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3D Audio

3D TV and 3D Cinema Tools and Processes for Creative Stereoscopy

3D Art Essentials The Fundamentals of 3D Modeling Texturing and Animation

Aesthetic 3D Lighting History Theory and Application

Aesthetic 3D Lighting History Theory and Application

Aesthetic 3D Lighting: History Theory and Application delves into the history the theory and the practical and aesthetic application of lighting in the fine arts and 3D animation. In this book animation industry veteran and lighting expert Lee Lanier examines the importance of lighting and its ability to communicate information to the viewer. Lee examines the history of lighting as applied to the fine arts film photography and 3D animation. He discusses the use of light color light location and direction and light shadow types to recreate specific locations and to generate moods. He includes guides for successful lighting in 3D animation. Software-agnostic examples lead you through useful 3D lighting set-ups. Chapter-long case studies step you through more complex 3D lighting projects in Autodesk Maya. An accompanying eResource (www. routledge. com/9781138737570) features 3D model files scene files and texture bitmaps allowing you to practice the discussed techniques in Autodesk Maya and many other 3D programs. The lighting techniques covered in this book include: History of lighting as used in the fine arts The scientific mechanisms of light Light types and light application in 3D programs Light qualities including shadows variations Basic and advanced 3D lighting approaches 1- 2- 3-point naturalistic and stylistic lighting techniques Replication of real-world lighting scenarios and locations Overview of advanced 3D lighting and rendering systems | Aesthetic 3D Lighting History Theory and Application

GBP 42.99
1

3D Technology in Fine Art and Craft Exploring 3D Printing Scanning Sculpting and Milling

3D Technology in Fine Art and Craft Exploring 3D Printing Scanning Sculpting and Milling

The possibilities for creation are endless with 3D printing sculpting scanning and milling and new opportunities are popping up faster than artists can keep up with them. 3D Technology in Fine Art and Craft takes the mystery out of these exciting new processes by demonstrating how to navigate their digital components and showing their real world applications. Artists will learn to incorporate these new technologies into their studio work and see their creations come to life in a physical form never before possible. Featuring a primer on 3D basics for beginners interviews tutorials and artwork from over 80 artists intellectual property rights information and a comprehensive companion website this book is your field guide to exploring the exhilarating new world of 3D. Follow step-by-step photos and tutorials outlining the techniques methodologies and finished products of master artists who have employed 3D technology in new and inventive ways Learn how to enlarge reduce and repurpose existing artwork and create virtual pieces in physical forms through a variety of mediums Research your options with an accessible list of pros and cons of the various software 3D printers scanners milling machines and vendors that provide services in 3D technology Listen to podcasts with the artists and learn more tips and tricks through the book's website at www. digitalsculpting. net | 3D Technology in Fine Art and Craft Exploring 3D Printing Scanning Sculpting and Milling

GBP 180.00
1

3D Printing Basics for Entertainment Design

Character Animation Fundamentals Developing Skills for 2D and 3D Character Animation

3D Printing for Product Designers Innovative Strategies Using Additive Manufacturing

3D Printing for Product Designers Innovative Strategies Using Additive Manufacturing

3D Printing for Product Designers closes the gap between the rhetoric of 3D printing in manufacturing and the reality for product designers. It provides practical strategies to support the adoption and integration of 3D printing into professional practice. 3D printing has evolved over the last decade into a practical proposition for manufacturing opening up innovative opportunities for product designers. From its foundations in rapid prototyping additive manufacturing has developed into a range of technologies suitable for end-use products. This book shows you how to evaluate and sensitively understand people process and products and demonstrates how solutions for working with additive manufacturing can be developed in context. It includes a practical step-by-step plan for product designers and CEOs aimed at supporting the successful implementation of 3D printing by stakeholders at all levels of a manufacturing facility tailored to their stage of technology integration and business readiness. It features a wide range of real-world examples of practice illustrated in full colour across industries such as healthcare construction and film aligning with the strategic approach outlined in the book. The book can be followed chronologically to guide you to transform your process for a company to meet the unique needs of a specific client or to be used as a starting point for the product design entrepreneur. Written by experienced industry professionals and academics this is a fundamental reference for product designers industrial designers design engineers CEOs consultants and makers. | 3D Printing for Product Designers Innovative Strategies Using Additive Manufacturing

GBP 32.99
1

Getting Started in 3D with 3ds Max Model Texture Rig Animate and Render in 3ds Max

Archaeological 3D GIS

Digital Mayhem 3D Landscape Techniques Where Inspiration Techniques and Digital Art Meet

Pro Tools 11 Music Production Recording Editing and Mixing

Pro Tools 11 Music Production Recording Editing and Mixing

Hone your Pro Tools music production skills and create better tracks with Pro Tools 11: Music Production Recording Editing and Mixing. With Pro Tools 11 you’ll get more than descriptions of Pro Tools features and menus—this book grounds its Pro Tools instruction thoroughly in real-world music production. Learn to leverage this powerful DAW and bend it to your will whether you’re recording and mixing a band or producing a dance track. Get tips that will save you time even if you’re an old hand at Pro Tools. Extensive full-color screenshots visually guide you through the book and an informal writing style keeps you engaged. Includes coverage of additional features incorporated into version 10. 3. 6 which can be co-installed alongside Pro Tools 11 to allow use of TDM and RTAS plug-in formats. Author Mike Collins an independent music producer and music technology consultant who has worked with Pro Tools since 1991 gives you a frank view of the software without the hype. This book is carefully designed for users with basic music production experience or knowledge but can serve as a quick learning guide for ambitious beginners or as a reference for the advanced or professional user. Pro Tools 11 includes coverage of the application’s new features including: Avid Audio Engine Dynamic Host-based Plug-in Processing Low-latency Input Buffer Offline Bounce Unified Workspace Browser Advanced Metering for Pro Tools HD 11 Co-Install with Pro Tools 10. 3. 6 Level: Intermediate | Pro Tools 11 Music Production Recording Editing and Mixing

GBP 130.00
1

Animating with Stop Motion Pro

Logic Pro X Audio and Music Production

GBP 145.00
1

The Filmmaker's Guide to Final Cut Pro Workflow

Logic Pro 9 Audio and Music Production

Pro Tools for Music Production Recording Editing and Mixing

Pro Tools 9 Music Production Recording Editing and Mixing

PaintShop Pro X6 for Photographers

Pro Tools for Film and Video

Vegas Pro 8 Editing Workshop

Digital Audio Editing Correcting and Enhancing Audio in Pro Tools Logic Pro Cubase and Studio One

Final Cut Pro 5 Editing Essentials

The Focal Easy Guide to Final Cut Pro X

Multilingualism from Manuscript to 3D Intersections of Modalities from Medieval to Modern Times

Multilingualism from Manuscript to 3D Intersections of Modalities from Medieval to Modern Times

This collection explores the links between multimodality and multilingualism charting the interplay between languages channels and forms of communication in multilingual written texts from historical manuscripts through to the new media of today and the non-verbal associations they evoke. The volume argues that features of written texts such as graphics layout boundary marking and typography are inseparable from verbal content. Taken together the chapters adopt a systematic historical perspective to investigate this interplay over time and highlight the ways in which the two disciplines might further inform one another in the future as new technologies emerge. The first half of the volume considers texts where semiotic resources are the sites of modes where multiple linguistic codes interact on the page and generate extralinguistic associations through visual features and spatial organizaisation. The second half of the book looks at texts where this interface occurs not in the text but rather in the cultural practices involved in social materiality and text transmission. Enhancing our understandings of multimodal resources in both historical and contemporary communication this book will be of interest to scholars in multimodality multilingualism historical communication discourse analysis and cultural studies. Chapters 1 4 and 5 of this book are available for free in PDF format as Open Access from the individual product page at www. routledge. com. Chapters 1 & 4 have been made available under a Creative Commons Attribution-Non Commercial-No Derivatives 4. 0 license with Chapter 5 being made available under a Creative Commons Attribution 4. 0 license. | Multilingualism from Manuscript to 3D Intersections of Modalities from Medieval to Modern Times

GBP 120.00
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