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Autodesk AutoCAD 2024 Fundamentals

Autodesk AutoCAD 2021 Fundamentals

Autodesk AutoCAD 2023 Fundamentals

Programming and Engineering Computing with MATLAB 2021

Programming and Engineering Computing with MATLAB 2021

This book is designed for undergraduate students completely new to programming with MATLAB. Case studies and examples are used extensively throughout this book and are at the core of what makes this book so unique. The author believes that the best way to learn MATLAB is to study programs written by experienced programmers and that the quality of these example programs determines the quality of the book. The examples in this book are carefully designed to teach you MATLAB programming as well as to inspire within you your own problem solving potential. Most of the examples used in this book are designed to solve a whole class of problems rather than a single specific problem. A learn by doing teaching approach is used all through the book. You are guided to tackle a problem using MATLAB commands first and then the commands are explained line by line. This process of learning through hands on experience is one of the most efficient and pain-free ways of learning MATLAB. This approach together with the extensive use of ordered textboxes figures and tables greatly reduces the size of the book while still providing you with a book that’s comprehensive and easy to follow. The first chapter of this book introduces the MATLAB programming environment and familiarizes you with MATLAB’s core functionality. Chapters two through nine discuss basic MATLAB functionalities in a progressive and comprehensive way. The chapters start out simple and build in complexity as you advance through the book. Chapters ten through thirteen cover advanced topics that are particularly useful in college programs. Each chapter consists of sections each covering a topic and providing one or more examples. Related MATLAB functions are organized at the end of a section. Additional exercise problems are provided at the end of chapters two through nine. Examples in each section are presented in a consistent way. An example is usually described first followed by a MATLAB script. Any resulting text and graphics output (and in some cases inputs) that are produced from running a script are presented and discussed. Finally the remainder of each section is devoted to explaining the purpose of the lines of the script. Who this book is for This book is developed mainly for undergraduate engineering students. It may be used in courses such as Computers in Engineering or others that use MATLAB as a software platform. It can also be used as a self-study book for learning MATLAB. College level engineering examples are used in this book. Background knowledge for these engineering examples is illustrated as thoroughly as possible. | Programming and Engineering Computing with MATLAB 2021

GBP 67.00
1

Autodesk AutoCAD Certified User Study Guide AutoCAD 2022 Edition

Autodesk AutoCAD Certified User Study Guide AutoCAD 2022 Edition

The Autodesk AutoCAD Certified User Study Guide is designed for the AutoCAD user who is already familiar with AutoCAD. It provides a series of hands on exercises and tutorials in the use of AutoCAD to help you prepare for the Autodesk AutoCAD Certified User Exam. The text covers all the exam objectives for the AutoCAD Certified User Exam. Each topic is covered in detail and then is followed up with tutorials and quizzes to reinforce the material covered. The emphasis of the tutorials is to focus on the use of the ribbon and contextual menus rather than keyboard entry in the command line. The tutorials will strengthen your ability to use the software without reliance upon tool tips. Passing the AutoCAD Certified User Exam establishes that you have a basic aptitude in AutoCAD. This credential can be added to job applications and your resume to help you stand out from the crowd. Once you pass the Certified User Exam you can continue your journey and begin working toward the next level of certification. Practice Exam Software Included with your purchase of this book is practice exam software. The practice exam software is meant to simulate the actual Autodesk AutoCAD Certified User exam. It can be downloaded and run from any computer and it will get you familiar with the official exam and check your skills prior to taking the official exam. The practice exam software requires you to use Autodesk AutoCAD to perform actions in order to formulate the answer to questions just like the actual exam. | Autodesk AutoCAD Certified User Study Guide AutoCAD 2022 Edition

GBP 49.00
1

Engineering Graphics with SOLIDWORKS 2022 A Step-by-Step Project Based Approach

Engineering Graphics with SOLIDWORKS 2022 A Step-by-Step Project Based Approach

Engineering Graphics with SOLIDWORKS 2022 is written to assist students designers engineers and professionals who are new to SOLIDWORKS. The book combines the fundamentals of engineering graphics and dimensioning practices with a step-by-step project based approach to learning SOLIDWORKS. The book is divided into four sections with 11 Chapters. Chapters 1 - 3: Explore the history of engineering graphics manual sketching techniques orthographic projection Third vs. First angle projection multi-view drawings dimensioning practices (ASME Y14. 5-2009 standard) line type fit type tolerance fasteners in general general thread notes and the history of CAD leading to the development of SOLIDWORKS. Chapters 4 - 9: Comprehend the SOLIDWORKS User Interface and CommandManager Document and System properties simple machine parts simple and complex assemblies proper design intent design tables configurations multi-sheet multi-view drawings BOMs and Revision tables using basic and advanced features. Follow the step-by-step instructions in over 80 activities to develop eight parts four sub-assemblies three drawings and six document templates. Chapter 10: Prepare for the Certified SOLIDWORKS Associate (CSWA) exam. Understand the curriculum and categories of the CSWA exam and the required model knowledge needed to successfully take the exam. Chapter 11: Provide a basic understanding between Additive vs. Subtractive manufacturing. Discuss Fused Filament Fabrication (FFF) STereoLithography (SLA) and Selective Laser Sintering (SLS) printer technology. Select suitable filament material. Comprehend 3D printer terminology. Knowledge of preparing saving and printing a model on a Fused Filament Fabrication 3D printer. Information on the Certified SOLIDWORKS Additive Manufacturing (CSWA-AM) exam. Review individual features commands and tools using SOLIDWORKS Help. The chapter exercises analyze and examine usage competencies based on the chapter objectives. The book is designed to complement the SOLIDWORKS Tutorials located in the SOLIDWORKS Help menu. Desired outcomes and usage competencies are listed for each project. Know your objectives up front. Follow the step-by step procedures to achieve your design goals. Work between multiple documents features commands and properties that represent how engineers and designers utilize SOLIDWORKS in industry. The author developed the industry scenarios by combining his own industry experience with the knowledge of engineers department managers vendors and manufacturers. | Engineering Graphics with SOLIDWORKS 2022 A Step-by-Step Project Based Approach

GBP 67.00
1

Engineering Graphics with SOLIDWORKS 2023 A Step-by-Step Project Based Approach

Engineering Graphics with SOLIDWORKS 2023 A Step-by-Step Project Based Approach

Engineering Graphics with SOLIDWORKS 2023 is written to assist students designers engineers and professionals who are new to SOLIDWORKS. The book combines the fundamentals of engineering graphics and dimensioning practices with a step-by-step project based approach to learning SOLIDWORKS. The book is divided into four sections with 11 Chapters. Chapters 1 - 3: Explore the history of engineering graphics manual sketching techniques orthographic projection Third vs. First angle projection multi-view drawings dimensioning practices (ASME Y14. 5-2009 standard) line type fit type tolerance fasteners in general general thread notes and the history of CAD leading to the development of SOLIDWORKS. Chapters 4 - 9: Comprehend the SOLIDWORKS User Interface and CommandManager Document and System properties simple machine parts simple and complex assemblies proper design intent design tables configurations multi-sheet multi-view drawings BOMs and Revision tables using basic and advanced features. Follow the step-by-step instructions in over 80 activities to develop eight parts four sub-assemblies three drawings and six document templates. Chapter 10: Prepare for the Certified SOLIDWORKS Associate (CSWA) exam. Understand the curriculum and categories of the CSWA exam and the required model knowledge needed to successfully take the exam. Chapter 11: Provide a basic understanding between Additive vs. Subtractive manufacturing. Discuss Fused Filament Fabrication (FFF) STereoLithography (SLA) and Selective Laser Sintering (SLS) printer technology. Select suitable filament material. Comprehend 3D printer terminology. Knowledge of preparing saving and printing a model on a Fused Filament Fabrication 3D printer. Information on the Certified SOLIDWORKS Additive Manufacturing (CSWA-AM) exam. Review individual features commands and tools using SOLIDWORKS Help. The chapter exercises analyze and examine usage competencies based on the chapter objectives. The book is designed to complement the SOLIDWORKS Tutorials located in the SOLIDWORKS Help menu. Desired outcomes and usage competencies are listed for each project. Know your objectives up front. Follow the step-by step procedures to achieve your design goals. Work between multiple documents features commands and properties that represent how engineers and designers utilize SOLIDWORKS in industry. The author developed the industry scenarios by combining his own industry experience with the knowledge of engineers department managers vendors and manufacturers. | Engineering Graphics with SOLIDWORKS 2023 A Step-by-Step Project Based Approach

GBP 64.99
1

Autodesk Maya 2024 Basics Guide

Autodesk Maya 2024 Basics Guide

Written by renowned author and 3D artist Kelly L. Murdock Autodesk Maya 2024 Basics Guide is designed to give new users a solid understanding of the fundamental skills needed to create beautiful 3D models and stunning animations with Autodesk Maya. Using clear and easy to follow instructions this book will guide you through learning all the major features of Maya. The text is complemented by video instruction. Each chapter has a corresponding video tutorial that introduces you to the topics and allows you to watch and learn how functions are performed in a way that a text alone cannot do. Autodesk Maya 2024 Basics Guide makes no assumptions about your previous experience with Autodesk Maya. It begins by helping you get comfortable with the user interface and navigating scenes before moving into modeling texturing lighting animating rendering and more. Additionally more advanced features such as character rigging skinning animating with dynamics and MEL scripting are also introduced. Each chapter begins by examining the concept behind each task the goal and the necessary features that are involved. Then you go in-depth with the objective of your task as you study examples and learn the steps necessary to complete it. Working your way through the comprehensive step-by-step lessons you'll develop the confidence you need to create incredible renderings and animations using Autodesk Maya. Who this book is for This text was created specifically for users with no prior 3D modeling or animation experience. If you want to work in a creative field or are just curious about how 3D animated movies are made this book is the perfect way to get started. Users who are migrating from another 3D application or upgrading from a previous version of Maya will also benefit greatly from this text. What you'll learn How to create models using primitives curves NURBS Polygons and more How to assign materials and textures to make realistic-looking models How to use Paint Effects to paint on and quickly create complex 3D Models How to use lights cameras and depth of field to render captivating scenes How to use keyframes motion paths and the Graph Editor to create animations How to use character rigging skinning and inverse kinematics to animate realistic movements How to use various deformers to manipulate objects animations and special effects How to add influence objects skin weights and hair to a character for a more realistic look How to use dynamics to create fire smoke lightning explosions cloth and ocean effects How to enable raytracing motion blur and fog effects for increased realism How to render stills and animations using Maya Vector and Mental Ray for different looks How to use the Command Line and MEL Scripting to work faster About Autodesk Maya Maya is a program created by Autodesk used to model animate and render 3D scenes. 3D scenes created with Maya have appeared in movies television advertisements games product visualizations and on the Web. With Maya you can create and animate your own 3D scenes and render them as still images or as animation sequences.

GBP 69.99
1

Autodesk Maya 2023 Basics Guide

Autodesk Maya 2023 Basics Guide

Written by renowned author and 3D artist Kelly L. Murdock Autodesk Maya 2023 Basics Guide is designed to give new users a solid understanding of the fundamental skills needed to create beautiful 3D models and stunning animations with Autodesk Maya. Using clear and easy to follow instructions this book will guide you through learning all the major features of Maya. The text is complemented by video instruction. Each chapter has a corresponding video tutorial that introduces you to the topics and allows you to watch and learn how functions are performed in a way that a text alone cannot do. Autodesk Maya 2023 Basics Guide makes no assumptions about your previous experience with Autodesk Maya. It begins by helping you get comfortable with the user interface and navigating scenes before moving into modeling texturing lighting animating rendering and more. Additionally more advanced features such as character rigging skinning animating with dynamics and MEL scripting are also introduced. Each chapter begins by examining the concept behind each task the goal and the necessary features that are involved. Then you go in-depth with the objective of your task as you study examples and learn the steps necessary to complete it. Working your way through the comprehensive step-by-step lessons you'll develop the confidence you need to create incredible renderings and animations using Autodesk Maya. Who this book is for This text was created specifically for users with no prior 3D modeling or animation experience. If you want to work in a creative field or are just curious about how 3D animated movies are made this book is the perfect way to get started. Users who are migrating from another 3D application or upgrading from a previous version of Maya will also benefit greatly from this text. What you'll learn How to create models using primitives curves NURBS Polygons and more How to assign materials and textures to make realistic-looking models How to use Paint Effects to paint on and quickly create complex 3D Models How to use lights cameras and depth of field to render captivating scenes How to use keyframes motion paths and the Graph Editor to create animations How to use character rigging skinning and inverse kinematics to animate realistic movements How to use various deformers to manipulate objects animations and special effects How to add influence objects skin weights and hair to a character for a more realistic look How to use dynamics to create fire smoke lightning explosions cloth and ocean effects How to enable raytracing motion blur and fog effects for increased realism How to render stills and animations using Maya Vector and Mental Ray for different looks How to use the Command Line and MEL Scripting to work faster About Autodesk Maya Maya is a program created by Autodesk used to model animate and render 3D scenes. 3D scenes created with Maya have appeared in movies television advertisements games product visualizations and on the Web. With Maya you can create and animate your own 3D scenes and render them as still images or as animation sequences.

GBP 71.00
1