, handling the various aspects of naval warfare: gunnery exchanges, submarines and airborne attacks,the game features day or night battles, island bases invasions, air raids against ports, reinforcements from other theaters of war,a challenging set of decisions each turn for the selection of which areas to keep under your control, seize from the enemy or harass,an AI that will attempt to foil your grand strategic plans or your local actions,a very accurate database with faithful ships sketches, 3D models, and actual historical photos,a streamlined UI and easy controls, and a wealth of in-game information,many scenarios of variable length and difficulty.MOVEMENT OF SHIPS:Depending on their missions (patrol or raid) and their speed. On patrol, a ship may move to an adjacent sea and, possibly, one sea further on if speed allows. Most fast ships will automatically succeed, while the slower ones must pass speed tests and, if they fail, stay in the first sea entered. Admirals provide bonuses for such tests.While raiding, ships are allowed one extra sea: they can move up to two sea zones without test and must pass speed checks for the third one.Crossing through an enemy-controlled sea area to another sea is forbidden.MOVEMENT OF LAND-BASE PLANES:Those units do not actually move but are ‘placed’ from the plane pool into sea areas adjacent to their sides’ bases or ports. Therefore no such planes can be placed in a sea area where the side holds no bases or ports. Each side places one land-based plane into one sea area, alternating one by one till both run out of planes. Those planes can take and keep control of a sea area. If during a battle planes lose all bases adjacent to the sea where the battle takes place, the said plane immediately returns to the plane poolCONTROL OF THE SEAS:Only ships on patrol and land-based planes currently at sea are used to determine control. Ships on raids have returned to port before such control check. The side keeping or gaining control of a sea area earns as many VP as that sea area provides to that side.CAPTURE OF BASES AND PORTS:Bases can be captured by direct amphibious assault or via isolation. Ports can only be captured via isolation. Isolation is when a base or port has all its adjacent seas under enemy control for two consecutive turns.REPAIR OF SHIPS:According to the game’s scale and duration, if allowed, it will depend on the port where the ships end the turn. Each port has a different allocation of repairs and each point of the same removes one point of damage to the ships in that port. Unused repairs are lost, they cannot accumulate. Usually, also according to the game’s scale, planes and Marines are repaired for free.REINFORCEMENTS:They will arrive at the start of each turn in specified ports. If such a port is not available or unfriendly, a default port is usually selected in its place. On certain turns, some ships must be picked up and removed, as they are sent to other theaters of operations. Those not removed shall be replaced by possibly equivalent ships if the mandated ships have been sunk already. Land-based planes and Marines destroyed before may automatically return to play in the pool (depends on scenario scale and duration).MARINES AND OTHER LAND FORCES:Those units, if present in the game, are used to capture enemy bases, or defend your own. They have their own movement phase and can move up to two sea areas (with or without escort, as players desire). When in a battle, they can opt for landing or amphibious assault at the end of any round they have survived. If not in a battle, landing or assault takes place in a specific phase after all battles.When assaulting, Marines automatically capture undefended enemy bases and are destroyed in the process, and the base becomes yours. If defended by an enemy Marines, each of the Marines units eliminates one enemy Marines, till all are destroyed and, if possible, the base captured. Marines cannot assault enemy ports.

HUF 1709.20
1

Subterraneus Steam CD Key

The End: Inari's Quest Steam CD Key

The End: Inari's Quest Steam CD Key

You embody a fox in captivity in a cyberpunk world. A mysterious divinity sets you free and asks you to join her on a quest to find the last humans in this world. During this adventure you must protect your cub from various threats: irradiated rats, random behaving drones, and dangerous cyborgs. But you must also be smart and memorize your way around the city and solves puzzles to avoid exposing yourself to danger.The Endis a game divided in episodes. The first one lasts a little more than an hour and goes from the release of the fox to the meeting with the goddess Inari.More info about the game:GameplayMoving using joystick or keyboard and mouse.Play dead to avoid being noticed by enemies.Sleep to recover.Pick or drop with your mouth.Attack or jump.Knock down cyborgs (by running fast behind them or hitting their legs).EnvironmentSubway.Tunnel.Several streets.Apartment interior.Building corridors.Squares.And a forest big enough to get lost in it.IAFlying robots doing rounds.Cyborg that follows you if your get noticed and kicks you.Cyborg that tries to catch if you get too close.Rats attacking your cub.Cyborgs getting activated depending on your actions.Development:I have bought resources to develop the game and created the ones I could not find.I have been working on the game since May 2017 (I have restarted the level design several times).30 people tested the game, and I have taken their opinions into account.Inspiration and references:My inspirations are quite visible I think; Akira, HK project, Ghost In the Shell, Oni and of course Blade Runner!

HUF 3251.56
1