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The Last Federation Collection Steam CD Key

The Last Federation Collection Steam CD Key

The Last Federation  is a representative of the 4X cosmic strategy genre in which, as the last representative of one of the dying races, we must create the title federation. The game combines the need to take care of advanced economy with tactical skirmishes played in a turn-based system. The production was prepared by an independent studio Arcen Games, known for such titles as  Bionic Dues ,  Skyward Collapse or  AI Wars: Fleet Command . Story The action of the game takes place in a galaxy torn by conflicts, inhabited by 8 races, characterized by different attributes and personality traits. The player takes on the role of the last representative of a dying race that once ruled the entire system in a ruthless way. We start our adventure quite modestly, on board only one, experimental ship, stolen from a group of rebel robots. The goal of the game is to erase the sins of the ancestors and convince at least two races to each other in order to form a federation that will restore the old order in the galaxy. Gameplay The creators give players a lot of freedom in achieving the goal of the game. We can conduct our activities in many possible ways: openly or underground, militarily or diplomatically. After forming an alliance, we can strive to include other races to it, or try to erase them from the pages of galactic history by force. Each of the nations functioning in the game leads its own life, expanding the infrastructure, creating space armadas or conducting scientific research. The mutual relations between the races play an important role in the game. They may or may not like each other, cooperate or try to eliminate each other. Since the player does not have the ability to produce his own units, the key to success is the skillful use of these dependencies and close cooperation with the acquired allies. The gameplay itself takes place at a relatively slow pace and due to the high degree of complexity it is intended rather for advanced players. The tedious building of relationships with other nations can be very easily destroyed by one careless move, such as, for example, simultaneous cooperation with two hating races. In addition, each of the planets in the game is described by a huge variety of parameters, the most important of which are economy, health, the environment and public order. The role of the player is to constantly control them and ensure that the level of individual indicators does not fall below the level from which it is impossible to recover. An additional difficulty is the relatively frequent random events, such as crises, strikes or a demographic boom. Key features The Last Federation Collection contains the base game and two expansions: Betrayed Hope and The Lost Technologies. Turn-based tactical combat, with up to 5 factions competing at once. New-player-friendly ramp-up of complexity as you play, which you can disable if you're already a veteran. Difficulty levels split between the grand strategy and turn-based combat portions of the game, both ranging from quite casual to incredibly hardcore. Composer Pablo Vega's best soundtrack to date, featuring 54 minutes of music and the vocal finale "Lay Down Your Arms."

SEK 66.18
1

AI War 2 Steam CD Key

AI War 2 Steam CD Key

AI War 2 is a grand strategy/RTS hybrid against a galaxy that has already been conquered by rogue artificial intelligence. It's also "a sequel to [Arcen's] enormo-space RTS AI War, which we called 'one of this year's finest strategy games' back in 2009" (Tom Sykes, PC Gamer) The most devious and acclaimed artificial intelligence in strategy gaming returns... with a host of mutual enemies. Face off against a more advanced version of the original AI, who once again has captured the entire galaxy leaving you only a tiny planet to yourself. Then strike out and find a way to cleverly outwit it nonetheless. All the new capturables, larger fleets, and hacking abilities are sure to help. (You're going to need it.) Or immerse yourself in a far more complicated galactic struggle involving the nanocaust, macrophages, dyson spheres, and more. Other factions each have their own goals, rules, units, and entirely unique economies. Make the scenario complicated enough and it can become "World War XV is in progress, you're in a tiny farm in the middle of it, nobody likes you, but if you can just kill that one giant angry enemy leader this will all be over." If that sounds over the top -- and frankly that bit is wearying to us to imagine even though some people seek it out -- then take a break and maybe hack the all-consuming computer virus to be your ally, and convince the star-sized alien hives to watch your back as you take on a suddenly-less-arrogant AI. (If you're really feeling spiteful, take yourself out of the equation, turn on super fast forward, and watch them all fight like ants on a galactic scale.) Modernized and supercharged. It's been ten years since the original AI War launched, and the gaming world has changed a lot -- as has the available computing power on any device you're using to read this. We've pulled out all the stops to build foes more formidable and intelligent than before, and to create simulations of hundreds of thousands of units running at 120fps in a lot of cases. You can speed up and slow down the simulation without any extra load on your CPU, and pause at will. The interface respects your time by automating things that you would do the same 95% of the time anyway. For that other 5% there are indeed advanced features such as placing spy nanites, tweaking or disabling the rules of automation, or redesigning your fleet compositions as much as you want. Streamlined, yet deeper. Sometimes when a sequel says it's "streamlined," it can really mean "dumbed down." And there are indeed fewer tiny choices to be made in some areas here: you don't have to decide how to wash each dish; you have a dishwasher. And it's a good thing you do, to be honest, because the rabbit hole of complex and confounding scenarios goes as deep as you want it to. All those bits where you make the interesting strategic decisions? Those bits are tougher than ever, and you can't fall back on old boring habits to muddle through. You need your attention free to anticipate, to plan, to dream... and then throw those all aside and figure it out by the seat of your pants when everything goes sideways. There's too much to memorize (but tooltips are always right there, anyway), and there's always an unfamiliar element. Clicking fast won't help you. To win the AI War, you'll have to improvise, adapt, and use your wits. As it should be. How About Some Highlights? Many optional factions, each with their own goals and strategies, create a living galaxy. A new Fleets system gives you even more ships than before, and allows you to customize your empire more than ever. A ton of map types, and with a lot of sub-options to make them even more varied. Outguard to hire, factions to ally with, and oodles of targets to capture or hack --with the AI or aliens. Warden, Hunter, and Praetorian Guard sub-fleets of the AI provide for new challenges (and sometimes opportunities) in how both you and the AI interact with each other. Crazy moddability, with many levers available in easily-accessible XML.

SEK 14.62
1