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Situational Game Design

The New Web Typography Create a Visual Hierarchy with Responsive Web Design

Geometric Puzzle Design

Design Techniques for Origami Tessellations

Procedural Generation in Game Design

Basics of Game Design

Level Design Processes and Experiences

Origami Polyhedra Design

Digital Design in Action Creative Solutions for Designers

Experimental Design From User Studies to Psychophysics

GPU Pro 360 Guide to 3D Engine Design

Production Volume Rendering Design and Implementation

Production Volume Rendering Design and Implementation

Due to limited publicly available software and lack of documentation those involved with production volume rendering often have to start from scratch creating the necessary elements to make their system work. Production Volume Rendering: Design and Implementation provides the first full account of volume rendering techniques used for feature animation and visual effects production. It covers the theoretical underpinnings as well as the implementation of a working renderer. The book offers two paths toward understanding production volume rendering. It describes:Modern production volume rendering techniques in a generic context explaining how the techniques fit together and how the modules are used to achieve real-world goalsImplementation of the techniques showing how to translate abstract concepts into concrete working code and how the ideas work together to create a complete systemAs an introduction to the field and an overview of current techniques and algorithms this book is a valuable source of information for programmers technical directors artists and anyone else interested in how production volume rendering works. Web ResourceThe scripts data and source code for the book’s renderer are freely available at https://github. com/pvrbook/pvr. Readers can see how the code is implemented and acquire a practical understanding of how various design considerations impact scalability extensibility generality and performance. | Production Volume Rendering Design and Implementation

GBP 46.99
1

The Art of Game Design A Book of Lenses Third Edition

Game Design Workshop A Playcentric Approach to Creating Innovative Games Fourth Edition

Origami Design Secrets Mathematical Methods for an Ancient Art Second Edition

Making with Data Physical Design and Craft in a Data-Driven World

Educational Game Design Fundamentals A Journey to Creating Intrinsically Motivating Learning Experiences

Six Simple Twists The Pleat Pattern Approach to Origami Tessellation Design

Six Simple Twists The Pleat Pattern Approach to Origami Tessellation Design

This new edition of Six Simple Twists: The Pleat Pattern Approach to Origami Tessellation Design introduces an innovative pleat pattern technique for origami designs that is easily accessible to anyone who enjoys the geometry of paper. The book begins with six basic forms meant to ease the reader into the style and then systematically scaffolds the instructions to build a strong understanding of the techniques leading to instructions on a limitless number of patterns. It then describes a process of designing additional building blocks. At the end what emerges is a fascinating artform that will enrich folders for many years. Unlike standard project-based origami books Six Simple Twists focuses on how to design rather than construct. In this thoroughly updated second edition the book explores new techniques and example tessellations with full-page images and mathematical analysis of the patterns. A reader will through practice gain the ability to create still more complex and fascinating designs. Key Features Introduces the reader to origami tessellations and demonstrates their place in the origami community New layout and instructional approach restructure the book from the ground up Addresses common tessellation questions such as what types of paper are best to use and how this artform rose in popularity Teaches the reader how to grid a sheet of paper and the importance of the pre-creases Gives the reader the ability to create and understand tessellations through scaffolded instruction Includes exercises to test understanding Introduces a new notation system for precisely describing pleat intersections Analyzes pleat intersections mathematically using geometrically-focused models including information about Brocard points | Six Simple Twists The Pleat Pattern Approach to Origami Tessellation Design

GBP 35.99
1

Interactive Stories and Video Game Art A Storytelling Framework for Game Design

Displays Fundamentals & Applications Second Edition

Displays Fundamentals & Applications Second Edition

In the extensive fields of optics holography and virtual reality technology continues to evolve. Displays: Fundamentals and Applications Second Edition addresses these updates and discusses how real-time computer graphics and vision enable the application and displays of graphical 2D and 3D content. This book explores in detail these technological developments as well as the shifting techniques behind projection displays projector-camera systems stereoscopic and autostereoscopic displays. This new edition contains many updates and additions reflecting the changes in fast developing areas such as holography and near-eye displays for Augmented and Virtual reality applications. Perfect for the student looking to sharpen their developing skill or the master refining their technique Rolf Hainich and Oliver Bimber help the reader understand the basics of optics light modulation visual perception display technologies and computer-generated holography. With almost 500 illustrations Displays will help the reader see the field of augmentation and virtual reality display with new eyes. Features:• Covers physics technology and techniques behind flat-panel as well as projection displays projector-camera systems stereoscopic and autostereoscopic displays computer-generated holography and near-eye displays• Discusses how real-time computer graphics and computer vision enable the visualization of graphical 2D and 3D content • Augmented by close to 500 rich illustrations which give readers a clear understanding of existing and emerging display technology | Displays Fundamentals & Applications Second Edition

GBP 38.99
1

3D Origami Art

Building Science Graphics An Illustrated Guide to Communicating Science through Diagrams and Visualizations

Origami 5 Fifth International Meeting of Origami Science Mathematics and Education

Surviving Game School...and the Game Industry After That

Data Sketches A journey of imagination exploration and beautiful data visualizations

Data Sketches A journey of imagination exploration and beautiful data visualizations

In Data Sketches Nadieh Bremer and Shirley Wu document the deeply creative process behind 24 unique data visualization projects and they combine this with powerful technical insights which reveal the mindset behind coding creatively. Exploring 12 different themes – from the Olympics to Presidents & Royals and from Movies to Myths & Legends – each pair of visualizations explores different technologies and forms blurring the boundary between visualization as an exploratory tool and an artform in its own right. This beautiful book provides an intimate behind-the-scenes account of all 24 projects and shares the authors’ personal notes and drafts every step of the way. The book features: Detailed information on data gathering sketching and coding data visualizations for the web with screenshots of works-in-progress and reproductions from the authors’ notebooks Never-before-published technical write-ups with beginner-friendly explanations of core data visualization concepts Practical lessons based on the data and design challenges overcome during each project Full-color pages showcasing all 24 final data visualizations This book is perfect for anyone interested or working in data visualization and information design and especially those who want to take their work to the next level and are inspired by unique and compelling data-driven storytelling. | Data Sketches A journey of imagination exploration and beautiful data visualizations

GBP 39.99
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