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Drawn to Life: 20 Golden Years of Disney Master Classes Two Volume Set: The Walt Stanchfield Lectures

Drawn to Life: 20 Golden Years of Disney Master Classes Volume 2: The Walt Stanchfield Lectures

Drawn to Life: 20 Golden Years of Disney Master Classes Volume 1: The Walt Stanchfield Lectures

Conservation and Restoration of Built Heritage A History of Conservation Culture and its More Recent Developments

Conservation and Restoration of Built Heritage A History of Conservation Culture and its More Recent Developments

The word conservation when used in the context of the preservation of built heritage implies an intrinsically complex concept that evolved over time since it has been influenced by the perception of history throughout time. This volume emphasises why an understanding of the cultural evolution of the conservation approach must be considered a prerequisite for architects and engineers if they are to cooperate in full harmony with historic-artistic culture for the preservation of global built heritage. In particular the volume highlights how during the second half of the last century the preservation process also involved engineering – the science of making practical applications of knowledge – which for a long time made an uncritical use of techniques and materials and devised interventions on historical heritage that were heavily invasive. The volume also devotes special attention to the problems related to seismic risk to which Italy Greece and Portugal are particularly prone. Problems that emerge during the crisis and reconstruction phases are dealt with in detail as is scheduled maintenance as this latter approach always constitutes an improvement in the performance of the monument and is the most appropriate tool for the conservation of the built heritage. Finally the volume collects examples of building restoration with case studies of many outstanding monuments. The work will appeal to professionals and academics in the broader fields of civil engineering (both geotechnical and structural engineering) architecture art history the history of architecture restoration and cultural heritage management. This book will: Provide a critical reading of the history of conservation; Discuss materials and techniques of ancient architecture; Cover seismic vulnerability and preservation of the historic integrity of the monument; Advocate an approach based on programmed maintenance; Feature numerous case histories including St Mark’s Basilica in Venice and the complex restoration of the cathedral of Notre-Dame in Paris. | Conservation and Restoration of Built Heritage A History of Conservation Culture and its More Recent Developments

GBP 44.99
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2D Game Development with Unity

2D Game Development with Unity

This book teaches beginners and aspiring game developers how to develop 2D games with Unity. Thousands of commercial games have been built with Unity. The reader will learn the complete process of 2D game development step by step. The theory behind each step is fully explained. This book contains numerous color illustrations and access to all source code and companion videos. Key Features: Fully detailed game projects from scratch. Beginners can do the steps and create games right away. No coding experience is necessary. Numerous examples take a raw beginner toward professional coding proficiency in C# and Unity. Includes a thorough introduction to Unity 2020 including 2D game development prefabs cameras animation character controllers lighting and sound. Includes a step-by-step introduction to Unity 2019. 3. Extensive coverage of GIMP Audacity and MuseScore for the creation of 2D graphics sound effects and music. All required software is free to use for any purpose including commercial applications and games. Franz Lanzinger is the owner and chief game developer of Lanzinger Studio an independent game development and music studio in Sunnyvale California. He started his career in game programming in 1982 at Atari Games Inc. where he designed and programmed the classic arcade game Crystal Castles. In 1989 he joined Tengen where he was a programmer and designer for Ms. Pac-Man and Toobin' on the NES. He co-founded Bitmasters where he designed and coded games including Rampart and Championship Pool for the NES and SNES and NCAA Final Four Basketball for the SNES and Sega Genesis. In 1996 he founded Actual Entertainment publisher and developer of the Gubble video game series. He has a B. Sc. in mathematics from the University of Notre Dame and attended graduate school in mathematics at the University of California at Berkeley. He is a former world record holder on Centipede and Burgertime. He is a professional author game developer accompanist and piano teacher. He is currently working on remaking the original Gubble game in Unity and Blender. | 2D Game Development with Unity

GBP 56.99
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