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'The Complete Guide to Blender Graphics' and 'Blender 2D Animation' Two Volume Set

'The Complete Guide to Blender Graphics' and 'Blender 2D Animation' Two Volume Set

Blender(TM) is a free Open Source 3D Computer Modeling and Animation Suite incorporating Character Rigging Particles Real World Physics Simulation Sculpting Video Editing with Motion Tracking and 2D Animation within the 3D Environment. Blender is FREE to download and use by anyone for anything. The Complete Guide to Blender Graphics: Computer Modeling and Animation Seventh Edition is a unified manual describing the operation of the program with reference to the Graphical User Interface for Blender Version 3. 0. 0 including nearly 100 pages of completely new content. The book introduces the program’s Graphical User Interface and shows how to implement tools for modeling and animating characters and created scenes with the application of color texture and special lighting effects. Blender 2D Animation: The Complete Guide to the Grease Pencil describes how to access the Grease Pencil component in Blender and create 2D Animation within the Blender 3D environment. It is assumed that the reader has no previous knowledge of the Blender program and treats 2D Animation using the Grease Pencil as a standalone application. Grease Pencil is a component of the 3D modeling and animation program Blender. Blender is a free open-source 3D Computer Graphics software toolset used for creating animated films visual effects art 3D printed models motion graphics interactive 3D applications virtual reality and computer games. | 'The Complete Guide to Blender Graphics' and 'Blender 2D Animation' Two Volume Set

GBP 84.99
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Blender 2D Animation The Complete Guide to the Grease Pencil

The Complete Guide to Blender Graphics Computer Modeling and Animation: Volume One

The Complete Guide to Blender Graphics Computer Modeling and Animation: Volume One

BlenderTM is a free Open-Source 3D Computer Modeling and Animation Suite incorporating Character Rigging Particles Real World Physics Simulation Sculpting Video Editing with Motion Tracking and 2D Animation within the 3D Environment. Blender is FREE to download and use by anyone for anything. The Complete Guide to Blender Graphics: Computer Modeling and Animation Eighth Edition is a unified manual describing the operation of the program updated with reference to the Graphical User Interface for Blender Version 3. 2. 2 including additional material covering Blender Assets Geometry Nodes and Non-Linear Animation. Divided into a two-volume set the book introduces the program’s Graphical User Interface and shows how to implement tools for modeling and animating characters and created scenes with the application of color texture and special lighting effects. Key Features: The book provides instruction for New Users starting at the very beginning Instruction is presented in a series of chapters incorporating visual reference to the program's interface The initial chapters are designed to instruct the user in the operation of the program while introducing and demonstrating interesting features of the program Chapters are developed in a building block fashion providing forward and reverse reference to relevant material Both volumes are available in a discounted set which can also be purchased together with Blender 2D Animation: The Complete Guide to the Grease Pencil. | The Complete Guide to Blender Graphics Computer Modeling and Animation: Volume One

GBP 52.99
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A Complete Guide to Character Rigging for Games Using Blender

Ergonomics and Safety in Hand Tool Design

How to Start Your Own Cybersecurity Consulting Business First-Hand Lessons from a Burned-Out Ex-CISO

How to Start Your Own Cybersecurity Consulting Business First-Hand Lessons from a Burned-Out Ex-CISO

The burnout rate of a Chief Information Security Officer (CISO) is pegged at about 16 months. In other words that is what the average tenure of a CISO is at a business. At the end of their stay many CISOs look for totally different avenues of work or they try something else – namely starting their own Cybersecurity Consulting business. Although a CISO might have the skill and knowledge set to go it alone it takes careful planning to launch a successful Cyber Consulting business. This ranges all the way from developing a business plan to choosing the specific area in Cybersecurity that they want to serve. How to Start Your Own Cybersecurity Consulting Business: First-Hand Lessons from a Burned-Out Ex-CISO is written by an author who has real-world experience in launching a Cyber Consulting company. It is all-encompassing with coverage spanning from selecting which legal formation is most suitable to which segment of the Cybersecurity industry should be targeted. The book is geared specifically towards the CISO that is on the verge of a total burnout or career change. It explains how CISOs can market their experience and services to win and retain key customers. It includes a chapter on how certification can give a Cybersecurity consultant a competitive edge and covers the five top certifications in information security: CISSP CompTIA Security+ CompTIA CySA+ CSSP and CISM. The book’s author has been in the IT world for more than 20 years and has worked for numerous companies in corporate America. He has experienced CISO burnout. He has also started two successful Cybersecurity companies. This book offers his own unique perspective based on his hard-earned lessons learned and shows how to apply them in creating a successful venture. It also covers the pitfalls of starting a consultancy how to avoid them and how to bounce back from any that prove unavoidable. This is the book for burned-out former CISOs to rejuvenate themselves and their careers by launching their own consultancies. | How to Start Your Own Cybersecurity Consulting Business First-Hand Lessons from a Burned-Out Ex-CISO

GBP 44.99
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Tools for Design Using AutoCAD 2023 and Autodesk Inventor 2023 Hand Sketching 2D Drawing and 3D Modeling

Unfolding Spatial Movements in the Second-Hand Book Market in Kolkata Notes on the Margins in the Boipara

Transport Systems Modelling Planning and Evaluation

2D Game Development with Unity

2D Game Development with Unity

This book teaches beginners and aspiring game developers how to develop 2D games with Unity. Thousands of commercial games have been built with Unity. The reader will learn the complete process of 2D game development step by step. The theory behind each step is fully explained. This book contains numerous color illustrations and access to all source code and companion videos. Key Features: Fully detailed game projects from scratch. Beginners can do the steps and create games right away. No coding experience is necessary. Numerous examples take a raw beginner toward professional coding proficiency in C# and Unity. Includes a thorough introduction to Unity 2020 including 2D game development prefabs cameras animation character controllers lighting and sound. Includes a step-by-step introduction to Unity 2019. 3. Extensive coverage of GIMP Audacity and MuseScore for the creation of 2D graphics sound effects and music. All required software is free to use for any purpose including commercial applications and games. Franz Lanzinger is the owner and chief game developer of Lanzinger Studio an independent game development and music studio in Sunnyvale California. He started his career in game programming in 1982 at Atari Games Inc. where he designed and programmed the classic arcade game Crystal Castles. In 1989 he joined Tengen where he was a programmer and designer for Ms. Pac-Man and Toobin' on the NES. He co-founded Bitmasters where he designed and coded games including Rampart and Championship Pool for the NES and SNES and NCAA Final Four Basketball for the SNES and Sega Genesis. In 1996 he founded Actual Entertainment publisher and developer of the Gubble video game series. He has a B. Sc. in mathematics from the University of Notre Dame and attended graduate school in mathematics at the University of California at Berkeley. He is a former world record holder on Centipede and Burgertime. He is a professional author game developer accompanist and piano teacher. He is currently working on remaking the original Gubble game in Unity and Blender. | 2D Game Development with Unity

GBP 56.99
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The Development of an African Working Class Studies in Class Formation and Action

The Social Framework of Agriculture

Hybrid Drawing Techniques for Interior Design

Using ICT in Primary Mathematics Practice and Possibilities

How we Get Mendel Wrong and Why it Matters Challenging the narrative of Mendelian genetics

Latex Intolerance Basic Science Epidemiology and Clinical Management

Plastic Films Technology and Packaging Applications

World Dance Cultures From Ritual to Spectacle

World Dance Cultures From Ritual to Spectacle

From healing fertility and religious rituals through theatrical entertainment to death ceremonies and ancestor worship the updated and revised second edition of World Dance Cultures introduces an extraordinary variety of dance forms and their cultures which are practiced around the world. This highly illustrated textbook draws on wide-ranging historical documentation and first-hand accounts taking in India Bali Java Cambodia China Japan Hawai‘i New Zealand Papua New Guinea Africa Türkiye Spain Native America South America and the Caribbean with this second edition adding new chapters on the Pacific Islands Southern Africa France and Cuba. Each chapter covers a certain region’s distinctive dances pinpoints key issues and trends from the form’s development to its modern iteration and offers a wealth of study features including: • Spotlights zooming in on key details of a dance form’s cultural historical and religious contexts • Explorations—first-hand descriptions by famous dancers and ethnographers excerpts from anthropological fieldwork or historical writings on the form • Think About—provocations to encourage critical analysis of dance forms and the ways in which they’re understood • Discussion Questions—starting points for group work classroom seminars or individual study. Offering a comprehensive overview of each dance form covered with over 100 full color photos World Dance Cultures is an essential introductory resource for students and instructors alike. | World Dance Cultures From Ritual to Spectacle

GBP 45.99
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Human Rights in the Media Fear and Fetish

Human Rights in the Media Fear and Fetish

This collection sets about untangling some of the knotty issues in the underexplored relationship between human rights and the media. We investigate how complex debates in political judicial academic and public life on the role and value of human rights are represented in the media particularly in print journalism. To focus the discussion we concentrate on media representation of the controversial proposals in the United Kingdom to repeal the Human Rights Act 1998 and to replace it with a British Bill of Rights. The collection is underpinned by the observation that views on human rights and on the proposals to repeal and replace are polarised. On the one hand human rights are presented as threatening and therefore utterly denigrated; on the other hand human rights are idolised and therefore uncritically celebrated. This is the ‘fear and fetish’ in our title. The media plays a decisive role in constructing this polarity through its representation of political and ideological viewpoints. In order to get to grips with the fear the fetish and this complex interrelationship the collection tackles key contemporary themes amongst them: the proposed British Bill of Rights Brexit prisoner-voting the demonisation of immigrants press freedom tabloid misreporting trial by media and Magna Carta. The collection explores media representation investigates media polarity and critiques the media’s role. | Human Rights in the Media Fear and Fetish

GBP 44.99
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The 1984 Los Angeles Olympic Games Assessing the 30-Year Legacy

Essays on African Population

Ethnocide: A Cultural Narrative of Refugee Detention in Hong Kong A Cultural Narrative of Refugee Detention in Hong Kong

ANOVA and Mixed Models A Short Introduction Using R

ANOVA and Mixed Models A Short Introduction Using R

ANOVA and Mixed Models: A Short Introduction Using R provides both the practitioner and researcher a compact introduction to the analysis of data from the most popular experimental designs. Based on knowledge from an introductory course on probability and statistics the theoretical foundations of the most important models are introduced. The focus is on an intuitive understanding of the theory common pitfalls in practice and the application of the methods in R. From data visualization and model fitting up to the interpretation of the corresponding output the whole workflow is presented using R. The book does not only cover standard ANOVA models but also models for more advanced designs and mixed models which are common in many practical applications. Features Accessible to readers with a basic background in probability and statistics Covers fundamental concepts of experimental design and cause-effect relationships Introduces classical ANOVA models including contrasts and multiple testing Provides an example-based introduction to mixed models Features basic concepts of split-plot and incomplete block designs R code available for all steps Supplementary website with additional resources and updates are available here. This book is primarily aimed at students researchers and practitioners from all areas who wish to analyze corresponding data with R. Readers will learn a broad array of models hand-in-hand with R including the applications of some of the most important add-on packages. | ANOVA and Mixed Models A Short Introduction Using R

GBP 49.99
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Spatializing the History of Ecology Sites Journeys Mappings

Spatializing the History of Ecology Sites Journeys Mappings

Throughout its history the discipline of ecology has always been profoundly entangled with the history of space and place. On the one hand ecology is a field science that has thrived on the study of concrete spatial entities such as islands forests or rivers. These spaces are the workplaces in which ecological phenomena are identified observed and experimented on. They provide both epistemic opportunities and constraints that structure the agenda and the analytical sensibilities of ecological researchers. On the other hand ecological knowledge and practices have become important resources through which spaces and places are classified delineated explained experienced and managed. The impact of these activities reaches far beyond the realms of the ecological discipline. Many ecological concepts such as biotopes ecosystems and the biosphere have become entities that widely resonate in public life and policy making. This book explores the mutual entanglement between space and knowledge-making in the history of ecology. Its first goal is to explore to which extent a spatial perspective can shed new light on the history of ecological science. Second it uses ecology as a critical site to gain broader insights into the history of the environment in the nineteenth and twentieth centuries. Via a series of case studies – discussing topics that range from ecological field stations in the early-twentieth century Caribbean over wisent breeding in Nazi Germany to computer modelling in North American deserts – the book offers a tour through the changing landscapes of modern ecology. | Spatializing the History of Ecology Sites Journeys Mappings

GBP 51.99
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