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'The Complete Guide to Blender Graphics' and 'Blender 2D Animation' Two Volume Set

'The Complete Guide to Blender Graphics' and 'Blender 2D Animation' Two Volume Set

Blender(TM) is a free Open Source 3D Computer Modeling and Animation Suite incorporating Character Rigging Particles Real World Physics Simulation Sculpting Video Editing with Motion Tracking and 2D Animation within the 3D Environment. Blender is FREE to download and use by anyone for anything. The Complete Guide to Blender Graphics: Computer Modeling and Animation Seventh Edition is a unified manual describing the operation of the program with reference to the Graphical User Interface for Blender Version 3. 0. 0 including nearly 100 pages of completely new content. The book introduces the program’s Graphical User Interface and shows how to implement tools for modeling and animating characters and created scenes with the application of color texture and special lighting effects. Blender 2D Animation: The Complete Guide to the Grease Pencil describes how to access the Grease Pencil component in Blender and create 2D Animation within the Blender 3D environment. It is assumed that the reader has no previous knowledge of the Blender program and treats 2D Animation using the Grease Pencil as a standalone application. Grease Pencil is a component of the 3D modeling and animation program Blender. Blender is a free open-source 3D Computer Graphics software toolset used for creating animated films visual effects art 3D printed models motion graphics interactive 3D applications virtual reality and computer games. | 'The Complete Guide to Blender Graphics' and 'Blender 2D Animation' Two Volume Set

GBP 84.99
1

The Complete Guide to Blender Graphics Computer Modeling and Animation: Volume One

The Complete Guide to Blender Graphics Computer Modeling and Animation: Volume One

BlenderTM is a free Open-Source 3D Computer Modeling and Animation Suite incorporating Character Rigging Particles Real World Physics Simulation Sculpting Video Editing with Motion Tracking and 2D Animation within the 3D Environment. Blender is FREE to download and use by anyone for anything. The Complete Guide to Blender Graphics: Computer Modeling and Animation Eighth Edition is a unified manual describing the operation of the program updated with reference to the Graphical User Interface for Blender Version 3. 2. 2 including additional material covering Blender Assets Geometry Nodes and Non-Linear Animation. Divided into a two-volume set the book introduces the program’s Graphical User Interface and shows how to implement tools for modeling and animating characters and created scenes with the application of color texture and special lighting effects. Key Features: The book provides instruction for New Users starting at the very beginning Instruction is presented in a series of chapters incorporating visual reference to the program's interface The initial chapters are designed to instruct the user in the operation of the program while introducing and demonstrating interesting features of the program Chapters are developed in a building block fashion providing forward and reverse reference to relevant material Both volumes are available in a discounted set which can also be purchased together with Blender 2D Animation: The Complete Guide to the Grease Pencil. | The Complete Guide to Blender Graphics Computer Modeling and Animation: Volume One

GBP 52.99
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GPU Pro 360 Guide to Shadows

GPU Pro 360 Guide to Rendering

GPU Pro 360 Guide to 3D Engine Design

GPU Pro 360 Guide to Geometry Manipulation

Aaron Marks' Complete Guide to Game Audio For Composers Sound Designers Musicians and Game Developers

Aaron Marks' Complete Guide to Game Audio For Composers Sound Designers Musicians and Game Developers

Whether trying to land that first big gig or working to perfect the necessary skills to fill a game world with sound Aaron Marks’ Complete Guide to Game Audio 3rd edition will teach the reader everything they need to know about the audio side of the multi-million dollar video game industry. This book builds upon the success of the second edition with even more expert advice from masters in the field and notes current changes within the growing video game industry. The tools of the trade excerpts will showcase what professionals like Marty O’Donnell Richard Jacques and Tom Salta use to create their work and to help newcomers in the field prepare their own sound studios. Sample contracts are reviewed within the text as well as helpful advice about contractual terms and negotiable points. These sample contracts can also be found as a downloadable zip for the reader’s convenience. Aaron Marks also explores how to set your financial terms and network efficiently along with examples of how projects can go completely awry and achieving the best results in often complicated situations. Aaron Marks’ Complete Guide to Game Audio serves as the ultimate survival guide to navigating an audio career in the video game industry. Key Features New full color edition with a complete update of information. Added and expanded coverage of field recording for games creating voiceovers adaptive and interactive audio and other cutting edge sound creation and implementation techniques used within games. Update/Replacement of interviews. Include interviews/features on international game audio professionals New and expanded interview features from game composers and sound designers of every experience level such as Keith Arem Bradley Meyer Christopher Tin and Rodney Gates including many international professionals like Pasi Pitkanen Henning Nugel and Christos Panayides. Expanded and updated game console coverage of the Wii Wii U Xbox 360 Xbox One PS3 and PS4. Includes new scripting and middleware concepts and techniques and review of powerful tools such as FMOD and Wwise. | Aaron Marks' Complete Guide to Game Audio For Composers Sound Designers Musicians and Game Developers

GBP 46.99
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Origami 5 Fifth International Meeting of Origami Science Mathematics and Education

Blender 2D Animation The Complete Guide to the Grease Pencil

Algebra Groups Rings and Fields

3D Origami Art

Situational Game Design

Mathematical Conundrums

Mathematical Conundrums

Want to sharpen your mathematical wits? If so then Mathematical Conundrums is for you. Daily Telegraph enigmatologist Barry R. Clarke presents over 120 fiendish problems that will test both your ingenuity and persistence. Between these covers are puzzles in geometry arithmetic and algebra (there is even a section for computer programmers). And for the smartest readers who wish to stretch their mind to its limits a selection of engaging logic and visual lateral puzzles is included. Although no puzzle requires a greater knowledge of mathematics than the high school curriculum this collection will take you to the edge. But are you equal to the challenge? Features High-school level of mathematics is the only pre-requisite Variety of algebraic route-drawing and geometrical conundrums Hints section for the lateral puzzles Warm-up excercises to sharpen the wits Full solutions to every problem Barry R. Clarke has published over 1 500 puzzles in The Daily Telegraph and has contributed enigmas to New Scientist The Sunday Times Reader’s Digest The Sunday Telegraph and Prospect magazine. His book Challenging Logic Puzzles Mensa has sold over 100 000 copies. As well as a PhD in Shakespeare Studies Barry has a master’s degree and academic publications in quantum physics. He is now working on a revised theory of the hydrogen atom. Other skills include mathematics tutor filmmaker comedy-sketch writer cartoonist computer programmer and blues guitarist! For more information please visit http://barryispuzzled. com.

GBP 22.99
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Procedural Generation in Game Design

Game AI Pro 2 Collected Wisdom of Game AI Professionals

Game AI Pro 2 Collected Wisdom of Game AI Professionals

Game AI Pro2: Collected Wisdom of Game AI Professionals presents cutting-edge tips tricks and techniques for artificial intelligence (AI) in games drawn from developers of shipped commercial games as well as some of the best-known academics in the field. It contains knowledge advice hard-earned wisdom and insights gathered from across the community of developers and researchers who have devoted themselves to game AI. In this book 47 expert developers and researchers have come together to bring you their newest advances in game AI along with twists on proven techniques that have shipped in some of the most successful commercial games of the last few years. The book provides a toolbox of proven techniques that can be applied to many common and not-so-common situations. It is written to be accessible to a broad range of readers. Beginners will find good general coverage of game AI techniques and a number of comprehensive overviews while intermediate to expert professional game developers will find focused deeply technical chapters on specific topics of interest to them. Covers a wide range of AI in games with topics applicable to almost any gameTouches on most if not all of the topics necessary to get started in game AIProvides real-life case studies of game AI in published commercial gamesGives in-depth technical solutions from some of the industry’s best-known gamesIncludes downloadable demos and/or source code available at http://www. gameaipro. com | Game AI Pro 2 Collected Wisdom of Game AI Professionals

GBP 68.99
1

Video Game Law Everything you need to know about Legal and Business Issues in the Game Industry

Video Game Law Everything you need to know about Legal and Business Issues in the Game Industry

Video Game Law is aimed at game developers and industry professionals who want to better understand the industry or are in need of expert legal guidance. Given the rise in international competition the increasing complexity of video game features and the explosive growth of the industry in general game developers can quickly find themselves in serious trouble becoming vulnerable to copyright infringement claims piracy and even security breaches. Not every video game company has the financial resources to retain in-house counsel–which Video Game Law seeks to address by discussing many of the common pitfalls legal questions and scenarios facing the industry. S. Gregory Boyd Brian Pyne and Sean F. Kane the most prominent sought after and respected video game attorneys in the country break down the laws and legal concepts that every game developer and industry professional needs to know in order to better protect their game and grow their company. KEY FEATURES:• Provides a solid understanding of intellectual property (IP) concepts and laws includingcopyright trademark trade secret and other protections that apply to video games andhow each can be employed to protect a company’s unique and valuable IP• Explores cutting edge legal issues that affect the gaming industry including gambling virtual currency privacy laws the Digital Millennium Copyright Act tax incentives andrelevant piracy laws• Provides an overview of legal and privacy vocabulary and concepts needed to navigateand succeed in an industry that is constantly growing and evolving• Provides illustrative examples and legal concepts from the video game industry in everychapter | Video Game Law Everything you need to know about Legal and Business Issues in the Game Industry

GBP 62.99
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Essential Skills in Character Rigging

Essential Skills in Character Rigging

Character rigging is the method with which you create a system for animating a character. A rig is represented by two primary mechanics: the skeleton consisting of hierarchical rotations to drive the motions and a skin or method of deforming the geometry that makes up the character model. Essential Skills in Character Rigging is a beginner‘s guide to learning and understanding the essential aspects of character setup evaluation skeletal construction and deformation. Borrowing from the author‘s extensive experience in the field it presents the primary theories constructs and objectives for constructing a basic rig from the ground up just as it would be done in a professional studio. The book explains the basic elements of hierarchies skeletons kinematics deformation skinning and creating relationships between nodes. It gives hands-on experience with taking a completed character model and setting it up with a skeleton with kinematics and soft-skin deformation. It also gives specific instructions on using inverse kinematics systems and how to set up the essential mechanics of a human rig with these systems. All of these lessons are conducted using a simplistic conversational style that keeps technical and mathematical jargon to a minimum. The book also includes video tutorials corresponding to specific modules. Essential Skills in Character Rigging takes aspiring character artists through the vital components in the process of taking a 3D character model and turning it into an animatable rig that is ready for production in film or games. It identifies the universal fundamentals at work behind character rigging and the practical complexities of the process are broken down into simple steps that are easy to comprehend and execute.

GBP 175.00
1

Real-Time Rendering Fourth Edition

Real-Time Rendering Fourth Edition

Real-Time Rendering combines fundamental principles with guidance on the latest techniques to provide a complete reference on three-dimensional interactive computer graphics. It will help you increase speed and improve image quality and learn the features and limitations of acceleration algorithms and graphics APIs. This latest fourth edition has been updated to include a chapter on virtual reality and augmented reality and covers new topics such as visual appearance global illumination and curves and curved surfaces. It is for anyone serious about computer graphics who wants to learn about algorithms that create synthetic images fast enough that the viewer can interact with a virtual environment. Reviews This is the book I recommend to everyone starting out in the industry. Not only is it a great reference on so many topics each topic is covered in impressive depth with great references for further exploration. — Alex Vlachos Valve Real-Time Rendering condenses literally thousands of cutting-edge papers talks and blogs into a single easy-to-read volume presenting today's best practices open problems and promising state-of-the-art research. A key reference for beginners and experts! — Chris Wyman Principal Research Scientist NVIDIA Since it was first published Real-Time Rendering has been an invaluable companion to anyone who wants to keep up with this dynamic field. It combines rigorous coverage of the fundamentals with up-to-date discussion of the latest techniques. The fourth edition is required reading for anyone serious about computer graphics. — Matt Pharr co-author of Physically Based Rendering: From Theory to Implementation I built our rendering engine and my career on what I learned in previous editions of Real-Time Rendering. This new edition is carefully updated to represent the current state of our field and will remain the first resource I check when tackling a new challenge. — Patrick Cozzi Principal Graphics Architect Cesium and co-editor of OpenGL Insights Real-Time Rendering is the first book I recommend reading to anyone who wants to learn real-time graphics. All the relevant knowledge in one place and a joy to read too! — Aras Pranckevičius Unity Technologies About the Cover: The cover shows an example of advanced real-time rendering technology used in the 2018 Star Wars™ short Reflections which includes real-time ray tracing of reflections and area light shadows computed on the GPU. The short was produced by Epic Games and built in Unreal Engine in collaboration with ILMxLAB and NVIDIA. | Real-Time Rendering Fourth Edition

GBP 82.99
1

The Baseball Mysteries Challenging Puzzles for Logical Detectives

The Baseball Mysteries Challenging Puzzles for Logical Detectives

The Baseball Mysteries: Challenging Puzzles for Logical Detectives is a book of baseball puzzles logical baseball puzzles. To jump in all you need is logic and a casual fan’s knowledge of the game. The puzzles are solved by reasoning from the rules of the game and a few facts. The logic in the puzzles is like legal reasoning. A solution must argue from evidence (the facts) and law (the rules). Unlike legal arguments however a solution must reach an unassailable conclusion. There are many puzzle books. But there’s nothing remotely like this book. The puzzles here while rigorously deductive are firmly attached to actual events to struggles that are reported in the papers every day. The puzzles offer a unique and scintillating connection between abstract logic and gritty reality. Actually this book offers the reader an unlimited number of puzzles. Once you’ve solved a few of the challenges here every boxscore you see in the papers or online is a new puzzle! It can be anywhere from simple to complex to impossible. For anyone who enjoys logical puzzles. For anyone interested in legal reasoning. For anyone who loves the game of baseball. Jerry Butters has a BA in mathematics from Oberlin College and an MS in mathematics and a PhD in economics from the University of Chicago. He taught mathematics for two years at Mindanao State University in the Philippines as a Peace Corps volunteer. He taught economics for five years at Princeton University. For most of his career he worked on consumer protection cases and policy issues at the Federal Trade Commission. In his retirement he has become a piano teacher and performer. He enjoys hobbies ranging from reading Chinese to practicing Taiji. This book is an outgrowth of another of his hobbies—his love of designing and solving puzzles of all sorts. Jim Henle has a BA in mathematics from Dartmouth College and a PhD from M. I. T. He taught for two years at U. P. Baguio in the Philippines as a Peace Corps volunteer two years at a middle school as alternative service and 42 years at Smith College. His research is primarily in logic and set theory with additional papers in geometry graph theory number theory games economics and music. He edited columns for The Mathematical Intelligencer. He authored or co-authored five books. His most recent book The Proof and the Pudding compares mathematics and gastronomy. He has collaborated with Jerry on puzzle papers and chamber music concerts. | The Baseball Mysteries Challenging Puzzles for Logical Detectives

GBP 22.99
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