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'The Complete Guide to Blender Graphics' and 'Blender 2D Animation' Two Volume Set

'The Complete Guide to Blender Graphics' and 'Blender 2D Animation' Two Volume Set

Blender(TM) is a free Open Source 3D Computer Modeling and Animation Suite incorporating Character Rigging Particles Real World Physics Simulation Sculpting Video Editing with Motion Tracking and 2D Animation within the 3D Environment. Blender is FREE to download and use by anyone for anything. The Complete Guide to Blender Graphics: Computer Modeling and Animation Seventh Edition is a unified manual describing the operation of the program with reference to the Graphical User Interface for Blender Version 3. 0. 0 including nearly 100 pages of completely new content. The book introduces the program’s Graphical User Interface and shows how to implement tools for modeling and animating characters and created scenes with the application of color texture and special lighting effects. Blender 2D Animation: The Complete Guide to the Grease Pencil describes how to access the Grease Pencil component in Blender and create 2D Animation within the Blender 3D environment. It is assumed that the reader has no previous knowledge of the Blender program and treats 2D Animation using the Grease Pencil as a standalone application. Grease Pencil is a component of the 3D modeling and animation program Blender. Blender is a free open-source 3D Computer Graphics software toolset used for creating animated films visual effects art 3D printed models motion graphics interactive 3D applications virtual reality and computer games. | 'The Complete Guide to Blender Graphics' and 'Blender 2D Animation' Two Volume Set

GBP 84.99
1

Blender 2D Animation The Complete Guide to the Grease Pencil

The Complete Guide to Blender Graphics Computer Modeling and Animation: Volume One

The Complete Guide to Blender Graphics Computer Modeling and Animation: Volume One

BlenderTM is a free Open-Source 3D Computer Modeling and Animation Suite incorporating Character Rigging Particles Real World Physics Simulation Sculpting Video Editing with Motion Tracking and 2D Animation within the 3D Environment. Blender is FREE to download and use by anyone for anything. The Complete Guide to Blender Graphics: Computer Modeling and Animation Eighth Edition is a unified manual describing the operation of the program updated with reference to the Graphical User Interface for Blender Version 3. 2. 2 including additional material covering Blender Assets Geometry Nodes and Non-Linear Animation. Divided into a two-volume set the book introduces the program’s Graphical User Interface and shows how to implement tools for modeling and animating characters and created scenes with the application of color texture and special lighting effects. Key Features: The book provides instruction for New Users starting at the very beginning Instruction is presented in a series of chapters incorporating visual reference to the program's interface The initial chapters are designed to instruct the user in the operation of the program while introducing and demonstrating interesting features of the program Chapters are developed in a building block fashion providing forward and reverse reference to relevant material Both volumes are available in a discounted set which can also be purchased together with Blender 2D Animation: The Complete Guide to the Grease Pencil. | The Complete Guide to Blender Graphics Computer Modeling and Animation: Volume One

GBP 52.99
1

A Complete Guide to Character Rigging for Games Using Blender

GPU Pro 360 Guide to Shadows

GPU Pro 360 Guide to Rendering

Final Cut Pro 5 Editing Essentials

GPU Pro 360 Guide to Geometry Manipulation

GPU Pro 360 Guide to 3D Engine Design

Music Production Learn How to Record Mix and Master Music

Concrete Mix Design Quality Control and Specification

Concrete Mix Design Quality Control and Specification

The nature of concrete is rapidly changing and with it there are rising concerns. Thoroughly revised and updated this fourth edition of Concrete Mix Design Quality Control and Specification addresses current industry practices that provide inadequate durability and fail to eliminate problems with underperforming new concrete and defective testing. Many specifications now require additional criteria in an attempt to improve durability or other properties. This book discusses the trend towards adding performance requirements to existing prescriptive specifications. It also explores the matter of prescription versus performance specification and especially the specification of non-strength-related performance such as durability. What’s new in the Fourth Edition: Examines water-to-cement ratio as a declining criterion of quality and durability Discusses the diminishing availability of suitable natural sands and growing industry concerns regarding the environmental impact of their use Considers advances in concrete admixtures and their ever-increasing use Advocates reliability of testing as a vital feature of the shift from prescriptive to performance specifications Addresses cement replacement materials as they relate to greenhouse gas and sustainability Concrete Mix Design Quality Control and Specification explores producing designing controlling or specifying concrete and addresses issues related with sustainability and the impact of new concrete materials such as ready mixed geopolymers magnesium oxide and calcium carbonate. The text is an ideal resource for concrete technologists producers and specifiers and contractors on large projects

GBP 84.99
1

Job Shop Lean An Industrial Engineering Approach to Implementing Lean in High-Mix Low-Volume Production Systems

Job Shop Lean An Industrial Engineering Approach to Implementing Lean in High-Mix Low-Volume Production Systems

In the 1950’s the design and implementation of the Toyota Production System (TPS) within Toyota had begun. In the 1960’s Group Technology (GT) and Cellular Manufacturing (CM) were used by Serck Audco Valves a high-mix low-volume (HMLV) manufacturer in the United Kingdom to guide enterprise-wide transformation. In 1996 the publication of the book Lean Thinking introduced the entire world to Lean. Job Shop Lean integrates Lean with GT and CM by using the five Principles of Lean to guide its implementation: (1) identify value (2) map the value stream (3) create flow (4) establish pull and (5) seek perfection. Unfortunately the tools typically used to implement the Principles of Lean are incapable of solving the three Industrial Engineering problems that HMLV manufacturers face when implementing Lean: (1) finding the product families in a product mix with hundreds of different products (2) designing a flexible factory layout that fits hundreds of different product routings and (3) scheduling a multi-product multi-machine production system subject to finite capacity constraints. Based on the Author’s 20+ years of learning teaching researching and implementing Job Shop Lean since 1999 this book Describes the concepts tools software implementation methodology and barriers to successful implementation of Lean in HMLV production systems Utilizes Production Flow Analysis instead of Value Stream Mapping to eliminate waste in different levels of any HMLV manufacturing enterprise Solves the three Industrial Engineering problems that were mentioned earlier using software like PFAST (Production Flow Analysis and Simplification Toolkit) Sgetti and Schedlyzer Explains how the one-at-a-time implementation of manufacturing cells constitutes a long-term strategy for Continuous Improvement Explains how product families and manufacturing cells are the basis for implementing flexible automation machine monitoring virtual cells Manufacturing Execution Systems and other elements of Industry 4. 0 Teaches a new method Value Network Mapping to visualize large multi-product multi-machine production systems whose Value Streams share many processes Includes real success stories of Job Shop Lean implementation in a variety of production systems such as a forge shop a machine shop a fabrication facility and a shipping department Encourages any HMLV manufacturer planning to implement Job Shop Lean to leverage the co-curricular and extracurricular programs of an Industrial Engineering department | Job Shop Lean An Industrial Engineering Approach to Implementing Lean in High-Mix Low-Volume Production Systems

GBP 52.99
1

Game AI Pro 2 Collected Wisdom of Game AI Professionals

Game AI Pro 2 Collected Wisdom of Game AI Professionals

Game AI Pro2: Collected Wisdom of Game AI Professionals presents cutting-edge tips tricks and techniques for artificial intelligence (AI) in games drawn from developers of shipped commercial games as well as some of the best-known academics in the field. It contains knowledge advice hard-earned wisdom and insights gathered from across the community of developers and researchers who have devoted themselves to game AI. In this book 47 expert developers and researchers have come together to bring you their newest advances in game AI along with twists on proven techniques that have shipped in some of the most successful commercial games of the last few years. The book provides a toolbox of proven techniques that can be applied to many common and not-so-common situations. It is written to be accessible to a broad range of readers. Beginners will find good general coverage of game AI techniques and a number of comprehensive overviews while intermediate to expert professional game developers will find focused deeply technical chapters on specific topics of interest to them. Covers a wide range of AI in games with topics applicable to almost any gameTouches on most if not all of the topics necessary to get started in game AIProvides real-life case studies of game AI in published commercial gamesGives in-depth technical solutions from some of the industry’s best-known gamesIncludes downloadable demos and/or source code available at http://www. gameaipro. com | Game AI Pro 2 Collected Wisdom of Game AI Professionals

GBP 68.99
1

Bituminous Binders and Mixes

Foundations of Real Estate Financial Modelling

Foundations of Real Estate Financial Modelling

NAMED ONE OF THE BEST COMMERCIAL REAL ESTATE BOOKS BY THE MOTLEY FOOL Staiger gives us the technical tools needed to build robust pro forma modeling around our real estate assets. –MillionAcres Now in its third edition Foundations of Real Estate Financial Modelling equips a new generation of students and professionals with a resource MillionAcres guarantees they’ll use throughout [their] commercial investing career[s]. Designed to provide increased scalable basis of pro forma modelling for real estate projects this complete update and revision of the classic text offers a step-by-step introduction to building and understanding the models underlying investments in properties from single-family rentals to large-scale developments. Case studies drawn from the author’s storied investment career put models into real-world context while problem sets at the end of each chapter provide hands-on practice for learners at any stage of their real estate careers. This edition employs the innovative financial metric P(Gain) to quantify the probability of a Return of Capital ensuring readers’ ability to answer the most fundamental question of investing—What is the probability I’ll get my money back? The fully revised and enhanced third edition is organized in three functional units: (1) Real Estate Valuation Basics Theory and Skills (2) Real Estate Pro Forma Modelling and (3) Real Estate Pro Forma (Enhancements). Chapters cover: Interest Rates (Prime LIBOR SOFR) Amortization (Cash-Out Refinance modelling) ADC (Acquisition Development Construction) Module Rent Roll Module (including seasonality) Waterfall Hotel Consolidation Stochastic Modelling and Optimization Additional chapters are dedicated to risk quantification and include scenario stochastic and Monte Carlo simulations equity waterfalls and integration of US GAAP financial statements. A companion website provides the real estate pro forma models to readers as a reference for their own constructed models www. pgainllc. com. An ideal companion in the classroom and the boardroom this new edition of Foundations of Real Estate Financial Modelling will make even novices the experts in the room on [their] chosen asset class (MillionAcres).

GBP 69.99
1

Pharmaceutical Extrusion Technology

Experiential Marketing Consumer Behavior Customer Experience and The 7Es

Experiential Marketing Consumer Behavior Customer Experience and The 7Es

Why do some brands make us feel good while others frustrate us? What makes us engage with certain brands rebuy the same products return to the same store or revisit the same destination over and over again? Is there a framework underlying how past and lived shopping experiences can affect our future experiences our buying decisions and our brand loyalty? In this exciting new book Wided Batat introduces readers to the new customer experience framework and the era of the Experiential Marketing Mix. She introduces the concept of the 7Es (Experience Exchange Extension Emphasis Empathy Emotional touchpoints Emic/Etic process); a tool that focuses on the consumer as a starting point in marketing strategies. By using these companies can design suitable emotional and profitable customer experiences in a phygital context (physical place and digital space) including both offline and online digital experiences. Batat argues that a traditional product-centric should be replaced by the appropriate mix of 7Es based upon a more consumer/experience-centric logic. Experiential Marketing is a guide to building experiences consumers cannot forget. It will be of interest for CEOs brand managers marketing and communication professionals students and anyone eager to learn more about how to design the ultimate customer experience in a new phygital. In this book Professor Batat combines theory and practice and gives readers an overview of: the origins and the rise of the customer experience logic the 7Es of the new experiential marketing mix and the challenges for the future. | Experiential Marketing Consumer Behavior Customer Experience and The 7Es

GBP 44.99
1

Mixing with Impact Learning to Make Musical Choices

2D Game Development with Unity

2D Game Development with Unity

This book teaches beginners and aspiring game developers how to develop 2D games with Unity. Thousands of commercial games have been built with Unity. The reader will learn the complete process of 2D game development step by step. The theory behind each step is fully explained. This book contains numerous color illustrations and access to all source code and companion videos. Key Features: Fully detailed game projects from scratch. Beginners can do the steps and create games right away. No coding experience is necessary. Numerous examples take a raw beginner toward professional coding proficiency in C# and Unity. Includes a thorough introduction to Unity 2020 including 2D game development prefabs cameras animation character controllers lighting and sound. Includes a step-by-step introduction to Unity 2019. 3. Extensive coverage of GIMP Audacity and MuseScore for the creation of 2D graphics sound effects and music. All required software is free to use for any purpose including commercial applications and games. Franz Lanzinger is the owner and chief game developer of Lanzinger Studio an independent game development and music studio in Sunnyvale California. He started his career in game programming in 1982 at Atari Games Inc. where he designed and programmed the classic arcade game Crystal Castles. In 1989 he joined Tengen where he was a programmer and designer for Ms. Pac-Man and Toobin' on the NES. He co-founded Bitmasters where he designed and coded games including Rampart and Championship Pool for the NES and SNES and NCAA Final Four Basketball for the SNES and Sega Genesis. In 1996 he founded Actual Entertainment publisher and developer of the Gubble video game series. He has a B. Sc. in mathematics from the University of Notre Dame and attended graduate school in mathematics at the University of California at Berkeley. He is a former world record holder on Centipede and Burgertime. He is a professional author game developer accompanist and piano teacher. He is currently working on remaking the original Gubble game in Unity and Blender. | 2D Game Development with Unity

GBP 56.99
1

Automated Lighting The Art and Science of Moving and Color-Changing Lights

Mixing Audio Concepts Practices and Tools

Construction Cost Estimating

The Astrophotography Manual A Practical and Scientific Approach to Deep Sky Imaging

Concrete in the Marine Environment

Avid Editing A Guide for Beginning and Intermediate Users