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Design + Anthropology Converging Pathways in Anthropology and Design

Flourish by Design

Flourish by Design

Flourish by Design brings together a range of established and emerging voices in design research for a collection that provides original provocations on topics of global significance. It is an insightful guide to original theory and practice concerning how we can design for a better tomorrow. Featuring contributors from a diverse array of backgrounds and professions this edited book explores the difference that design and design research can make for people organisations and the planet to prosper now and in the future. It offers a range of ideas and techniques through practical examples and ongoing projects showing how applied design research can respond to global challenges. Covering topics as diverse as artificial intelligence bio-inspired materials more-than-human design sustainability and urban acupuncture it shares interdisciplinary and transdisciplinary design research not just to demonstrate what could be plausible in the near future but also to explain why it might be preferable. By sharing these despatches this collection represents the very best of what design research can do explaining how and why. This book is intended for a wide audience of professionals scholars and students in design architecture and public policy as well as anyone who has an interest in how we design the world and in turn it designs us. The Open Access version of this book available at www. taylorfrancis. com has been made available under a Creative Commons Attribution-Non Commercial-No Derivatives (CC-BY-NC-ND) 4. 0 license

GBP 31.99
1

Designing Modern Norway A History of Design Discourse

Reintroducing Materials for Sustainable Design Design Process and Educational Practice

Reintroducing Materials for Sustainable Design Design Process and Educational Practice

Reintroducing Materials for Sustainable Design provides instrumental theory and practical guidance to bring materials back into a central role in the design process and education. To create designs that are sustainable and respond to current environmental economic and cultural concerns practitioners and educators require a clear framework for materials use in design and product manufacturing. While much has been written about sustainable design over the last two decades outlining systems of sustainability and product criteria to design for material circularity requires a detailed understanding of the physical matter that constitutes products. Designers must not just know of materials but know how to manipulate them and work with them creatively. This book responds to the gap by offering a way to acquire the material knowledge necessary to design physical objects for sustainability. It reinforces the key role and responsibility of designers and encourages designers to take back control over the ideation and manufacturing process. Finally it discusses the educational practice involved and the potential implications for design education following implementation addressing didactics facilities and expertise. This guide is a must-read for designers educators and researchers engaged in sustainable product design and materials. | Reintroducing Materials for Sustainable Design Design Process and Educational Practice

GBP 31.99
1

Design for Health

Urban Design Made by Humans A Handbook of Design Ideas

Urban Design Made by Humans A Handbook of Design Ideas

The design of urban environments is complex and involves diverse needs organisations professions authorities and communities. It requires relationships to be constructed and sustained between infrastructure resources and populations across multiple scales. This can be quite daunting. However at the core of urban design is a simple idea—our urban spaces are designed to allow people and communities to thrive. For that reason a good starting point for urban designers is to focus on the way people think when engaging our built environment. This thinking is embodied developed through the interactions between our mind body and the environment around us. These embodied concepts are central to how we see the world how we move and gather and how we interact with others. They are also the same ideas we use to design our environments and cities. Urban Design Made by Humans is a reference book that presents 56 concepts notions ideas and agreements fundamental to the design and interpretation of our human settlements. The ideas here parallel those found in Making Architecture Through Being Human but extends them into urban environments. Urban Design Made by Humans distinctly highlights priorities in urban design in how we produce meaningful environments catering to wider groups of people. Each idea is isolated for clarity with short and concise definitions examples and illustrations. They are organised in five sections of increasing complexity. Taken as a whole the entries frame the priorities and values of urban design while also being instances of a larger system of human thinking. | Urban Design Made by Humans A Handbook of Design Ideas

GBP 18.99
1

New Museum Design

Interior Design Concept Critical Practices Processes and Explorations in Interior Architecture and Design

GBP 22.99
1

Patterns Design and Composition

Projection Design for Theatre and Live Performance Principles of Media Design

Projection Design for Theatre and Live Performance Principles of Media Design

Projection Design for Theatre and Live Performance explores the design and creation process of projections from a non-technical perspective examining the principles of media for the stage in a manner that is accessible for both beginning designers and advanced designers dabbling in projections for the first time. This introductory text covers concepts and tools for designing techniques to help readers tap into their creativity and the core skills required of this field: problem solving project management and effective communication. Focusing exclusively on design and creativity this book encourages individuals to leap into the creative design process before facing any perceived hurdles of learning everything technical about media delivery systems cueing systems projectors cables computer graphics animation and video production. Projection Design for Theatre and Live Performance is a reminder that from the invention of photography to the enormous variety of electronic media that exist today the ways projection designers can enhance a theatrical production are limitless. Written in an accessible style this book is a valuable resource for students of Projection Design as well as emerging professionals. Its focus on design and creativity will restore the confidence of individuals who may have been daunted by technical hurdles and will encourage the creativity of those who may have been disappointed with their efforts in this field of design in the past. | Projection Design for Theatre and Live Performance Principles of Media Design

GBP 31.99
1

Sketching as Design Thinking

The New Companion to Urban Design

The New Companion to Urban Design

The New Companion to Urban Design continues the assemblage of rich and critical ideas about urban form and design that began with the Companion to Urban Design (Routledge 2011). With chapters from a new set of contributors this sequel offers a more comparative perspective representing multiple voices and perspectives from the Global South. The essays in this volume are organized in three parts: Part I: Comparative Urbanism; Part II: Challenges; and Part III: Opportunities. Each part contains distinct sections designed to address specific themes and includes a list of annotated suggested further readings at the end of each chapter. Part I: Comparative Urbanism examines different variants of urbanism in the Global North and the Global South produced by a new economic order characterized by the mobility of labor capital information and technology. Part II: Challenges discusses some of the contemporary challenges that cities of the Global North and the Global South are facing and the possible role of urban design. This part discusses spatial claims and conflicts challenges generated by urban informality explosive growth or dramatic shrinkage of the urban settlement gentrification and displacement and mimesis simulacra and lack of authenticity. Part III: Aspirations discusses some normative goals that urban design interventions aspire to bring about in cities of the Global North and the Global South. These include resilience and sustainability health conservation/restoration justice intelligence access and mobility and arts and culture. The New Companion to Urban Design is primarily intended for scholars and graduate students interested in cities and their built environment. It offers an invaluable and up-to-date guide to current thinking across a range of disciplines including urban design planning urban studies and geography.

GBP 39.99
1

Language Curriculum Design

The Corruption of Co-Design Political and Social Conflicts in Participatory Design Thinking

Landscape Architecture as Storytelling Learning Design Through Analogy

Landscape Architecture as Storytelling Learning Design Through Analogy

This book introduces students practitioners and laypeople to a comfortable approach to learning landscape architectural design free of design jargon and derived from their existing knowledge. A step-by-step process has readers consider their knowledge of language as metaphorically related to basic design and landscape design. Through information delivery and questioning processes readers build on what they already know their tacit understanding of language as applied to problem solving and storytelling. Everyone is a storyteller. Taken one step at a time through a three-tiered analogy of language basic design and landscape design readers learn the makeup and role of such design features as points lines planes volumes and sequential volumetric spaces that make up their worlds. With that in a sense new world view and numerous questions and examples readers begin to see that they in fact daily read the environments in which they live work play raise families and grow old. Once they realize how they read their surroundings they are helped to recognize that they can build narratives into their surroundings. At that point the existence of authored landscape narratives finds readers understanding a design process that relies on the designer-as-author landscape-as-text and participant user-as-reader. That process has the reader write a first- or second-person narrative visually interpret the written narrative into a storyboard and turn the storyboard into a final design the physical makeup of which is read by those who participate in it. | Landscape Architecture as Storytelling Learning Design Through Analogy

GBP 32.99
1

Mass Customization and Design Democratization

Design Ethnography Research Responsibilities and Futures

The Fundamentals of Event Design

Developing Creative Thinking in Beginning Design

Design Management Organisation and Marketing Perspectives

GBP 42.99
1

Costume Design: The Basics