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Microwave Integrated Circuit Components Design through MATLAB

Microwave Integrated Circuit Components Design through MATLAB

MICROWAVE INTEGRATED CIRCUIT COMPONENTS DESIGN THROUGH MATLAB® This book teaches the student community microwave integrated circuit component design through MATLAB® helping the reader to become conversant in using codes and thereafter commercial software for verification purposes only. Microwave circuit theory and its comparisons transmission line networks S-parameters ABCD parameters basic design parameters of planar transmission lines (striplines microstrips slot lines coplanar waveguides finlines) filter theory Smith chart inverted Smith chart stability circles noise figure circles and microwave components are thoroughly explained in the book. The chapters are planned in such a way that readers get a thorough understanding to ensure expertise in design. Aimed at senior undergraduates graduates and researchers in electrical engineering electromagnetics microwave circuit design and communications engineering this book: • Explains basic tools for design and analysis of microwave circuits such as the Smith chart and network parameters • Gives the advantage of realizing the output without wiring the circuit by simulating through MATLAB code • Compares distributed theory with network theory • Includes microwave components filters and amplifiers S. Raghavan was a Senior Professor (HAG) in the Department of Electronics and Communication Engineering National Institute of Technology (NIT) Trichy India and has 39 years of teaching and research experience at the Institute. His interests include: microwave integrated circuits RF MEMS Bio MEMS metamaterial frequency selective surfaces (FSS) substrate integrated waveguides (SIW) biomedical engineering and microwave engineering. He has established state-of-the-art MICs and microwave research laboratories at NIT Trichy with funding from the Indian government. He is a Fellow/Senior Member in more than 24 professional societies including: IEEE (MTT EMBS APS) IETE IEI CSI TSI ISSS ILA and ISOI. He is twice a recipient of the Best Teacher Award and has received the Life Time Achievement Award Distinguished Professor of Microwave Integrated Circuit Award and Best Researcher Award.

GBP 38.99
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Earmarked for Collision A Highly Biased Tour of Collage Animation

Introduction to RF Power Amplifier Design and Simulation

Patent Fundamentals for Scientists and Engineers

Patent Fundamentals for Scientists and Engineers

The most significant overhaul of the U. S. patent laws in decades occurred with the recent passage of the Leahy-Smith America Invents Act (AIA). Understanding the law that dictates what a patent is and how a patent is obtained and enforced and the recent changes through statute or case law litigation presents unique challenges. This third edition of Patent Fundamentals for Scientists and Engineers examines the new Act and provides an overview of the patent system for the independent inventor as well as for members of the scientific and business community whether a scientist engineer supervisor or manager. In addition to a new chapter dedicated to the America Invents Act the third edition includes annotations of the recent law changes updates in all chapters new figures and new case studies. The authors discuss patent filing outside of the United States and also dedicate a chapter specifically to the Canadian patent system. They describe the key topics that anyone involved in the patent process needs to know including what makes an invention patentable the art of patent searching and the crucial role of record keeping. The text also includes an indispensable glossary of patent terminology as well as an appendix with sample U. S. Patent and Trademark Office (USPTO) forms. This book provides a valuable guide to assist inventors in dealing with the USPTO as well as with patent professionals. The text describes the patent process from conception to application filing and is a must-have reference for scientists and businesspeople alike. Since the role of patent professionals is to obtain the maximum protection for inventors both the inventor and businessperson would be well advised to understand and participate in all the steps involved. This book offers an excellent insight into the patent process.

GBP 180.00
1

The Business of Indie Games Everything You Need to Know to Conquer the Indie Games Industry

The Business of Indie Games Everything You Need to Know to Conquer the Indie Games Industry

The Business of Indie Games provides exceptional insight into how the video games industry works. It shares valuable information on how to successfully self-publish and secure publisher support. Whether you’re making your first game or tenth this book is a must read. – Paul Baldwin Curve Digital The video game industry is a tough business and anyone looking to succeed in indie development should give The Business of Indie Games a read. – Graham Smith Co-Founder of DrinkBox Studios This book is a fast track to success for anyone managing a game launch and looking to raise funding for their projects. It shares knowledge that you only learn after years of triumphs and failures within this industry. – Scott Drader Co-Founder of Metalhead Software There’s nothing like The Business of Indie Games taught in school. You learn how to make a game but not how to conduct business market and launch a game. This book dives into topics that every indie developer should know. – Yukon Wainczak Founder of Snoozy Kazoo I’ve seen no better guide for understanding how the video game industry really works. An important read for anyone whose work touches games including those of us looking to engage the community. – Carla Warner Director of STREAM for No Kid Hungry The Business of Indie Games explores what many universities forget to cover: how to sell and market your own indie game to potential publishers and developers. While many classes help students on their way to designing and programming their own games there are few classes that equip students with the skills to sell their own product. In essence this means future indie game developers are not equipped to talk to investors negotiate with publishers and engage with major platforms like Steam and Nintendo. Authors Alex Josef Alex Van Lepp and Marshal D. Carper are looking to rectify this problem by helping indie game developers and companies level up their business acumen. With detailed chapters and sections that deal with different engines negotiation tactics and marketing The Business of Indie Games is the perfect omnibus for up-and-coming indie game developers. The future of gaming curriculums is not just in teaching students how to create games but also in preparing them for the business of games. | The Business of Indie Games Everything You Need to Know to Conquer the Indie Games Industry

GBP 46.99
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